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    1. Samebito 12 yrs ago

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Hi I'm a proactive, can-do modern man. I'm also interested in running stuff through Roll20 (though I've never GMed before), or joining the games of others ran through that site or similar programs/services. PM for further deets.

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**Name:** Vraikan (officially "The Confederacy of Vraikan", but even they themselves don't really care for such formality.) **Type:** Marauding nation of somewhat technologically adept savage canine-like men led by a military dictatorship. **Location:** That southernmost island with the mountain range. Any secluded, somewhat remote island will do if for some reason unavailable. **Information:** The Vraikanese are a murderous pest. They frequently assail shipping routes unfortunate enough to be in range of their fleet of "Scrapclad" steamships and often assault anything that happens to be situated on a coastline. However, one relief when it comes to the Vraikanese is that they don't appear to be all that interested in empire building, with their domain remaining much the same size as it has always been. They have also been known to be amenable to bargaining with the victims, accepting tribute in exchange for sparing them of their violence. **Your bag of tricks:** The Vraikanese are extremely adept scavengers and tinkerers. Despite the crudeness of their contrivances, it would be foolish to mistake them for primitives. Though one would not know it from looking at the smoke belching patchwork monstrosities of jagged metal that they call their creations, they have what rates among the most advanced war machines in the world. Just not the most reliable or even safe. Vraikan's strength is not so much in invention, but appropriating the work of others and fastening it together to make something new. Being a race of marauders and pirates, high technology and even scientists tend to be among the things prioritized in their plundering (in addition to valuables and other obvious loot, of course.) On the sea, their steamships tend to be outfitted with massive harpoon launchers (in addition to the usual assortment of cannons and so on) used for impaling their victim's vessels and dragging them close, where they can then be torn apart using saw ended rigs built into the sides of Vraikan warships. This scrap is either used to reinforce the armor of their infamous "Scrapclads", or is taken back to their home islands to be melted down to be used to build more of the Vraikan's inelegant, infernal machines. When a ship is prized enough to be taken whole, boarding raids are conducted using extremely crude rocket gliders if harpooning was unsuccessful. These rocket gliders tend to be liable to explode, and veteran boarders are immediately recognizable by their blackened fur. In fact, the Vraikanese have an often suicidal fascination with rockets in general. One of the most ubiquitous Vraikanese siege engines is the Sturhm, which consists of an array of stacked rockets that are let off in a catastrophic, imprecise swarm. Many of these explode before ever hitting their target, or even collide with other rockets in the barrage, but they tend to be devastating to morale. The more elite of the Vraikanese infantry are even outfitted with miniature, back mounted Sturhm launch rails. Furthermore, those who are brave enough to venture near Vraikan lands have brought home with them rumors of experimental new Vraikanese ships entirely equipped with a deckspace full of massive rockets, which they were allegedly testing on nearby deserted islands. Vraikanese infantry mostly come outfitted with a variety of firearms of wildly varying type and make. While most utilize rifles, the more brutish of their kind are able to heft around handheld, miniaturized gatling guns. Near universal to all are bayonet-like blades, often resembling huge machetes. Their propensity for close combat has most wearing at least scraps of protection similar to crude plate armor. While these are no doubt useless against other firearms, they are intended for close quarters and shrapnel protection (particularly useful due to their tendency to toss in nail-filled bombs before charging). Magic is either either considered beneath the attention of the Vraikanese or is something beyond their comprehension. In any case, it is extremely rare to the point where it is unheard of to see it manifest in any way among their kind. Other- Pictures! [Archetypical Vraikanese Elite Infantryman.](http://postimg.org/image/ja2wp16ab/) [Archetypical Vraikanese Not So Elite Infantryman.](http://www.bronzeagemin.com/IMAGES/miniatures/25MM/SCI%20FI/wolf%20men/Wolfman-4-Rogue2-a.jpg) [Archetypical Vraikanese Sniper.](http://www.bronzeagemin.com/IMAGES/miniatures/25MM/SCI%20FI/wolf%20men/Wolfman-trooper1-a.jpg) [Basically take one of these, give it sawblade arms, cover it with scrap and so on, and you've got yourself a Vraikanese Scrapclad!](https://s-media-cache-ak0.pinimg.com/736x/75/50/d0/7550d041808467689f5199122c09850f.jpg) While rockets have demonstrably existed for a very long time since before the 19th century in real life, mine are a little more fantastical, admittedly. I like to think this is mitigated by them being prone to mishap and inaccurate as all dang. Here the application for species; **Name:** Vraikin (Not to be confused with the nation's name, which would be Vraikan.) **Biology:** Beastly humanoid creatures resembling some cross between wolves and hyenas. **Culture:** Some peculiar chimeric thing. When a settlement or even nation finally succumbs to them, it's not only their tangible belongings they make off with, but their very culture too. It's thus not only technology they are known to adapt, but also whole societies as well. Their clothing is as much a clashing of different fashions as their machinery is a clash of co-opted parts. Their society is thus a collection of cargo cult-ish appropriations of many others. There is in fact an entire profession of "Vraikanizers", who are tasked with taking books, poems, plays, songs, etc. of the vanquished and rewriting them as if they were Vraikanese all along. A more ridiculous extreme of this process can be seen with their treatment of artwork, where captured paintings are painted over, edited to feature Vraikin. Vraikin aren't particularly precise, so these edits are very transparent (not to mention are also defacements that make even the most sturdy of the art world mortified by their lack of tact.) Despite being disorganized in all other regards, the political situation is presently actually quite stable. They have emerged from an odd century or so of infighting as a coherent force under strong, energetic leadership. Gone are the old Vraikin clans, instead there now stands one great unified Vraikan nation. Other-
> I like to believe that the Fay think the Siastraplinicorns are incredibly arrogant and vain, completely ignoring their own arrogance and vanity. Rather like the pot calling the kettle black. Meanwhile the Siastraplinicorns would find it utterly absurd that any race could still muster and maintain respect for themselves having witnessed the magnificence of their kind :B.
Thank you! Also, yeah. Massive down-times required after each firing + also it basically being held in reserve as a last resort weapon should keep it from getting spammy in the first place.
I've fleshed out the technology section, as well as added a thing or two elsewhere. If it's still not enough, I'm content to keep working. Also, you might want to review the new final paragraph of the military section. I was thinking my space forces seemed a bit anemic, so I threw in something to try and compensate. Despite the limitations I've implied for it, if it's still too overpowered, I'll try to think of other ways to tone it down or remove it outright.
Oh, yeah. Sure thing. Many parts are a little on the draftish side of things. I'll see what I can do.
I appreciate it a bunchy-bunchy, m8. Thank you.
Did you ever get a chance to read over mine, or will that have to wait also?
Just dragon people? (I really don't understand.) EDIT: Oh. Herp. You probably mean like, "Yeah I know they're just unicorns", yeah?
Oh, I see. Well, I'm sure there are differences to be found. Sometimes certain races just keep popping up in these things, like dragon people. On an additional note, it seems like Duck's were MLP inspired, looking back. I can't claim to have watched more than an episode of that show, myself. Wasn't much my thing. My decision to play as space unicorns was due to a completely different inspiration.
Oh, there are other unicorns?
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