Avatar of Sarge
  • Last Seen: 10 yrs ago
  • Old Guild Username: SgtKlum
  • Joined: 12 yrs ago
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    1. Sarge 12 yrs ago

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10 yrs ago
Current Rebel Academy - Recruiting again, need a few more players! - roleplayerguild.com/topics/8..
10 yrs ago
Star Wars: Rebel Academy - Now Recruiting! roleplayerguild.com/topics/8..

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You're right. Knew I forgot something. Fix'd now!

As a bearded man myself, Cervantes is instantly my favourite Fire Emblem character of all time now.
Okay, here's my character sheet. Feel free to peel it apart and ask for any adjustments. I had to make a few estimates as far as timelines are concerned, but I'm relatively pleased with the finished product. Also, I have noted that there are already a couple of Wyvern Riders in the RP already, so I would be willing to switch her to Cavalier if you'd prefer (would only take a minor re-write):

Name: Fara Vorrelle
Age: 31
Gender: Female
Birthday: Feb. 19th
Class: Wyvern Rider
Allied to?: Valm, presently. (To ally with Shepherds)
Items Held: Steel Axe, Hand Axe, Vulnerary

Personality: A down-to-earth woman whose military discipline can make her seem standoffish at first, but quickly warms to comrades-in-arms. She is a fiercely loyal companion and swears fealty to her people over her lords, whoever they may be. Having never been a mother herself, she holds a particular soft-spot for children, young people and animals and often shows her most warmth when dealing with them.

History: The daughter of a widowed Valmese Admiral, Fara was raised around soldiers and sailors from a young age. By the time she was 15 she could already wield a lance as well as men twice her age and knew every inch of a sailing ship, from stem to stern. Though her father desperately wanted her to follow him into the navy, Fara's intense love of animals led her down a different path and before she knew it she was flying wyverns as a member of the Valmese Aerial Reconnaissance Division. It wouldn't be many years before she saw her first combat, during the great war in which the Conqueror threatened to impose his indominable will on the Ylissian Continent, the same war which would claim the lives of her father and many of her friends. With the Conqueror's plans stopped and her homeland crippled with poverty, disease and famine after Walhart's ill-advised campaign, she returned home with those of her fellows she could muster and helped to rebuild, eventually being named a senior officer in Valm's specialist Aerial Combat Corps.

After the incident with Plegian warships attacking the Valmese fleet, Fara was dispatched in secret with a handful of her closest comrades to investigate things in Ylisse. The new Valmese king smelled trouble on the horizon and felt that a trusted pair of eyes should be kept on Ylisse, at least for the time being, though it must be small and discreet. It would not be possible for a Valmese warship to arrive on the shores of Ylisse and offload a platoon of Wyvern Riders without news reaching it's way to every lord and laundrymaid in the three kingdoms. Instead, they were sent on separate merchant ships to separate ports with instructions to meet at a certain spot and begin their reconnaissance mission. Unfortunately, after more than a week of waiting at the arranged spot, none of Fara's comrades showed up. Undaunted, she resigned to completing the mission alone if necessary and set out towards their intended target in Plegia. En-route, she encountered trouble in the form of frequent bandit attacks, as well as having to keep herself hidden from patrols of Plegia's own Wyvern Riders. Eventually the toll of her solo mission caught up to her and she passed out while travelling through the Plegian Desert. Her Wyvern managed to deposit her safely at the nearest town, where the locals began to nurse her back to health.

Quirks: Tends to talk to herself a lot. Wears a pendant which belonged to her mother and is very protective of it. Doesn't like strange men touching her hair.

Strengths: Having spent most of her military career as a scout she is blessed with excellent eyesight, the ability to accurately estimate the fighting strength of an army using only basic data and a sound tactical mind. She has decent interpersonal skills and is a skilled negotiator, which comes in handy from time to time.

Weaknesses: Overestimation of her own fortitude often lands her in trouble (such as passing out in the desert). She is also easily controlled and manipulated, as she tends to inherently trust people until they are proven untrustworthy, rather than vice-versa. This is especially true for children and young people.

Likes: Children, animals, sailing, cold weather, people complimenting her abilities, beating up bandit scum.

Dislikes: Heat, horses/pegasi, bandits and, most recently, Plegians.

Romantic Interest: Not really, but I guess Male

Other: "They are impressive, though, aren't they? My whiskers? Ha ha! I've not shaved since my very first battle. And have I ever lost? No! Not even once! Ergo, my moustache makes me invincible. It's science, my boy, science!"
- General Cervantes
I was more wondering what sort of role you were looking for people to play, but I'm assuming from the response you just want protagonists at the moment. I can do a female character if you like. Are there any specific roles the team is missing? Spellcasters, cavalry, flyers, etc? Or shall I just go for whatever strikes my fancy?

Also: Would it be unreasonable to use classes which are male-only in the games (Barbarian, for example) as a female character, or are we sticking hard to the way it works in the games?
Hi. Saw that you still need players and thought I'd throw my hat in the ring. Though I would usually just post a CS for a character I want to play, I figured since this RP has already been underway for some time that I would ask what you guys need? I've had plenty of experience GMing and RPing and can play anything from antagonist to protagonist to henchman, or.. whatever you need, really. I was quite active on the old site, but I only just found out that it was up and running again, so looking to join up with something!
Eerily, I met a guy the other day who looked -exactly- like a create-a-character I made in WWE2K14. Same facial structure, same hair, same eye colour.. and the worst part was, the guy was wearing gym equipment and looked like he had been working out. I spent about an hour wondering if I had accidentally willed this man into existence.

Anyway;

You know you have an RP problem when you lie to your work colleagues that you're tired because you were 'out' late last night, when you were actually up until 3am making a character sheet for an Interest Check you liked the look of.

You know you have an RP problem when people tell you their real life problems and you respond with "That's ridiculous! That totally happened to me this one time, in an RP I was doing.."
42) There has never been, and most likely will never be, a time when any version of the sentence "My character is an utter psychopath and enjoys nothing more than violently and mercilessly killing everything in sight" has appeared in a character sheet which should be considered for any form of group RP. This should be a red flashing neon 'DANGER' sign that this player will fuck up your RP and every RP you ever make again, and his CS should be shot into space with a modified potato gun.
I would say it depends on your definition of godmoding. Some people get super annoyed if you so much as mention that their character is in the room with all the other characters where all the stuff is happening, because they didn't specifically mention that s/he was or was not, and you're totally controlling their character and omg GM ban this skrub.

Taking direct control of another player's character is only acceptable in a few very specific cases:
1. The player gave you permission in advance
2. The player has been inactive for an extended period of time, their character is vital for story progression AND the GM/consensus has given you permission to do so.
3. You are the GM and have explicitly stated before the RP that this was something you might occasionally do.

I don't personally believe that it is the right of any GM to just stick a middle finger up to the player and say 'Screw you, your character is doing X whether you like it or not' except in extreme circumstances. And even then, most of those extreme circumstances would be better solved by just kicking the offending player, or at least politely asking him to bugger off.
I have often found that the most fun part of any RP is researching and creating a character for the setting, writing a nice backstory for them, getting them set up, etc. Sometimes it's not as fun to actually sit down and go through the motions of having them interact with other characters. That's why, when I RP, I like to keep things fresh with a constant stream of NPCs with distinct personalities and quirks. One-shot characters who only stick around for a few posts then promptly bugger off/are dismembered.

Also: Good to see the site up and running again! I wasn't aware it was, otherwise I would have been back sooner.
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