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    1. Serperion 12 yrs ago

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You could also be Magus from other years, including Arcana Alumni. But yes in theory you could, if you could make 7 servants and magus's up to scratch that I feel are worthy for a card from the start, but then again that doesn't mean you can't lose them all just as quickly.
Well once again yes or no. We will have 21 set characters who will be the Arcana Minors, game wise they can find them, buy them, win them or whatever. Have them at the start of the game or slightly down the line via development, this also allows for other characters you want to try out to potentially steal the thunder of someone else down the line.

I'll add the tournament stages to the first post.
Yes and no, 13 is the earliest you can apply, as only 100 ever make it through to semester 2, many people retry or wait until they feel upto entering. Consider it like college(or University) General first years range between 13-18.
Servants:
There are a wide variety of tiers Servants can be placed in.
Unlimited Single Use Servants
21 Arcana Minors/7 Arcana Major
4 Arcana Alumni
3 Arcana Imperator (Servants used by the 3 highest members of staff, the Chancellor, the Vice-Chancellor and the Head Counsellor, who use Ruler, Avenger and Saver respectively)

The Servant Sign up Sheet:
Name:
Class:
Gender:
Appearance:
Master:
Biography:
Noble Phantasm: ?
Noble Phantasm rank: ?
Noble Phantasm range: ?
Strength:
Agility:
Mana:
Luck:
Endurance:
With E = 10 points, D = 20 and so on. You are allocated 170 points to divide among them. You can place any amount of points in any sector, will be rounded to nearest multiple of 10 in order to rank though generically, although finer ranking will come up for situational disputes. Same goes for Skills.
Skills: (Either 1 Class and 5 Unique or 2 Class and 4 Unique)
?

The Magus:

Magus can join the first wave of first years if they can get to the school, via one of the gates. Depending on the factors it takes for that house to let you use their gate.
Each house focuses on slightly different aspects of magecraft as their speciality, but that does not mean that type of magic is void from the other houses.
The House of Rhea are the most versatile, they specialise in the magic of discovery. Alchemy, Transmutation, Potions, Internal magics.
The House of Hel, are the specialists in whether and nature in its inanimate form.
The House of Isis work around unseen magics, manipulations, aura's and the body itself and it's connection to magecraft.
The House of Tia uses nature as is lives, controlling plants, speaking to animals, healing.
The House of Izanami are the forges, their bodies and their weapons, they excel at placing magic into conduits to enhance their purpose.

Magus Sign up Sheet:
Name:
Place of Origin:
Age: (First years can start the year at 13)
Prospective House:
Appearance:
Biography:

Magus Cast list:
Staff-
Antonio Chantalio (Chancellor)
Argen Surio (Vice-Chancellor)
Fifth Years-
The Gentleman (Tia)
Fourth Years-
Damien Miles (Isis)
Third Years-
Michela Di Christi (Rhea)
Gabriel Di Christi (Rhea)
Second Years-
William Branson (Hel)
First Years-
Alysis Woe (Hel)
Vincent Cutler (Rhea?)
Nicola Branson (Hel)
Jacob (Rhea)
Robert (Hel)
Mark
Victoria Allstead (Tia)
Marcus
Allen
Juan (Isis)
Rei (Izanami)
Claudia Black (Tia)
Jamal (Isis)
Elisa (Hel)
Tenma (Izanami)
Will (Rhea)

http://www.roleplayerguild.com/topics/50549/posts/ooc?page=10#post-1690146
http://www.roleplayerguild.com/topics/50549/posts/ooc?page=23


Magus Akademia, an institution that has existed since ancient times, once it was many sites all dedicated to teaching the younger generations not only how to use their magic but of their culture. But the magical world is a brutal one, one hidden in shadows and in strife and as such the ways to teach and to learn are equally as tough. 600years ago the heads then heads of the magical states around the world joined together to create one large institution of magical arts, where they would not only educate the young magus' on their own history and magical acumen, but also enrich them culturally to allow them to become the best that they could be. 5 Gates were erected, each gate a citadel in itself, that using a series of complex space bending and teleportation magecraft stood as the 5 anchors that combined the school. Each entrance in a different part of the world, yet would all lead to a communal space. Each gate and point of the school associated with the House of matriarchal figure from the corresponding mythology.

The Sand Gate: Deep within Arabia and the Saharan peninsula, protected and managed by the House of Isis
The Petra Gate: Located secretly in Western Europe, protected and managed by the House of Rhea
The Snow Gate: In coldest Scandinavia, protected and managed by the House of Hel
The Wood Gate: Amongst the Jungle ruins of South and Central America, protected and managed by the House of Tia
The Steel Gate: In the Far East, protected and managed by the House of Izanami

Together these five gates and Houses make up the schools. With each House dormitories and cultural specific areas mirroring the geographical location of the gate, yet twinned and folded as that the whole campus exists as a spacial trap.

Each clan or faction, is made up of not just the location but the history and culture of each type of magecraft from each part of the world. And when new students arrive half way through their first year they can begin applications to join a house. Until then the Neophytes live in the neutral zone, and have to not only find which Clan is right for them from either their own background or whichever form of magecraft suits them. But the magical world is not so kind, from almost 150 new starters over 50 must be cut, as each house only accepts 20 students each. But in order to make the selection process easier they hold the grand tournament, in addition to settling down the students spend the first semester preparing for a tournament. The Final Stage happens

The tournament is run using the Arcana System. A system that uses tarot cards to Manifest servants.

There are 3 Arcana Minor cards of each class, 14 Arcana minor cards are gone to the wind, while 7 are in the possession of the winner of the previous first year tournament to which he hands out to his favourites in the freshman class.
If you summon a servant the mana they are summoned with is enough to sustain them for about a day and only use one NP, once, if you have a related Arcana card they can remain for an extended period. Anyone can challenge a holder of an Arcana minor card, the winner claiming it for themselves. But then if you hold an arcana minor you can challenge someone with an Arcana Minor or Arcana major. If you defeat two Arcana minors your card becomes an arcana Major, and their cards become inert. If you defeat an Arcana Major, the loser gets your Arcana Minor and you claim their Arcana Major card.

In the end there will be only 7, Arcana Major cards left, these are the servants that will battle for the final. The winning duo of this, gets to become head mage of his graduating year until they graduate and their servant remains by their side for every year until they graduate, they hold the Arcana Alumni Cards. This mean that in each year there is a mage who also has a servant, anyone holding an Arcana Minor card can challenge these tenured mages and if they win, they gain the position of External Candidate entering in your year's battle using an AA (Arcana Alumni)

The Tournament happens during the End of Year break, with the house offers being presented to the first years on New Years Day, the day the Tournament ends, with or without a winner.

The First Stage- First is the Inert stage, all Arcana cards apart from the Arcana Alumni and Staff Arcana cards are inert. During this stage, normal scheming, buying, selling and mage duelling and gambling is used to gain hold of one of the cards. You can use your single one shot summon during this time, but if you do then you forfeit using it when you could get a card. The second year head mage, gets to hand out 7 to his chosen during the Debut Ceremony, while the other 14 are being fought over.
The Second Stage- The Summoning stage, all cards become active. This is where everyone is a contestant, and the Staff Servants all offer one service.
Interim Stage- The second Debut for the 7 Arcana Majors and their servants.
Final Stage- The 7 Arcana Majors battle amongst themselves, but the Arcana Alumni can also join in to support or hinder anyone of their own choosing. The winner can place himself/herself in any house they wish without having to clear any critera or judgement.
Writing up the post for the Fate Academy game. (I hope CK doesn't mind my advertising)

Edit:
http://www.roleplayerguild.com/topics/50549/posts/ooc
Levi looked towards Kotomine and nodded. "I am familiar with the rules yes, no questions." And then he looked towards Archer.
"I know we were vulnerable and it was less of a stamina related issue than something more akin to forced mediation. But regardless if we had remained in our fortified base of operations as I had suggested then no risk would come to you or I. But your impatience and the realisation that unless I state it as a direct order you will be rebellious is worrying. To win this war, you must trust I know what I am doing."

Levi turned to leave the church. "I placed my blood, sweat and tears into summoning you specifically, literally and figuratively. Will you trust me Archer?" Levi said as he moved towards the door. "Because more that I need to trust you, I want to trust you." And then he continued walking.

His servant thought him weak, was he aware of the complexity of his summon, that linked him to the Ouroboros, something strong enough to sustain his mana. Levi wasn't sure, but regardless this was not for him, if was for Archer and for his brother.
Levi had awoken, to what seemed to be cuts, brushes and shrubby all over his body. Archer had somehow taken it upon himself to drag him to the church was he not aware how dangerous that was. Levi had expelled alot of energy on that summoning, due to adding a few certain alterations to it that not only allowed for a better resonance with his servant but still had yet to be seen effects from his Ouroboros trait.

"Archer what? I said let me rest a moment, but it seems you were too eager." He said lightly rubbing his head. During his time out he had gone back to the origin, a cache of 1000 years of knowledge, history and magecraft, each time he feel asleep and his mind entered a different place, his mind palace he would discover a little more and would wake up just that small amount enriched, at times if his body or the universe demanded he know something, his eyes would roll back and he would be forced into his state of learning. The state of sleep, alive yet mimicing death, your mind focused yet oddly random. If anything when Levi slept it was a combination of a coma and astral projection and due to the nature of his magecraft it meant his opposite was able to move slightly from the realm of death one step closer to the living allowing a crossover of mentality which manifested in the mind palace.

Levi quickly gained his composure. "Father, mediator." He said bowing before Kotomine.
"I am Leviticus Masters the 9th of his name and master to Archer."
Yes I was. :S
I Pm'd Z and he still hasn't gotten back to me, I wouldnt consider that ready to go.
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