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    1. Sixsmith 12 yrs ago

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#willhaveapostupbytomorrow

#uggs #mochacaramelsoylattefrappuccino #starbucks #sugarontheside #lovejesus #nofilter #nomakeup
Little Fox said
Six.https://titanpad.com/5vIzH2D0Hx


Thought I checked this when you posted yesterday. @_@

I do that when I need to do something and leave my room. I simply stand like a weirdo in my kitchen like, "Why did I come out here again?"

I'd like to say that I do that when I open my fridge, but it's more of a, "Why is there no food?" while I stare at ingredients, gross leftovers, and containers I don't feel like opening because I'm THAT lazy.
Wild guess, uh... Anoleis?

Dat butt face Salarian in Port Hanshan.
There we go!

Tried my hardest. Hope it's up to snuff. I have ways and back ups if the whole exile thing isn't particularly catching or if it doesn't work out well. The ending may be a tad rushed, as it was around 5 a.m. when I finished, but I attempted to make a few edits to hopefully make it run better.

I wouldn't at all mind someone telling me if the history doesn't work well or if it's not thought out enough so that I can fix it before the deadline. :o

EDIT: Ugh, I forgot to edit out the timeline notes for myself. @_@ Whatever. I'll get to that later. I need to run some errands.


Name: Loral'Zanis vas Korvus

Race: Quarian

Gender: Male

Age: 28

Class:

Engineer; Med-tech

Appearance:

Like many quarians, Loral'Zanis vas Korvus is of a slight, very lithe, but athletic build, but is tall for a quarian, standing at 5'7" and somewhat above most others of his species. There's nothing at all special about him, especially since many would never witness his face and what he really looked like, but he took special care of his suit to look at least somewhat presentable. He wore a lightly armored suit made of cheap metal and parts bartered during his time on the Station. It gave the suit an unusual mix of metallic color along his torso and extremities, but fit well with the solid bluish-purple of the cloth that was draped over it. He sported an hood like cloth over his head and helmet, hiding the various spouts and wires that jutted from the back, akin to how many of the female of his race wear hooded material. It is light, draped and layered onto his shoulders and underneath the makeshift carapace on his shoulders and torso.

Loral is a very habitual person, tending to forming habits with his hands in particular, whether it be scratching a specific area or fiddling nervously near his helmet, they have to be doing something or holding onto something. What annoys people most is the usual, incessant clicking of a pen should he find one or the scraping of a utensil on whatever surface it can find. His voice is a deepish baritone with a heavy quarian accent sounding more in like to the human arabic, distinct and precise with a moderate monotone sound to it, with a slight stammer when nervous or excited and especially when angered. Loral is very articulate, despite his accent, and speaks with precise diction, even in spite of his stammer when out of his comfort zone. Walking with an air of supreme confidence and with a purpose, Loral is very much a quarian, in that he moves to not waste time and in as much an efficient manner as possible, sometimes prone to cutting corners or taking short cuts. He is quick and sometimes jittery with energy when he moves and is almost always moving. Despite this, Loral has extremely steady hands and near perfect vision in his eyes. He is prone to clicking his tongue when idle and is noticeably swerving his head to whatever catches his attention the most.

Background:



Weapons

Systems Alliance M-5 Phalanx - Acquired from bartering with fellow colonists on a planet that hunted large, predatory animals for game.



Elkoss Combine M-4 Shuriken - Cheap and effective. Bought from regular weapons dealers on Cartegena



Equipment List

— Reinforced shields implants
— Makeshift immuno booster implants
— Various custom made boosters and medicines for his own immune system
— Equipped with copious amounts of dispensable medigel
— Regular Quarian Envrio-suit
— Flashbang Grenades

Powers:

— Cryoblast
— Overload
— Energy Drain
— Neural Shock
— Incinerate

Talents:

— Pistols
— Hacking
— Damping
— First Aid
— Medicine
— Electronics
Vakte said
Also in regards to the Pilgrimage, I'm fairly certain it's the late teens that they go out into the galaxy, I'll skim the timeline see when Tali was born and try to work it from there.According to Tali's wiki, she was born 2161, and began her Pilgrimage aboard the Honorata, and it seems to be in 2183 from what I gather, so late teens/early twenties seems to be the age they go. Might be different for Tali being female and an Admiral's daughter. Both Rael and that other Admiral (mind-blank) said they got sent earlier than usual, and 16 seems to be a sound age for someone to think his ship can beat off a dreadnought...... tell me you haven't tried on a space game, using a tiny ship to kill and big bastard lol.


Pft, I've done that plenty of times on FTL.

What I didn't realize was that the enemy ship would miraculous have Zoltan Shields at the last second to counteract my super sexy boarding team and take advantage of my weapons that could only chew through one shield if it tried.

I cried so hard.
I lowered my guy's age for the pilgrimage thang just to make it longer and seem... more legit/credible.

I'm pretty much done with my character, I just need to comb through everything to find any grammatical errors and to see if everything fits together correctly. I also need to finish the appearance, but I'm being too lazy right now. I much prefer to rest and read through something than do it immediately.

Hopefully, it's up to snuff.
The wikipage for the pilgrimage gives a lot of detail, but it never says a specific age in regards to accurately pinpointing when. I think it says 'young adulthood' as being the right time for a quarian to go on their pilgrimage. Mine is specifically going on his at 19, but I assume they deem young adulthood around 18-20, though mine is specifically on his for around 3 years, I think I specified.

EDIT: I'll actually leave that until I get to actually posting my guy.
Little Fox said
It could also provide to be a learning experience for them.


Learning experience?

Like...

Art could just kidnap a group of mutants while they're sleeping, abandon them in the hills of the wintry section of the island and see how they do whilst stalking them like a total serial killer creeper?

"Hm... addendum: pubescent teenagers seem to have a penchant for cannibalism. It's been an hour and already Duncan and Frankie have stripped Spencer and Mila dry of flesh. Might have something to do with Harley freaking out. Should wait to confirm my suspicions."
Sundered Echo said
Personally, I think that anything a Quarian could do to get exiled be an integral part of their character. Exile is the thing that can happen to a Quarian in their society, and is only done for the most horrific of transgressions against the entire Migrant Fleet. You can still run the idea past me if you like of course, but if you have any other ideas then they are probably better in terms of a method to have a Quarian off the fleet.


Oh, of course, I meant that I didn't want to make it an integral idea for the character in general so I wouldn't get too attached to it and not be open to anything else that could come my way or is a better idea. I'd definitely make it integral to the character itself because I understand most people who are exiled never really mean to betray the fleet or its people just for the fact that Quarians are very community driven and an empathetic people. Which is why I very much assume that exile or anything other than rudimentary punishment from captains are very rare among Quarians.

I also sent you my idea. I'm working out some others should it not be something that you think would help me integrate my Quarian logically into the group.

Said that too soon. Lewl. Just got your reply.
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