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    1. Skyrte 12 yrs ago

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when we ic
OP IS ALIVE!
REJOICE
Yeah might as well take the GM spot, OP died.
So, I realized we don't have an apothecary.
And my buddy who was planning to make his ass slapping gay Apothecary is too busy dicking around in Banished.

Great.
The Orks might have ignored one or two gunshots, but after the Space Wolf pumped a couple dozen autocannon shells into the undergrowth, and the Angry Marine charging into the general direction of the Orks, the Inquisitor wasn't so sure they would have the element of surprise anymore.
The Orks were upon them now. "All right Chaps, to hell with stealth. Let them have it!" The Inquisitor yelled, shooting an Ork in the chest, when the group of Orks charged through the bushes.

Wespe advanced, stomping forwards and standing in front of the Inquisitor, Ork bullets bouncing off his artificer armor. "No chance to impersonate as an Ork Kommando this time, Inquisitor." He remarked, firing his bolter into the crowd of Orks.
"There's always a next time." The Inquisitor replied, he assessed the situation, and determined that these Orks stood no chance. They would have to quickly move to their objective afterwords though...
ARAN WILL COME BACK IN ABOUT 20 MINUTES? GOTTA FINISH UP A POST.

Name
Aranarha Ziris

Age
16

Appearance


Magic
Requip Magic, current inventory-

Shatterpoint- A sword made by Aran's mother, enchanted to be able to split up into different fragments and reform back into the original blade. This is usually how Aran pulls out Shatterpoint, the individual fragments first, then they form the sword itself, which Aran grabs.

Deleroth the Chained Demon Inquisitor [Stage 1/3 Unlocked]- Arans father was a very skilled swordsman and blacksmith. He defeated Deleroth the Demon Inquisitor in combat and trapped its soul within an armor that would change in stages, progressively releasing more of the demons' power, using ancient armorer techniques. Stage 1 "Ranger" (Ignore the gun) is where the power of the demon is weakest. Stage 2 "Plateclad" is where it is just starting to appear, encasing the user in heavier plate armor. Stage 3 "Inquisitor" is nearly releasing the demon, and it harnesses Deleroth's magical power, some chain magic. However, Stage 3 can only use physical metal chains, which are on the armor, this makes the chain slower and heavier, but sturdier. Stage 3 also increases the physical prowess of the user, strength, endurance, however, not stamina. While releasing Stage 3 will give a big boost to power, a person who doesn't have the stamina to keep it up won't be able to wield Stage 3 for very long.
A good thing to note is that this Evoarmor imposes its personality on the user the higher the stage. Aran will be more irritable, and generally an angrier person as he advances in stage. Currently Stage 2 and Stage 3 are locked.

Exitus=Locked=- The armor that Aran's father personally used to defeat Deleroth. This armor is far older than he, having multiple wearers. All of which have had their consciousness, memories, skills, copied into the armor. The armor is comparable to Stage 3 Chain Demon, increasing the strength, endurance, and general physical prowess, as well as projecting the combat experience and skill of the 5 previous users to the current user, Aran. This armor is usually known to others only in legend and myth, whispers and rumors, as The Azure Meteor.
This armor is currently locked, and cannot be used by Aran right now.

Schematics to Striking Scorpion Armor "Hirokaze", and The Shadow Hunter Tome - Schematics to an ancient armor, Aran strongly believes that his father based the Ranger armor off of this type of armor. The components are rare and expensive, and this armor will take a very long time to forge. Having a Tome depicting the teachings of this "Shadow Hunter", and a set of Schematics suggests that there was an ancient warrior race who produced these armors.

Notebooks and Sketchbooks - He keeps these because he likes to design new weapons, armor, keep lists, and occasionally sketch some really pretty landscapes.

Various blacksmithing equipment - Various blacksmithing equipment, that Aran uses to blacksmith things with.

Some clothes - Some clothes, like jackets for cold weather, etc.

Personality
Aranahra is a strange one.
He's got a strong sense of justice, a distinct sense of right and wrong. However, he doesn't have much self confidence in his combat ability. To make himself do things, Aran lies to himself. He tells himself that it's for survival, which was the truth for five years.
Aran is also self conscious about several things. He doesn't like others seeing his body, he thinks that he isn't very impressive. Although he doesn't have much muscle mass, he has a lot of muscle density, he's rock solid, and can probably out-push some members in the guild. He is also self conscious of some of his other hobbies, although he doesn't have a problem about blacksmithing, he has issues with letting others know that he enjoys shopping, sewing (Primarily for smithing reasons. Primarily.), fancy cooking, sketching, and such. It doesn't help that he's easily embarrassed either.
Aran has a very different sense of humor. It's hard to pinpoint, but it's generally really difficult to make Aran laugh aloud. He'll just smile widely most times.
Aran is also very innocent, most inappropriate jokes will go right over his head.

History
Born in the far away lands of Bellum, where magic is rare, Aran lived with his father in a mostly isolated forge-home. All his life, since he was born, Aran was fascinated with his father's work. Blacksmithing. When Aran was 10, his father chose to train him, both in Requip magic, and blacksmithing. Aran followed easily for one year of intense training, then, his father suddenly left. Leaving a magical sword that his wife had forged, and a suit of armor that he himself forged for Aran, he never returned. Aran lived alone, cooked alone, hunted alone, and defended the forge alone, until it was destroyed when he was not present. He packed what he could, and traveled for five years. Surviving. Doing Blacksmithing in various towns to earn income, some food and a place to eat. Eventually, he ended up at the door step of Fairy Tail.

Class
Self proclaimed D-Class

Other
-Learnt to play a Kalimba during his travels, carries one in his ruck.
-Dispite having Requip Magic, he insists on carrying a Rucksack, for various things.
-People have mistaken him for a girl.
-During his travels he once slapped a bear with a sea bass. He might slap you with a sea bass.
Soo....
Nobody, are you going to post?
IC is up.

Current Objective
Disable the Ork Artillery and Antiaircraft batteries to allow Imperial liberation forces to land. There are other strike teams being sent in with yours. If possible, establish communications with them.



The Inquisitor shook his head, got up, and dusted himself off. He saw his old friend, a Techmarine, kneeling outside.
"How long was I out, old chap?" He asked in his distinct accent, walking out of the wrecked Valkyrie.
"Ork anti aircraft guns disabled us, and we crashed. We have a visual on the objective, the Ork artillery batteries." Wespe replied scanning the trees and vines of the forest world, "I assume we will walk the rest of the way?"
"Lets try and get by their patrols quietly, we can do without an Ork horde on our backs." The Inquisitor replied, he adjusted his coat and checked himself. He was missing his sidearm, Wespe noticed this and tossed him his bolt pistol. The Inquisitor nodded at him. "Alright chaps, lets get moving." He commanded, taking two steps forward before an Ork landed in front of him. Wespe looked at the Inquisitor and the Inquisitor looked back at Wespe, and everyone heard a very close by WAAAAGH.
"Sounds like a small Ork force." The Inquisitor deduced, shooting the downed Ork in the head with his pistol.
Name: Wespe Koch

Type: Forgemaster

Equipment: Servoharness, One Handed Omnissian Power Axe, Combi-grav Bolter.

Chapter: Siege Justicars

~~~~~~~

Name: Chance Poppycock

Type: Inquisitor

Equipment: Boltpistol, Power Saber, and his pimpin' coat and mustache.
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