The door doesn't open, but a speaker near the door conveys clearly the voice from the other side. "You should not have come here, Empire dog. But since you have, you are now our prisoner. Stay there quietly, and we won't make you share this cell with a nexu."
OOC: Intro and Summary of events so far can be found here.
Day 1
Chapter 1 : First Encounter
Wolfe, you wake up lying on the floor. You are blindfolded and your head aches. The last thing you remember being struck from behind. For a moment, you can’t remember how you got here, but the memories come back to you quickly enough. You are on the planet Cholganna.
“I have a new mission for you, Wolfe,” your mistress told you. “We’ve received a report of a Jedi being sighted on Cholganna. You will investigate this report. If there is a Jedi, capture them and bring them back alive, so they can be broken. If you can’t do that, if you fail me... I’ll have to find someone else to break,” you remember the cruel and deliberate edge to her voice. There could be no doubt which someone she meant.
On the trip over, you read up on the planet. You were prepared to encounter the planet’s hostile creatures when you arrived, but when you arrived at the last location the alleged Jedi was seen, you were distracted by someone emerging from the trees, gun in hand, and then attacked from behind.
Your hands and feet are restrained by what you suspect are stun cuffs and you feel a shock collar around your neck. Someone has gone to a lot of trouble to prevent you escaping.
Status Update 1. You have the “Slightly Injured Condition” (-1 to all rolls until you recover) 2. You are restrained by a stun cuffs on your hands and feet. You are wearing a shock collar attached by a chain to the wall of your cell. 3. You know the information about the planet roleplayerguild.com/posts/3286035
Cholganna is a planet best known for its cool forests and dangerous creatures. It is home to the nexu, a predatory feline. Animals such as the arboreal octopus and the bark rat were also plentiful on the planet. Both were known prey of the nexu.
Astrographical information Region(s): Outer Rim Territories System: Cholganna system SunsL Chol Moons: 2 Grid coordinates: T-5 Rotation period: 20 standard hours Orbital period: 323 local days Climate: Cool in the north, Warm in the south Primary terrain: Forests, Rainforests, Mountains, Ocean Points of interest: Indona, Tethyrr River Valley Fauna: Arboreal octopus, Bark rat, Nexu http://starwars.wikia.com/wiki/Category:Creatures_of_Cholganna
Societal information Primary language(s): Unknown Government: None (local) Population: Unknown/transient Major imports: High technology, information, medicines Major exports: Exotic flora and fauna
BASE ABILITIES: Roll 1d100/2 for each one. TRAINABLE ABILITIES: Roll 2d10.
Common Abilities
All Light or Dark Characters are capable of having these abilities as base abilities.You may choose any you want.
Force Speed – action or motion used to accelerate normal movements quicker (Increase speed by Mastery %) Force Leap or Force Jump – Leaping or Jumping abilities that travel higher (Increase jumping height by Mastery % FEET) Telekinesis : (Push, Pull, Levitate) The object may be moved at up to ten meters per round with no additional penalty to the difficulty. The object can be used to attack other characters with, but this gives the user a Dark Side Point.
Mastery > 20% Objects weighing one kilo or less Mastery > 40% objects weighing 1-10 kilos Mastery > 60% objects weighing 12-100 kilos Mastery > 80% objects weighing 101 kilos to one metric ton Mastery > 90% objects weighing 1001 kilos to ten metric tons If using to attack... Weight Advantage Less than 1 kilo 1D 1-10 kilos 2D 11-100 kilos 4D 101 kilos-1 ton 3D (speeder scale) 1-10 tons 3D (starfighter scale) 11-100 tons 5D (starfighter scale)
Force Persuasion: This power is used to permanently alter the target’s memories so that s/he either fails to remember something correctly or fails to remember something at all. The power can also be used to alter a target’s judgements so that he comes to an incorrect conclusion. The Jedi must describe exactly the effect s/he is looking for. Affect Mind is normally used only on one target; multiple targets can only be affected with multiple uses of the power. This power does not effect droids or recording devices.
Mastery > 0% perceptions (slight misrepresentations, minor changes to distant memories, or if the target doesn’t care about the conclusion) Mastery > 20% memories (brief, visible phenomena, memories less than a year old, or if the target has only minor feelings about the conclusion) Mastery > 40 % conclusions ( short hallucinations, memories that are less than a day old, or if the target has strict orders about the conclusion) Mastery > 60% Slight disguises to facial features, hallucinations which affect more than one sense, memories less than a minute old, or if the target considers the conclusions very important Mastery > 80% hallucinations which affect all the senses, if memory change is major or if the logic is absolutely clear and coming to the wrong conclusion is virtually impossible.
Receptive & Projective Telepathy: Ability to read and send thoughts to others.
Very Easy: friendly, non-resisting targets; otherwise penalty for every level the target is above your mastery. The Jedi/Sith can read the surface thoughts and emotions of target. If the Jedi’s roll is 6, the s/he can sift through any memory no older than 24 hours. The Jedi is able to read the minds of more than one target, but each counts as an action. This power does not work on Droids.
Projective Telepathy : Very Easy, but add a disadvantage if you can't verbalize the message; modified by proximity. Requires: Receptive Telepathy. This power allows the Jedi to communicate with the target’s mind. The Jedi must identify him/herself or else the target won’t know who is projecting the thoughts.
Force Sense - Allow Force sensitive users to feel the Force energies around them and you will sense the force in a certain place and whether it is light or dark. You cannot sense someone whose Mastery of Force Masking is higher than your Force Sense Mastery.
Mastery > 20% Can sense aura's within 0.5 km Mastery > 40% Can sense aura's within 5 km Mastery > 60% Can sense aura's within 50 km Mastery > 80% Can sense aura's within 500 km Mastery > 80% Can sense aura's within 5000 km
Trainable Abiltiies You also can train these abilities...
Farseeing – allows a force user to "see" into the future, past, and present Force Masking - block your own Force signature from others nearby you Force Electronic Communication - allows a person to communicate mentally with known electronic systems using receptive and projective telepathy similar to Luke communicating with R2 Force Illusions – ability to create Illusions and the manipulation of the character’s Mind Force Absorb/Dissipate Energy - allows a force user to absorb energy attacks [Laser, Blaster fire, and any other type of Energy release] and dissipate it.
Force Dark Aura – allows you to create in the immediate surrounding coldness, fear, and uneasiness Force of Shadow - allows you to create a dimming dark light or shadows within a lit area Force Choke Hold – allows you to choke your opponent, but please keep in mind that Jedi Knight, Jedi Guardian, and Jedi Master are able to defeat the use in a correct manner of distraction or forcing the attacker to lose control Force Illusions - ability to create Illusions and the manipulation of the character’s Mind Force Lightning – allows you to use the Dark Side of the Force to create electrical charges to arc against your opponent
Force of Peace Aura – allows you to create immediate surrounding of warmth, serenity, and calmness Force of Light Illumination – allows you to create Light within dark areas Force Lightning Repel or Force Lighting Protection - the same section as Absorb Energy, but you can only use the Light Side of the Force to counterattack the usage. Force Hibernation Trance - allows a person to place their bodies into a deep trance to slow all body functions towards a lower rate and can be held for a long period
To put a little randomness into the game, we're using a d6 Odds Roll mechanic to determine success/failure of certain tasks.
Roll Success? 1 No, and... You don’t get what you want, and things get worse. 2 No... You don’t get what you were after. 3 No, but... You don’t get what you want, but it’s not a total loss. 4 Yes, but... You get what you want, but at a cost. 5 Yes... You get what you want. 6 Yes, and... You get what you want, and something else.
Character Description/Sheet Appearance Race/Racial Abilities (Physical or Mental, pick 2 common for your race) Backstory Normal Gear Special Gear (2 items) Jedi/Sith Base Class/Prestige Class Class Abilities (Powers) Class Level & Overall Power Mastery Level Personal Goals/Objectives Skills (with their Mastery Level) Dark Side Score
Name: Unknown Height: 8" Equipment: Robes, shield, leather harness of questionable qualities, single-bladed lightsabre. Traits: Strong, huge Skills/Abilities: Force charge
Jedi
Name: Aayla'ven (Aayla Ven) Race: Twi'lek Height: 6"2 Traits: Agile, Graceful. Skills/Abilities: Telekenesis, Receptive Telepathy, Affect Mind. Description A blue skinned Twi'lek. She is agile like most of her race and has an innate grace acquired from years of dancing as a slave combined with natural talent. She is not particularly strong, but fit none the less.
Gear
Double-sided light-sabre and holster
Black/grey jedi robes, boots, belt
Smuggler outfit
Holoprojector and comlink
Headpiece
Special Gear All-temperature cloak, Slave Collar, Manacle keys (2), Shock Collar Control
Armor Proficiency: Able to equip a Force focus in your off-hand. Armor Proficiency: Able to equip clothing, robes, and light-weight armor. Weapon Proficiency: Able to equip double-bladed lightsabers. Weapon Proficiency: Able to equip training sabers. Weapon Proficiency: Able to equip vibroswords and other one-handed melee weapons.
Racial Abilities: Cunning, Agile Character Traits Body: Agile Mind: Willful Edge: Great Dancer, Resilient Flaw: Powerless Past (Aayla was a slave for several years. She cannot help liking having power over those who might opress her and she has a fear of powerlessness)
Slave Collar: Given to Aayla to help her overcome her fear of powerlessness, when worn it grants a bonus against fear and will saves related to her flaw.
Backstory Like many Twi’lek, she was sold into slavery at a young age along with two of her siblings. They knew they might end up separated, and agreed they would get matching tattoos so that, if they ever acquired freedom, they would know each other.
As a slave, she was a dancer. Prized for her looks and agility. For this reason she was not physically mistreated, though her master had dressed her and treated her like an object, an adornment. She had hated the entire experience. Through this she endured, and when she was finally freed by her master (after she helped him) she developed into a strong willed individual.
However she was a creature of strong emotions, though they were ones she learned to hide under a facade of calm. Her master warned her she was unsuited to Jedi life... but because of her high level of sensitivity he felt certain she would end up going over to the dark side if she fell into the hands of a bad teacher. So he taught her and brought her with him.
Though she had not yet found her sister's, she knows that they both found their freedom much as she did.
Personal Goals/Objectives Find her parents and tell them about her sisters. Find her master, and if necessary finish his last mission. Find a safe place to settle down.
Class Level: 10 Base Class: Jedi Consular Prestige Class: Jedi Sage Dark Side Score : 2 Overall Mastery level: 20% Force Point: s 500
Class Abilities (Powers) and Mastery level Jedi Powers Mastery Detoxify Poison 10% Hibernation Trance 11% Emptiness 5% Control Pain 12% Heal 45% Control Another's Pain 27% Heal Another 14% Hide Force Sensitivity 22% Dim 9% Life Detection 24% Receptive Telepathy 36% Telekinesis 51% Affect Mind 39%
Wish List: Regenerate, Detoxity Poison in Another, Life sense, Force Sense, Projective Telepathy.
Set in an alternate version of the Star Wars universe, in the year -18 BSW4. The empire is expanding, crushing planets and it's enemies under it's heel. What few remnants of the Jedi order remain are scattered, hunted, and hiding. Meanwhile the Sith have already begun rebuilding their strength, having cast aside the Rule of Two. While Sith Master's are still only allowed a single apprentice, the number of Sith Master's has increased significantly. Current Day : 2
Chapter 1: First Encounter When Sith Apprentice Wolfe is (ironically) captured while on a mission to capture a suspected Jedi hiding in the Outer Rim, he is then saved by said Jedi (Aayla'Ven) in exchange for agreeing to help her escape the hostile planet she's been stranded on. (Day 1)
Chapter 2: Close Quarters Wolfe and Aayla make plans on their two-day journey out of the Outer Rim Territories and back to Civilization. (Day 2 - ???)
State of the Empire (for reference)
STAR WARS, EPISODE III: Revenge of the Sith
Now entirely corrupted, Anakin Skywalker renounces his former identity and is renamed Darth Vader.
Emperor Palpatine shuts down large portions of the Holonet and nationalises the rest to prevent news of his more evil activities from spreading throughout the Galaxy.
When the Emperor overthrew the Old Republic and declared the Empire, he removed a number of nobles from power. Instead of killing them and creating a whole new pantheon of martyrs, he made a bargain with them. If they agreed to permanent exile, he would allow them to keep much of their wealth. Though many chose to flee or chose death, a large number of the families accepted. In a mass exodus of around 300,000 nobles, they were relocated to Eliad, and to other planets like those in the Minos Cluster.
The Alien Protection Zone, an area of Coruscant's Imperial City is set aside for the habitation of non-human labor during the New Order. It was set up to appease many Old Republic Senators who felt that the New Order unfairly treated aliens.
The rise of Emperor Palpatine brings about the rise of “High Human Culture”: the ideology that humans were inherently superior to aliens. While this philosophy was not supported by all humans – most found the idea of “High Human Culture” repugnant – many aliens found their rights and freedoms restricted under Imperial law and faced a high degree of prejudice that was formally encouraged by Imperial dictates.
When Senator Palpatine declared himself Emperor, he found Moff Flirry Vorru, in charge of the Corellian Sector, to be a rival of sorts. Prince Xizor betrayed Vorru to the Emperor, but the Emperor did not slay him. It was thought that Vorru had ransomed his life by causing his datafiles about others in the Imperial Senate and throughout the Empire to be doled out to the Emperor bit by bit.
War breaks out between sistering worlds Kuan and Bortal.
The Republic T.I.E. Fighter is upgraded into the Imperial TIE Fighter by the renamed Sienar Fleet Systems. The revised vessel is longer-ranged, but not equipped with a hyperdrive as some military personnel wished. Deflector shields are also eschewed as too expensive. At roughly the same time, a much larger version of the Star Destroyer, the Imperial-class, is designed and commissioned in part as a TIE carrier as well as a super-dreadnaught class warship. The Imperial-class Star Destroyer is designed by Lira Wessex, daughter of the Victory-class designer Walex Blissex.
The tourism industry that surrounds Calius saj Leeloo – the City of the Glowing Crystal on the planet Berchest dries up following the Clone Wars and the birth of the Empire. Berchest has since tried to reposition itself as a major trade center by using the established trade routes left over from tourism.
Sickened of war, the government of Alderaan places all of the planet’s weaponry aboard a huge unmanned military transport labelled “Another Chance.” The ship is sent into a perpetual state of hyperspace until such time as the Council of Elders summons it back. Alderaan becomes a pacifist world, where peace and learning become the pastimes.
A colony is established on Belsavis in the Senex Sector.
Outworlder City, a domed city on the planet Ergeshui is constructed to take care of off-world visitors who could not tolerate the Ergeshui land and climate. Outworlder City is built on huge metal support pylon raising it above the soggy terrain. The Ergesh look forward to expanding Outworlder City, to attract greater economic growth to their world. The Ergesh themselves, however, rarely venture into the city, finding its plasticrete sidewalks, metal walkways and the like offensive. Still, the city features an Ergesh Relations Office, staffed by 10 of the natives.
Sate Pestage is made Grand Vizier of the Empire by Emperor Palpatine. The Grand Vizier is Steward of the Imperial Personal Archives, and is privy to Palpatine's most secret holo-communications. He is also put in charge of the preparation and testing of the Emperor’s meals, holder of the Imperial Seal, and scheduling of all official functions.
Unbeknownst to anyone, Emperor Palpatine authorizes the construction of the "Eye of Palpatine," an asteroid-shaped ship that is the largest of it's time, and completely automated. The ship is built to help exterminate the Jedi. The Jedi Knight Callista and her husband Geith board the asteroid, to find it only too able to defend itself. Geith flies off the ‘Eye’ to get help, only to be blown to bits. Given no choice, Callista makes a suicide run at the ‘Eye’s’ computer. As she dies, Callista’s spirit takes over the ship to keep it from launching. An angry Palpatine sentences the ‘Eye of Palpatine’s’ designers to the sand mines of Neelgalmon.
The Empire establishes a base on the planet Pzob, a colony world of the Gamorreans, where 45 stormtroopers were to await pickup by the ‘Eye of Palpatine’. The battlemoon never arrived, and over the years every stormtrooper except Triv Pothman was killed by internal fighting or constant skirmishes with the Gamorreans.
Although the battlemoon ‘Eye of Palpatine’ never arrives to wipe out the Jedi enclave on Belsavis, the Emperor sends a small backup force of interceptors to bomb Plawal. The attackers are wiped out by Belsavis' Y-wings, and the Jedi departed for places unknown - after erasing all knowledge of their presence from the inhabitants of the city. After their departure, Brathflen, Galactic, and Imperial/Republic arrived to dome the valley and cultivate vine-coffee and silk. Nubblyk the Slyte began blasting landing pads on the glaciers around this time, and the smuggling trade began in earnest. A small force of tariff police left by the region's Imperial Governor were little use against the smugglers.
Imperial forces enter the Tapani Sector. Upon arrival at Pelagon, three Imperial Star Destroyers are faced with the Pelagia Star, which withstands their firepower. It is damaged beyond repair, but still is not damaged enough to send it crashing to Pelagon. After the Imperials have taken control of the planet, the ship, now in a standard orbit, is rechristened Pelagia’s Moon and used as a space station, though the nobility of Pelagon still desire to one day fix the ship/station and make it the flagship of a Pelagian battle fleet once again.
A group of anti - tax protesters on the planet Ghorman are crushed to death when an Imperial warship commanded by Captain Willhuff Tarkin lands on them at a spaceport. Dozens are killed, hundreds more are injured. This incident, known as “The Ghorman Massacre,” serves as the beginning of rebellion in the Empire. When Tarkin is promoted to Admiral after the massacre, several Senators begin covertly aiding rebel uprisings. Tarkin is an interesting individual, a kind of person who appears untouchable, both in the heat of battle and on the Senate floor. His charisma and personal presence are capable of swaying even Darth Vader's iron resolve, saving some of his closest commanders from Vader's deadly mind-projected wrath.
Under the rule of the Old Republic, slavery was abhorred and outlawed galaxy–wide, although it did exist and was ignored in the fringe of the Outer Rim territories. With the rise of the Empire, and the Emperor's anti-alien stance, the laws upholding the rights of sentient beings slackened. With the passing of Imperial Decree A-SL-4557.607.232, which legalized procurement of slaves under certain conditions, slaving guilds rose to prominence. The once secret Guild of Zygerrian Slavers went public, and prospered under the Empire's rule. Other slaving groups competing with the Zygerrians are the Thalassians and the Karazaks. Members of the guild receive a "patch" of space in which to operate in return for their membership fees. The guild guarantees that only two or three other slaver territories would overlap. The guild structure streamlined the bureaucratic process allowing the Zygerrians to obtain Slaver Permits. The Twi'leks of Ryloth tended to use the business - like Zygerrian guild for slaving in order to reduce the strains of slaving on their society. The Zygerrians organize themselves into clans. One of the most influential clans is the Pr'ollerg, leaders of the Zygerrian Slaver Syndicate. The Zygerrian Slaver Syndicate is a loose confederation of pro-slaving bounty hunters acting as a bounty hunting guild. Their activities often resemble outlaw banditry. Live acquisitions brought back to the Syndicate are often sold into slavery. The Syndicate is ruled by the ruthless Pr'ollerg clan, dictating who hunts what acquisitions where.
Their estimated membership of 2000 comprises mostly younger hunters who work for lesser pay. They specialize in bounties fewer than 5,000 credits. Most others in the business regard the Zygerrian Slaver Syndicate as a bunch of thugs, hoodlums, and murderers. The Syndicate operates in the Outer Rim Territories, out of the world of Kazarak. Membership requires a private initiation fee (rumored to be between 2000-5000 credits). The fee is sometimes waived for those with relatives in the organization.
Wookiees have long feuded with the reptilian Trandoshans, who inhabit another planet in the same star system. In fact, it was a Trandoshan official who convinced the Empire to exploit the powerful species as slave labor. Kashyyyk is placed under martial law by the Empire, and Wookiees are enslaved as laborers.
For thousands of years, the Ailon Nova Guard was allied to the Republic and served its defense with honor. With the coming of the Empire, the Guard’s activity was sharply curtailed and largely restricted to ceremonial duties, except on occasions when Imperial Central Command needed cannon fodder to soften up tough positions (which led to a few embarrassments when the Nova Guard overran opposition before the Imperial military could act). The non–human Ailon were largely forced into inactive peace for a generation. During this period, the annual Ailon Military Ceremonies became the primary focus for the Nova Guard. The Guard honed its skills, upgraded its equipment, observed the martial traditions of other species, staged full war–games, and waited. This turned out to be a grand strategic disaster for the Empire. The high reproduction rate of the Ailon allowed the Nova Guard regiments to fill to capacity, and in time new regiments were created simply to train the burgeoning youth.
When Palpatine came to power, he realized that in order for him to retain his throne he needed control over the people of the galaxy. An expanding population, discovering and colonizing worlds, is difficult to dominate. Colonies, far from the guiding hand of the Imperial star fleet, get dangerous ideas about freedom and self–determination. Thus, Emperor Palpatine choked off exploration – the Imperial Survey Corps still catalogued new systems, but the emphasis was on discovering new civilizations that could be conquered and forced to join the Empire.
When Emperor Palpatine takes control of the galaxy, Republic News is renamed Imperial HoloVision. Imperial HoloVision is one of the largest, most powerful news agencies in the galaxy. The company is reorganized, given an Imperial warrant, and more or less passed back to its old management.
Emperor Palpatine closes the Museum of the Galactic Republic on the planet Centares.
An Imperial chartered corporation, Planetary Safaris, discovers the planet Barab I. The company goes to great lengths to hide the sentience of the native Barabels and turns the planet into a hunting world. Eventually word gets out, as a guerilla war led by Barabel hunter Shaka-ka wrecks Planetary Safari operations on their world. A Star Destroyer investigates, and the Barabel are welcomed into the Empire.
Emperor Palpatine forms a secret society within the highest echelon of the Imperial elite. The Secret Order receives commands directly from the Emperor and his loyal cadre of Advisors. Representatives from the Order appear on Imperial command ships with little or no warning, contacting prospective initiates and issuing secret missions and cryptic directives. The dark gray-clad beings wear hoods that mask their faces, and their command is absolute. It is believed that from the Order came the Emperor’s closest agents – his Hands and dark side initiates. (It is possible that the so-called Prophets of the Dark Side also sprang from this Order.) Indeed, high-ranking members of the Order exhibit talents in the Force with their chillingly accurate prognostications. Some reports also have the elite of the Order being able to wield terrifying Force Lightning. Upon initiation into the Order, a member receives a purple tattoo in their inside forearm. As they continue to advance in rank and stature, the tattoo is added to, eventually forming an elaborate variation of the circular Imperial sigil. The Order represents absolute loyalty to Palpatine. They are tasked with rooting out treason and keeping the power-hungry Imperial elite in line.
Caamas, a peaceful and noble world loved throughout the Empire, is completely ravaged by unknown attackers. Even Caamas's enemies condemn the savage act that all but wipes out the Caamasi race. Unknown to everyone, the attackers were Imperials under orders from Emperor Palpatine. The Bothan race sabotaged Caamas's planetary shields to allow the butchery to take place -- a fact the Bothans spare no effort to hide in later years.
Caamasi Jedi Y'lenic It'kla is away from his homeworld, Caamas, when it is brutally attacked by agents of Emperor Palpatine. Visiting friends on Alderaan, he escaped his planet's destruction.
Factions within the Empire work to establish Camaasi 'refugee camps' on worlds throughout the galaxy, one being the planet Alderaan.
Darth Vader arrives at the struggling plant of Honoghr. He offers to aid the Noghri people. In return for Imperial detoxification of the land, the Noghri must serve him and the Empire as commandos. The Noghri gratefully accept. Unbeknownst to them, the Empire uses chemically treated kholm - grass to leave Honoghr contaminated, leaving the Noghri permanent slaves of Vader.
Emperor Palpatine forms the Inquisitorius, used during the Great Purge to root out disloyalty and treason in the highest ranks of the Empire. Lord Torbin is appointed as the first Grand Inquisitor.
Taj Junak, a Jedi Knight, surrenders to the Empire so that they will not attack Mrlsst Academy to get to him. The Empire responds to his non-violent surrender by incinerating him in front of the school. For years afterward, rumours persist that Junak's ghost haunts the Academy.
Darth Vader slaughters the colonists of Talasea for harboring a single fugitive Jedi.
The Emperor funds an experiment by Bobrorygmus Gog and Mammon Hoole into the nature of life. The experiment goes horribly wrong, and Hoole and Gog barely escape before the experiment kills everyone on the planet Kiva. Unbeknownst to Hoole, Gog knew all along about the impending genocide. Hoole leaves his homeworld of Sh’shuun and goes into exile.
This post is reserved for notes on what has happened so far in the story.