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    1. So Boerd 12 yrs ago

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The problem is exponential growth and how hard these things are to kill. Zombie bear, for example, is basically invincible and will probably make a lot of zombie people.
> Do you really want to isolate yourself like that, So Boerd? Don't let your mercator projection fool you. It's a short trip to the St. Lawrence and besides, I got Hallifax man to keep me company.
Could we expand the map to include Greenland?
> Threatened ofcourse ;) > Straight up.
Water survival seems pretty simple, so I will avoid my normal trope and avoid islands.
I've got a few more questions, but I will let you finish "The Dead Walk" first.
The other question, can zombies chain their 50 mile radius alerts? The reason I thought they should be somehow time capped is, assuming zombies move aimlessly unless they have a reason to go to a specific location, there are a whole lot of zombies wandering the ocean floor who could at any point walk up the continental shelf and blunder into you. This is only a humerous problem if they can't chain their alerts.
It's fine to me. What if the zombies don't get any food? Can they starve?
That doesn't make your caravans more cost effective, just safer. If you can secure your maritime trade, you should, as it will be cheaper.
How would you divide them?
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