Current
Honestly i'm only here to figure out what the hell a chicken pot pie soup is?
6
likes
10 yrs ago
Currently, my body is physically out and about. Mentally however, my soul and mind is still in bed.
2
likes
10 yrs ago
That moment when an entire story arc/ plot for your rp comes to you while you're showering.
12
likes
10 yrs ago
Man, I sure love noticing typos an hour after I post something..
2
likes
10 yrs ago
Two hours of sleep, starting an rp as a gm, and about a weeks worth of college homework to do, and I probably gave myself food poisoning. Oh baby this'll be a fun, fun day.
While I appreciate the help, I think i'll be able to MSpaint it as well. It wont be anything too fancy, but it'll serve as a good structural layout, and the basis of what to make if anyone would want to pretty it up later.
Short Bio: Xavalzo was raised to be a thief by his father from a very early age. He was taught the ins and outs of crime, and quickly found himself picking pockets and stealing oddities. One day however his Father left him, and to this day Xavalzo still hasn't seen him since. His father however did leave behind a brass egg shaped contraption, which opens up and unfolds into a magnificent clockwork hawk. A golem if you will by any definition, forged metals and machinery given life by powerful magics. The young thief named his new found ruby eyed friend Vishko, and the two have been thieving together ever since. As he trekked along the rugged dirt path up to the Tavern, all he thought about were all the potential riches he would find. It is said if you truly want to find the value of something, place it into the hands of a thief. Xavalzo knew however that value meant more than just pure golden wealth. Treasures are not only special to those that find them, they were once special to those that made them too..
The Extended Original Backstory:
Xavalzo never knew his mother, or how he ended up in Siclus territory. One thing was made clear by his father though; that they were not welcomed in the eyes of the locals. His father never explained why they had to live within these swampy wastelands, but as Xavalzo grew older, he suspected that his father may have been hiding from something or someone. He never asked his father, and the few times he did, the old man would find a way to change the subject immediately. Life was hard for the young Xavalzo, and on occasion he went to bed hungry due to his father being unable to find them food.
The years would go by, just as sand blows across the dunes. Eventually, his father felt that his young boy was ready to take up the family craft. Just like every father before his in the Jal'enko family, he would teach him to be a skilled thief. Training was hard at first for the young thief, but in time he began to learn more and more from his father with ease. The key was to be quick and cunning. You had to keep an eye on your prize, but at the same time be able to keep greed from blinding your other. Xavalzo began to head out with his father, and they would steal from shops and marketplaces, pick the pockets of wealthy merchants, smuggle supplies for shady individuals, and all while doing so, attempt to evade capture. It was a thrilling life, and it taught Xavalzo the key to staying alive on the streets.
However, sands must settle in new places, and unforseen changes may result in ones life. For Xavalzo, it was his father leaving him. Before the sun rose one day, Xavalzo awoke to a rather empty hideout, filled only with a few days worth of food, and a handful of coins. Xavalzo knew the day would come eventually. After all, there is no honor among thieves, even if they are blood related. Though for a short while, Xavalzo sat in silence. He had never really truly been by himself before, and now he felt as if it was just him against the whole mysterious world that waited for him outside his door. He had read books about far off lands, and heard tales from his father as well, but the concept of being able to leave the Siclus region still felt so alien to him. Though, from the corner of his eye, he thought he saw something gleaming in the light from under a pile of rubbish.
Curiosity set in, so doing what only felt natural to him at this point, he dug it out. He held before him a brass egg, and discovered that beneath the egg was a letter. "Dear son," The letter began. "The time has come for you to begin your own path in this world. I raised you as best as I could, and I know you will be able to learn the rest from your travels. You are a Jal'enko boy, not some petty street thief. Remember that. We don't keep gold in our hearts, but we line our pockets full of it. Others may see you as a criminal in this world, or perhaps just another bandit who terrorizes the weak. Just remember, as a Jal'enko my son, you are no hero, you are no villain. You are now a man, a man who will see his future filled with riches if you stick to our code. Now I wish you farewell my son, and I am sorry to say that we may never meet again. I have gathered with a few of my old friends, and we're going to pull off our final heist. As one final parting gift though, I leave you with this clockwork contraption that my father had nicknamed the 'Crimson Crow.' He is yours now, and he will follow you faithfully along your journey. Be wary of where your travels take you Xavalzo, for not all roads will lead you to riches."
His father's words were hardly comforting, but it provided some form of resolution at least. His father showed some concern, but he knew all he wanted from him was to continue to add to the glory that was known as the Jal'enko family. In all honesty, he hardly knew who the Jal'enko family really was other than his father. His gaze set upon the brass egg as it shifted form into something else. Before him now was a beautifully crafted clockwork bird that stared back at him. Xavalzo felt a smile begin to form along his lips as he gazed back at the bird. He felt that the two of them would be able to strike it rich in this world, and that nothing would stand in their way from doing so. Several years of heisting and robberies went by and life remained a constant challenge for the two. He had been able to get by well enough ever since his father left, which was six years ago. Just as the sands settled however, they would begin to blow across the dunes once more, and change would find the thief soon enough. For not all roads lead to riches, but perhaps in the thief's eyes, he'd be able to discover a different kind of treasure. One that only comes from a good adventure...
So I recently decided to start up one of those "jump in and mingle" styled rps based around a fantasy themed set of characters for folks to socialize with or practice their writing talents. Any and all who wish to partake in a fantasy themed group are welcomed to join.
Though I plan to have a little more going on than just socializing. Apart from rebuilding the tavern and uncovering it's secrets, there will be questing parties that can go on small mini adventures if they wish. For now however, it'll just be conversation and the likes of it. At least until I can make a system that works.
I have really only two requirements if you wish to join. #1 Keep to a fantasy theme or style when making your character. #2 Post a basic CS in the character's tab before you join.
Like a visual representation? Sure I can do that. Though my art skills are horrendous, but I could probably scratch something up in a short bit, or find a friend who could make something better than I could.
Gentle, calming, soothing.. a light breeze carried the sounds of a lone pair of footsteps through the hilly grasslands. These lands had a strange presence of peacefulness, one our traveler had not felt in quite some time. He continued along the dirt path, his cloak blowing gently in the wind. The sun was high in the afternoon sky, its warmth, a reassuring touch upon the traveler's face. The man came to a stop, noticing a small shadow pass over him from above. He raised his head, noting the figure of a bird circling above. A smile formed across his face and he held a leather padded arm out to the bird. Without hesitation, the bird dived and slowed its descent to land on the man's arm. "I take it all is good up ahead ol' pal?" The traveler asked to his clockwork golem, which was now happily perched on his shoulder. His trusty friend gave him a nod and pointed its beak off towards the horizon. Xavalzo squinted his eyes slightly, hoping to better focus on the what his bird had spotted off in the distance.
"A building? All the way out here? Huh.." With a smirk, he nodded towards his bird. "Nice find. With luck we might find something of value up there, or at least shelter if nothing else." The pair continued on down the road, daydreaming about the possibilities that lied ahead.
After what felt like quite the hike, they eventually reached the top of the mountain. At the sight of the tavern, he quickly began to lose the hopefulness he had before. The duo stepped though the door, which they found ajar, and were greeted by the poor interiors of a dark, abandoned structure. Xavalzo took a piece of flint and stone out of his pocket and placed it into the talons of his bird. "Go light some candles and lanterns would you?" He asked his bird, which took flight to begin his search around the main floor.
Xavalzo waited by the door until his bird managed to make the first room decently lit. He crept into the building, glancing around at the dusty, dirty conditions of the main room, and doing a quick survey of the building to ensure no one was around. Once he was satisfied with search, he ducked behind the counter to begin his noisy rummaging. At last his bird managed to get the fireplace going, its smoke easily seen leaving its chimney from the outside surroundings.
Upon its secluded hill, they all arrive here at one point or another. Either in search of fame and glory, or the odd chance of companionship in far away places...
Welcome! The Lonely Tavern is where adventurers and folks from all realms or another can meet and mingle within. This is to be particularly a fantasy themed setting, in which fantasy themed characters are all welcomed. At the start of our setting, the Tavern will be somewhat of a dirty abandoned mess. As time progresses, events unfold, quests are completed, the tavern will begin to take proper form, and perhaps even open up more rooms.
First thing's First, look at Rule #1
Rules
1. Your character must be appropriate to the setting. (Fantasy themed) A full length character sheet isn't required for this, but you must at least post in the character's tab these select things. (Character name, picture or description of appearance, and a few lines detailing who they are.) Do this before you post in IC please.
1. Appearance:(Picture or description) 2. Name: 3. Bio: (A short bit of information about your Character. Race, proffession, etc..)
2. Lets all try to get along OOC wise. In IC, there will no doubt be some character's who don't get along with each other.
3. The main room of the tavern has only FOUR corners, and only two of them have tables in them. If you all plan to be edgy assassins and rogues who wish to lurk in their shady corners, prepare to share the space.
4. When it comes to posting, try to write at least a paragraph. If you have a lack of content to work with, or need to post something with all do haste, a few lines are acceptable.
5. Most of all, have fun and enjoy your time.
6. If you wish to have your character leave, please wrap up whatever activity or conversation you are having first out of respect for your fellow RPer. If you can not do this, at least inform them OOCly or by private message that you've left the rp. I wont enforce this, but courtesy is always a nice bonus.
7. No god-modding (If thats what folks still call it these days?) Don't "take control" of another person's character without their permission.
(I promise this is getting a visual map soon)
Outside:Apart from the grand view, the outside is rather sparse and empty. A few boulders and trees are seen scattered around the mountain top, and old stone benches stand firmly in place as they always have around an ancient well. An outhouse can be found under a tree on the edge of the cliff
Main Floor: A loosely attached chandelier lights the main room and its mess of tables and chairs which fill the room. Several stools are gathered in front of a cluttered bar counter which still has a stock of old wines, ales, meads, beers, and other assorted brews behind it. The walls surrounding the room are barren and dull. Shevles and racks could have once been decorated with a vast array of trophies and trinkets, but that is no longer the case. From here several paths lead off to different parts of the tavern. Along the wall which the bar counter is, a door which leads to the kitchen can be found. By the entrance is a set of stairs which lead up to the second floor, although they appear rickety and unsafe. Below those stairs are another flight of stairs which lead to the basement.
The Kitchen: Some would go as far to exclaim that the chambers of the pestilent god of plagues and diseases would be cleaner than this place. Dirty dishes and bowls fill the sinks and litter the floor. Something or someone probably died in the pantry possibly too. A spit remains cool and lifeless, but altogether still very much functional. A large cauldron lies on its side, its discarded contents spilled across the floor
Second Floor: From the balcony above, you can looking down into the main floor. Beside the balcony are a few more sets of tables and chairs to reside at. Further down the hall however appears to have fallen into disrepair, and the bedrooms however appear to be in okay condition.
Basement: It appears to be divided into three sections. The first room you'll come across is storage, which appears to be filled with dry breads and more drinks. To the left is a doorway leading to a small bath house. The large stone tub is empty, but runic symbols at the bottom of it can visibly be seen. To the right is a public dormitory with hay stuffed beds, which was probably meant to be rooming for poorer occupants.
It is possible that more rooms exist, but this unusual tavern may not reveal them so willingly...
The Tavern's Tales
The Dearest Journal: "Give to my Dearest.." Apart from this one line, the pages are empty. (???)
I know, I know, these types of things have been done before. Truth be told i'm bored and just want to do some writing on a more social free form style. Maybe if it gains some traction i'll find a way to implement little mini quests/ adventures to send the occupants (you) off on.
It would be forever open to any and all, whom of which can leave whenever they want. (Preferably not half way through a conversation with someone)
Anyway, i'm posting this int. check just to get a general feeling from the forum on this, and because i'll probably start this up early in the morning after I wake up.