Good on ya Sypher. I won't usually be critical of equipment and the like, and what you had was more than enough for me to grasp what you wanted, but I'm a stickler for detail, as I said.
I had initially wanted a laser pistol, but I thought that would be stretching it a bit much.
Lel. I was actually doing research on me own for the whole volts/amps thing, and I know that amps are the deadly stuff. I just couldn't be bothered to write up the amperage. It has the same zapping power of a taser. So a few miliamps. It's gas powered, and it makes a *twift* sound. Not absolutely silent, but you wouldn't notice it if it was set off in the streets. The screams of agony would be what you would notice.
>Saw the title >Got pumped about Daniel Day-Lewis reenactment >disappointment.
lel.
This looks good, just not the thing I'm interested in at the moment.
I do recommend changing the title though, since this game is clearly not about oil barons exploiting rural community's in Southern California. It may confuse some people about what this game is about. (It confused me)
Description: Appears most typically as a tall, slim, white man in his late 30's with brown hair and blue brown eyes. Nobody is actually sure if this is what he really looks like, or if it's another of his disguises. In all of his disguises, however, he wears a small silver necklace with a stamped deer charm on it. John has disguised himself as everything from a beautiful young woman to an octogenarian man. Whatever his disguise, John will try and carry a bag holding more disguises.
Name: Personal contact card says his name is John Doe. He possesses multiple I.Ds and bank accounts under various aliases.
Age: Presumably late 30's, though nobody really knows. His aliases range in age.
Archetype: Con Artist/Forger
Skilz: -Master of Disguise: John can pretend to be anyone he wishes to be, and will be convincing while doing it. He can change his voice, his gait, and his mannerisms until he would be unrecognizable. John is also an expert at physical deception, with a wardrobe full of disguises, letting him physically become someone else. -Forger: If you need official looking papers, John can provide them. He can create anything from antique sheepskin scrolls to the most fool-proof government electronic authentication chip, though he is best at forging modern paper documents. -Con Artist: Capable of making you sell your own mother, John is an excellent scammer, and can rob somebody blind and make them think that they walked away getting the better side of the deal. While he's handy with lock-picking, both physical and electronic, his favorite way of robbing somebody blind is through convincing them that it's a good idea.
Attributes: Enigmatic, guileful
Equipment: 'businessman official' costume: suit, tie, slacks, bulky briefcase. Tie and sports jacket are reversible, briefcase holds various wigs and other disguises. His shoes have inflatable heels to make him look taller.
Electroshock dart gun pistol: shoots darts that, instead of tranquilizing agents, zap targets with 25,000 volts. The darts are rechargeable, and run off a lithium-air battery. The range is limited compared to traditional firearms, though it is absolutely silent. The dart releases the electricity through three prongs at the front of the dart. The shock is released upon the prongs entering something, and will send pulsing shocks for the next 10 seconds before shutting off. It is registered under John Doe, and has all proper paperwork to support it.