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    1. SyrianHamster 12 yrs ago

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11 yrs ago
The fishes aint biting like they used to.

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BATTLE STATIONS!


To anyone who is interested in joining this, there is no need to await my approval. This is a freeform RP, where we all share a degree of responsibility and creative licence for the direction of the story. There are hundreds of defenders on the castle ramparts, just make your character appear as if he'd/she'd been there the whole time.



The Empire's Northern Frontier



Castle Rivergate


Story


Story? What? We haven't got time for that, just pick up a weapon and report to your posts you idiots! Can't you see those barbarians charging at us through the trees to the north? I doubt they care very much for a story, in fact, I reckon they're just here for our heads. Yes, of course that's why they're here - can't say I remember the last time they made a social call.

What barbarians? Are you simple? How long have you been stationed here? Oh that's right, you're one of them that arrived yesterday. Well, consider this your induction:

We're getting attacked by a horde of damned savages. Eight feet tall, long messy hair and matted beards. They like to swing heavy maces to crush a man's skull, or sometimes they like to get really fancy with an axe and cleave a man's limb. They cover 'em selves in tattoos of all kinds of nonsense, they reckon it protects 'em from our arrows. Well, I ain't seen it work yet, that's for sure.

Anyway, enough loitering, head to the armoury, get yourself a weapon and some armour, then get to the battlements. They'll be hitting us from the north first, like they always flippin' do, so that's where I'd suggest you go congregate.

OI, and remember! This castle is the only bloody thing keeping your families back home safe and sound, so if you're thinking of running, you better hope enough of us are mad enough to stay. Otherwise... well, you ain't gonna get far, let's put it that way.

Character Sheet


Didn't you BLOODY hear me? We haven't got time for this rubbish. Grab a frickin' weapon, head to the blasted walls and get ready! GO!

Cheat Sheet


What's in the armoury?

Medieval stuff! See examples below - but choose whatever you want, so long as it don't shoot lasers or bullets.

User said
how is a parasol a weapon?aklso id like to join.


I wondered what that was doing in there, but it was the best picture I could find that gave a wide variety.

Okay, looks like we got people, I'll be getting up the real thing in a short while.
Primal Conundrum said
Hamster men, I like it! For what it's worth though, you describe them as being smaller then ratmen, but you say they're still around six feet tall- I think that even particularly tall ratmen would be like tops five feet or so. If you want them to be human sized fine, but I don't think comparing them to ratmen that way is accurate.I ♥ Skaven.


Yeah it's funny, at the time of writing that I remembered Skaven being quit tall and brutish. Dunno where that came from. Two secs.

Edit: There we go. Think I'll keep the humanish height (put between 5 and 6 feet).
I was thinking of something like this? I always thought about bringing them into a D&D environment, but never got around to it.

Custom Race


Name: Mesocricetian (Meza-cry-seat-ian)

Race Bio: Humanoid rodents, akin to Skaven, but taller and bulkier. On average, whether female or male, they stand between 5 and 6 feet. They have large bearish heads, with big black eyes and leaf-shaped ears sprouting from both top corners of the skull. Their fur can vary in colour extensively from each individual, and there are several Mesocricetian subspecies dotted around the globe, each with their own physical characteristics.

They travel on padded feet with five toes, each mounted with a stubby claw. It is for this reason, that they seldom wear anything on their feet, unless a situation demands it. Their paws consist of four fingers, likewise attired with small but sharp claws, though this does not hinder their ability to grip things. In fact, they are renowned climbers, who often choose to settle in high places if they are unable to burrow into the ground.

Perhaps one of the most noteworthy features of the Mesocricetians is their ability to store food in large cheek pouches, which can then be preserved for some weeks. Legends read that long ago, armies of the species were able to march great distances without stopping for food, and that this advantage allowed them to outmanoeuvre their enemies on several occasions.

The Mesocricetians are an agile race, and strong too – however they are generally considered unfriendly, even towards each other. Many a Mesocricetian Kingdom has been torn down on the same day it was established; such is the mistrust and aggression they hold for each other. It is for this reason that they mostly keep to themselves, living far out in the wild and meeting up only to trade or procreate.

Perhaps the greatest weakness of these rodents on an individual level is their fear of magic; many believe it is an evil presence, unnatural and not suited for the hands of mortals. They will generally steer clear of magic users, or when they must fight them, they will opt to remove the threat before it has time to cast a spell.

In a Nut Shell

    - Humanoid rodents, similar to Skaven.
    - Agile and strong, making for good thief/ranger/assassin/swashbuckling style classes.
    - Are aggressive towards everyone, especially their own kind. Not always with violent intent, however.
    - Live out in the countryside as hermits.
    - Dislike magic, and magic users.
Hell yeah. We talking custom races? Or the vanilla D&D Elves/Humans/Dwarves/Gnomes/Halflings/Half-Orcs set menu?
BATTLE STATIONS!



Castle Rivergate


Story


Story? What? We haven't got time for that, just pick up a weapon and report to your posts you idiots! Can't you see those barbarians charging at us through the trees to the north? I doubt they care very much for a story, in fact, I reckon they're just here for our heads. Yes, of course that's why they're here - can't say I remember the last time they made a social call.

What barbarians? Are you simple? How long have you been stationed here? Oh that's right, you're one of them that arrived yesterday. Well, consider this your induction:

We're getting attacked by a horde of damned savages. Eight feet tall, long messy hair and matted beards. They like to swing heavy maces to crush a man's skull, or sometimes they like to get really fancy with an axe and cleave a man's limb. They cover 'em selves in tattoos of all kinds of nonsense, they reckon it protects 'em from our arrows. Well, I ain't seen it work yet, that's for sure.

Anyway, enough loitering, head to the armoury, get yourself a weapon and some armour, then get to the battlements. They'll be hitting us from the north first, like they always flippin' do, so that's where I'd suggest you go congregate.

OI, and remember! This castle is the only bloody thing keeping your families back home safe and sound, so if you're thinking of running, you better hope enough of us are mad enough to stay. Otherwise... well, you ain't gonna get far, let's put it that way.

Character Sheet


Didn't you BLOODY hear me? We haven't got time for this rubbish. Grab a frickin' weapon, head to the blasted walls and get ready! GO!

Cheat Sheet


What's in the armoury?

Medieval stuff! See examples below - but choose whatever you want, so long as it don't shoot lasers or bullets.



------------------------------------------------------------

Anybody be interested in a hack'n'slash nonsense RP like this?
~Champion of Mankind: -10% to losses against Gorrikans, immune to horrifying effect.
~Roman Emperor: -1 to rout rolls, including pre-battle rout rolls.
~Legacy of Alexander: +1 to enemy rout and pursue rolls (assuming those are negatives)

These are alright, aint they?
NewSun said
'The Isarimer7,000 (45% casualties)vs Belarus 10,000Human army retreats, 40% cut down or desert. 6,000 remain in Minsk.Must be breached and the garrison destroyed before region is claimed.'My fault for not double checking this, but I think you may have calculated this with the wrong army. It only came to my attention when adding up the numbers for this season. I was using my smaller Bloodstalkers, not the 12k Hellwalkers. Sorry for only figuring it out now


It doesn't matter, I dunno how I managed that. The human army fled, 40% were cut down. Excel must have ignored the rout roll *grrrrr*.

Whatever army you had, no losses were sustained. Ignore the 45%. This is what happens when one rushes things under the duress of a nasty cold. Feels like I got broken glass in my chest everytime I cough, snerf snerf.
So Boerd said
Am I able to use up to my army cap now? The army creation system is a bit unclear to me.


Extract from your nation card:

Military

Army Cap: 105,000
Army Replenishment Rate ( Per season): 2,000
Army Cap Increase Per Territory: 10,000

Militia Cap: 155,000
Militia Replenishment Rate (Per season): 2,500
Army Cap Increase Per Territory: 15,0000

============================================

So in conclusion, you can replenish your army at a rate of 2,500 militia and 2000 professionals per season.

Before you bring the "but look at the areas I own, surely I can make more than that in a season?" out of the bag, I will put it to rest right now.

The reason replenishment is set quite low, and you cannot change it, is to create a strategic aspect of the RP that requires CAREFUL planning, and prevents kids from blitzkrieging across the world like they do on every other NRP.

Attack, claim land, but do not over extend yourself and sometimes you will need to go on the defensive.
Evan calsped his hands, and gave his two companions a confident boyish grin, "We take the road north-east, and we pass the AAF heliport." He paused to wipe sweat from his brow, and the continued, "we hit Abdera earlier in the day - made a real racket. The AAF sent one Littlebird in retaliation, which is nothing compared to the swarms they usually assail us with. My guess is that the heliport is poorly manned right now, what with everything going on down south." Pulling his combat knife from its sheath, he used it as a makeshift mirror and inspected his face closely in the feint moonlight. "I can fly a chopper, just about. Might be worth hitting that pad - or at least checking it out. Could be that if it's as I say, and not many of those fuckers are around, we could wreck their shit and grab us a ride."

Realising the thousand holes that could easily appear in his simple plan, Evan grunted and offered a more reasonable route. "Perhaps I am too hasty to kill and maim," he joked, "We take the road north-east, turn left at the junction, keep a wide birth of the pad and head northwards. This country is littered with seldom walked paths, and the further we go from the south, the less patrols we will face. We best hurry though, I'm expecting company of the AAF kind to launch themselves up this road any time now. Had to relieve a checkpoint guard of his duties, if you catch my drift."
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