Avatar of SyrianHamster
  • Last Seen: 8 yrs ago
  • Joined: 12 yrs ago
  • Posts: 1138 (0.25 / day)
  • VMs: 0
  • Username history
    1. SyrianHamster 12 yrs ago

Status

Recent Statuses

11 yrs ago
The fishes aint biting like they used to.

Bio

User has no bio, yet

Most Recent Posts

I've hashed out some work on it, refer to the first post of this thread.

I'll be revisiting as often as I can to modify, rectify, add and improve until everything is done.

Just wanted to assure you folks that SyrianHamster gets shiz done, and is not full of false promises.
Ink-berry said
Tentatively interested, although I might become more committed after you post some more info about the world / settings.


Still in the development phase. I'm working this weekend, so I've lost the usual amount of free time I have to chuck at these things, but I'll still be making progress on it - just at a slower rate. Check back here daily for updates, would be my advice.

IncredibleBee said
That's a definite maybe. Can you give me more setting details? Common races, technology levels and all that?


Races will likely include default fantasy (Elves/Orcs etc), and custom. One thing I've noted in my experience here, is that people like to dream up their own beings, so this'll definitely be a feature. However, there will probably be limitations on this, because people can't be trusted to be sensible half the time.

Technology will fit your usual fantasy scenario. So there'll be armour, swords and shields, bows, and crude firearms.

Like I've said though, the whole thing is still in early development. You people have given me the green light to go off and build it, thanks for showing interest. Stay tuned for updates.
Kilo6 said
I mean like taking in any more NEW people, as in anyone who hasn't posted their interest will be blocked since we got a good number now. Still on the fence though on deciding.


Yeah close it, we're running out of continents.

Like that other guy said, open it back up when the drop outs rear their silly heads.

Also, don't let people tell you how to run things. Give them an inch, they take control. Puff your chest and shiz. That's all I have to say about that.

I'll be waiting for the green light in the meantime.
Dungeon Stomp: Ruins of Ironshore




The Map


More areas will be revealed as the RP progresses. Players intent on wandering off can ask for the whole thing so they don't fall into the sea, but it'll be missing landmarks.




Introductory Scene




The Cutlass lumbers through an endless fog.

For six long and bitter months, she has sailed the far reaches of the worlds’ forgotten oceans; searching for a land that may not exist. Many have died on this expedition, either from hunger, exhaustion, illness or the cold embrace of the unforgiving waters. The sailors, and their guests, are becoming wearisome of each other. Mutiny is sweeping the ranks, and the Captain has not arisen from his quarters for days.

There is no more food, no more wine and no more patience. It is a matter of hours before something snaps, and the Cutlass’s deck becomes the scene of a senseless melee. Men sharpen their blades, and load their rifles; women cluster together, fortifying themselves in secrecy so that they do not prove vulnerable prey to the impending madness of their male crewmates.

Someone, a young man with a sparse beard, knocks shoulders with an older fellow as they navigate the deck’s treacherous surface. This simple act of impeded coordination is the starting spark of an ungodly inferno.

The young man screams, the old man roars. There’s a splash. Of two, there is now one. Nobody know’s exactly what happened, and nobody cares. Rifles are brought to ready, swords are drawn and magic is kindled. Threats spit from flayed mouths.

The frigate’s resident Chaplain appears in short order, putting himself between the points of sword and bayonet, shouting the will of the Gods. He orders peace, then he pleads for reason, and finally he begs for mercy. None listen. None care. They are all dead men. Someone fires a pistol, and the Chaplain is off to meet his masters in some promised afterlife.

The women huddle below decks, barring doors and arming themselves with whatever they can find. Men are prone to senseless violence in difficult times, and they are often the secondary-victims of such occasions. Not today. They wait in silence; hearts beating fast, lungs tightening.

Someone leans out from the crow’s nest, high above the writhing mass of angry men, “land ahoy, port!”

As if some angelic being of impossible power, had swept down upon the Cutlass and stolen away her crew’s rage and sorrow, the men halt their descent into madness. They all hurry to port, shunting each other to grasp a view of their salvation.

… And there it is. A dark landmass, jutting through the thick fog like a bloated whale corpse, meets their eager eyes. Whatever ill intent held sway amongst them, is replaced instantly by desire for merry making. They have found it – the Captain was right!

Ironshore, realm of the Elderhost, is real.

RP Summary


In this RP, you take on the role of either one of the ship’s sailors, or one of the ‘volunteers’ she is carrying to the island.

The Cutlass’ mission was not just to find the island, but to set up a base of operations upon it, so that the mainland can send further colonisation efforts.

However, the island is largely uncharted, and legends tell of a great evil that holds sway over its entirety. Only one way to find out, right? The Captain needs to know whether it’s safe, and more importantly, what happened to it those many centuries ago.

Suit up, you’re going ashore.

RP Lore




















Notable NPCs



Visual Aids





Scenarios


Completed Scenarios:

None

Active Scenarios




Style of Play


Post Frequency: No rules in place for this, but do NOT leave people hanging. If you clog up a scenario without advanced warning of your absence, I’ll assume you died in some nasty pile up. Speed posting is allowed, so long as the people you’re interacting with can accommodate it and are willing.

Post Length: Minimum length should be a couple of paragraphs. There is no maximum, but if the people you’re interacting with start hinting at their dislike for 2,000 word posts, then I’d advise you listen to them.

Writing Skill: If I can’t understand what you’re saying, and if my eyes bleed when I try, then this is not the RP for you.

Scenario Number: When posting, head your post with the scenario number. This way, we know who is where, and it will cut down the need for people to play catch-up in the invent of a post influx.

Scenario Creation: Players are free to create their own scenarios, if they feel they want to stray from the GM’s nationalised ones. Doing so is easy, simply post your desired scenario in the OOC, and I’ll add it to the list so long as no one has a problem with it.

Joining A Scenario: Check the scenario section to ensure there is room to accommodate you, and if there is, simply make a post with the corresponding scenario number at the top and BOO YAH you’re in.

Leaving A Scenario: You may do so at any time, by moving to another or creating your own.

Profanity: Green light.

Sex: Implied only. Keep it to your filthy PM boxes you weirdos.
Rules


- Don't be a dick. If I need to specify what being a dick covers, then this RP is not for you, you socially insensitive, egotistical maniac.
Character Sheet


Post your sheets here, in the OOC, and I will add them to the top of this post under the "Active Characters" hider. A link to your character sheet will be included there.

Alfhedil said
Yeah, as much as the massive land-grabs don't make sense, dropping everyone to a single region wouldn't either. Perhaps we should just wait for Kilo to give her word on this before taking up a mob-rule on it?


Agreed. Someone activate the Kilo-signal and wait on top of city hall for her arrival. In the meantime I'm off to play darts; please don't let me return to a bloodbath.
Serpentine88 said
I am willing to cut my size, my statement was less complaint and more recognition... although cutting physical size doesn't seem to affect all that much anyway (Considering the GM has 120 million people crammed into a single region country, I am assuming these regions are indeed gigantic).Although if each region is the size of a large country, this world is going to either have a lot of NPC's or a lot of blank colonization land (Though why there would still be empty land after 500+ years on a single continent is beyond me).


North America wasn't empty before it got colonized up the ying yang. Blank territories are just territories that haven't got a regional political system, you'd find people out there, just no el presidente's or kings. You'd be able to go in there, give them freedom from their heathen ways, and then get hated for it five hundred years later. That's my take on it anyways.
Serpentine88 said
First off, on the matter of massive states: I was aiming for a Russian Empire-esque state, so I purposely went large, however seeing as this is against the playerbases liking, I guess I am forced to downsize. I'll cut 54, 36 and nameless unnumbered region from my empire, leaving the still sizable 40, 39, 38, 37 and 35.On population: The super plague wiped out 80% of the population 500+ years ago (Assuming the Golden age was not 1 year ago or less, it could have been more than 500 years, even 1000 years). The Black Death killed 1/4 of every person in Europe some 600 years ago and Europe recovered pretty damn well. Still, the mass of 100+ millions is alarming, however I can't say anything as a Russia-expy I am one.


"My intents are proportional to their surroundings." - To quote some drunk guy one night before being brutally mauled to death by a herd of buffaloes.

I don't know what point I was trying to make, I forget these things. Just gonna keep typing though because I can, and there's almost nothing you can do to

OH, oh yeah I remember now. Looking at this map, these countries are not countries, they're continents. It's all well and good for a few people to play a Chinese/Russian super sized giant, but it looks like everyone wants to. Everyone realises that you can't actually "win" a nation RP right? It's been tried, rage quits ensue before things reach their conclusion.

It'll be best to play a nation that's just fun to play, rather than trying to alpha dominate other players with your ability to put together numbered territories into the bestest country there ever was.

But anyway, let's see what Kilo has to say. She's the captain.
Alfhedil said
This guy. Right here. I agree with this proposition, though I understand that some people may want to play larger nations. However, that being said, massive claims of more than 6 regions should be seriously looked at.


I have waited thirteen years for someone on the internet to quote me and say "This guy. Right here." You have made my day. I can finally die happy.

Well, looking at the map, I thought I heard Kilo say it was supposed to represent the whole world, right? If so, then some of these nations are not countries, but rather geographical empires. I don't even know if those two words put together make sense, but ima run with it. I mean, each region theoretically is a large real world country. I've no problem with people playing gigantic political rofl bodies, but we just need to be sure that everyone is happy with that. No one seems to be, so we best get it resolved.
Tatsua Aiisen said
This was mentioned before, but a lot of these claims are excessively large. This should probably be addressed...


I felt bad taking more than 1 region lol.

End of the day, I guess it's down to the sort of game we want. Player vs player expansion always works out and never results in rage quits, so taking huge countries should work out a treat.

But nah seriously, nation RPs need room for NPNs because otherwise you'll all murder each other IRL. I've seen it happen time and time again.

Would recommend settling a 3 region limit, but then that's me. Democracy might be a better road to walk down; asking the masses for a general consensus on what's reasonable. That way they only got themselves to blame when it comes crashing down.




Oskar found himself in a sweet dream, set in the twilight mass of post-Soviet suburbs that formed Warsaw's outskirts. It was cold out, but the sun was shining, and he was sitting at his desk in the humble office he often called his bedroom. Julia and Lana were making commotion outside the window; screaming at each other the way children often do for no reason other than the literal hell of it.

He heard the shower door open, and then close on well cleansed seals. There were wet footsteps on the aging tiles of the bathroom, and then the slight creak of a door nob.

"Kochanie?" came the familiar, soothing yet somehow mocking tone of his wife's voice.

He smiled gleefully, setting down his paperwork with an affirmative grunt. "Tak, moja miłość?"

There was a sudden dragging sound on the carpet behind him; something about it unnerved Oskar, and he could not bring himself to look back. His heart pounded, and he noted the sudden absence of his childrens' racket.

Freezing, wet hands planted themselves on the back of his neck; slimy lips braced the sid-


Hannah's assault rifle rattled its symphony of death. Something thick and foul smelling suddenly hugged Oskar's face, and he grimaced at the touch.

"Get up," she whispered; as if noise discipline mattered after firing her weapon.

He looked over at her. Everything was hazy, and he struggled to make out her familiar half-man, half-woman form. For seconds he tried hard to focus, willing his eyes to cast aside the veil they had donned themselves with. He brought up his hand, wiping at them furiously, and it came away bloody. Suddenly he became aware that just about every inch of his body pulsed with pain.

"Wha-"

"Get up."

With a sigh, Oskar heaved himself forwards; something stopped him. Round and solid, it held firm against his bruised chest. After fumbling around the object, he realised it was a steering wheel - a sudden wave of nausea brought home the fact that he was upside down. He vomitted acidic bile onto what he guessed was once the hummer's windshield.

"Trains leaving," Hannah said, looking around nervously. "You better unfuck that situation of yours, Rennold."

The familiar hammering thunder of the former pilot's voice gave Oskar's limbs a burst of energy, and he pulled himself free from the seat; falling onto tarmac and broken glass. Gore still caked his face, and he ventured a peak back towards where he had been hanging.

He gasped.

"She turned. It was you or her, soldier," Hannah said with a shrug. "Nothing you or I could do."

Camellia's broken body was slanted lazily between the driver and front passenger chairs. Her head was missing from the nose upwards, and the window behind was covered in the apocalypse's painfully stale decore.

"Fuck," he managed.

Hannah nodded.

"Hannah? Oskar? Camellia?"

Kylie was alive and well, it seemed. If Oskar had half a brain to think with at that moment in time, he'd of thought it a miracle.

"We're here," he yelled, stumbling to his feet. Hannah steadied him. "Where do we go?"

Hannah was already walking away, shrugging off the disaster and loss of life with her usual cold demeanour. Oskar looked in the direction she moved, and spotted a large commercial pharmacy just across the road. It seemed a solid enough structure, untouched by the tell tale signs of looting and death. This alone sent alarm bells ringing in his head, because such a sight was not normal.

"Hannah?" He called after her, but she did not reply. "What are you doing?"

Turning he saw Kylie approaching, for a moment thinking her a walker, and he hurried back to the wreckage for his rifle. Grabbing it, he turned back but was relieved to see that she walked with a living gait.

"Are you okay?" He asked her.
© 2007-2026
BBCode Cheatsheet