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    1. SyrianHamster 12 yrs ago

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11 yrs ago
The fishes aint biting like they used to.

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Fallen Realms: The Ruins of Ironshore



The Map


More areas will be revealed as the RP progresses. Players intent on wandering off can ask for the whole thing so they don't fall into the sea, but it'll be missing landmarks.



Introductory Scene




The Cutlass lumbers through an endless fog.

For six long and bitter months, she has sailed the far reaches of the worlds’ forgotten oceans; searching for a land that may not exist. Many have died on this expedition, either from hunger, exhaustion, illness or the cold embrace of the unforgiving waters. The sailors, and their guests, are becoming wearisome of each other. Mutiny is sweeping the ranks, and the Captain has not arisen from his quarters for days.

There is no more food, no more wine and no more patience. It is a matter of hours before something snaps, and the Cutlass’s deck becomes the scene of a senseless melee. Men sharpen their blades, and load their rifles; women cluster together, fortifying themselves in secrecy so that they do not prove vulnerable prey to the impending madness of their male crewmates.

Someone, a young man with a sparse beard, knocks shoulders with an older fellow as they navigate the deck’s treacherous surface. This simple act of impeded coordination is the starting spark of an ungodly inferno.

The young man screams, the old man roars. There’s a splash. Of two, there is now one. Nobody know’s exactly what happened, and nobody cares. Rifles are brought to ready, swords are drawn and magic is kindled. Threats spit from flayed mouths.

The frigate’s resident Chaplain appears in short order, putting himself between the points of sword and bayonet, shouting the will of the Gods. He orders peace, then he pleads for reason, and finally he begs for mercy. None listen. None care. They are all dead men. Someone fires a pistol, and the Chaplain is off to meet his masters in some promised afterlife.

The women huddle below decks, barring doors and arming themselves with whatever they can find. Men are prone to senseless violence in difficult times, and they are often the secondary-victims of such occasions. Not today. They wait in silence; hearts beating fast, lungs tightening.

Someone leans out from the crow’s nest, high above the writhing mass of angry men, “land ahoy, port!”

As if some angelic being of impossible power, had swept down upon the Cutlass and stolen away her crew’s rage and sorrow, the men halt their descent into madness. They all hurry to port, shunting each other to grasp a view of their salvation.

… And there it is. A dark landmass, jutting through the thick fog like a bloated whale corpse, meets their eager eyes. Whatever ill intent held sway amongst them, is replaced instantly by desire for merry making. They have found it – the Captain was right!

Ironshore, realm of the Elderhost, is real.

RP Summary


In this RP, you take on the role of either one of the ship’s sailors, or one of the ‘volunteers’ she is carrying to the island.

The Cutlass’ mission was not just to find the island, but to set up a base of operations upon it, so that the mainland can send further colonisation efforts.

However, the island is largely uncharted, and legends tell of a great evil that holds sway over its entirety. Only one way to find out, right? The Captain needs to know whether it’s safe, and more importantly, what happened to it those many centuries ago.

Suit up, you’re going ashore.
RP Lore




















Notable NPCs





Visual Aids





Scenarios


Completed Scenarios:

None

Active Scenarios






Style of Play


Post Frequency: No rules in place for this, but do NOT leave people hanging. If you clog up a scenario without advanced warning of your absence, I’ll assume you died in some nasty pile up. Speed posting is allowed, so long as the people you’re interacting with can accommodate it and are willing.

Post Length: Minimum length should be a couple of paragraphs. There is no maximum, but if the people you’re interacting with start hinting at their dislike for 2,000 word posts, then I’d advise you listen to them.

Writing Skill: If I can’t understand what you’re saying, and if my eyes bleed when I try, then this is not the RP for you.

Scenario Number: When posting, head your post with the scenario number. This way, we know who is where, and it will cut down the need for people to play catch-up in the invent of a post influx.

Scenario Creation: Players are free to create their own scenarios, if they feel they want to stray from the GM’s nationalised ones. Doing so is easy, simply post your desired scenario in the OOC, and I’ll add it to the list so long as no one has a problem with it.

Joining A Scenario: Check the scenario section to ensure there is room to accommodate you, and if there is, simply make a post with the corresponding scenario number at the top and BOO YAH you’re in.

Leaving A Scenario: You may do so at any time, by moving to another or creating your own.

Profanity: Green light.

Sex: Implied only. Keep it to your filthy PM boxes you weirdos.

NPCs and Scenarios: Some scenarios will have NPCs allocated to them. Sometimes they'll be sailors, sometimes volunteers or a mix. They are background noise, to be used and abused by the players. If the group is being attacked, for example, it might suit a player if an unfortunate sailor gets hit in the face by an arrow - or something.

Notable NPCs: Grown to love your expendable NPCs? Name them! Give them an appearance, and a demeanour, post it on the OOC and I will add them to the Notable NPC List. Also, declare who exactly it is that has control over them; if it's just you, that's fine - or if it's for everyones' discretion, then awesome. Either way, let me know and i'll put it up!
Rules


- Don't be a dick. If I need to specify what being a dick covers, then this RP is not for you, you socially insensitive, egotistical maniac.
Character Sheet


Post your sheets here, in the OOC, and I will add them to the top of this post under the "Active Characters" hider. A link to your character sheet will be included there.

Urgh. Just got in from work.

Need to pop out to buy food, before I starve to death - or even worse, I lose weight.

When I get in, I'll put the OOC up.

I do need to add a couple more notable NPCs, namely a Merchant Council "advisor" to the captain whose purpose is to watch over the mission and keep the council's interests at the voyage's heart. However, this can always be done later on, as he/she wont be significant to begin with.

I'll post a link here when it's up. Thinking of a name change, too, to reflect the mood of the RP. Something like "Jiggly Puff's Homecoming Adventures in Paradise Isle" but we'll see.

Thanks to everyone who contributed to the crafting of this RP, you've all been very helpful.
Nephriel said
Lol, some controversy is good for the play. XD@Hammy - I'm gonna wait till you post to type up Aevah and Dreha's next posts. That way I can answer all at once instead of in pieces.


I'ma watching things, and planning my next move. No one think for a moment I'm going to fade away; this RP has been one of my best experiences of the medium in my on-off 8 year stint.

Working this weekend, as I worked last weekend, because overtime pays a considerable amount of money and Lord knows I love money. Problem is, it kills my free time. That all said, I'm clearing my schedule the best I can, and a post should come tomorrow, and if not, then Sunday. That's a promise.
Kal-El said
Welp my idea is similar to Espers from FF6 or other mediums that utilize beings that are the physical representation of magic except in this case the elements. Ironically I named them Espers in homage but mine is one of the air Espers that is manifestation of the wind itself, magically of-course.


So they're an elemental? Not played FF6, so I have no idea what Espers are, but I'm going to assume it's in line with an elemental or something similar.

Okay, I've no problem with it, but it needs a counter balance. You got some wind demon walking around throwing tornado at everyone, and things'a be getting stale real quick like.

So how do they function? They just keep casting, and casting, and casting, and casting - or do they have limitations to their powers? Tell me more.

Oooooooooonnnnnnnnnnn another note, the RP will go LIVE tomorrow. Sorry it's taken so long, I've been busy doing stuff and I didn't want to hit the big green button if there was a chance of me being pre-occupied. S'all good now though.
Kal-El said
How far along is the magic? What is the limit? I'm making a race that is attuned to a certain element for elemental magic.


Magic use carries a simple principle in this RP, perhaps I didn't explain it well enough.

The bigger the spell, the bigger the life drain on the caster.

The more frequent the casting, the more exhausted the caster.

As wizards and mages train, they'll find ways to reduce the drain of their spells, and make them more efficient.

Everyone else is welcome to jump in here, I sense that it may be a hot topic. I thought my interpretation was preferable to the idea of 'mana', but what say you all?
Jivusa said
Oh my god, I just discovered something revolutionary.If you click a link with the scroll button on a mouse, it opens in a new tab.:ONo, not really.


HOLY SHIT
Nephriel said
Yuuuup XD


Awesome :D

So, brief recap:

War Room is under attack by a band of masked assassins, clad in black, because ninjas.

They're human in appearance, but have red eyes and ugly fangs. No, they're not vampires. What they are, we will get to eventually.

Giving them a fatal injury makes them fade away, rather than leave a corpse.

Mundhir's men have not been destroyed; there are hundreds in Baalor's ruins, but the assassins have come seemingly out of nowhere, and a bloody battle is ongoing between them and the assassins.

Using the chaos of the battle, a group of the assassins have gone directly to the War Room and killed most of the Prince's sworn defenders.

... so yeah, feel free to splash right into that mess :D
Nephriel said
Excuse the typos, I will be editing this soon.


Accepted! Nice work.

So am I right in thinking she'll be appearing at the War Room to save Mundhir's useless ass?
I think we're just about set.

Any last thoughts anyone wants to voice?
Chapatrap said
I'm pretty sure we're using the normal Earth calendar for simplicity. At least, I hope we are.


Fine by me.

So where abouts we starting? It gets cold in Karanova.
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