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    1. SyrianHamster 12 yrs ago

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11 yrs ago
The fishes aint biting like they used to.

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UNKNOWN SHIPS ALONG ORYSSON COAST


Swarms of black ships without banners have been spotted patrolling the waters off the coast of Orysson. For the time being, they are keeping their distance as local navies scramble to see them off. The situation is currently stable, but the numbers and organisation of the ships suggest they are no mere pirates.

It is known that Arion, the continent north of Orysson was largely under Imperial control prior to the Empire’s collapse. However, it can not be verified that these ships hail from the north.

Earth Quakes Strike Hightower


The Human Enclave of Hightower has taken a heavy beating from earth quakes. Though this kind of natural event is common to the Hightower region, the destruction it has wreaked has not been dampened by this knowledge. Villages have vanished beneath mudslides, and the towns and cities have suffered severe damage.

Hightower has placed its military forces on high alert, and much of it is helping civilians deal with the devastation. It is estimated that it will be some weeks before Hightower returns to normality, and during this time, it will be greatly weakened.

However, Helor, whom sees Hightower as a close Ally, has warned that any attack on Hightower during its crisis will result in open war between itself and the offending nation.

An Emerging Power


Word has reached the mainland that the human Kingdom of Obana has fallen, some years ago in fact, to either an invasion or rebellion of High Orcs. Little is known of the events that have transpired, but Elthanian fishermen have reported seeing banners of black, marked by a white flame, scattered across the shoreline. It would appear that the small island nation is ready to stand and be recognised by the world as an independent nation of proud peoples.

With information so broken and distorted in these days of deep division, it is possible that the High Orc's closer neighbours have been fully aware of this all long. However, the more entreched courts of Oyrsson will be shocked to hear of another post-Imperial bastion falling to ruin.
Happy to see everyone is posting the way I was hoping they would. This should be a fun RP, God willing.

Up and coming:

Colonial theatres, starting with South Orysson and accross the sea to the Arion continent.

EDIT: FIrst 'World's Event' post made.
Kingdom of Belmorn


The Throne of Fengarde Remains Empty


Though King Alfran has stood down from his position as King of Belmorn’s human population, his granddaughter has yet to ascend the throne. This has created an atmosphere of apprehension, as half the Kingdom is left leaderless, and many of the gentry are angry that Alfran did not remain with the crown until the succession ceremony. The old man has withdrawn to Hadelmere Hold, where he is seeking the medical council of the Elves.

Until Alistine’s crowning ceremony can take place, Fengarde has been placed under the temporary governance of Constance IV who has accepted the duty of ‘Regent Guardian’ until his cousin has been formalised as head of state. Many people in Fengarde see this as a coup, and already tension is building on the streets.

King Dryadson is monitoring the situation closely, and has moved the bulk of the Glade Watchers into position around the human city. He has urged calm and patience, and that all proceedings take place at an official capacity.

Halfling Delegation Intercepted


Four small beings walking down the forested footway. Twenty slender figures cloaked in green, watching from the trees. Had Belmorn’s borders been more unstable, the Glade Watchers would have leased their arrows and vanished to leave the dead for the carrion. As it was, however, Belmorn was a peaceful land – despite its internal disputes – and outsiders were handled with warmth where practicable.

Appearing from the shrubs and bushes, the Glade Watchers approached the Halfling Delegation with bows unstrung. After a brief discussion between the two groups, the Glade Watchers formed an escort for the Halflings.

They head for Hadelmere Keep, and a private meeting with the Elf King Dryadson.

Elven Quarter Besieged in Fengarde


Owing to the lack of a human monarch, many of Fengarde’s residents have started to believe there is a conspiracy by the Elves of Belmorn to subdue them. Although there is little logic in this belief, and even less evidence, people are taking to the streets. Regent Guardian Constance IV has so far held back the Fengarde militia, allowing mass protests and riots to storm towards the city’s Elven Quarter.

King Dryadson has warned that he will directly intervene if his Hadelmere kinsmen are harmed on the watch of the Regent Guardian. Many fear this may lead to civil war, but others consider this a mere spat between Alfran’s nephew and King Dryadson.

Nevertheless, spat or not, King Dryadson has ordered the assembling of a further Glade Watcher Regiment, which would boost their total strength to 600.

Jouria Non-Aggression Treaty Signed


King Dryadson has achieved an uneasy peace between Belmorn and Jouria, after intense talks between himself and the Lizardfolk. Though it is understood that Jouria interprets the Elves of Belmorn as potential assassins of King Almon IX, a six-month non-aggression treaty has been agreed in return for wheat shipments from Fengarde.

It is expected that this will deescalate the tensions along the Kingdom’s eastern borders, and perhaps make way for stronger relations in the future.
Titanic said
I got this event idea that I got to say. in the far future, a massive empire of tiny hamsters riding giant beast invade.Edit: Anyone want to discuss becoming trading partners? It would help to be close.Do I count militia's below 500 in the standing army?


Standing armies are the troops you always keep active, regardless of their type or quality. Over time, your country might look at updating its existing forces or expanding them. Either way, if an army comes marching across your lines, you'll naturally sound for a call to arms. Every eligible combatant will assemble at the nearest rally point, and militias will be formed. Within a couple of days your standing army could increase rapidly, but then I guess depending on how wealthy you are, the resources available and your nation's stance on training, the militias will be of varying quality and unreliable against a professional army.

If you go on to defeat the attackers, and then you launch a counter-offensive over their border with an army of 40,000 soldiers, then I will start paying attention to what you're upto. It's all well and good having those soldiers, but if met with thick resistance and you're forced to lay siege, coffers are gonna start getting hurt. Just remember, you have to pay to keep your soldiers supplied, and you have to pay for their services UNLESS you promise them the loot from the besieged city. But then, razing a city and stealing its valuables wont make the occupied population like you very much.

^^^ Just a few more of my thoughts on the subject.
Panda-Man said
Posted, although it might have turned out a bit more detailed and high-fantasy-ish that I would've liked.Concerning the matter of GM intervention, SyrianHamster looks like a seasoned GM so I'll trust his judgement. Wouldn't mind some random events though.Anyway, am off for some much needed sleep, g'night. From my timezone at least.


Random events are a green light. Drawing up a list of them.

Yeah, it's half one in the morning for us British folk, so I think I better turn in too. Laters people, keep it real and all that.
BlackBishop said
I enjoy the fact you are leaving it to the players - I think you should step in when someone starts being too OP with their RP, but I trust your judgement in that regard.


That's the current system in play. I'm a reasonable fellow, I will be a fair judge and jury. You have the benefit of me being a decent GM who reads every post in detail and I even go so far as to crack out my note pad to write down things that I need to keep an eye on.

Meeky said
Blizzforums? Do you mean the World of Warcraft Roleplay Forums, back when they were huge? ...Did we roleplay together?Anyway, I'm cool with this staying as it is OR being more gamey. I've played both sorts of games, and there are advantages to each. However, my very favorite game of this sort was a deity game on the Giant in the Playgrounds Forums that was mostly freeform with a few rough "This is what you can do each turn" limits.I'm just waiting before concluding my actions. I already have an idea for how negotiations will go with the NPC nation north of me, and in the same post I'll probably write about emissaries asking to gain passage into the player-owned provinces. But I have to wait, since it feels way too soon for me to do that.


I don't think they were the same thing, Blizzforums was related to Blizzard, but I think it was a fan forum. I used to be Rokdar Ironvein, and I had my hand in many pies (forums), so you may have seen me around.

I thought about a turn based system, maybe it'd of been best. I don't know. The way you're doing things is pretty much what I'm used to.

I think the best thing to do is to keep it how it is for now. If problems arise from the way the RP functions, then I will act quickly to modify the existing system. This topic is very much live however, so anyone may feel free to keep throwing ideas or concerns at me.
orangebox said
It has been a while since I have RP'd. I hope mine was alright?Edit: Also, how would I know if my ships sank during the voyage if I am also to control the NPC provinces in a whole length of post? D;Would I not have skipped the sinking part if I jumped straight into having the NPC province respond to my actions?


If your ships sink, that's upto you. The rules I've laid down are advisory based. If you start voyaging all over the region, from one place to the next over and over, without encountering turbulance then I step in and say "Hey, look, there's a huge tidal wave UH OH".

Okay, okay, let me try and explain this from another direction. This is an RP, like when you have characters walking about. In an RP, you come across NPCs, right? And sometimes, more often than not, you and the other players manipulate this NPC's actions - unless the GM assumes direct control of them. That's what this is. You have an NPC neighbour? What happens between you and them is your story to tell.

I mean, when I used to play nation RPs waaaaaaaaaaaay back when Blizzforums was an RP power house (and I was still in school), this is generally how they played out. People had a country, and did what they wanted, unless it became unreasonable or upset other players.

HOWEVER,

If this is going to cause problems, and you guys feel you need my input to make the RP more 'game-like', this is fine. I've been asking for advice and suggestions during the whole creation process of this, and recieved very little, so I've been rolling the dice at each cross roads and running with it.

We better come to a consenus on this quick though, before things start getting tangled.
Meeky said
Posted. As far as NPC nations go, how will you be handling matters with them (such as diplomacy, trade and war)?


I leave it for players to decide. I just oversee things and makesure there's no blatant bias and abuse of power. At the end of the day, this an RP style nation... well, RP. I don't want it to become one of those statistic driven monsters, because frankly I think they're messy. And I don't want to dictate to everyone how their nation's history plays out. From your post, I'm 100% certain I can trust you to be sensible, and I'm sure others will be the same.

Like I say, I'm just the overseer. Play realisticly and no one gets a volcano cropping up in their capital city.

EDIT: "- NPC provinces will be up for joint control of all players, however I reserve the right to wade in if I feel you're exploiting this power." is what I put under the Core Rules section.
And we're off. Post when ready.

Use whatever style you want, nation point of view or character point of view. HOWEVER, please address different subjects under a header, like I have done in my post, where possible.
Kingdom of Belmorn


A New Crown, A New Beginning


King Alfran, 79, has formally announced his decision to step down as the human population's monarch and joint head-of-state of the Kingdom of Belmorn. Blaming his declining health and advanced age for this decision, he thanked his supporters for their allegiance in Belmorn's darkest hours, and he also thanked the peoples, both humans and Elves, for their stalwart courage in the face of destruction. This was a widely anticipated move by observers, as King Alfran's recent lack of public appearances in recent times often sparked rumours of his possible death or ill health. King Dryadson I, Alfran's co-monarch since the establishment of the Joint Crown state, met with the King in a private meeting of warm words and well wishes.

However, in a highly unanticipated move, King Alfran has elected his grand-daughter, Alistine III, to pick up his sceptre in his stead. This has caused immense anger in the human regal House of Ferren, who feel the rightful heir is Constance IV - Alfran's nephew and originally the next in line to the throne after Prince Irvin (Alfran's only son) died in battle three years ago. Alistine, who has barely reached the tender age of twenty-two, has been removed to an unknown location and placed under heavy guard until the crowning ceremony can take place.

King Dryadson I and his Elven court have supported Alfran's decision to elect his grand-daughter as his successor, describing her as a 'gentle soul, with a firm heart'. He went on to describe Constance IV as an 'honourable warrior, who would be better suited leading the Kingdom's human army, rather than the Kingdom itself'. These comments have fueled the fires of House Ferren, and there is talk of an active plot to place Constance IV on the throne through force - a move that would be disastrous for the realm's stability.

Alfran has dismissed concerns over his handling of the succession, and has proclaimed that 'the war is over, Belmorn is safe and now is the time for peace to take its course. A new crown, for a new beginning for our peoples!'

King Alfran's legacy has been colourful, and he will be fondly remembered by his people for his part in Belmorn's War for Survival twenty years ago. However, critics have always accused him of failing to act against the issue of racial discrimination, and of the treatment suffered by the Half-Elven population.

King Dryadson to meet with Jouria delegation


King Dryadson, 174, of Hadelmere Hold is to meet with representatives from Jouria later today to discuss the possibility of coexistence between their two nations. War has been on and off between Jouria and Belmorn for nearly two decades, and observers feel this is likely to continue for a further two decades before a decisive outcome is made. Nevertheless, King Dryadson is dedicated to the ideals of peace and compassion, and thus is attempting diplomacy. It is unknown what he seeks to achieve, but most observers feel he is aiming to secure a non-aggression pact in return for wheat shipments. Time will tell, however, if King Dryadson’s silver tongue can warm the hearts of the cold-blooded Lizardmen of the east.

Half-Elf preist slain by mob in Fengarde


A Half-Elf priest was brutally stabbed to death as he made his way from his parents’ home to his local temple of worship. Witnesses described the attackers as a ‘mob of feral street thugs’, and the town watch are investigating. They are treating it as a racially motivated attack. Critics are quick to point out that such incidents are increasingly common, not just in Fengarde but also Hadelmere.

Half-Elves are looked upon as freaks by most human communities, and as abominations in most Elven communities. This has resulted in years of violent abuse and discrimination. The names of Half-Elven parents are numberless in the ‘missing persons’ texts, and the Half-Elves themselves are prone to join them. Though most social experts expected this problem to fade as interracial relations became more common, elements in both societies have become increasingly hostile to the idea as the years and Half-Elven population advance.
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