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    1. TachyonBlade 12 yrs ago

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Knight said
No, infact it will be encouraged. There are fixed fighter and bomber wings along with support craft that would make the Vigilance akin to a modern-day aircraft carrier.There will be more information on this when I finish the OOC. The Marines aboard The Vigilance are mostly trained in intergalactic warfare. (Fighting aboard space ships, fighting in zero gravity environments, engaging in the close quarters environments of a lunar colony. On planets, they may conduct quick, surgical strikes on surface targets.) They probably wouldn't do things that a modern Army is known for, such as entrenching or holding a position, or fielding heavy armor such as battle tanks. The OOC should be done sometime tonight.


Yeah, I thought that might be the case. Army is cool though. :C
BUT

Ramming speed with dropships, hell yeah!
Stealing and reverse engineering, hell yeah!
Very interested! I'll probably go for a Marine field officer. While I prefer the Army stuff, I can work with Marines.

Unless everything is entirely different.
Still here, but my backstory has turned out to be several times larger than previously anticipated
TheUnknowable said
Counter-attacking telepathy is a good power to have."Medallion Crimson" reminds me of "Battle Meditation" from KOTOR, but without demoralizing your opponent.I like the character so far.


Thanks, I tried to make him a good leader, and based him off Erwin Rommel. Expect jokes about ancestry.
TheUnknowable said
Well, there's also no guarantee that we won't find someone that can resurrect people.If you need to be removed, you'll probably be transferred to D.C. until/unless you come back. It's kind of hard to bring back people you killed off, unless you want to be a ghost.


Huh. But anyways, I removed the power, and replaced it with another somewhat weak power.
TheUnknowable said
My only problem so far is the VCC. Not that you'll be dieing that much, but total mind control of anyone who's even part human, with zero chance of fighting it? Sounds kind of OP.


I suppose so... I mean, I'm a guy who doesn't let his character's get murderhobo'd in freeform RP's, no exceptions, but what if I need to be removed from the RP?
Hmmmmm, you're right. I'll change it.

Name: Lieutenant Colonel (Rtd) John Rommel

Sex: Male

Age: 38

Species: Human



Powerset: Force Commander
"Lead me, follow me, or get the hell out of my way"

No army is complete, or even remotely capable of success without a competent commander, and the Force Commander is just that, a competent commander. But, he is no ordinary warmaster, for his almost-entirely supernatural capability of tactical control and personal power combined make him undefeatable when at the head of a large armed force, although he would be a poor opponent as an individual against any powerful being. Examples of Force Commanders throughout history have always been extremely successful, and many a time, two different people with the same powerset have clashed, creating spectacular battles of tactical superiority and resource management.

Examples are: Erwin Rommel, Lord Nelson, George Smith Patton, Hannibal, Constantine the Great, etc.


Take Aim! [TACTICAL]: "The art of war is precise, controlled violence."

The Force Commander's "Take Aim!" ability is a passively working boost that makes sure that he, and every one of his allies will never miss whatever they are aiming for, when using conventional weaponry.
WEAKNESS: Mind control/uncertainty can cause problems with this ability, such as by making sure that the Commander's ally aims for the wrong place.

Duelist Honors [OFFENSIVE]: "Leading through example"

While a commander must always focus on his men first, his men are useless without him. This ability is what gives the Commander powerset it's individual combat prowess, by allowing any wielder to apply any attribute of the simple elements of nature to a weapon or projectile he uses with fatal intent.

Honorifica Imperialis [TACTICAL]: "Wait, so if the enemy has us in artillery range, don't we have them in maneuver range?"

The Force Commander's main forte, as has been already stated, lies in the command of other people and resources and their usage in war, and this is the ability that makes this definite. Honorifica Imperialis gives the Commander the ability to strategize and make tactical decisions through almost god-like intuition and on-the-spot flashes of inspiration, giving him an edge of tactics and intelligent response over any other commander. Some would call it divine luck, others know better. (The some are likely right)

Medallion Crimson [TACTICAL]: "War is not only a matter of equipment, artillery, group troops or air force; it is largely a matter of spirit, or morale."

An army without morale is an army doomed to failure, as many a great tactician has discovered, but the Force Commander does not need to worry about morale. By simple use of energy, the Medallion Crimson allows the wielder to instill a feeling of imminent success and confidence, maybe to the point of folly, in any mind that sees the wielder favorably.


Rogue powers?:

Countering Forces of Personality [OFFENSIVE/DEFENSIVE]: "An open mind is like a fortress with its gates unbarred and unguarded, and an attacking mind is worse"

Whenever another person with any kind of telepathic powers attacks the mind of the wielder, this passive ability allows the wielder to counter attack and use the telepathic pathway opened by the attacker to take the fight to the telepath, contesting said telepath in a force of wills. If the wielder wins in this clash, he may continue to use this connection to get into the mind of the telepath, and do minor, but efficient attacks on the attacker's mind themselves.

Personality:
Personality Type: ESTP
John Rommel is a very gruff sort of man, stern and stubborn, stereotypically enough. He's considered one of the BIP's better assets and wildcards, who would almost always operate in the now more so than the future, which have caused several consequences of various types, but he's known to always get the job done. None so far have questioned how he was promoted to a supervisory role, but he would seem an odd choice for leadership roles, as he's intensely stubborn, and will not follow orders he deems as "inconceivably stupid". But, he's a likeable person by people who serve under him, or don't consider themselves superior to him.

He also is very adaptable, and can adjust himself to any situation and the use of a new technology very easily. He's a risk-taking man, who'll gamble everything he knows on a single meeting just to get a significant advantage, and is also very impatient, as many of the resident scholars have learned.


History:
WIP

So many females.

This is the first time I've been in an RP where the female characters outnumber the males.

Probably good for my experience.

But anyways, I'm very nearly done
lydyn said
That's why I said most, at least so far? I dunno... lol. Don't really care. I say go for it! I just like having that power growth.


Power growth and potential is perhaps the best thing to do when creating a new character, because you can possibly make your character really powerful and awesome by endgame.
I, however, am going to go a different route. A character whose potential has been entirely reached, unless the GM decides to do something new.

and the endgame is really not that powerful.
lydyn said
Yayayay! Yeah, I gave her a position and power level relating to how we're all new recruits (mostly, anyways), but also extreme potential just incase our story ends up getting epic. :p Glad you like her. ^.^


Most?

Oh.

Maybe being a 38 year old former Army Major-gone-civvi Supervisory Special Agent might be a tad out of place then.
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