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    1. TehAlphaGamer 12 yrs ago

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Yes my name is shit, please don't refer to me by it. Just call me Alpha.

I'm mail and my thing is science fiction. If it involves space travel, I've probably looked into it, since that's my big shebang although I am rather fond of cyberpunk and near-future as well. I'm also big on Atompunk, which is essentially taking the nuclear-obsession and Cold War hysteria of the United States from about 1946-1968. Best example of that is the Fallout games (Which, yes, is one of my favorite series of video games).

I'll do other kinds of roleplay but I really like Nation Roleplay, and typically the sci-fi ones since it's fun making new races, tech, etc. As a result I do like me certain empire-building RTS's and 4X games, like Civilization, Rise of Nations, O.R.B., (And maybe Sins of a Solar Empire if I had a better computer ;-;).

Feel free to enjoy what I've written, I don't have much since I do this rather casually.

Most Recent Posts

MrFoxNews said
?I think you got your facts wrong. Both Fetts were Mandos.


Really? I thought they were humans or human-like, but Jango was raised by Mandalorians and his armor was passed to his son, and...

It's been a while since I've dipped into SW lore so I probably do have some facts wrong.
MrFoxNews said
Nope. No fett's...


I know the Fetts weren't actually Mandalorian, but still.
MrFoxNews said
―A Mandalorian mother to her daughter


inb4 Boba Fett becomes new world leader.
App:
Name of nation: Sazkarjhia (Sazkarjhit)
Species: Sazkarjhian

Sazkarjhians are about 6'5" and on average weigh about 180 pounds. Both sexes have muscular-although-flexible builds, with bright orange, smooth skin with flourescent yellow patterns running along them. They have black, glossy, globular eyes with white pupils that increase in size with age. They have elongated snouts with a large maw with sharp, conical teeth and molars towards the back (Sazkarjhian's are omnivorous but have strong carnivorous tendencies). They respire chlorine gas, and find atmospheric oxygen toxic (In reciprocation to most aerobes, who respire oxygen but find gaseous chlorine to be very toxic). Males have six, long, flacid horns on either side of the back of their head. Females' horns are relatively short and blunt.

Due to their inability to breathe oxygen, they usually wear suits of powered armor with chlorine rebreathers. However, their technological advancements have led to capsules that can temporarily alter biological makeup to make their chlorine breathable to other species or oxygen breathable to them.

Alongside this, certain Sazkarjhians possess certain magical powers, evident in the differentiating color flowing through their veins through major cardiovascular points (temples, wrists, etc.). These are rare and are usually Vessels of gods, those who are not are still regarded as their children or "He/She Who Has Been Marked."

Description of government: Theocratic Dictatorship

Sazkarjhia is led by a body of "Vessels", or prophets of the Sazkarjhit gods with the head, or Grand Vessel, being a prophet of the Supreme Being known as "Zarwaun" ("Sarwun", in the Sazkarjhit vernacular Sazka). The Grand Vessel makes decisions with these other inferior Vessels to pass decisions for the empire. Under this is a military cabinet consisting of the Supreme Commander, Supreme General of the Sazkarjhit People's Army, Supreme Fleetmaster of the Sazkarjhit People's Navy, and the Admiral of the Sazkarjhit People's Space Exploration Initiative (SEI).

Freedom of Religion, however, is condemned by the Vesselage as it is under their law, "The sacrilegious defamation of logical constitution." As a result Sazkarjhit that are caught practicing other religions are exiled. Attempting to spread this religious system as, again, in the Vesselage's terms, "poisoning the youth of the great Sazkarjhit people", is punishable by death by firing squad.

Description of military: The Sazkarjhit Military of the Common People, also known as the People's Military, is comprised of three different branches:

People's Army of Sazkarjhia

The main ground and intra-atmospheric air divisions of the military. Several units are involved in it, including:

Infantry: Standard footsoldiers using assault rifles that load with a rotating energy battery, among other weapons.
Anti-Armor Infantry: Footsoldiers wielding two-barreled guided missile launchers known as the Type-11 Personal Anti-Armor Weapon.

Heavies: Technically known under the Sazkarjhia Defense Firm Heavily-Armored Universal Combat Soldier Program, the "Heavies", as they're colloquially known by soldiers, are 2.13 meter tall hulks of titanium and carbosteel plating with extremely powerful and complicated movement systems making them walking main battle tanks. The increased armor brings their weight up to about two tonnes. They can carry a vast array of armaments; ranging from heavy automatic weapons to flamethrowers to portable coilguns.

Commandos: Under the Sazkarjhia Defense Firm's Biologically-Augmented Super-Soldier Program, known as the "Commandos", are augmented supersoldiers experienced with close-quarters combat. Attached to a Commando's wrist is a large, boxy implement with a pad at the front. Known officially as the Mark I Extremely High-Power Kinetic Impact Weapon, the machine sits on a rail and allows a Commando to throw a several-tonne punch; effective in causing severe damage to structures, vehicles, and soliders alike.

HT-1 Scarpios Hover Tank: With a high-powered coilgun turret, one machine gun turret, one coaxial machine gun, and jumpseat bays on either side allowing a total of ten soldiers, the HT-1 is the ultimate assault vehicle.

HV-6 Sparrowhawk Utility and Attack Aircraft: Capable of fitting twenty soldiers, and being able to be used as a close-support craft, the Sparrowhawk is a tour-de-force of military technology. A four-barreled autocannon mounted in the nose and six two-missile pods allow it to be deadly for gun runs, while they're useful for insertions, extractions and deploying Airdrop Soldiers from high above.

AV-1 Furosi Aerial Attack Vehicle: A modified version of the HV-6 for air combat, the AV-1 features two autocannons, automatic countermeasures, bays for bombs, flammable adherent or thermite canisters, and several missile pods allow it to be especially deadly in the airborne theater.

People's Navy of Sazkarjhia

Main Naval Force used for both attack and defense.

Marku-Class Heavy Cruiser: Main-line cruiser, used as flagships. Armed with a powerful coilgun used for firing antimatter as well as plasma throwers, torpedoes, missile pods and magnetic artillery.

Darbor-Class Heavy Frigate: Heavy and built for long range. The Darbor-Class Frigate is powerful and used often for escort and assaulting positions.

Manumar-Class Light Frigate: Nimble and fast, but poorly armored. The definitive scout ship for the People's Navy.

Trikolo-Class Destroyer: Extremely heavily armored and loaded down with magnetic artillery and antimatter launchers. Nicknamed "Fortresses with Engines" by crew and bystanders alike.

Samani-Class Prowler: Capable of using a very powerful cloak and deploying antimatter warheads, proving to be devastating hit-and-run vehicles but also excellent for stealth insertions or espionage. The main drawback is that their reactors can overheat and vents in the middle of the craft will often eject steam when deactivating the cloak, which can easily give away their position.

Pulsar-Class Electronic Warfare Vessel: Capable of completely crippling vessels with electromagnetic pulse emitters and other such technology, they make effective ships for crowd control.

Rakora-Class Assault Ship: Smal and capable of entering the atmosphere easily, they can provide support on the ground or board ships in space.

Basilisk-Class Fighter: Small and nimble, devastating when flying in squadrons.

Sarpinta-Class Interceptor: Launched from tubes in ships like torpedoes, they're extremely deadly with solar/battery-powered laser projectors and autocannons, in large groups their incredible speed and maneuverability make them very deadly foes to contend with.

Technological Overview: Sazkarjhit technology is mixed in development. They have developed powerful weapons using antimatter, and have vast technological achievements in the form of the Translight Hyperjump Engine, which tunnels through Slipstream Space. However, most of their technology is nuclear-powered and lower-grade superweapons use plutonium, while most ship and on-ground reactors use thorium as fuel.

Sazkarjhit medicine is also very advanced, often studying medical reports from other empires on other species and strictly cataloging their findings. Contrary to the popular belief that their religious zeal leads them to believe in faith healing.

Cultural Overview:

As mentioned above, the Sazkarjhit are religious zealots and practice their religion, Zarwaunism ("Sarwuna") to an extreme. Magic is not common, but those who have it are viewed as descendants of the gods. With this, there are several gods and goddesses in the religion:

Zarwaun: The "Supreme Being", the father of the universe, the God of Right - Representing the Religious and Governmental region of Karboria
Yuturata: The "Industrial Being", the father of metalcraft and fire, the God of the Forge - Representing the Industrial Region of Daramaska
Markura: The "Matriarchal Being", the mother of nature and maternity, the Goddess of Life - Representing the Bountiful Region of Bellaran
Oparas: The "Fortunate Being", the mother of fortune and misfortune, the Goddess of Balance - Representing the People's Region of Gamaria
Markarapas: The "Wealthy Being", the mother of commerce Trade , the Goddess of the Coin - Representing the Mercantile Region of Borsarsa

History:

Sazkarjhia was formed from two tribes, the intellectual Saz and the warlike Jhia. After many years of bloody war, a treaty was signed. When leaders realized what was possible when they combined their achievements, they sought to form together and take over the rest of the tribes. 20,000 years ago, the International Doctrine of Saz-Kar-Jhia was signed atop Mount Karbor, a site that would later become a holy focal point for Zarwaunism. Around 10,000 years later, a man identified only as The First Prophet began spreading the first ideas of Zarwaunism. The Pagan/Atheistic nation vehemently rejected this, but he soon gathered enough supporters. In an attempt to overthrow the leadership, a civil war that would later be known as the Ten Year's Bloodshed started. Millions of deaths later, the First Prophet would step to power, only to be shortly assassinated by a pagan nationalist. However, the ideals held strong, and soon the Zarwaunist regime took over the rest of Sazkarjhia.

About 9,000 years later, the first effective FTL drive, the Translight Outersystem Engine, was developed. Sazkarjhia soon sought to go out and conquer the stars. First they acquired two colonies, a metal-supplying moon known as Markada Minor, and a flat, bountiful farm colony known as Trimubelo III. Soon, eight more colonies were captured, and Sazkarjhia has begun to look out farther, and to maybe spread their religion to have those understand the Path of Divine Right, and the Father of the Universe.

Other: This took me a long, long time to write so hopefully Sazkarjhia will still be able to be used. I have made some edits to it compared to VotS, some major and some minor.
Sortegi Memorial Hospital; Karboria, Sazkar Major

OFFICIAL HOSPITAL REPORT

REPORT NO. 1

Patient SUAR'KUM, FAKEEM "SON OF DAMWAR", was admitted a few days ago reporting fatigue, high fever and a hoarse cough. The 296-year-old Grand Vessel through our own investigation was also giving off signs of illnesses related to human Dementia, and the development of some kind of severe memory problem (Human reports labeled a similar such malady as "Alzheimer's Disease"). He was treated but did not respond well to care--as a matter of fact, it seemed that his condition actually worsened as treatment continued.

To make things worse, two members of his military cabinet whom he worked closely with given the Serenity situation; FELASI'HUM, DOMAN S, and MAGAMA'YUM, DARAYA Y, also showed very similar symptoms. The Supreme Commander, 290, and the Supreme Fleetmaster, 309, have also had this problem where treatment has worsened their symptoms.

REPORT NO. 2

Anarchy may soon break free across Karboria. Three nights ago, patient SUAR'KUM, FAKEEM "SON OF DAMWAR", suffered four severe seizures and promptly entered Anaphylactic shock, two hours after we were able to contain the shock, he became comatose. Now, his health signal has dropped by half, and we fear his rate of survival has followed suit. His breathing is light and labored, and his heart rate is at about 50 BPM and seems to be slowly--but steadily--decreasing.

REPORT NO. 3

At 04:26:09 Center Regional Time, SUAR'KUM, FAKEEM "SON OF DAMWAR" was declared deceased. Cause has ruled out almost every other major Sazkarjhian disorder known to us and we have thus confirmed that this may be a new condition related to increasing old age. In honor of our Grand Vessel, the ailment has been given the name of Suar'kum's Syndrome.

FELASI'HUM, DOMAN S has entered a coma. Now experiencing similar lifeline dips similar to SUAR'KUM, FAKEEM "SON OF DAMWAR"'s. MAGAMA'YUM, DARAYA Y has had one seizure but is still behaving normally; however, he has no memory of anything that transpired within a timeframe of between 1-2 hours before and after the occurrence.

REPORT NO. 4

At 13:53:08, FELASI'HUM, DOMAN S was declared deceased. Her symptoms, being extremely similar to SUAR'KUM, FAKEEM "SON OF DAMWAR"'s, we have deduced that she also began to suffer Suar'kum's Syndrome. MAGAMA'YUM, DARAYA S has now gone through three additional seizures, all within a few hours of each other, yet miraculously has still survived and has not entered shock like the former two.

REPORT NO. 5

The news of the death of the Grand Vessel and Supreme Commander has strongly affected MAGAMA'YUM, DARAYA Y. In his discussions with our psychoanalyst, he had requested time and time again for euthanasia to, quote, "Join my brother and sister as they complete the Path of Divine Right." Due to religious affiliation not allowing for such a procedure to be conducted, he was denied. He did, however, quietly respond by asking that if he suffered the same fate as SUAR'KUM, FAKEEM "SON OF DAMWAR" and FELASI'HUM, DOMAN S, if he could then receive the euthanasia while comatose. Given proper medical stipulations we allowed.

REPORT NO. 6

We apologize for the temporal gap between reports. Two weeks after the previous one, Supreme Fleetmaster MAGAMA'YUM, DARAYA Y has entered a coma. To fulfill his wish, we used lethal injection to euthanize him. What was most odd about this was at the last moment, when he should have become braindead, he smiled and whispered the following, a passage from Declarations:

"When in time does thee suffer thy worst, whether through personal or loss of thine father, thine neighbor, or thine farther kin, thee shalt have thine permission to join thine brothers and sisters as thee complete thy final step of the Path of Divine Right: To pass from this world to thine next, for thine tribunal at His feet."

At 22:09:41, the final patient, Supreme Fleetmaster MAGAMA'YUM, DARAYA Y, has died of consensual euthanasia.
Well you already know my answer.
darkwolf687 said
Speaking of which, who will be staying for the new RP?


I'm down as long as I can keep Sazkarjhia. I've developed it so much and I've been rather down-to-earth with my empire compared to others so I thought it'd be okay.
Pointless, maybe, but it would help tie some things up. I am pained to see that VotS will be ending, but a new start would be good.

My recommendation for an ending that concludes in unity is something that threatens the entire fate of our races at the hand at one super-powerful race, one that even Chaos would realize that it needs to fight off. Maybe something that wants to trigger a doomsday weapon (A la the Halo Rings), or some kind of virulent and cancerous entity that attacks worlds and grows, like the Reapers.

Or maybe something completely original and unheard of, who knows.
Relevant because science fiction.

Does anyone know where I could possibly find all the episodes of Babylon 5? I've heard the show is excellent and I want to check it out but it isn't on Netflix.
Insurrection of Serenity
Operation MAZDABAR'S FURY was soon put into action as one of the largest air mobility campaigns in Sazkarjhit military history was launched. Around 250 HV-6 Sparrowhawk VTOLs were launched from a dozen frigates in low orbit and maneuvered over the city of Gurin. Alongside them, fifty CHV-1 Arkon Cargo Ships carried MWA-01 robotic mech units with them. The 3rd Regimental Division had begun to push into the city limits.

Lead by Colonel Yasira Ramak'mum, one of the highest-ranking Moguhl soldiers, somewhere around 4,000 Sazkarjhit airdrop soldiers leapt from the Sparrowhawks, running off then jumping off of the fifteen foot long wings of the ships, with hundreds of channels of radio communications were loud and jumbled enough to be more audible than the thrum of the 250 utility vessels' plasmajet engines. The soldiers, sixty kilometers in the air, quickly dived into their squads and maneuvered to their designated points of entry on Gurin. The operation was simple enough: Land onto Gurin, cooperate with the PA 3rd Regimental Division to occupy the city, and finally storm the capital and take the rebel leaders into custody where they'd meet their fates at the hands of a firing squad.

The soldiers, once reaching the ten-kilometer mark, activated their disposable thruster packs to change position and steadily slow them down. The Arkon cargo craft had gone down farther, and were dropping massive, fifteen-foot-tall MWA-01 robotic mechs onto the streets from rooftop-level. Soldiers began getting closer to their starting points, with the purpose of their mission in mind.

Colonel Ramak'mum's squad was the first to land, situating about four kilometers from the central capital. Most of her men unclipped Type-4 cyclonic assault rifles, while her two support gunners unstrapped their Squad Support System energy-machineguns from their backs, three antitank soldiers hefted Type-11 Personal Anti-Armor Weapons--peculiar guided missile launchers with two tubes for either remotely-targeted or heat-seeking missiles sat on top of each other. Colonel Ramak'mum herself, rather than reaching for her personal energy submachine gun, unsheathed a double-edged sword made of bronze and steel, with a slightly curved blade that parted at the end with two, extremely sharp points--The Light of Mogus, forged by her family 1600 years prior, was an awe-inspiring and fear-striking weapon within the Mumaso Clan; an accurate reflection of Yasira herself.

The firefighting began almost immediately after soldiers touched on the ground. Out in one of the many commercial districts, most likely the central marketplace, a column of fire spiraled in the air as HT-1 scorpion hovertanks demolished buildings and caused utter havoc with their coilgun turrets. PNS Spirit of the Damned also provided support, leveling large areas of the city with only a handful of slugs raining down; solid white pillars streaking across the sky only to be followed by wreckage being launched into the air and the ground shaking as they slammed into the ground with extremely high kinetic impact.

Several HV-6's could also be seen at rooftop level, their four-barreled autocannons ripping apart enemy opposition while guided air-to-ground missiles sent rebel combat vehicles flying in the air. A squadron of Basilisk-Class fighter-bombers also flew up above, dropping canisters in the air that spread white-hot clumps of ignited thermite, making short work of rebels and materiel alike.

Within a matter of hours, the air was filled with smoke and soot as Gurin fell to overwhelming Sazkarjhit force. Once insurrectionist security had been dealt with, Colonel Ramak'dum saw her window to get to the leader of the rebellion, and with her squad moved into the central capital district.
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