Avatar of That AWFUL Guy
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    1. That AWFUL Guy 11 yrs ago

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Would now be a good time to ask precisely how much contact Lucis and Earth have outside the Gatekeepers?
Name:Experiment 736 Nicknames: 736, Rikhard Gender: Male Age: 6 (but with enough memories to function as an adult) Year: 1 Birthday: November 1st Sign: Scorpio Species: Flesh Golem Class: Fleshwarper Uses alchemy and minor magics to create and alter organic matter. In effect, this makes him functionally a kind of combat engineer, but with grafts, viruses and homunculi instead of guns, bombs and turrets. In addition, he is capable of creating ichors to alter the biology of living things, (essentially mutagens), though his homunculi are the only things genetically unstable enough to use them. Unlike other, less specialized alchemists, he cannot concoct explosives or alter inorganic material. Weapon: Blitzengeist: A biologically engineered symbiote of 736's own design. Capable of generating electric shocks and transforming into various weapons. Has it's own animalistic intellect. World: Lucis Biography: Created by an Alchemist dedicated to understanding the spark of life, Experiment 736 spent his "childhood" as the favored creation of his "father", as he demonstrated the intelligence that his kin lacked. Upon his father's death at the hands of one of his own spawn, 736 took up his mantle to continue his work. Personality: While blessed with true sentience, some would even say brilliance, 736 reminds most who meet him quite quickly that he is not human. If he has emotions, he certainly doesn't display them in any way and cannot detect them in others. Though he attempts to do what he believes is right, he has no inborn sense of morality. Due to this, he will often say things that others find disturbing, albeit politely and articulately. He often makes references to the past lives of his body parts in conversation (thus why few people end up talking to him.) Weaknesses: As far as can be told, 736 does not possess an actual soul. Given his rather massive frame, he is also quite clumsy. Having spent more-or-less his entire life in his father's laboratory, he has no real concept of friendship and many people find his appearance and behavior more than slightly disturbing. Though he doesn't show it, perhaps the strongest emotion he has ever felt is the fear that his existence will turn out to be inconsequential and that he has no place in either world. Partner: None yet Strange Attributes: Causes unprotected electronic devices to go haywire in his presence, due to a combination of Blitzengeist's electricity generating powers and leftover magical interference from his own creation. All things considered this is fairly inconsequential, as most devices would have to be fairly cheap or badly damaged to be affected.
Is the organic matter he manipulates limited to himself? How does your character's alchemy system work and how does he cast it? Other than the fact that he is capable of releasing electric shocks, is there any reason or necessity for the "unprotected technology goes haywire" bit?
Being the newb that I am, please let me know if I'm not using the quote properly. Regardless, I've changed the (admittedly rather broad) description to the more specific "mad alchemist growing creatures and brewing potions in his lab" model. Second, I've tried to make the functions of alchemy (creating homunculi, brewing potions, making bombs, etc.) clearer, essentially being about half-way between magitek and straight-up Gothic mad science. Whereas magic is in large part ritual and focuses on immediate effects, alchemists have to craft their own equipment to get the effects. Finally, I tried to justify the whole "electrical interference" thing. Anyway, I hope that it's better now, but please, I'm open to criticism.
On record, yes, I would like to join please.
Name:Experiment 736 Nicknames: 736, Rikhard Gender: Male Age: 6 (but with enough memories to function as an adult) Year: 1 Birthday: November 1st Sign: Scorpio Species: Flesh Golem Class: Fleshwarper Uses alchemy and minor magics to create and alter organic matter. In effect, this makes him functionally a kind of combat engineer, but with grafts, viruses and homunculi instead of guns, bombs and turrets. In addition, he is capable of creating ichors to alter the biology of living things, (essentially mutagens). Ironically, he cannot take advantage of these brews himself, as he is not, in the strictest terms, alive. Unlike other, less specialized alchemists, he cannot concoct explosives or alter inorganic material. Weapon: Blitzengeist: A biologically engineered symbiote of 736's own design. Capable of generating electric shocks and transforming into various weapons. Has it's own animalistic intellect. World: Lucis Biography: Created by an Alchemist dedicated to understanding the spark of life, Experiment 736 spent his "childhood" as the favored creation of his "father", as he demonstrated the intelligence that his kin lacked. Upon his father's death at the hands of one of his own spawn, 736 took up his mantle to continue his work. Personality: While blessed with true sentience, some would even say brilliance, 736 reminds most who meet him quite quickly that he is not human. If he has emotions, he certainly doesn't display them in any way and cannot detect them in others. Though he attempts to do what he believes is right, he has no inborn sense of morality. Due to this, he will often say things that others find disturbing, albeit politely and articulately. He often makes references to the past lives of his body parts in conversation (thus why few people end up talking to him.) Weaknesses: As far as can be told, 736 does not possess an actual soul. Given his rather massive frame, he is also quite clumsy. Having spent more-or-less his entire life in his father's laboratory, he has no real concept of friendship and many people find his appearance and behavior more than slightly disturbing. Though he doesn't show it, perhaps the strongest emotion he has ever felt is the fear that his existence will turn out to be inconsequential and that he has no place in either world. Partner: None yet Strange Attributes: Causes unprotected electronic devices to go haywire in his presence, due to a combination of Blitzengeist's electricity generating powers and leftover magical interference from his own creation. All things considered this is fairly inconsequential, as most devices would have to be fairly cheap or badly damaged to be affected.
You have my attention.
Thanks!
Paragraphs, generally.
Name: Gryme Sparkworks Race: Fae (Gremlin) Gender: Male Age: 10 Racial Strengths/Weaknesses: Gremlins are masters of tactics and subterfuge, but carry the same weaknesses as all Fae (Cold Iron, Must Obey Bargains etc.). In addition, gremlins are fairly small and fragile. They show a special prowess with machines and devices, but most cannot resist the urge to sabotage them. Finally, even compared to humans, gremlins live very short lives, but mature (both physically and mentally) very quickly. Personal Abillities/Weaknesses: +An Incredible Mechanical Talent +A Clockwork Prosthetic Arm Attatched to a Primitive Musket +Developed Deduction and Logical Skills -Lacks the Traditional Gremlin Sabotage Urge, but Often Puts Experimentation before Ethics and Safety -not terribly likable -One of his hands is, again, a musket, making him effectively one-handed much of the time Element: Lightning ('cuz... y'know... machines) Inventory: Miscellaneous gears, pulleys and wires His notebook/design pad and pencil A Fist-Sized Clockwork propeller drone, equipped with a caltrop-scattering apparatus, that Gryme calls "Shrapnel" Personality: Gryme is blunt, erudite and condescending. He speaks quickly and will more than likely ignore or insult anyone who can't keep up. Wholeheartedly dedicated to the advancement of science and technology, Gryme believes that gears and steam engines can fill the void that magic is leaving behind. Even so, he is secretly very fond of his "Lab Rats" (read: friends) and does not entirely lack a moral compass. Background: Life for an inventor is not a cakewalk when everyone around you wants nothing more than to turn your hard work into scrap. Life among gremlinkind is, unsurprisingly, quite inconvenient when you live in a flying village powered by cogs and engines. Particularly when the towns residents discover (apparently for the first time) the mechanical nature of your dwelling does your conflict of interests come to the front. You do all you can to keep the village aloft, but your efforts fail and you are forced to flee the only home you ever knew, hearing 1000 gremlin tinkers with more self control rolling in their graves as your home collapses into the sea. And they say gremlins are master strategists... no wonder their lifespans are so short!
Hi. I suppose I can't rightly say that I'm entirely new to PBP RPs, but I'm not what you'd call a veteran. Regardless, I am very excited to become a member here. I can say with some certainty that I am fairly easy to please when it comes to genres, though I happen to enjoy mixing them beyond recognition. I have a slight preference for original RPs, but truth be told, I'll play just about anything. Looking forward to meeting you all.
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