Avatar of The book of bad juju
  • Last Seen: 9 yrs ago
  • Old Guild Username: Matxin Gartza
  • Joined: 12 yrs ago
  • Posts: 757 (0.17 / day)
  • VMs: 0
  • Username history
    1. The book of bad juju 12 yrs ago

Status

Recent Statuses

9 yrs ago
Current I've just written the worst post i've ever made in an Rp, and i don't know how i could have made it better.
1 like
10 yrs ago
Give us the doctor.
1 like

Bio

If you can read this, send me a quick pm, i need to talk with you.

Most Recent Posts

Very soon. In 48 hours max, because i was not really excepting this to get so much interest so quickly.
Hey, looks like we've got Abbott and Costello onboard.
Welcome to the site, Mang, Hope you have a good time.

There really isn't that much of a difference between "Casual" and "High Casual." It just means that the standards for writing posts are going to be a little bit stricter then regular old casual. I expect good long meaty posts from everyone, rather then hurried-out one-line "I hit the dude with my sord" type things.

Also, asking questions is never annoying, please, feel free to ask away.
Once we've got a decent number of players, eight or nine or so. We're five, and two more on the other thread right now, so two or three more and i'll put up the OOC.
Clockpunk is basically Steampunk without steam or the industrial revolution.
Magic is pretty standard mechanically. Gesture at things and shoot fire at them because you're a wizard, 'arry.

In-universe, magicians are individuals touched by insanity who burn up their crazy ideas in order to fuel their magic. Some theorize that too much magic might set the universe off-balance, some think that its the mark of deities giving you their blessing, and yet more think that it's tied in some way to the four-and-fifty lost pieces of Sudoku. Magicians are loners, tend to not seek employment or governmental benefits, and their greatest weapon is always their minds. Necromancers, by contrast, tend to work in groups, live in cities, and lend their powers to the common cause. When you die, you can be assured that your friendly neighbourhood Mortician will preserve your body and soul for community service in a healthy and stimulating environment of manual labour. Necromancers tend to be social animals, work in a unionised guild, and their greatest weapon is their wit and charm.
Quick little bump.
Sad.
Good to have you onboard. Do you have any questions about the setting, any idea of what sort of character you want to play as?
Pyro V said
Interested, just one questiony:
What's clockpunk?


Steampunk, but without the industrial revolution and more of an emphasis on gears and mechanisms. Most of the actual work is still being made by humans and horses (and undead workers, since necromancy is a thing but doesn't have the bad rep it has in our world)
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