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    1. The RC Master 12 yrs ago

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I'm torn between Michael and Ibris.
This sounds pretty cool! Count me in.
Haha, wonderful!

I'll try to get the OOC up by tomorrow.
Bump
Yesh! Mysteries are always fun!
Woohoo! High-five!
I'm hoping to start this up when there's at least three or more people showing interest.

The killer is pretty much decided by random.
The Tarnolin Manor--A grand mansion that sits isolated in the quiet country. Despite being built fairly recently, it appears desolate and empty. With its overgrown lawn and it's looming structure, it always feels as if you're being watched by someone...or something. It is here that the real mystery begins.

Due to various reasons, you and others have been invited to the manor to celebrate the birthday of Sir Geoffrey Quincey Tarnolin, the manor's age old owner. As the night goes on, all the guests make a gruesome discovery:

Sir Geoffrey is dead.

More specifically, he has been murdered by one of the guests. It is now up to everyone to discover who this murderer is and stop them before they are all killed.
Just an idea I've been toying around with. Questions? Suggestions?
Name: Koria
Age: 27
Race: Human
Class: Beastmaster
Weapon: Dagger
Companion: Badger
Other:
Bio: In an attempt to escape terrible raid on their village, twelve-year-old Koria and her father travelled through the nearby woods to to reach the far off neighbouring town. Unfortunately, some bandits that had invaded the village followed the two and eventually trapping them in a small clearing. Koria's father managed to hide her before the bandits struck him down and looted him. It was at that point that Koria began her life in the wild. Learning through trial and error on what to eat, where to take shelter, and multiple other things, she became closer to nature and animals.
At one point while she was hunting, Koria stumbled across a young badger kit. Taking pity on it, she took it in and raised it. The badger has never left her side since.
Appearance:
Not as much armour and clothes are a bit more ragged. Oh, and definitely no glowing sword.
Strength: 18
Dexterity: 16
Constitution: 13
Wisdom: 16
Intelligence: 19
Charisma: 15
AC: 16
HP: 75
Skills: Handle Animals, Survival, Climb, Listen

Pardon any mistakes you see here. It's currently 2 in the morning and I'm flat out exhausted.
Alright, thanks.
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