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    1. TheMasterNarrator 10 yrs ago

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Interested in this.

"There're 3 common jobs: Warrior, Magician, Archer. Everybody can use magic, though non-magicians would usually increase their killing power with the use of MP, instead of using the attribute due to higher efficency"

There are two ways one could take this. Either it's actually just better to raise MP, or raising MP is the lazy route and if you actually spend all the time to raise your casting stat you end up being able to blow through comparatively weak shields and easily block comparatively weak spells, even if you can cast less of them. Which is it, if you don't mind my asking?
Preliminary CS

Raxas Althar
Raxas is the possessor of the Eye of Time, an artifact that has bonded with his left eye.



He is a much prized Evoker of the Kalesian Empire, as his artifact gives him the ability to see into the future. At base, this extends only to ten seconds, but with careful meditation this can be extended, allowing hours or even days - with the proper array of clocks around Raxas as he meditates - of foresight.

Furthermore, he has a limited ability to manipulate time. He can cause inanimate objects to age at incredible speed. However, this is much harder to do on living beings as such entropy is opposed by their inherent spirit, something that an object lacks, requiring focused concentration to the exclusion of all else to produce any noticeable effect. This protection extends somewhat to equipment on one's person, but not to things away from it. In practical terms, this means that Raxas can disintegrate unattended inanimate objects with little more than a glance, cause severe aging to personal equipment such as armour and weaponry over the course of several minutes, and advance a person's age by perhaps a day with a minute of fully focused concentration on them.

The final aspect may not seem useful, but the aging does not just affect the person - it also affects things within them such as poison and disease, lending itself to subtle assassination.

He can also do exactly the inverse, turning back the clock to restore burned fragments of parchment to legibility, cure poison, shore up defenses and the like.

Finally, his most potent ability is to, once every twelve days, stop time for twelve minutes. When time is frozen, he may move and interact with inanimate objects freely, but cannot affect living creatures. It is theorized that, were he to wait for a year without using this ability, he could stop time for twelve days, and so on, but this has not been tested due to the more immediate utility of such a power.
Interested. Looking at the Kalesian Evoker role, I have something interesting in mind. I should have a preliminary CS up soon, with a full version following within the next couple of days.
Lag. Double post.
Interested. Primarily, I'd look to play a recurring monster - a unique creature of the darkness a step above its brethren.
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