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    1. TheSovereignGrave 12 yrs ago

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HazmatMedic said
The Brute is wearing what I would have called "Plate armour" Very rigid-looking, bulky and almost entirely full body.


I'm going to assume that's the first image you posted, so I'm going off that assumption. Really the only thing I see that could obstruct mobility is those big shoulder pads, and that looks (at least to me) like something you would never wear in battle. It looks more like the pauldrons of tournament armour. Other than that, there's nothing really to obstruct his movement. The fact that it's full-body actually helps movement; the weight is spread out over the entire body rather than concentrated on one area, so it feels like you're wearing less.

EDIT: Okay, that helmet could be an issue too, but I've never seen a real helmet that looked like that outside of tournament armour.
I'd assume we're talking about the kind of plate armour that actually exists.
Actually plate armour doesn't restrict you as much as people think. The weight is evenly distributed across the entire body and the armour is articulated around the joints, so long as someone is trained in wearing it it's not that much of a detriment to mobility. Your other points are pretty valid though.
Well I got a post up, I'm a bit rusty but I think it was good enough. :D
Unbeknownst to Razz, this entire sequence of events was being watched by a rather curious and bored mind. However, even if he had stopped to look around for anyone watching him he most likely wouldn't have spotted his little stalker. This was because this watcher was a 2 foot-tall plan shaped like a tiny, and incredibly thin person, and its name was Ashborn. It was watching the man because it was bored, and Razz had woken him up. During his flight away from angry humans, he had thundered through the brush where Ashborn had been taking a quick nap. This interruption jolted Ashborn awake rather abruptly, and sent Flutterfeather, a miniscule hummingbird, into a hyperactive fit. After taking the bird into its hands and calming her down, Ashborn decided to follow the man who had woken it up. It wasn't hard, since he wasn't exactly trying to hide his trail.

Eventually it came upon the man, unconscious beneath an oak tree. It carefully crept up on the man, wary both of the man waking up and of anything that may have followed him. Ashborn was, to be honest, rather curious about the man's strange looks. It's never come across a half-elf half-dwarf before, and had no idea what exactly the man was. But at that moment Ashborn had a more pressing concern; it'd woken up hungry. While it was curious about the man, feeding was more important. But thankfully Razz had been injured, which to Ashborn was just an area more easily penetrated by its tongue. Being careful not to touch the man, Ashborn slowly slid it's thin, white tongue into Razz's chest wound. While the man's blood wasn't the best Ashborn had ever tasted, it'd spent several days surviving on animals and was just thankful that a person had wandered into its path. It spent several long moment savouring the flavour as its tongue absorbed blood and fluids from the man's wound, before pulling its tongue back into its mouth. It would have liked to continue feeding, but it was full, literally. its previous white tongue was died red from the blood it'd absorbed and Ashborn wasn't able to pull any more out of the man's body.

Then Ashborn had decided to climb the tree that towered above the both of them and continue its nap, content and full. Flutterfeather likewise nestled up to the plant-man, careful to avoid the thorns. And while Razz was unconscious beneath the tree with his chest a bloody mess, Ashborn slept silently and soundly above. But he was once more woken up by Razz, this time it was the sounds of the man waking up that disturbed it. Ashborn didn't particularly mind though, having gotten a good night's sleep. He watched the man stagger to his feet, silently impressed. The wound wasn't deep, but it was long and had been untreated all night; not an issue for an Ogwundi, but most races weren't as robust as Ashborn.

As the man began to slowly make his way away, Ashborn came to a decision. It could continue its directionless wandering or it could follow this man, covertly of course, and possibly make it to a town and more people. Ashborn decided on the latter, due to the fact that it found cities to be pretty places most of the time and because they were full of delicious people. So it followed Razz stealthily, moving slowly and blending in with the bush, with Flutterfeather flitting around. It followed him all the way until the outcropping, and then just stared in shock as the man walked right off the edge of the drop. That was probably one of the stupidest things Ashborn had ever seen anyone do, and it simply stared for a few moments longer before making its way forward to the edge. To its surprise, the man was alive. And he was surrounded by an army.

Then the man spoke up for the first time, and Ashborn was a bit confused at first. It was perfectly fluent in the language, but the terms "pilgrim" and "outer circle" didn't seem to make much sense in the current context. However, its confusion was quickly dispelled when Razz mentioned the barkeep. Apparently the Pilgrim was a bar. And a bar meant a settlement and people. Ashborn grinned on the inside, since its face wasn't capable of the emotion itself, as it knew it'd made the right decision and was going to be lead to a town or city. Granted it could be difficult to sneak through the army if the man ended up going through the camp, but Ashborn was certain he could do it if he really but his mind to it. Flutterfeather landed on Ashborn's head, and it reached up to pet the bird, saying, "Perfect."
Oh yeah, feeding doesn't really cause any kind of permanent damage. Well, aside from the fact that it usually involves the tongue boring a hole into the person's flesh and everything that comes with that. But Razz already has a wound, so that's not necessary. And you probably won't have to worry about bloodloss at all either, since Ashborn is like two feet tall and incredibly thin; Ogwundi don't require much to keep going.

Also, nice pun. :D
Hmmm, hey robomonk I got a question. Would you mind if, while Razz was unconscious in the forest, Ashborn found him and decided to feed upon him? It wouldn't even leave a wound or anything, since it'd have just stuck his tongue inside that chest wound of his. Plus it'll give me a way to start off; Ashborn just decided to follow Razz (stealthily) because it's bored and curious.
Nation Name: al-Mamlaka al-Za'liyya al-Khaydahiyya (Za'lid Khaydahi Kingdom; Khaydah or the Za'lids for short)
Flag:
Region/color on map: Zharka
Capital: Amrah
Capital Population: 200,000
Other Major Settlements: Qaiqat, Dira, Khudah, Sayunaa
Population: 1,000,000
Racial demographics: 76% ajar, 20% human, 4% other

Social dynamics: Khaydahi society is generally seen as very open to foreigners; most accept outsiders with open arms and hospitality provided they do not prove themselves undeserving of it. However, there is still a rather drastic difference between the rich and the poor and those of lower class are expected to show respect and politeness to their superiors. While most of the less fortunate Khaydahis tend to have lives that are at least tolerable, poverty is not nonexistent. Meanwhile the rich live extravagant and lavish lives of luxury. The society is also built upon slavery; slaves are, of course, considered property by Khaydahi law and how they are treated is dependent upon the disposition of who owns them and what they do for a living. A personal servant-slave may live a life better than a poor freeman, while those forced to do menial labour can be some of the worst off people in the entire nation. The state religion of Khaydah is Haloism, however it is nowhere near as pervasive in their culture as it is in Calxus. Due to the fact that they're located in the center of the continent and are a crossroads of sorts, there are people of all cultures and religions found within the cities. The Haloist nobility do not discriminate against those of other religions, and the populace as a whole is very tolerant.
Fashion: The basic Khaydahi dressis composed of loose robes and turbans, both usually light in colour. The poorest Khaydahis and slaves wear only that, while the outfits of the more well-to-do individuals such as nobles and merchants are more ornate, with elegant and beautifully made jewelry, belts, outerwear, etc. As a general rule the more ornate a Khaydahi's outfit the more important they are.
Calendar: The major holiday in Khaydah is the Thanking, celebrated similarly to how it is celebrated in Calxus though every year. The current Malik's birthday is also considered a holiday, and each of the cities have their own Day of Founding to celebrate the founding of each city.
Art: The most important form of Khaydahi 'art' is their architecture. The most important buildings in the cities are always massive, ornate, and stunningly beautiful. Domes, arches, and minarets are common features, and rarely will you find a room that is not painted or carved in some way. Other than that, the Khaydahi are also rather well known for their intricately detailed rugs, featuring numerous colours and geometric patterns.
Law: Each Wali chooses a Judge who rules on all cases that come to him. Most Khaydahi law is based upon tradition, which is written down with a copy kept within each city. However, the Wali or Malik can overrule any of these decisions, and the Judge for Amrah holds the title of High Judge, and is likewise able to overrule the rulings of any of the Judges. Though his decisions can still be overruled by the Malik.
Education: Education among the lower classes is almost non-existent, and it is explicitly forbidden among slaves. Meanwhile the children of wealthier families are almost all educated; taught by tutors hired by their families. Any sort of state-education is non-existent.

Type of Government: Constitutional Monarchy
Influence and relations: Khaydah prefers to keep positive relations with all nations around it, due to trade involving a large portion of their income.
Important People:
Sa'ah Mee'ah al-Maseebi, Malik al-Mamlaka al-Za'liyya al-Khaydahiyya;
Ahir al-Raydahi, Wali al-Walayah Qaiqat;
Gha'ah al-Habaii, Wali al-Walayah Dira;
Aaseem al-Ri, Wali al-Walayah Khudah;
Mahmee Ma'ma al-Sutafi, Wali al-Walayah Sayunaa

Trading and tax: There is a tax on any kind of goods traded within Khaydah, though they are not particularly heavy. Trade is an important part of Khaydahi commerce, and the cities are the regions hubs of trade. This is the result of most of the region being a barren and dry desert, with the Khaydahi cities being oases of activity and trade.
Major industries: The largest industry in Khaydah is the slave trade, with numerous people being bought and sold in markets. However, the market for exotic Khaydahi trinkets such as jewelry and rugs, as well as for salt, are also fairly large industries within the nation.
Major Associations: N/A
Currency: Khaydah currency comes in the form of metal coins with a square hole in the middle; most are made of metals like copper, tin, bronze, or iron. Though there are coins made of gold and silver, they are usually only used by the richer Khaydahis. In fact, a poorer Khaydahi can go his entire life never seeing a gold coin.

Military:
The Khaydahi consists of approximately 25,000 individuals, 5,000 warriors to each city. It is composed predominantly of slaves trained from a young age to fulfill the role of Khaydah's warriors and protectors. About 15,000 of these warriors are infantry; they wield both bows and blades with shields. Their swords are unique and distinctly Khaydahi, with a long, wavy blade; the shields are small and round, constructed of hardened leather. In terms of armour they do not wear much, lest they succumb to heatstroke in the hot Khaydahi climate; they can usually be seen wearing lamellar armour constructed of hardened leather. The other 10,000 warriors are cavalry mounted on camels, and wear similar armour to their infantry counterparts. However, their primary weapon is the javelin, which they sue for harassing volleys. They do not carry shields, and the only weapon they have besides their javelins is a short blade with a thick forward-curving blade.

Landscape: The Khaydahi environment is barren, hot, and inhospitable. Much of the landscape is nothing but bone-dry sand, though there are large expanses of rocky ground. Though they are just as dry as the sands. The only spots of life are oases frequented by desert nomads and the five Khaydahi cities. These cities are all built on rocky terrain, near to small mountain ranges. The cities utilize a complex series of wells and tunnels built and maintained by slaves to draw water up from the ground. This system allows the great cities to survive in the desert, and even allow the Khaydahi to practice agriculture though they still import and buy much food from other sources.
Wildlife: The wildlife of the desert is mostly found in the oases and cities, though that is not to say nothing lives in the drier parts of the region. In the wide, dry expanse most of what one will find are creatures like lizards, snakes, scorpions, spiders, and the like. The oases and cities are home to crocodiles, birds, certain species of foxes and antelope. Camels are also commonly seen, being the domesticated animal of choice for traveling.
Notable places: N/A

Summary: Five cities in the desert based around trading, a complex irrigation system, and slaves.
History: (Optional)
Strengths: Highly defensible, highly centralized, trading hub
Weaknesses: Low population, population concentrated in few areas, landlocked
Name: Ajar
Classification: Sentient
Appearance: Same basic shape as humans, though with several key differences. They are slightly taller; have dry and rough, leathery grey skin; have no lips and extended canine teeth; their nose are flat against their face, consisting of little more than slits; have sunken eyes and angular faces; their ears are long and pointed; they only have 4 fingers and toes on each hand/foot; and their finger and toenails are long and pointed like claws, though they're no harder than a human's fingernails. Due to their eyes, nose, and mouth some have described their faces as being similar to a skull.
Shared traits: N/A
Natural abilities: Ajar are very resilient to the desert, being more resistant to heat-related illnesses like heatstroke and requiring less water than a regular human. However, they are more quick to succumb to the cold than most others.

Lifespan: About that of a human
Relations with other races: N/A
Lanuages: Depends on where they live; usually Khaydahi
Religious beliefs: Varies
Preferred occupations: N/A
Famous people:
Strengths: Able to survive more readily in desert conditions
Weaknesses: Susceptible to the cold
So I got my idea for a nation, and I'm working on the sheet now. Nobody's claimed Zharka yet, have they?
Ugh, I take back my claim on Coatlpan. So if anyone wants a nation there now they can do it. I'm not quiting the RP, I'm just having trouble coming up with a satisfactory Nation Sheet and a nation that doesn't leave me feeling like I won't want to play them in a few days.
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