Avatar of Thrashy
  • Last Seen: 10 yrs ago
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    1. Thrashy 11 yrs ago

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10 yrs ago
Current The more you know: tacocat is tacocat spelled backwards
10 yrs ago
No place like home.
2 likes
11 yrs ago
I am so, SO angry with the world. Also, I'm drunk.
2 likes
11 yrs ago
It's not what we fight, but what we fight for
11 yrs ago
Nothing ends, Adrian. Nothing ever ends.

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I'm definitely interested in trying a nation RP. This one looks pretty developed so I'd love to join. I assume you want to wait for more interest before we make nation sheets?


That's really up to you. You can go ahead and start on the NS if you want :)
I have an interest in this. Would it be correct to assume that, while we'll only be playing as Dunmer, we could interact with sympathetic non-Dunmer NPCs, like the Kahjiit traders and the Argonian Dockworkers, or even one-or-two non-asshole Nords and (later on) contacts from the Imperial Legion?


You assume correctly (although Imperial legionaires would be pretty rare in Windhelm). Having one or a few sympathetic Nord (or other) acquaintances could increase the drama even more when the story reaches its climax.
I guess there's no age limit, other than what is reasonable. No thousand-year-old liches please. Your character may be inclined towards magic as well, but remember this isn't a game with adventure as its focus. I'm looking for ordinary, everyday people.
Kingdoms of Seyan


Welcome to the Interest Check!

Seyan is an island lying off the north-western coast of a continent known as Aimsir. The island is roughly the size of Sweden and Norway combined and has a climate similar to those countries. A number of kingdoms inhabit the island. Some of these are allies, others are enemies. They are all however rivals, competing for land, resources and glory. A few of these kingdoms are native to the island, whilst others are the results of foreign invasions. Some could even be puppet states for a nation on the continent. But this is really just speculation. All of this is, of course, up to you.

You will take the role of one of these kingdoms, playing as its current ruling dynasty. Your goal is survival through any means necessary, be it intrigue, diplomacy, intimidation, assassination or outright warfare. When your dynasty dies, so do you. The game will be played in seasons; spring, summer, autumn and winter. Each season will have certain events that occur regardless of what the players are doing, but they must react and adapt to these events or face the consequences.

The technological development of Seyan equals that of 1000-1200 Europe, depending on the kingdoms. There is magic in the world, but it can't be practiced. It is a natural force that surrounds everything and sometimes warps reality in surprising ways.

When you create a kingdom, you will choose from a set of Traits and Flaws to define what it's all about. You have 10 points to spend on Traits and must initially take 2 Flaws, however you can buy more points for Traits by taking additional Flaws (at 1 point per extra Flaw). If you want to, you can create new Traits or Flaws; I must however review and accept them before you use them.

Note that this is a rebooted version of a previous attempt at the game, which tragically ended due to computer malfunction on my part.

I am also on the lookout for a Co-GM to help me make this game awesome.



When you have selected the Traits and Flaws you want you move on to the next stage, which is the Nation Sheet. Here you use the information from your Traits and Flaws and start spinning the details around them. You also get to claim a chunk of the map as your own, pick a flag, describe your culture and so on. You can use the Sheet below, or make a variation of it if it doesn't suit you.



And with that, all you have to do is wait for feedback and/or acceptance!

Finally, when your NS has been accepted, you will be gifted with two vassals. These are NPCs with power and is bound by oath or force to serve you. You may call upon your vassals to help you in a number of matters, but beware! Powerful people thirst for more power, and your vassals may turn on you if you treat them badly, or if they smell weakness. In short: your vassals are useful tools, but can become dangerous if you neglect them.

Disclaimer: I have made the map myself, but the traits and certain other aspects of the game are borrowed from other RPs.


FINISHED NATIONS






I have no problem with this. You could use him, and play as him, as an NPC. Others might use him as well (if you allow it - he's your NPC after all). You just won't need to write a CS for that Nord, since we're focusing on the Dunmer.
The gathered interest is not yet big enough for me to want to write a serious OOC. Will bump for a day or two more to see if we can get this thing off the ground.
This story is about the Dunmer populace in Windhelm. I am very well aware that there are other oppressed minorities, but this story is not about them.
I have this idea for a game in which we play as the Dunmer residents of the Gray Quarter in Windhelm. At first we'll depict the everyday struggle of the elves, including everything from the harsh treatment from the Nords to the (sometimes) forced illegal activities our characters engage in to survive. We'll throw in a bit of Morrowindian culture and old tales of the Homeland. Then, as the game progresses, we crank up the volume on the drama, introducing an event or something that tips the scales from tolerance to defiance. Underground meetings, organized resistance against the oppression, and perhaps even a plan to assassinate the Stormcloak himself...

But all of that's just speculation. The basic idea is the everyday life of the impoverished inhabitants of Windhelms Gray Quarter.

Sound interesting? Reply below.
There's something wrong with my computer. It's slow as fuck and sometimes programs won't start. Might be a virus, but scans won't pick anything up. I will need to get it repaired, and I don't have access to other computers. Needless to say, I don't know if I will be able to GM this at all. I'm so SO sorry. I would hate to see the game die, though, so if anyone would like to step in temporarily and GM it until I can get this shit sorted, that'd be great.

Again, I am SO sorry :/
This is becoming a tad too big for me. I could use some help in GMing this. Anyone interested?
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