Avatar of Thundercat
  • Last Seen: 4 yrs ago
  • Old Guild Username: Thundercat
  • Joined: 12 yrs ago
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    1. Thundercat 12 yrs ago

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I was actually hoping to be a tag along or temporary ally, assisting with the mission. But i have no intentions of getting in the way but if you prefer i'll just find another way back to the surface.
chea

i'm hoping to run into the Azure Knight whilst in the tunnels, so I could make my way into the initial plot, so i'll probably wait for her to do something before I post.

unless she has other plans of course.
In The Guild 12 yrs ago Forum: Casual Roleplay
Dawnon Aeris said
Any comments on my char he he?


I think he's cool. Definitely the strongest CS uploaded so far. I would love to spar sometime, my not so elf friend.

Caits said
Heloise22 Human/part elf Approximately 5"10, Heloise has skin browned from the sun, long brown hair, falling below her shoulders, chocolate brown eyes, a smattering of freckles across her face. She has a scar along the left side of her neck. Her eyes are slightly cat like, betraying the elven in her linage, despite the fact it was her great-grandmother who was the elf in her family tree. Her ears are less rounded then a humans should be, but nothing noticeable unless under closer scrutiny. She has a slim, curvaceous build, and has well toned upper body muscles for a woman, due to her frequent use of a bow. She typically keeps her hair tied back, out of her face and at times does wear it tucked into her shirt. She commonly wears shirts and pants, disliking skirts and dresses. Heloise is what one would call "bubbly", in other words, she is bright and cheerful. She enjoys being around people, and has no qualms about not being wanted. She has a way of getting people to talk, of making them feel at ease with her. Despite her bubbly nature, she does have a serious side. She is a highly determined individual, and is extremely brave. She would do anything for those she considers friend, and is loyal to death to them. She loves the outdoors, and enjoys dancing and singing. She enjoys drawing and writing, and often finds ways of incorporating both into her daily life. Born to craftsman parents, Heloise learned the life of makers. She grew up learning how to create things, and had, when she reach 13, crafted her own bow. Sadly that year, disaster struck her village, a fire consumed several of the buildings, and many of the villagers died. Her parents died saving her, throwing her on a horse, and sending it running away. Grief stricken, Heloise was unable to stay in the village. She fled with her horse, and eventually, she was taken in by a magic user by the name of Nyx. Nyx gave her some semblance of family, and structure. She taught her how to use magic, although Heloise prefers to use her bow and arrow, soon becoming an expert marksman. When Heloise turned 18, she decided to head out on her own. She brought a new horse, and set out. She traveled for three years, living off the land, meeting various people, before reaching the capital of Sersia, and found a notice: Having heard of guilds, and deciding this one was a perfect place for her, she made her way to Iron tree.Heloise is an excellent marksman with a bow and arrow, as well as with daggers and knives (throwing, that is)She has some small measure of skill in hand to hand combat, but prefers ranged attacks. She can use magic, but doesn't know much about the use of it. nothing for now.


Nice character :)
Reeling because of the death of his dead dog wife.
In The Guild 12 yrs ago Forum: Casual Roleplay
If you like i can cut off her legs
In The Guild 12 yrs ago Forum: Casual Roleplay
What do you propose i change to balance it out? She's literally just a swordsman that can extend her blade once a day because of her lack in life force, so it's not something that she can always rely on.
In The Guild 12 yrs ago Forum: Casual Roleplay
PinkFlower said
Soryr was trying to explain it but failed.You're character doesn't have a weakspot, she can fight ranged elee, heavily armorerd alike.Were as my character is designed to kill the heavily armored because of her blows coming strong and few often making armor invaluable since it won't block the majority.. As were a archer would struggle because it'd just bounce off the heavily armorered characters weapon. While my character would struggle with a archer at first because she doesn't know how to trap or dodge a archer right.Were as your character.... ranged extend the sword, armored use flames, usually spell blades like her give up something to have the sheer effort it takes to properly defend yourself against them.EVery character should eventually figure out how to work past there weak spot. For example mine could bring a bit of blinding bombs being able to use her blindness to her advantage since ranged characters have to focus to be able to shoot right.You're characters is eqaully agile as they are strong, and defended is my problem.


Nowhere in the skills or abilities does she have spells that increase her damage/defense, the extension of her sword allows her to switch from a melee stand point to a ranged, but is limited to 10 ft. An arched most likely isn't going to be within 10 ft of their opponent, i understand that there is no specific weakness but there are circumstances in which she'll be at a disadvantage which is by definition a weakness.
In The Guild 12 yrs ago Forum: Casual Roleplay
PinkFlower said
She has no weak spot par say, and doesn't take the trade of being a generalist very hard.Everything's a bit of trouble. as a slayer type my character will have to pick and choose her battles very well.She has rogue levels of enduracne but weilds a great sword or hailbard so she can only use one or two swings before she gets exhausted.THerefore her fighting style is designd around susing her off hand weapons, and traps till it becomes kill time, and cutting right threw there neck.Speaking of which great sword,scythe, or hailbard as starting weapon? What do you prefer.Her porgression will often be with her ability to dodge, and her ability to preform lethal single strikes, perhaps even being able to use runes to enhance her melee one strike is lethal style.


If an opponent could damage her speed, she'll have to rely solely on defense, due to the fact she won't be able to attack head on as she's accustomed to. But i understand what you mean when it comes to endurance. It's just Bell said there were no limits, and Rose isn't really invincible or a master of any moves/style of combat. I'll tone it down though if i have to.

If she's slicing necks, i'd go with the scythe.
B-b-but
In The Guild 12 yrs ago Forum: Casual Roleplay
PinkFlower said
Rose seems a bit strong for a begginer.


How so?
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