Avatar of Too Old 4 This
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    1. Too Old 4 This 12 yrs ago

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@All We now have enough characters that I can safely say game will happen, but it's still a minimum. Hopefully we can get a couple more. I will also keep recruiting open throughout the game as picking up allies along the way is natural to the flow of the story.
Automaton said
I'm gonna sit here with my novel of a bio, I apologyze.


No it's fine. The character is good. Watch your grammar though. There's enough mistakes there that it set off my alarm bells but the writing is good so I'm guessing you were just excited or in a rush when you worked it out. The only issues are minor and one is my fault. I edited the skills section since you made the character. You now get six skills instead of five and you need to specify the environment for your survival skill for example survival (subterranean) or survival (forest). The biggest issue is time. The last golems were forged not long after THE FIRST BLIGHT. That is a long long long time ago and I do not get the sense of that many centuries passing in your background. Seems like a few decades at most. The easy way to solve this is to just increase the amount of time he was frozen in the forest, but you might have to do some research on the elves of that time. I don't even think the Dalish were around back then as it was before the exalted marches. I might be wrong. Regardless you'll need to brush up on your history for this particular character.
PerniciousIntent said I had figured there would be elephants similar to Indian or Asian elephants in the Brecilian Forest, which live in environments with tigers and wolves in Chinese forests, and figured both places would be moderate forests that got quite cold in the winter. I'll change the summons though, because that seems to be the easiest way to go. Too lazy to write up a backstory for my elephant lol. xD And again, I had planned on the spells being rites, but I'll put that in their description.


That's fine, just know that you don't have to. Your Brecilian Forest idea is workable, its just your workload not mine because its your change :-P

Have you considered adding a summon Hala to the spell line? Seems an obvious choice for a Dalish and a useful utility spell.
BlueBravado said
I understand that I am very late on the matter but I would really like to fill any spot that enables me to join the party and kill things.


No your fine. We still need more players.
@Pernicious Looks really good. I like how you blend the unique backstory with existing content. I only see a couple small technical issues. One, you can only have three attributes. Using slashes and parantheses to add more is a little cheap :-P Pick just three. Don't worry when combined with your backstory I'll understand the context behind your choices. Two, combat style is for nonmages only. This is kind of a balance deal but you can choose to specialize in staff fighting later as your character advances (you can of course still have the general reach weapons skill).

So the spell line is good, but all the ones after summon hare need to be rites (ie they require concentration). Also I'm a little leery about introducing pachyderms because I've never heard them mentioned in the game and the presence of elephants could change world history (think Hannibal) and that is a degree of change I don't necessarily want. I'm going to allow it anyway because the spirit of the game is alteration, but I would recommend for the purpose of workload that you make it a mastodon so we can treat it as an extinct animal. That way it makes sense that they are no longer around but still present as spirits to be summoned (you could also take this route with the others if you wanted going for dire wolves and saber cats instead of wolf and tiger).

If you choose to go the path of introducing elephants into Thedas then I would require a write up to say exactly where they are and how they've figured in the world. Will there be elephants at Ostagar? Seems a good choice for breaking the darkspawn lines. Are they used by the Qun or by any other nation primarily? To what lands are they native?
Disregard my posts, looks like you guys have enough Garou.
Automaton said
What skills can I put for a golem?. I was going to use some stuff from shale, magically wise but...I dunno


...well they were dwarves mostly casteless. Shouldn't be an issue. Shale was an oddball because writers can not make a paragraph without falling back on an amnesia plot device.
@All I expanded the skills list vastly and gave everyone an extra skill. You now get six to start. Remember that for skills like riding which cover general knowledge, not taking them won't mean you can't ride a horse, only that you are not highly trained in it and might have trouble guiding a mount down a steep embankment, jumping a creek or something like that.

The biggest change I made is that rpg101 made me realize survival is to broad and OP. So you now need to specify an environment such as survival (forests) for woodlore or survival (mountains) for alpine survival. I also tidied up the combat skills a bit and added some I missed like thrown and reach weapons (polearms).
rpg101 said
I think Machiavellian would be a good adjective for it (it apparently is also one of the dark triad personalities).For the skill, I put tracking, as Joras was taken on numerous hunts for his father, although I"m sure he'd have preferred to hunt a different prey.


Tracking is covered under survival. It would work as a knack. Also I just noticed you put 'educated' as a skill. That is to broad.

I'm going to add some more skills to the list to help you and future player out a bit with this aspect of character creation.
Interested in playing a Bone Gnawer theurge, urban shaman type character.

Two questions though.

1) Will there be OP GM characters fee-fi-foo'ing about or will the game be player driven with the possibility of a wily player even usurping the Prince and taking over?

2) Can we introduce other supernaturals as side characters or allies? For example, it is common for the Bone Gnawers to have dealings with wererats who in WOD infest pretty much every major city underbelly. Can I introduce them as contacts for my character and involve them in my story to a limited degree?
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