Avatar of Trainer N
  • Last Seen: 11 yrs ago
  • Joined: 11 yrs ago
  • Posts: 193 (0.05 / day)
  • VMs: 0
  • Username history
    1. Trainer N 11 yrs ago

Status

Recent Statuses

11 yrs ago
Current pandora hearts is over... the tears are real.
11 yrs ago
cheese in the trap is such a good korean webtoon *q*

Bio

Hello. :3 I enjoy writing, drawing, sprite editing, listening to music and eating. My favorite genre of music is usually indie, and my favorite band is The Wombats. I mostly like to roleplay in fandom RPs. However, I like to RP in fantasy genres as well. My preferences are usually in anime, manga and video games. I love Persona, Pokemon, Dangan Ronpa and Madoka Magica, among many other series. One of my favorite games is Fire Emblem: Awakening as well. I really like otome games too.

Most Recent Posts

Have as many as you'd like! :)
Okay!
Story Summary


The country of Sejan is one of the largest within the worlds. It is made up of many species, and classes. Although all parts have lived in peace, recently, a mysterious group called the Red Hand has surfaced. The Red Hand group is a group that has proclaimed itself as an enemy of the clergy, causing immediate hostilities between different people in all different nations. The Red Hand is a much larger group than initially though, with members all across the country of Sejan.

But religious conflicts aren't the only thing causing conflicts to boil up. Sejan has started to see the creation of guilds pop up, recently. These guilds usually are made up of different class types. There's the Rogue Guild, mostly made up of thieves, assassins, as well as black mages. There's the Mage Guild, mostly made up of mages of all different types. These guilds are aiming to spread their influence throughout the lands, and more than occasionally conflict with each other when doing so.

Also, several different guilds, as well as government bodies, have noticed an uprising in hostilities between their people and the monsters and animals that surround them. Thus, the quest system was adapted. Although not many are willing to stray away from their own greed, some do accept quests. Quests are usually to take out monsters, or gangs and whatnot.

Rules

  • The limit of characters to a class is two. Ex: There may only be two Blue Mages, Knights, etc.
  • Suggestions are welcome.
  • Do not make a significant move in a plot without asking a mod, or the one who created the plot in the first place.
  • Tolerate and be kind to your fellow RPers.
  • A decent understanding of the English language is required.
  • You ARE allowed to really make any species you'd like. Please, if you want to make a custom species, list it's name, general lifespan, common abilities, common weaknesses and subspecies if there are any.


Classes


Archer

Strong willed men and women of the wood. This class is nearly unmatched in their proficiency with a bow. Less urban-based then Rune Archers. These bowmen thrive outside the city and have unparalleled survival skills. They have vast knowledge of the plants and predators of the forest which allows them to make traps and snares. In combat, they'll usually stick to the sidelines where they can deal immense damage from afar.

Rune Archer

Archers that infuse their arrows with magic. They're masters of precision, like regular Archers. However, they sacrifice their speed and strength in order for magic power. Rune Archers are only capable of using Black Magic to infuse with their arrows.

Assassin

Assassins are masters of surprise and quick to kill, usually ruthlessly and without remorse or hesitance. They usually use small daggers or hand crossbows to get their work quickly. Thier armor is light, and they usually use a variety of contraptions and gadgets ranging from smoke bombs to sometimes grappling hooks. They move fast and quick, using evasion and acrobatics to best foes, as in a head-on fight, they could likely be taken down quite quickly.

Dark Flier

The Dark Flier is a fighter who rides a pegasus and uses black magic. Very rarely will a Dark Flier adapt to and use White Magic. Dark Fliers are better with dealing magical damage, but are susceptible to arrows, as wind/air magic. They can also use lances, but have much weaker physical strength.

Griffon Knight

These knights are tamers of all different types and subspecies of griffons. They're experts in riding and fighting alongside their mounts. Griffon Knights use either Lances, or hefty axes depending on their strength, and if they prioritize speed over raw strength. They're bulkier units, but faster than Dragon Knights. Unfortunately, they sacrifice some of their strength for that speed. Like most flying units, they are susceptible to arrows.

Dragon Knight

Dragon Knights most commonly use Wyverns as mounts. Massive, full-fledged dragons can be tamed, but are way riskier to tame and ride. Those who mount Dragons sacrifice more speed and agility for raw strength, and even occasionally magical power. Some dragons are capable of using different types of magic. Wyverns cannot do so. Eastern Dragons are most likely the ones to possess magical power, in place of raw strength.
Knight

Samurai

Samurai are powerful fighters, with the ability to manipulate Aura energy. The most seasoned can literally drain others of their aura, ending their life. While powerful, they do sacrifice some of that power to use Aura manipulation. They are the only class capable of using this type of magic.
Hero

Blue Mage

Blue Mages are very different than any other mages. They can learn techniques from the enemy monsters that they defeat. Rather than using dark, or light type magic, they may use any spell from any monster they have encountered. Blue Mages often have very good memories, as they are often required to in order to remember every spell. They're very useful to have on one's side, as they have varied spells that they may use. They gain these spells by having their enemies use it on them. No pain, no gain. Blue Mages can not control monsters, however. They vary from Black and White, as well as Red and Tarot Mages due to the fact that they are bulkier in terms of defense. They are only behind the necromancer in terms of defense.

Black Mage

Black mages obviously use black magic. Black Magic includes thunder, fire and smoke magic. They are the only mage class that may charge their attacks in order to give them more power. Of course, this means that they need to keep moving and avoid attacks aimed at them. Black mages are mostly offensive mages and they lack the capability to heal their allies. But they make up for it in attack power. They have strong attack power, but are low in the stamina department.

Red Mage

Red Mages are capable of using black and white magic. They tend to be very versatile, and are a jack-of-all-trades, but master of none. While they can learn many spells, they tend to not be able to master the strongest black and white magic spells.

White Mage

The healing mage, capable of using white magic. They can use air, water, and earth magic. While the white mage is a healing mage, their healing power is only second to the Cleric. They sacrifice supreme healing power for offensive capabilities. They're significantly physically weaker than Blue Mages, as well as Necromancers. Defensively, they are the weakest type of mage. But their magic power is very high.

Necromancer

Necromancers are more specialized mages, rather than dealing in a variety of spells of different type, they mainly specialize in two. Reanimation of the dead, and the summoning of demonic creatures or other familiars. Rather than fighting themselves, they use their minions physical and magical strength. Some necromancers do use other types of spells, though usually ones to buff their minions. Since they usually don't fight themselves, they usually are quite weak physically.

Astronomer Mage

Astronomer Mages are rare, focusing in a type of magic that hass been mostly forgotten, that of channeling the powers of the constellations and the stars themselves, channeling their power, and they can be exceptionally powerful, using magic usually reserved to that of Celestials. This magic does have some downsides, however. They are far weaker in the day, and they can take a while to cast, but in the right conditions, they can be a powerful ally.
Gambler

Thief

Masters of both patience, stealth, and the art of manipulation, Thieves are often compared to Assassins, and while they are similar in many respects (gadgets, agility), they are different too. They do not look to kill anyone, only steal, and usually use a branch of magic rarely delved into, known formerly as illusion magic, containing things such as invisibility, decoys, magical disguises, and much more. They're usually freelance, greedy, and willing to go nearly anywhere to satisfy their stealing urges, and usually, the more successful ones are quite rich. A thief usually enters and leaves a building without anyone knowing he or she was even there. They're bad at fighting, however, and prefer to merely run or evade.

Cleric

A subsection of White mages, who dedicate themselves entirely to healing and buffing magic. Clerics can heal mortal wounds within seconds, and the most highly trained can even bring back the recently deceased. Due to their specialization, however, they are quite vulnerable due to lack of offensive spells, and their abilities make them a prime target in battle.

Gladiator

Gladiators are usually ruthless, homicidal, quick to anger, and hard to take down, even with their lack of body armor. They compensatewith heavy shields, sharp swords, and a pain tolerance and rage that can never be bested. They shrug off cut and scrapes, though a single lethal shot could take them down.

Rune Master

Rune Masters are not adept fighters, but they are excellent at enchanting weapons, shields and armor,creating potent runes to buff spells or people, and can enhance enchantments already on these objects or people.

Templar

Those devoted to the holiest of gods, fighting for them with vigor and skill. They usually fight like knights, with heavy armor, sword and shield abound. But, they also possess holy magic, capable of vanquishing undead and demonic forces with ease, and healing the wounds and envigorating allies. However, they are suceptable to corruption from darker magics.

Oracle

This class specializes mostly in divination magic. Reading thoughts, limited clairvoyance/clairaudience, detecting or tracking, and more. One of their most notable abilities would be their foresight. From continuously seeing 3 seconds into the future to a full on psychic vision to a major event, this type of mage is a force to be reckoned with off the battlefield and on. Knowing your opponents next move before they do is extremely helpful in combat.

Dancer

These perilous performers are masters of enchantment magic slightly similar to the Rune Master. They buff allies while simultaneously de-buffing, charming/hypnotizing, or stunning foes. While the class name is "Dancer", they can use any type of art to stun foes. From singing, playing an instrument, reciting poetry, or even pantomiming. They are agile, slippery fighters on the battlefield and usually never fight an enemy head on.

Macemaster

A class of barbarian fighters that solely use maces, and heftier weapons. These fighters tend to be more powerful and bulkier. They sacrifice speed and agility in favor for raw strength and extended stamina.

Beastkin

The Beastkin are mostly a race that appears humanoid. They have animal features, such as ears and tails of which subspecies they are. They also have fur on their bodies, like on their neck, shoulders, and hips as well as parts of their legs. The patches of fur vary from Beastkin to Beastkin. These beast warriors can be durable or speedy, depending on which animal they represent.

Beastkin have different lifespans. But to live for at least one hundred and fifty years. Dragon Beastkin can live for ages, and reach the thousands if they properly take care of themselves.

Beastkin tend to worship spirits of nature. There are multiple shrines dedicated to volcanoes, oceans, forests, and the earth.

Beastkin main powers are within their abilities to transform into beast forms. With the help of special stones, Beastkin may transform into larger, more demonic-looking animals. This ability is what links all beastkin together. Beastkin, when in humanoid form, generally have the same strength and agility as a very fit human. If they are of the Beastkin class, their beast forms are far more powerful than their human forms. If they are not of the Beastkin class, their strength is equal to that if they were in Beast form.

Beastkin generally lack the ability to handle man-made weapons such as swords and magic. If their stone breaks or gets taken from them, they are virtually defenseless. Not to mention, that there are specific weapons made to combat different types of Beastkin. It is rarely that they'll be a class outside of the Beastkin class.Different types of Beastkin tend to have different weaknesses.

There are many subspecies of Beastkin, but the main ones are:

Rabbit
Tiger
Lion
Wolf
Dragon
Ravens
Herons
The Beastkin are a very varied race. All of them are never on one specific side together, and they all have different lifestyles and opinions. Some prefer to leave mankind alone, while others have integrated into society.

Beast-whisperer

Beast-Whispererers are those few who feel connected and can even communicate with animals, and have a companion animal or monster, and can call on others to assist in combat.. That doesn't mean they can't defend themselves, though. They are usually quite skilled in hand-to-haand comabt, and those more advanced can paralyze and stun the largest of opponents using nothing but their hands, and with the assistance of animals, can fend off several enemies at a time. However, they severely lack in ranged attacks, and are usually lightly armored to allow for freedom of movement, meaning they are vulnerable to archers quite easily.

Tactician

A tactician is a skilled class, capable of using magic and swordplay, as well as lances. These units are masters of strategy, and can often spot their enemies' weaknesses immediately. Tacticians can only use black magic, and can't learn white magic spells. They also can't inflict status ailments.

Tarot Mage

The Tarot Mage is a mage that relies on the power of Tarot Cards in battle. Their signature is that each Tarot Card has a status ailment, or effect, that can easily down an opponent if they're not careful. They are one of the trickiest types of mages to fight, being masters of prediction, as well as strategy. They thrive nimbly on the battlefield, as long as they're careful not to get caught by an opponent that is too powerful. Arcana Mages are usually guided away from religion and talk of gods. Alongside status ailments, to deal more severe damage, they use an anima magic called crystal magic. Crystal magic can create walls, thorns, and many other harmful structures.

Prince/Princess

This class utilizes rapiers. While initially frail, they became valuable fighters later on as they gain strength. They are the only class that can pay off an enemy to let them escape.

Spellsword

Spellswords are unique in the fact that they rely on using magic in one hand, and a sword or other light weapon in the other. Spellswords are rare due to the amount of stamina required to do such a task, but those who do enter this profession are very skilled at what they do.
They have the short ranged capabilities of a melee weapon, combined with the long range and raw power of magical spells. As an example, they can smack someone with a hammer, then near instantly send a lightning bolt flying towards them while they are recovering.
While they are powerful, since you need both hands, they can't use a shield, leaving their defense entirely up to their armor and dodging blows.
Alchemists

Alchemists specialize in recreating magic through science. They create a wide array of bombs, poultices, and poisons. They can often be found with useful gadgets that assist them in combat or just regular, everyday life.
Alchemists are extremely versatile when it comes to usefulness. Throwing weapons are there main specialty, but there gadgets can help in a number of different situations.
Alchemists are extremely self-destructive in melee combat. A single hit may set off a dangerous explosive. Alchemists are dextrose, but not agile, making dodging or slashing rather difficult.
hi people! I'm looking for a co-GM. :)



Full Name
Gilbert Nightray
Nickname
Gilbert of "Gil"

Gender
Male

Age
Physically 24, 125 actual

Birthday
February 5th

Astrological Sign
Aquarius
From & Creator
Pandora Hearts - Jun Mochizuki

Personality

  • Gruff
  • Reserved
  • Loyal
  • Observant
  • Protective

Gilbert Nightray is a man of many faces. Towards most newcomers, he appears rather cold and reserved. There are many who consider him rather unapproachable due to this, and how disinterested he seems in most people at first glance. The kind, timid, easily picked on boy he once was has long vanished into a stronger, colder person with a deadly cunning. Yet, the endless loyalty he had then hasn't faded. He would gladly cheat, lie and even die for his friends, Oz specifically. He is driven by a need to accompany and protect those who he holds close. If anyone is a threat to Oz, he specifically targets them and won't rest until they're dead. His exterior seems rather frigid, as shown by his cold, unyielding gaze and expressions. Yet, Gilbert warms towards certain people after knowing them for a significant amount of time. Also, if he knows you're an ally, he's more likely to be more hospitable. Beneath the cold exterior is a loyal person who would go to the ends of the earth to support his friends.

Besides his duties to his master, he is very independent and does not like to have his schedule restrained. He enjoys his alone time significantly, and often cooks, practices his shooting and aim, goes for a quick smoke, or even reluctantly has a cup of tea with Xerxes Break. He likes being useful to Oz and those around him. He also doesn't like following a mundane schedule, and hates repetitiveness. He often attempts to change his schedule at least a tiny bit each day. This doesn't necessarily mean traveling all around, because he doesn't really have the time of money to do that. He knows he has too many responsibilities, and he isn't the type to just leave and abandon people. He can get irritated very quickly at times, even more when dealing with Alice or Xerxes Break, or any threat to Oz. He has a habit of disliking stubborn people, even though he can kind of be stubborn himself. He's ridiculously stubborn, and is willing to do terrible things if he's commanded to by Oz. He's weak-willed when it comes to Oz, but can be stubborn and stand up to those who have more power than he does for the sake of others. This is one of his fatal flaws and can certainly get him harmed.

Powers & Abilities

  • Talented with guns
  • High physical resistance
  • Very speedy fighter

He as control of a chain called Raven.
Raven can do the following:

  • Create dangerous blue flames
  • Able to somewhat seal the power of other chains, or summons
  • Create Illusions

Likes

  • Dogs
  • Generous People
  • Gourmet Food
  • Violin music
  • Cool, mild weather

Dislikes

  • Cats
  • Food with extremely spicy/sweet/salty/etc flavoring
  • Deadlines
  • Severely humid weather

Occupation/Hobby
Gilbert is rather talented with cooking.

Apartment Interior



Apartment Room
207

Possessions

  • Gun
  • His infamous hat
  • Bookof Edgar Allen Poe's best stories
  • Pocketwatch

[ Each Islanders have eight total. Can be a sport's item, a weapon, a pet, a gaming console, a book, etc. ]

Clothing



Other
N/A


Full Name
Vincent Nightray

Nickname
N/A

Gender
Male

Age
23[physically], actually 124

Birthday
September 23rd

Astrological Sign
Virgo

From & Creator
Pandora Hearts - Jun Mochizuki

Personality
Vincent is a cold and calculating young man with a slanted mistrust against women, which was likely caused my how his mother treated him. He blames their mother for abandoning them both, and is mostly very irritated by women. He despises those who trust others easily, and is disgusted by those who sleep around freely, considering them to be too trusting. His mother caused him to lack the ability to trust women at all. He believes that his very existence is troublesome for his brother, Gilbert, and wishes to erase his very existence from the world in order to make Gilbert's life easier. He believes he is the cause of Gilbert's current unhappiness. Vincent will never stop trying to aid his brother, and is admittedly very attracted to him. He has a very deep obsession with his brother, desiring to be more intimate and closer with him. Vincent is generally sociopathic and lacks empathy towards most human beings besides his two brothers, Elliot and Gilbert. He's terribly sadistic, and is stated to enjoy torturing people. Gore and blood hardly ever phases him, as he has been subjected to multiple terrible events and tragedies during his childhood.

He is rather cruel, but tends to become stressed over his brother's wellbeing rather easily. He's not usually very concerned about himself, but believes he needs to stay alive to achieve his goal of never existing in the first place.
Powers & Abilities

  • Sleep - He is capable of putting an enemy to sleep using his chain, the Dormouse
  • TortureMentally and physically, he's a cunning young man who knows exactly how to hurt people
  • Chess - He's deeply intellectual and good at predicting his enemy's next move, therefore he's good at chess
  • Shooting - Vincent almost immediately surpassed his brother in terms of being able to aim and shoot guns

Likes & Dislikes
Likes

  • Gilbert
  • Loyal family members
  • Sleeping
  • Torturing people
  • Earl Grey Tea
  • Fresh fruit

Dislikes

  • Most women
  • Those who have betrayed their families
  • Thieves
  • Those who get in the way of his goals


Occupation/Hobby

  • Playing chess
  • Scheming and strategy


Apartment Interior



Apartment Room
Room 206

Possessions

  • Chessboard
  • Silver and gold scissors x4


Clothing



Other
N/A
Introduction




Welcome to Paradiso Island, an island in the middle of the sea and your new home! On this island, life is very simple and relaxing, much like its name implies. Inhabitants are free to do whatever they'd like on the island that is home to different sporting events, fishing areas and plenty of roommates to ensure that they are never bored. Each islander begins with eight objects of their choice, an apartment of their very own and their choice of clothing.

As relaxing as it may seem, it comes with a few catches, I mean, why wouldn't it? For one, this island is not in the middle of any ordinary ocean, but instead, it is wedged in between the oceans of time and space. This means that islanders are from different universes, eras and timelines! As exciting as this may seem, it comes with a heavy cost -- islanders are not permitted to leave the island after arriving.

Speaking of arriving, it's quite a quizzical experience. Islanders may quickly come to terms with a few facts: they do not remember much about their past life aside from their name, nickname, favorite color, birthday and age. Much of their past life is covered in a haze -- perhaps there is more to this island than one might expect. .

Don't fancy yourself much of a rebel explorer? Then you may quickly find yourself in love with the many different events that happen on the island -- maybe you'll even find a lover yourself! Get married, have a couple of kids . . how strange could that be?

Well, to be fair, anything can happen on Paradiso Island! Just see for yourself. . .


Life on the Island

While on the island, your character's life is entirely customizable for their needs. Their choices are their own, whether it's who to have as a friend, what hobby to pursue or what to eat that night for dinner. While on the island, life is simple and basic: there are no monsters and nobody ever dies, just simply ages.

Time runs differently on Paradiso Island: infants can age to a full-grown children in only a matter of days. Children are considered independent on the island and while they may live near family, they do not live with them. Children can become adults by taking a potion and vice versa.

While on the island, islanders have their own schedule and lifestyle. One may just choose to do part-time jobs in the island's many stores or play on a gaming console or practice for an upcoming tournament.

The Island has a variety of stores that update daily: hats, food, clothing and interior. There is also a cafe, amusement park, observation tower, beach and fountain in Town Square all available for daily events and socializing. Events include a magic show, rap battle and Quirky Questions (hell yeah, we are so doing this). Islanders can also learn a variety of different songs to perform solo or with a group in the concert hall.

There is endless to do on the island! The question is: how will a group of wacky travelers from other worlds handle it?


Rules & Guidelines

  • All regular site rules apply, this Roleplay is no exception.
  • Relationships are encouraged -- rivalries, friendships, romances. If romance goes past flirting, hugging and kissing, take it to PMs or "fade to black".
  • I'm capping character limit at four or five for right now. Might move up to six or get pushed down to three. We'll see.
  • Absolutely no OOC drama is tolerated. I'll warn once and then I'll kick. First one to start is traditionally the first one out.
  • Meta-gaming, power-playing and godmodding are not permitted and will be called out.
  • Quality over quantity is the rule we play by. Meaning, I don't expect a lot, but I expect it to be good.
  • We're very democratic! But my word as well as any Co-GMs are both law.
  • Third person, past tense, A+ grammar and spelling, a few sentences at least.
  • Speed-posting is frowned upon.
  • Chaos is allowed! But too much of it causes the story to fall off track, so please acknowledge that.
  • Roleplaying is a hobby, not a job. Have fun and if it is stressing you out, take a break or don't be ashamed to drop out.

Islanders

Islanders come from different universes, timelines, eras and so on. The following are currently being accepted:
  • Fictional characters from any form of media (Ex: anime/manga, video games, books, movies, so on).
  • Historical figures and famous people (Ex: Youtubers, celebrities, leaders, heroes, so on).
  • Original Characters (OCs) and Fan Characters (FCs).
  • Gijinkas of mythological creatures, Pokemon, etc.
  • Genderbents of pre-existing characters.
  • Alternate Universe (AU) variations or alternate canon versions of the same character.

Feel free to ask about anything that isn't already listed.

Reserves


An individual may reserve up to two characters at a time.
  • Current Reserves: 0.

Character Sheet




Cast List


I think reposting them on the new thread might be better so we have all of the characters archived in one place? How does that sound?
Hi everyone. :D

...So, how does this transfering thing work? do i just repost everything?
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