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    1. von_das 12 yrs ago

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If it is the Spectre it would probably be the leader, yes. The last time I tried running a game like this, the Spectre was the "leader" but encouraged the rest of the team to show initiative and make plans themselves, since that was part of their test as Spectre candidates - basically he was Nihlus if Nihlus had lived. That seems like a good approach to me, though of course a different Spectre might always have chosen to pull rank instead.

The stats would be arranged as proper RP stats in the end anyway. :P The prose write-up is mostly for fun, and I guess it could be easier for some people to make a character like that. That being said, I would require brief appearance and backstory write-ups in addition to the character sheet itself either way. It's easier to extract plot hooks from a backstory, and appearance helps visualise whatever is happening with the characters.

EDIT: Also, yes, not having Spectre authority would probably force you to tread more lightly and be more sneaky. On the other hand, it'd also help keep a low profile.
Hopefully all that rules talk didn't scare everyone off. :P I'm willing to explain anything if it is unclear. In the meantime, it would be good if we were to start talking about character concepts.

Also, I'd like to know where the interested players stand on the Spectre issue. Having one Spectre and a group of Spectre candidates would be easy to fit into the canon, though we'd need to decide which of you would be the Spectre. On the other hand, a non-Spectre group would create some interesting conflicts as well, and allow us to shape a new organisation from the start. Either option could be pretty fun.
Which World of Darkness, Old or New?
There are actually three character creation methods: Prose, List and As You Go. Prose involves writing a paragraph of about 100 words, describing the character's most essential traits, and then underlining phrases from it that would serve as the Abilities. List simply involves writing down your 10 Abilities and 3 Flaws. And As You Go would mean starting with just the keywords and one other ability, and filling everything else in later during play.

Those methods all have their pros and cons, but I'd prefer to use the List method for the purposes of this game. Since it is supposed to be story-heavy, improvising things on the fly would not work too well, as I prefer to have some character hooks to work with from the start. Prose could be fun if any of you really want to try it, but List is probably simpler to use, especially if you lack experience with the game.

In any case, after the Abilities have been chosen, you need to assign their ratings. You could put any one of your abilities (including a keyword) at 17. All the others have to start at 13. Next you have 20 points you could distribute between all of your Ability ratings, though you may not add more than 10 to one of them. Your most dire Flaw has the same rating as your highest Ability. The second direst has the same rating as they second highest. And the last Flaw has the same rating as the lowest Ability.

All the ratings in the game go up to 20. If you raise it past that, you gain your first Mastery in that rating, meaning that 20 is followed not by 21 but by 1W. The Mastery is one of the unique game mechanics that I'll explain in more detail a bit later, but basically it means that your ability is on a completely different level. Masteries are sweet to have.... but it is worth noting that they cancel each other out.

Heroquest uses d20 dice. During Contests you make a 1d20 roll and succeed if your result is lower than or equal to the Ability's rating. In response, I would roll for the opposition (which doesn't have to be another character, but can be any significant obstacle). The outcome and the degree of success or failure is determined by the results of this comparison. However, it is possible to bump up your results by one level using a Mastery or a Hero Point, though the latter are best used at least somewhat sparingly, because they also double as your XP - used to upgrade your character's ratings in between missions.
7/10. Nice mane and tail, though the rest of the unicorn is pretty unexceptional. But the pose is pretty good too, very dramatic.
If it comes down to it perhaps you could find some way to merge the ideas or take some points from all of them?
Four people already, huh? Not bad at all, considering the difficulties I had recruiting for something similar in the past. :P That might even be enough to start with, but, as I said, there's no harm in having reserves, so anyone else who would like to join is welcome.

Any thoughts on what character concepts you'd want to use? I find it's best to discuss those things as a group beforehand. Preliminary ideas about backstories, plot hooks and appearance (descriptions or images, or both) would all be welcome too.

Some notes on character creation in Heroquest. The building blocks of a character are called Abilities. This is a bit deceptive because they can actually as easily be personality traits, relationships with other characters, ideals or items as actual skills. They can all be used to overcome obstacles and achieve objectives in the story, and have their own ratings that are used in rolls. For instance, in order to fight your way through an army of batarian mercenaries to rescue the Asari Consort, you could use your Modified M-8 Avenger Rifle, or your Commando Training, or Secretly Infatuated with Shaira - or Hates Those Ugly Four-Eyed Batarian Bastards. As you can see, coming up with Abilities is more of an art than a science. Still, there are some basic guidelines. Colourful and flashy descriptions of abilities are generally preferable but not necessary. There are advantages both to more general and more specific abilities: a Skilled Tactician might be able to apply his ability in a greater array of situations without it being penalised as a Stretch, but an Ambush Expert would gain a bigger bonus during Contests that have to do with ambushes specifically.

Note that item Abilities presuppose being able to use the item in question and those like it, while profession abilities like Soldier or Technician presuppose having access to at least the basic tools of your trade.

I don't have any special requirements for your Abilities (besides common sense, fitting the character concept and the setting) except for this: I want one of them to be related to your background and reputation, like Shepard's psychological profile (Ruthless, Survivor, etc.). You get 10 Abilities at game start.

Two special types of Abilities are Keywords and Flaws. Keywords are broad package deals that include multiple preset abilities which don't need to be detailed further unless you raise their ratings on their own. You get two Keywords each: one for your Species and one for your Class, making a Turian Soldier, an Asari Adept and so on (you could get more creative with your Classes, so long as I still understand what they mean :P). Your Species Keyword is a package keyword, meaning it can't be raised during play (but you could still raise the individual abilities that fall under it). You can use it to play off species stereotypes (salarians are clever, humans are determined, asari are sexy), use your species' natural gifts (asari biotics, krogan regeneration) or draw on your allegiance with your species' state (a turian could use his Turian Keyword to try and request help from fellow turians or the Turian Hierarchy... though it's not bloody likely that this is all it would take). Your Class Keyword is an umbrella keyword and so can be raised as a whole, though it would cost you extra; it is assumed to include all the training and basic equipment that belongs to your class, as well as any professional connections that would derive from it (so a Turian Biotic would be able to use it to help interact with fellow Cabal members).

Flaws are simply Abilities that usually harm you, like character flaws, powerful enemies or old wounds - but note that there is no rule against you using them in your favour every now and then. You get 3 Flaws (though you don't have to pick them all at once), and their ratings are tied to the ratings of your normal Abilities.

I'll explain ratings and the actual character creation method a bit later. Does everything make sense so far? Are there any questions?
3/10. Blurry and indistinct, who the hell are you trying to fool with this watered-down plebeian swill. (Added a point for the top of the head looking like a rooster's crest, which is not a top breed unicorn characteristic but still hilarious.)

(Kaga's is a solid 8/10 though.)
In Hider, eh? 12 yrs ago Forum: Test Forum
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