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    1. WitchChild 12 yrs ago

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Come on *is jittering in seat* Let's get more CSes and get the show on the road already
here
I'll go fullblown Cyberpunk 2020/77 and Shadowrun on my character. Expect serious hilariously cybered up asshole XD

And now to work on restart my RPs that were the victim of the fall of RPG
Something that would be very helpful (aside from Subscription base), but adding contacts/friends list as to keep track of people that we like and RP with.
Dunno. Maybe. In the Chat
QmQ
Maybe. Count my interest until the OOC. Always wanted to play a character with a mace chainsaw hand that extends 5 meters.
Well, this is the Young Justice Universe, not the Batman Beyond (which also includes Batman The Animated Series and Superman series) Universe.

I think different but it really depends on the GM

Name: Elin Grímdaughter
Alias: Druid
Age: 16
Gender: Female
Abilities/Skills: She is skilled with gardening and botany. She knows how to tend to fruits and vegetables as well as the biology of plants. She is a great swimmer and can handle water pressure surprisingly well.
Powers: She has control over plants and communicate with wildlife for unknown but possible magical reasons. She has 3 confirmed transformation from a large eagle, panther and able to form gills and fins on her body.As an animal, she is unable to communicate with humans. Her powers are yet to blossom even more. She is also gifted with the power of healing though she cannot regenerate limbs from nothing.

her control over plants is great but not limitless. She cannot conjure new plants out of nothing and has to use what she has in her surroundings. She may accelerate the growth of plants and use them like tendril like limbs. She has barely scratched the surface of her true potential.

Weaknesses: Fire (Powers and Psychological reasons), Self-Doubt and lack of confidence.
Equipment: (Nothing of Superhero Significance)
Personality: Elín is a shy girl and prefers to avoid violent confrontation as much as possible. She is deathly afraid of fire due to what happened to her in the past. She loves animals and generally prefers to tend allies rather than to fight villains. She underestimates herself and sometimes even overestimates her enemies.
History Synopsis: Elín was born in Iceland though she was raised in the west. Her step-father was kind to her and supported her and her mother until he sadly passed away in a car accident caused by escaping criminals. She lived with her mother after that though she often visited their neighbor, a kindly old woman who owned a greenhouse. The kind woman taught her various things on how to tend a garden from flowers to veggies and fruit.

When she was thirteen, she was hanging out with the old woman in the greenhouse and they had forgotten the time and she was with her until the evening. Said evening, runaway criminals were speeding through the street the greenhouse was at. The criminals were throwing molotovs at the cops while speeding and as the driver turned, the criminal who was throwing the bottles threw the projectile at the greenhouse, setting it ablaze. Elin was burned badly and the old woman sadly died.

It was when she just turned 15 did her powers manifest. She discovered she could manipulate and “control” plants and even start communicating with animals. She could even turn into animals and her powers are yet to grow even more.
Appearance:

Natural Haircolor: Auburn
Eyes: Green
Height: 1,75 meters
Weight: 69 kilograms
Other: She makes killer Laufabrauð

Name: Victor Cravos
Alias: Mindjack / War Shogun
Age: 16, turning 17
Gender: Male
Abilities/Skills: Boxing, Driving, exceptional will, sprinting, running and swimming, studies philosophy and movies, okay driver and takes human biology class and mechanical engineering and last of all, sleight of hand.
Powers: Telekinesis and Telepathy (non-magical), superhuman thought process and perception. His Telekinetic abilities are extensive but not limitless and neither is his telepathic abilities. He is able to lift a semi with cargo up into the air with some migraine afterwards and lift multiple tiny things with ease. He may catch up on people's thoughts when he concentrate though some people he has to concentrate harder to catch what they are thinking. He has a very easy time send people mental messages though and he can establish a telepathic connection between multiple people. It is hard to initiate but once it's done, it's easy to maintain unless another telepath decides to mess with it. If a person is very vulnerable with his or her thoughts, he can sort of manipulate their thoughts though not outright control them. More like deceive them into thinking that it's their own thoughts. With his telepathic powers he may also sense people's presence.
Weaknesses: Mental strain of his own power and own reaction time.
Equipment: None of superhero significance except for his own suit.
Personality: He is actually a rather serious when it comes to crime fighting, often going overboard when it comes to using his powers against vanilla human criminals such as giving them a professional boxer knock-out punch from 10 meters away. He is very driven when it comes to his own powers and trains his mind whenever he can.
History: Cravos was a troubled kid during his adolescence. He was bullied by his classmates due to him being weak and “nerdy”. He stayed away from most people during his childhood because of this, barely having any friends until he was around 9 years old where he met up with kids similar to him and hung out. He was still rather distant though he warmed up to people considerably.

Then puberty hit him and it was very kind to him. He was rather weakly looking b before puberty ad then after he became more handsome and he took up more physical activities such as sports and running and swimming. During puberty his powers also began to unfold. He felt his brain become more active as he could memorize things much more easily and then sort of predict what people would say. What he discovered was that he was actually unconsciously reading people’s minds as he was talking to them. He also found out he could move things physically without even touching them.

In secret he trained these abilities, moving heavier and heavier things with his mind without his nose starting to bleed and delve deeper into people’s heads. Reading people’s minds or communicating with them in such a way really differed as he discovered. Some people were harder to read than others until he trained more and he got less and less migraines.

He took these abilities to the street then, first trying out as a street performer and juggled things while actually using telekinesis and doing cardtricks while he actually read people’s mind (even though he actually practiced sleight of hands before doing this). He did more sports and such activities, forming his body to suit his other agenda, Crime fighting.

During one of his escepades as a crime-fighter known as Mindjack, he chased a trio of thieves who had robbed a rich man's manor. One of the loot that they had grabbed was an Edo period jewel which was a host for an old spirit. When Cravos apprehended the thieves and made sure all the loot was in place, he made skin contact with the amulet and the spirit took it's chance and inhabited the body of the powerful individual. Now, the spirit and Cravos share bodies though Cravos is mostly in charge. But for how long?

Appearance: Cravos
Height: 1,70 meters
Weight: 75 Kilos
Other: {I might have missed some things}
Revelent Pics:
Hero Outfit (Ignore lightning and swords)

War Shogun

Name: Daigotsu
Powers: Spirit Weaponry conjuration, Magical Armor, Weapon Mastery, Stealth, Various Martial arts.
Appearance:
Before Spirit-fied: http://fc09.deviantart.net/fs71/f/2010/138/a/d/finished_by_jasson78.jpg
Spirit: http://fc01.deviantart.net/fs71/i/2012/357/d/3/yogo_kono_by_diegogisbertllorens-d5ovpu2.jpg (Other variation of this).
History Synopsis and Description: Little is known about this spirit but by his account he used to be mortal during the Edo period of japan. He was a strong and capable fighter, learned in not only the ways of the samurai but the shinobi as well. He was ruthless and cunning until he angered a sorceress who ripped his being from his mortal form and cast him into an amulet where he could watch the time go by.

AS the years went by and the sorceress dead, the amulet slowly lost it's potency and when the time arrived when a suitable host was found, he could take the body and live again.

When Daigotsu takes over, it differs according to the situation. He may come out in full armor armed with a naginata or katana to slay his enemies or in slim shinobi attire as to keep himself undetected. He cannot change arsenal when he is in charge. What he brings, he keeps until next time.

The relationship Cravos and Dai have has become nearly simbiotic when Cravos is concerned. Dai's claws have digged so deep into his being that if he were to be forcibly removed, Cravos's psyche would be permenantly damaged beyond repair.

Cravos's and Dai's powers do not work with each other. Cravos cannot use Dai's skills and Dai cannot use Cravos's telekinetic or telepathic powers

The more Daigotsu is in control, the deeper his hold is to Cravos's body and if he were to take completely over he could do whatever he wanted again without Cravos there to keep him in line. He will try to take over the nations and start his own Shogun Empire with him as the immortal ruler.
Count me in
A long time ago in a galaxy far far away...

Star Wars
Galaxy Dividied


Its 643 ABY and the galaxy is just recovering from a devastating war with a newly formed Sith Empire. There is an uneasy truce between the Sith Empire and the re-instated Galactic Republic after the Triumvirate was dismantled through the assassination of many Imperial Knights that had once been a part of its government. The Republic is now licking its wounds from mostly defending and assisting its allied planets as well as negotiating with neutral systems for their aid in the war effort. The Jedi are doing their part as well and take an active role when it comes with skirmishes with reported Sith sightings.

There are rumors that the Sith Empire is armed with dangerous but experimental technology. Republic spies are doing their best to uncover what they are up to and what the tech is capable of but their efforts have been without success so far. They fear that if the rumors are true when the empire will unleash their secret weapon.

The planet Mandalore is neutral in the war, the new Manda'lore keeping his people happy despite the decrease in Beskar production. The other problem the Manda'lore was faced with were exiled Mandalorian clans, groups of scum that were too attached to the old ways of war over progress like the Deathwatch of old. Due to this the Mandalorians have had very little dealings with the Sith or the Republic outside of the exiles who are more focused with overthrowing the current Manda’lore.

With the rise of the Sith Empire and the war between it and the Republic, crime syndicates such as the Hutt Cartel have prospered. Smugglers, bounty hunters and other unsavory sort take great advantage of the opportunities that the war gives them. There are plenty of people that want other people disappear or some goods that cannot be transported the legal way


Important Notes:
I take suggestions and requests seriously and will consider any and all that come my way. PM me if you have anything you'd like to see, should be added or if you have any questions and wish to run it through me first.

The Rp will start off rather linear but it will branch off. I do not want to see a character or two going off on their own doing their own thing that has little to nothing to do with the linear plot that is happening. It's possible that it will start where it left off after the site went down but it's very possible that this will be a full reboot.

There will be multiple character arcs to follow. I plan on Smuggler/bounty hunter arc, Jedi Arc and a Sith Arc. These arcs may clash with each other at some point.
Non-Jedi/Sith characters will not be allowed to possess lightsabers. You’ll have to really convince me to allow otherwise.
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