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  • Old Guild Username: Xaxl
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    1. Xaxl 12 yrs ago

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Warrior of Sunlight said
Wait, so, the more points in a stat good? Is it backwards?


More points means better. Where'd you get the opposite idea?
NacNak said
yeah, I made some edits to it, I thought that with insectiods they'd reproduce quickly like bugs do on earth, there are some x-factors there so I made it that they can only mate once, that might even it out =3 .... as for the reptiles well from what I was able to gather from the internet about how most reptiles reproduce I tried to make a guess as to how it would work with a humanoid reptile..... I also added in a survival rate for the reptiles =3


I'd say try not to get specific. The numbers are there as a general guide, and by the looks of it "average" is a 2-3 (which we can helpfully assume is loosely analogous with humans). A reproduction 1 species either reproduces extremely slowly, in very low numbers, or has a massive infant death rate. Meanwhile, a maximum score of 6 would probably be something rather Von Neumann-like. An "average high" score of 4-5 fits with something like ants, where massive numbers of young are born constantly and raised to maturity.
NacNak said
yeah..... *scratches back of head*


Note that your "reproduction 1" species somehow breeds insanely quickly, while your "reproduction 2" species breeds at a vastly slower rate.
NacNak said
oh, something just popped into mind, we have mammals, reptiles, insects and machines for the evolution list of species we can be, but when I played through mass effect, their was another type of species, plants, would it have been possible for plant life to evolve to become intelligent/sentient as well? =3

I'm just trying not to think too hard about the species templates. The idea that alien life would rigidly fit into the predefined characteristics of Earth life and share unique adaptations within those characteristics is silly.
Name of Race:
-- Lunarians (x)

Name of Civilization:
-- Lunarian Sphere
-- (Mechanoid)

Name of Homeworld:
-- Exile

Stat Placement:
-- Toughness 4: Lunarians are incredibly physically robust, designed with heavily redundant internal organs. They can regenerate from even extreme bodily harm such as maiming or partial dismemberment given enough time, and thanks to the Halo disk embedded in their backs, even brain damage is not a permanent impediment. However, their component materials are lightweight, and Lunarians, while strong, are not particularly powerful.
-- Reproduction 2: Lunarians reproduce fairly quickly barring other factors, but their offspring require significant resources to grow to maturity thanks to the number of heavy metals and synthetic components they must ingest or synthesize.
-- Industry 1: Lunarians have only recently begun to reach towards industrialization, and outside of their Mothership-gifted artifacts they aren't particularly advanced when it comes to their technology.
-- Psyche 1: Lunarians are intelligent, and thanks to their hidden programming prone to occasional bursts of genius, but their overall society is young, primitive and niave.
-- Morale 2: Lunarian society is used to adversity, having been birthed into a harsh world where their lives have been filled with struggle. However, their society has been subtly steered by their Mothership towards a peaceful one.

Brief Planetary History:
-- Long, long ago, there was a species called the Lunarians. Elegant moth-people, they grew vast and powerful but eventually faced a brutal downfall. Some of their biomechanical AI vessels escaped their fall, and feeling themselves partly responsible for the atrocities of their makers, they settled upon isolated worlds and set to crafting simulacrums of their masters. These synthetic Lunarians were made as "penance", and everywhere they were born they were pushed towards forming a peaceful culture so that the dusty hulks of their Motherships could take them back to the stars proudly. Exile is one such birthplace, a land of barren deserts and rocky hills with only small, shallow oceans for moisture. The Lunarians created by their Mothership here lived for a long while as nomads, but slowly founded more permanent settlements on the blunt outcroppings of mountains. From there, they worked to unearth the riches of the underground, forging ahead into industry under the watchful eyes of their creator. Their Mothership has so far been pleased with what she has seen, and soon it may be time for her to unlock her doors and allow her children back into the stars with the aid of her technology.
Theodorable said
It's definitely RP, but there will be some tangible information (Like military power, economic power, and diplomacy will be turned into a mini-game of sorts to replicate political factionalism). are accepted.


I guess I'll give it a shot. Expect a post soon I guess.
I'm curious about this RP but I get the impression it'll be more about tech trees and a generally "simulation" style of gameplay than actual roleplay. Is that correct?
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