Inularian said
Yipee, I changed Skye's class to B-Class.(A High B-class but B-class nonetheless)
awesome
Inularian said
Yipee, I changed Skye's class to B-Class.(A High B-class but B-class nonetheless)
Inularian said
Name:
Skye Robins
Nickname:
Snow Angel
Age:
19
Appearance:
I did draw this so please, don't steal
Magic:
Water/Ice Magic: She is able to control the water in the air, her body, and any water near here(Such as a pond, fountain, etc) Because she can control water, ice was just the next step. She is limited to what water is avalible for her. Because of this, she normally carries a flask/bottle/pouch that is always filled with water in case.
Personality:
Skye is a kind girl. She can come off as sassy and standoffish when you first meet her. Although to her its like a test, if you can stand her being like that, than you have earned the right to see her true personality, if you can't, then you don't get to see it, plain as that. Skye is loyal to her guild and guildmates. She doesn't take betrayal well since the disbandment of Pheonix rising. She doesn't believe in killing an opponent just incapacitate her opponents. She can be blunt because of it seen as harsh or mean but she doesn't see the point in sugar-coating things. She does get her feelings hurt and when she does, she normally gives a snarky comment and go to a corner to 'lick her wounds'.
History:
Skye doesn't have a terrible scarring history. She wasn't abused, raped or ignored by her parents. She grew up rather normally with 2 parents, an aunt and uncle that were there at every turn and her 2 siblings. Her parents were kind people who didn't trust mages since it seemed most injuries to civilian were because of mages.When Skye decided to become a mage, it had created a rift between her and her parents. She had decided to become a water/ice mage. One that was capable of healing and offensive magics. Seven years after she decided this, her older sister who was a waitress to one of the cafe's near Fairy Tail had gotten injured, Skye who was visting from Pheonix Rising had been there and healed her sister enough that her parents finally realized that despite magic was mostly used as offensive, it wasn't just offensive. Now, at 19, the rift that appeared when she was 8 is still there with her parents but its not as big as before. It was around the time that she returned from healing her sister that the guild war between Pheonix Rising and Underworld had started. It lasted about a year before Pheonix Rising and the help of another guild(Guardian) that Underworld was defeated and Pheonix Rising Disbanded because they couldn't deal with all the lost of their guild members. When shewas 18, she had joined Fairy Tail and she has been there for a year now. (She was 8 years old when she joined Pheonix Rising, 15 years old when she healed her sister, 17 when Pheonix Rising defeated Underworld and Pheonix Rising was disbanded, 18 when she joined Fairy Tail, and she is now 19)
Class:
She is an A-class Wizard. While she is fairly new to Fairy Tail, she has been a mage since about 8 years old and joined Pheonix Rising Guild. She has only recently switched guilds when Pheonix Rising disbanded after a hefty loss of members in a guild war with the dark guild Underworld.
Crush:
Origin said
Name: Zero L. HeartfieldAge:21Appearance: Magic: Darkness Incarnate - Zero not only controls Darkness, he lives darkness. His magic allows him to be able to fire beams of darkness, summon dark tendrils, barriers, pillars. Known Abilities - Dark embodiment: Zero turs into a smoke like form, giving him the ability to travel faster, fly, teleport in between shadows. Time of day reduces the effectiveness of this ability given Zero's current level of control. Dark Claw: Zero channels dark energy through his hand until it resembles a claw, he uses this for close combat. Infinity Pulsar: Zero raises his hand in front of him summoning a dark portal, through it dark energy shoots out in the form of a beam consuming all in it's path.Incarnate:This is what makes Zero, Zero. He can absorb darkness further adding to his power, whether the darkess comes from emotion, feelings or the hearts of others or darkness at night time. (This is essential what gives him potential to get stronger)Personality: Zero possess three main traits which are him being manipulative, narcissistic (excessive self-love), and severe lack of empathy. History: Zero was found in a crater, surronded by small wisps of darkness that seemed to be odly attracted to him, the darkness seemed to cared for him, as it nurtured him, made him stronger. Just because of his power he would not let that control who he was, found by a nice elderly couple, who while frightened could also see a boy in need. So for that time Zero discared the darkness he carried within him allowing himself to feel loved. Around his seventh birthday his family was attacked by a dark guild, he watched as they killed his family. Powerless to stop them, that was the day Yoshi Heartfield become Zero darkness incarnate, with only one goal - Wipe out all dark guilds. (Wanted to be more descriptive but kept it short, boy does my history sound cliche lol)Class: C bordering BCrush: N/a
The Irish Tree said
: Gendarme Belvast: 19::Gen's chain magic is his primary source of attacking, as well as his really only long range magic, the chains he produces are made out of his magical energy, and an individual chain can extend up to 7 meters, and while each chain is rather thin, they are each capable of supporting up to a metric ton; though Gen himself can't, he could still use the chains to drag a heavy object reliably. : Gen's primary form of attacking, a simple chain with a large, weighted ball at the end of it that can punch through armor if given enough time to wind it up. He can retract the chain to use the ball more like a short range melee weapon, though he'd prefer to keep a distance at all times.: Gen's method of mobility, a chain head with a large 4-pronged collapsable claw.: An oddity among Gen's chains in that it doesn't actually have a head at all, rather the chain becomes more rope-like and lighter than any of his other chains, though it does become much more flexible. While the flexibility does make it easier for an enemy to destroy, the chain becomes almost whip like, and can even be used to launch things if used like a bow string between two tether points.: Gen can weave his chains into most any shape he can desire, though this is obviously limited to being able to turn them into weapons and armor as long as he holds them. He can even weave his chains together, looping them through the loops to strengthen them, though it does make the chain slower and more difficult to manuever.Gen's Ripple magic is a variation of Palm Magic, in the sense that he is able to focus his magic energy onto any single point on his person, however when combined with his chain magic, he can greatly extend the range and flexibility of it, though he lacks experience with using Ripple Magic. More of a meditation technique than anything else, it allows Gen to multiply his current magical energy to replenish it quicker than a normal person could while standing still and remaining calm. He's heard of masters who are able to channel this state in combat, and is trying to find a way to perfect it.: Possibly the most intricate of Gen's specialties, Ripple Lock lets him snare an enemy with his chains, usually multiple to maximize the effects, then channel his magic through the chains, causing it to continually strike the captive. Rarely uses this due to the set-up required and the stress it puts on his body.: He has slight knowledge of Transformation, and he uses Re-Equip to store his books. : Kind, and very analytical, though he does have a tendency to try to deceive people he’s fighting against. He isn’t afraid to run away from a fight, and he’s always thinking of new ways to adapt his chains to fight more efficiently, though he does prefer to fight dirty.: (Will finish this when I get a chance.): C, just joined.: N/A:-Works a part-time job for the Magnolia Times, delivering mail to locals as well as issues of .-Is rather skilled at building traps and snares.-He doesn't know if it's magic or not, but be is extremely adept at learning things about someone through shaking their hand or simply looking at their hands closely enough. This doesn't mean he reads their minds, he just makes educated observational guesses based on their grip, dexterity, and overall hand condition.Sorry for the Incomplete CS, it's late here and figured I might as well get this somewhat done.
Skyrte said
Will update this sheet as the RP progresses.Original - 1/16/14===Aranarha Ziris16 Requip Magic, current inventory-- A sword made by Aran's mother, enchanted to be able to split up into different fragments and reform back into the original blade. This is usually how Aran pulls out Shatterpoint, the individual fragments first, then they form the sword itself, which Aran grabs.- Arans father was a very skilled swordsman and blacksmith. He defeated Deleroth the Demon Inquisitor in combat and trapped its soul within an armor that would change in stages, progressively releasing more of the demons' power, using ancient armorer techniques. is where the power of the demon is weakest. is where it is just starting to appear, encasing the user in heavier plate armor. is nearly releasing the demon, and it harnesses Deleroth's magical power, some chain magic. However, Stage 3 can only use physical metal chains, which are on the armor, this makes the chain slower and heavier, but sturdier. Stage 3 also increases the physical prowess of the user, strength, endurance, however, not stamina. While releasing Stage 3 will give a big boost to power, a person who doesn't have the stamina to keep it up won't be able to wield Stage 3 for very long. - The armor that Aran's father personally used to defeat Deleroth. This armor is far older than he, having multiple wearers. All of which have had their consciousness, memories, skills, copied into the armor. The armor is comparable to Stage 3 Chain Demon, increasing the strength, endurance, and general physical prowess, as well as projecting the combat experience and skill of the 5 previous users to the current user, Aran. This armor is usually known to others only in legend and myth, whispers and rumors, as The Azure Meteor. - Schematics to an ancient armor, Aran strongly believes that his father based the Ranger armor off of this type of armor. The components are rare and expensive, and this armor will take a very long time to forge. Having a Tome depicting the teachings of this "Shadow Hunter", and a set of Schematics suggests that there was an ancient warrior race who produced these armors. - He keeps these because he likes to design new weapons, armor, keep lists, and occasionally sketch some really pretty landscapes. - Various blacksmithing equipment, that Aran uses to blacksmith things with. - Some clothes, like jackets for cold weather, etc.Aranahra is a strange one.He's got a strong sense of justice, a distinct sense of right and wrong. However, he doesn't have much self confidence in his combat ability. To make himself do things, Aran lies to himself. He tells himself that it's for survival, which was the truth for five years.Aran is also self conscious about several things. He doesn't like others seeing his body, he thinks that he isn't very impressive. Although he doesn't have much muscle mass, he has a lot of muscle density, he's rock solid, and can probably out-push some members in the guild. He is also self conscious of some of his other hobbies, although he doesn't have a problem about blacksmithing, he has issues with letting others know that he enjoys shopping, sewing (Primarily for smithing reasons. Primarily.), fancy cooking, sketching, and such. It doesn't help that he's easily embarrassed either.Aran has a very different sense of humor. It's hard to pinpoint, but it's generally really difficult to make Aran laugh aloud. He'll just smile widely most times.Aran is also very innocent, most inappropriate jokes will go right over his head.Born in the far away lands of Bellum, where magic is rare, Aran lived with his father in a mostly isolated forge-home. All his life, since he was born, Aran was fascinated with his father's work. Blacksmithing. When Aran was 10, his father chose to train him, both in Requip magic, and blacksmithing. Aran followed easily for one year of intense training, then, his father suddenly left. Leaving a magical sword that his wife had forged, and a suit of armor that he himself forged for Aran, he never returned. Aran lived alone, cooked alone, hunted alone, and defended the forge alone, until it was destroyed when he was not present. He packed what he could, and traveled for five years. Surviving. Doing Blacksmithing in various towns to earn income, some food and a place to eat. Eventually, he ended up at the door step of Fairy Tail.C-ClassN/A--Learnt to play a Kalimba during his travels, carries one in his ruck.-Dispite having Requip Magic, he insists on carrying a Rucksack, for various things.-People have mistaken him for a girl.
megarandom said
Name: Choros AsteriaAge: 19Appearance: Magic: Mage type- MysticMagic type: Spatial MagicHis spatial magic allows him to perfectly see the world around him in every single one of its details, effectively negating his blindness in every way. He can act like a flawless GPS as well, using the magic to pinpoint exact locations, seeing what happens there, as well as knowing exactly how to get there if he so wished. He can manipulate the size, velocity, and placement of objects in space as well to use items as weapons. It can also be used to manipulate gravity fields, creating powerful gravity wells for short periods of time, smashing enemies under intense gravitational force. To some extent, he can look into the future if he has a specific place in mind, or the same for looking into the past. The visions of the world occur in his mind's eye, which to him is like seeing normally. He can create astral entities to some extent, such as creating tiny suns the size of a fist, or creating mists like a nebula. His magic is generally very well rounded, useful for both offensive and defensive purposes, as well as tactical and other normal everyday uses. Specials~~~Sunfire Maelstrom: A powerful spell in which he creates both several tiny suns, as well as a powerfully rotating radial gravity field, causing the suns to break apart and whirl around. It creates a spinning, fiery vortex able to absolutely devastate most enemies.Flash Reading: A concentrated effort in which he can both see the present, as well as predict the immediate future as it changes, allowing him to predict exactly what his enemy will do with each moment, allowing preemptive dodging to ruin plans.Blink: By expelling a decent amount of spatial magic, he can transplace himself instantly through space, effectively teleporting short distances.Astral Wish: In his dying moments, ridiculous amounts of his magic can be released at once, allowing incredible attacks to be launch in a dying effort to take his enemy down with him. In this state, he's capable of making singularities, decently sized, short lived black holes, a star the size of a truck, or raze the area to the ground in a massive burst of magical energy to chaotically change the states, sizes, placements, velocities, volumes, and chemical makeup of matter in the area. Personality: Is usually very calm and collected, and plans out their missions using his magic. He is very loyal to his friends, and will often become emotional when they're threatened or in danger, becoming protective of them. He has a decent sense of humor, and is rather sarcastic at times.History: He was born in a town far to the north, and grew up normally. He discovered he had a rather natural affinity for magic, his magic developing on its own. He noticed it when he started faintly seeing the world, which was incredibly new for him since he had been blind since birth for reasons nobody could explain. When he left home, he came to the guild, joining it for the atmosphere it had, enjoying it thoroughly. Class: CCrush: NoneExtra: Blind, his eyes look fully normal, however he is entirely blind. He can see however through his magic
Spartan023 said
Hey howdy hey!Name: Aura OslettAge: 18Appearance: Magic: Aura is a gun mage with a special focus on rifles and sidearms. She is also a practitioner of Requip magic, meaning she is never far from her modest arsenal of magical firearms. Her strengths being that she's worked with this magic for awhile now and has a decent set of weapons to choose from including a lever and bolt action rifle and various types of pistols. She is also able to use some "Special" Shots with her weapons, though she is nowhere near the peak of her abilities. Her weaknesses are as glaringly obvious as her strengths however. One, because she is a gun-mage take away her guns, though this is difficult thanks to the aforementioned requip magic, and she is useless. Another is the fact that she can't really get into close quarters combat, sure she can use her pistols but how much good is that when some guy is punching you in the face with a fireball?Personality: Aura is very self-conscious, sometimes to the point of doubting herself even when she has no real reason to do so. Aura is rather timid at first but once she's gathered a few basic facts about you she is much more outgoing. She aspires to be very strong, as she wants to be able to defend the ones she cares about, Her upbringing means she is incredibly scared of losing people she cares about. This means that she is very protective and this has dragged her into more than a few tough situations. History: Aura grew up in the town of Magnolia, as the daughter of a knight, who she never knew, and her mother who was also a mage. Her mother was also a requipment mage, however she favored swords and axes and not guns. So, when Aura favored gun magic, her mother was understandably somewhat disappointing however her mother supported her by helping her purchase guns and get instruction. However, on her 16th birthday, Aura's mother ran away, leaving behind a note that said simply that it was safer for her to be away from Aura for now, and promising that she'd one day return. So, for 2 years Aura was alone in Magnolia, trying to get by, until a Fairy Tail mage found her and discovered that she was a gun mage. She was brought back to the Guild and joined up, happy to have a new family. Aura has only been in the guild for a few months and has only gone on a few jobs, but she is eager to change that.Class: CCrush: Whoever wants her just tell me.(So gonna be honest I essentially bull-crapped this out, so if any of it doesn't fit let me know so I can fix it, but if your criticism isn't legit I'll slap you with a sea bass!)