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    1. YipeeXD 12 yrs ago

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but she is accepted
Sapphire said
The 'I'll slap you with a sea bass' is still necessary and I forgot to put it on there, sorry I wasn't reading particularly carefully.Fixed


thankkkkkkkk you :3

Sea Bass is always necessary.

*Slaps with sea bass*

Most effective weapon EU.
Cole had obviously returned home for the summer. It had been great catching up with some old friends again, and spending some quality time with his family. However, he missed the academy. Although he never really did much there, it was nice to know your every need would be pandered to, and if something was bothering you, it would be fixed instantaneously. Cole had chose to be driven to the academy via taxi, as he hated the way his parents embarrassed him every year at drop off time.

As the tires of the taxi screeched against the surface of the car park, Cole got out and retrieved his luggage. He didn't really bring anything extra than normal. Only his Skates. He carried his stuff up the large marble steps into the main student housing block. He smiled at the desk before retrieving his room key and making his way down the corridor.

Something played on his mind though. This year, he had to share a room. He had no idea who it was with, but it couldn't be that bad he guessed. He arrived at his room in good time and realised that the door was already ajar. 'Here goes'. He shouldered the door open as he was still carrying his bags and quickly slumped them onto the empty bed. On the way in he noticed how nice the rooms looked this year. It was wonderful. He had almost forgotten about the bulky guy across the room. He gulped before coughing. "Sup... looks like I'm you're room mate. Name's Cole, Cole Grimoire." He extended his hand. Maybe this could get off to a great start.
Sapphire said
Name: Rosaline CecchiAge: 17Appearance:Her guild mark is on the upper right portion of her back, it is a lavender color. Magic: Stolen MagicRosaline has the ability to take any magic used against/on her, however, she will most likely have no idea how to use it. Only one magic can be taken at a time and the magic can only be taken for 1 hour. She can bind the magic to an object and keep said magic. Kept magics can be used a bit longer than normal but require double the amount of time used to recharge and because the magics are separated from their source they are weaker. Rosaline refrains from keeping magics unless she is truly forced. If Rosaline wanted she could bind the magic with her own magic, this essentially gives her full power over the magic but it is a painful and dangerous process, a single mistake could cause her to lose all magic abilities or any range of terrible consequences.Rosaline currently owns water magic, wind magic, and fire magic, she keeps them in charms on a bracelet. She is most comfortable with wind magic, she is okay with fire magic, and fails quite miserably with water magic.Personality: Rosaline is often very trusting of others, loves traveling, and has a strong sense of adventure. She is fairly passive and hates to fight with people on her side whether she likes them or not. She has a fear of losing her charms and subsequently she is rarely seen without the bracelet her charms are kept on. Rosaline is not very good at focusing and is easily distracted. History:Rosaline was born in a small port town, her father ran the only magic shop in town he had once been a wizard but he retired a few years after her birth. Rosaline’s magic didn’t bother her much as a child but when she was about eleven a group of wizards stopped through town, one of them tried to show her a hair color changing trick, she accidentally stole the magic and spent ten minutes discoloring everything she touched. For many years she practiced with her father, a wind magic user, because of him she learned how to prolong the amount of time she could use the magic and gained a good understanding of wind magic. Unfortunately she became obsessed with learning how to keep a stolen magic and after months of trying she bound her father’s wind magic to a charm on her favorite bracelet, she was so pleased with herself until she found she could not give it back. Although her parents were not upset, she still felt terrible. When she turned 16 she left home and she won’t say why she left. Rosaline spent most of the next year wandering, nothing particularly interesting happed other than the stole fire magic from a despicable fire wizard and the gift of water magic from a wizard seeking to rid himself of his magical burden. She recently joined Fairy Tale a few months ago looking for a better way to use her talents and to become a better wizard.Class: CCrush: none yet


looks good.... but go read the op again for me ;)
Skyrte said
ARAN WILL COME BACK IN ABOUT 20 MINUTES? GOTTA FINISH UP A POST.Aranarha Ziris16 Requip Magic, current inventory-- A sword made by Aran's mother, enchanted to be able to split up into different fragments and reform back into the original blade. This is usually how Aran pulls out Shatterpoint, the individual fragments first, then they form the sword itself, which Aran grabs.- Arans father was a very skilled swordsman and blacksmith. He defeated Deleroth the Demon Inquisitor in combat and trapped its soul within an armor that would change in stages, progressively releasing more of the demons' power, using ancient armorer techniques. is where the power of the demon is weakest. is where it is just starting to appear, encasing the user in heavier plate armor. is nearly releasing the demon, and it harnesses Deleroth's magical power, some chain magic. However, Stage 3 can only use physical metal chains, which are on the armor, this makes the chain slower and heavier, but sturdier. Stage 3 also increases the physical prowess of the user, strength, endurance, however, not stamina. While releasing Stage 3 will give a big boost to power, a person who doesn't have the stamina to keep it up won't be able to wield Stage 3 for very long. - The armor that Aran's father personally used to defeat Deleroth. This armor is far older than he, having multiple wearers. All of which have had their consciousness, memories, skills, copied into the armor. The armor is comparable to Stage 3 Chain Demon, increasing the strength, endurance, and general physical prowess, as well as projecting the combat experience and skill of the 5 previous users to the current user, Aran. This armor is usually known to others only in legend and myth, whispers and rumors, as The Azure Meteor. - Schematics to an ancient armor, Aran strongly believes that his father based the Ranger armor off of this type of armor. The components are rare and expensive, and this armor will take a very long time to forge. Having a Tome depicting the teachings of this "Shadow Hunter", and a set of Schematics suggests that there was an ancient warrior race who produced these armors. - He keeps these because he likes to design new weapons, armor, keep lists, and occasionally sketch some really pretty landscapes. - Various blacksmithing equipment, that Aran uses to blacksmith things with. - Some clothes, like jackets for cold weather, etc.Aranahra is a strange one.He's got a strong sense of justice, a distinct sense of right and wrong. However, he doesn't have much self confidence in his combat ability. To make himself do things, Aran lies to himself. He tells himself that it's for survival, which was the truth for five years.Aran is also self conscious about several things. He doesn't like others seeing his body, he thinks that he isn't very impressive. Although he doesn't have much muscle mass, he has a lot of muscle density, he's rock solid, and can probably out-push some members in the guild. He is also self conscious of some of his other hobbies, although he doesn't have a problem about blacksmithing, he has issues with letting others know that he enjoys shopping, sewing (Primarily for smithing reasons. Primarily.), fancy cooking, sketching, and such. It doesn't help that he's easily embarrassed either.Aran has a very different sense of humor. It's hard to pinpoint, but it's generally really difficult to make Aran laugh aloud. He'll just smile widely most times.Aran is also very innocent, most inappropriate jokes will go right over his head.Born in the far away lands of Bellum, where magic is rare, Aran lived with his father in a mostly isolated forge-home. All his life, since he was born, Aran was fascinated with his father's work. Blacksmithing. When Aran was 10, his father chose to train him, both in Requip magic, and blacksmithing. Aran followed easily for one year of intense training, then, his father suddenly left. Leaving a magical sword that his wife had forged, and a suit of armor that he himself forged for Aran, he never returned. Aran lived alone, cooked alone, hunted alone, and defended the forge alone, until it was destroyed when he was not present. He packed what he could, and traveled for five years. Surviving. Doing Blacksmithing in various towns to earn income, some food and a place to eat. Eventually, he ended up at the door step of Fairy Tail.Self proclaimed D-Class-Learnt to play a Kalimba during his travels, carries one in his ruck.-Dispite having Requip Magic, he insists on carrying a Rucksack, for various things.-People have mistaken him for a girl.-During his travels he once slapped a bear with a sea bass. He might slap you with a sea bass.

accepted
The Irish Tree said
: Gendarme Belvast: 19::Gen's chain magic is his primary source of attacking, as well as his really only long range magic, the chains he produces are made out of his magical energy, and an individual chain can extend up to 7 meters, and while each chain is rather thin, they are each capable of supporting up to a metric ton; though Gen himself can't, he could still use the chains to drag a heavy object reliably. : Gen's primary form of attacking, a simple chain with a large, weighted ball at the end of it that can punch through armor if given enough time to wind it up. He can retract the chain to use the ball more like a short range melee weapon, though he'd prefer to keep a distance at all times.: Gen's method of mobility, a chain head with a large 4-pronged collapsable claw.: An oddity among Gen's chains in that it doesn't actually have a head at all, rather the chain becomes more rope-like and lighter than any of his other chains, though it does become much more flexible. While the flexibility does make it easier for an enemy to destroy, the chain becomes almost whip like, and can even be used to launch things if used like a bow string between two tether points.: Gen can weave his chains into most any shape he can desire, though this is obviously limited to being able to turn them into weapons and armor as long as he holds them. He can even weave his chains together, looping them through the loops to strengthen them, though it does make the chain slower and more difficult to manuever.Gen's Ripple magic is a variation of Palm Magic, in the sense that he is able to focus his magic energy onto any single point on his person, however when combined with his chain magic, he can greatly extend the range and flexibility of it, though he lacks experience with using Ripple Magic. More of a meditation technique than anything else, it allows Gen to multiply his current magical energy to replenish it quicker than a normal person could while standing still and remaining calm. He's heard of masters who are able to channel this state in combat, and is trying to find a way to perfect it.: Possibly the most intricate of Gen's specialties, Ripple Lock lets him snare an enemy with his chains, usually multiple to maximize the effects, then channel his magic through the chains, causing it to continually strike the captive. Rarely uses this due to the set-up required and the stress it puts on his body.: He has slight knowledge of Transformation, and he uses Re-Equip to store his books. : Kind, and very analytical, though he does have a tendency to try to deceive people he’s fighting against. He isn’t afraid to run away from a fight, and he’s always thinking of new ways to adapt his chains to fight more efficiently, though he does prefer to fight dirty.: Gendarme was born into an upper class family, and has come from a long line of generals in the Fioran military that have served the kingdom for generations, but he was not born alone. He was born the twin of his sister, Charlotte, and they like most siblings spent their childhood years together, though it was plain to any to see that their parents favored Gen, mostly because they wanted an heir to the family name, someone who could pass down the name of Belvast for the future generation. Despite being favored, Gen made sure to spend as much time as he could with his sister, to the point that they rarely ever argued, and were inseperable for the most part. Upon reaching the age of 16, Gen began his training in the family's arts of Chain Magic, at the age of 17 he was sent to train in the Fioran military for two years. Unbeknownst to him, his parents had engaged Charlotte into an arranged marriage to a well-off family, seeing no other way out, she fled their home and seemingly vanished from the face of the world.They refrained from informing Gen, afraid that distractions would take his mind off of training, though he did learn rather quickly after completing his training. Furious that they would try to do something like this to their own flesh and blood, as well as having the nerve not to tell him, he too fled their home, and has since taken up residence in Magnolia. He joined Fairy Tail in the hopes of finding leads to find his sister, and to surpass what he's been taught was the family's best magic.: C, just joined.:-Works a part-time job for the Magnolia Times, delivering mail to locals as well as issues of .-Is rather skilled at building traps and snares.-He doesn't know if it's magic or not, but be is extremely adept at learning things about someone through shaking their hand or simply looking at their hands closely enough. This doesn't mean he reads their minds, he just makes educated observational guesses based on their grip, dexterity, and overall hand condition.-He once wrestled a Sea Bass Holder Mage in the city streets. He ripped his arm off and slapped him with a different Sea Bass.I'm baaaaaaaaaaack.


accepted
Scara_blood said
Fixed.


accepted
Scara_blood said
Name: Zeth ThreshAge: 16:Appearance-Magic: Dark. Summoning minions, attack spells, creating shielding with dark essence.Personality: Quiet. Never willingly engaging in conversation. Not wanting to talk about his past.History: Zeth was born in a poor family who lived in a town of unimportantes. His father was a farmer who was failing in his crops. One stormy night, his house caught fire because of a lightning strike. Both his mother and father were killed in the fire. He was living on the streets, when a thief took him in. He taught all he knew to Zeth. He bacame a master thief and took a interest in dark magic. Ever since, he has stole for the poor and for himself.Cass: A


i like it, and accepted, but... seems a little evil.... i get stealing for the poor.... but for himself? uh uh... thats not how they do it in fairy tail.
but yeah accepted you also need to go ahead and read the OP again before I put you on the accepted list.
I think the plot sounds fine.

but it'll lose interest from us lot really fast. It basically says that Eliza and Acacia are the main characters and the rest of us dont mean anything.
keep a hold of that list, we may need it
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