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    1. Zendrelax 11 yrs ago

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I would like to express interest.
Accalon's response tot he Captain was a curt affirmation. And to any observers, it would be clear on his walk to the engine that he was rather put out. He had considered several reactions the Captain may have had, but none of them were that he would actually be startled.

At least he wasn't all that upset by it.

But, while there was certainly something off about the captain—and his name was still patently ridiculous—Accalon was beginning to think that he had... missed the mark. He was strange, to be sure. But stranger than a Tomb Colonist? Than a Rubbery?

Perhaps it is the ship.

He hadn't been on too many voyages out onto the Unterzee, but he knew the design of the inconsistency of the sizes of the rooms was... abnormal. And it was an old ship. He wasn't sure how old. Ten years? Twenty?

...Thirty?

While he could hardly tell, the thought that the ship dated from before the Fall of London was—

No.

Accalon had reached the engine.

I can't go off like that. Need to keep my head. Keep rational.

He fed fuel into the engine.

I'm not just some furnace-stoker.

He lit the fire.

I'm not just some pickpocket.

The engine roared to life.

I would think that I would have learned by now, not to jump to conclusions like that.

He sighed.

This place has turned me paranoid. I've got to work with these people. Live with them. This isn't Spite, or the Flit. I'm probably the only only person on this ship that...

He laughed. It was a soft thing, but filled with mirth. It banished the dour miasma that had taken over the room.

"Besides," he said aloud, "I keep the damn ship running. They all need me. If nothing else, I can rely n them for that."

He knew he'd need to keep an eye on the engine, but he wanted to get into the open air. Maybe watch as the Bazaar's spires shrank in the distance.

The Bazaar...

That's one thing about the Neath. It's always has a certain dignity, a certain majesty, to it. Even if it isn't pretty. Or plausible.
Accalon was hidden, and hidden well. He's learned how to hide himself from his time as a thief. First in Spite, then the Flit, and...

Well, let's not get carried away now.

Suffice to say, there wasn't a soul that could tell he was there. Not a single human being—not the general crew, not his fellow officers, and not the Tomb Colonist that had just gained passage to Venderbright—could see him in the shadowy nook by the door which, after a few twists and turns, would lead to the engine, and his quarters next-door. No human eye, however sharp, could spy him, in his dark leathers and cottons, blending in with the shadow and the ship, while his shoes made of shadowsilk—the only expensive thing he was wearing—would guarantee no human would hear him. Accalon was certain.

Perhaps the Captain might. But then, Accalon was also certain that the Captain wasn't human.

I mean really? Either he isn't actually named Zeeman, or his first name is actually Captain. And perhaps it was a sign of how long Accalon had been in the Neath, but he wasn't sure which of the two was true.

But yes, Accalon had concluded that the Captain wasn't human. There were plenty of not-humans here, in the Neath. Like the Rubbery Men and the Devils—but the Captain clearly wasn't a Rubbery, and his eyes and his fashion showed that he wasn't a Devil. But just enough about the Captain was just a little bit off...

Of course, he could be wrong. The Neath could do strange things to people.

But whatever the case, whether the Captain could see hom or not, whether the Captain was human or not, Accalon had a job to do.

He walked up to the Captain, who at this moment was facing away. He knew his old trade well, didn't make a single sound until he spoke.

"Captain." A pair of nearby Zailors jumped, having not heard him approaching. An old past-time of his, startling folk like that. It was a shame that doing it too much on a small ship like this would be unwise. "The engine is ready for departure on your order."
Sorry it took so long to get up, but I'm in time for the weekend.

Just thought I'd pop in here to give an update. I was hoping to have the sheets doen before the end of the weekend, but no such luck. But now final's week is a Thing that is Happening. Not too bad, so far. And only one test to go.

So yeah, no progress on my sheets for another 24 hours or so. Don't feel like you have to wait up on the IC posts for me if you folks are readyfor that before I am—I shouldn't be too far behind!
I say start sooner rather than later.

I asked a question a little bit ago, but I edited it in to my prior post ('cause otherwise I would have been double-posting). While it isn't pivotal for any of my sheets, I'll quote it here.

A question: the PSI Level portion of the description states that no individuals may have a PSI Level higher than 9, and the rules say that no characters may have a PSI level above 8 without special permission. Does that mean we have to request special permission to have a character with PSI Level 9, and no higher, or is this a minor kerflufle.
<Snipped quote by Zendrelax>

I think Casual is more appropriate since the Nations section tends to contain incredibly long, detailed posts of several paragraphs and also doesn't generally involve character interactions.

Your idea seems interesting for sure.


It is true that the Nation section is known for RPs of a more Advanced nature, but there are those that would be called Casual. And while I've seen several where the nation was controlled through the lens of characters, character interaction is admittedly sparse.

And thank you! I'll get to work on a sheet soon.

EDIT: A question: the PSI Level portion of the description states that no individuals may have a PSI Level higher than 9, and the rules say that no characters may have a PSI level above 8 without special permission. Does that mean we have to request special permission to have a character with PSI Level 9, and no higher, or is this a minor kerflufle.
I am interested, though this might be better suited to the Nation section. Nevertheless, I want in.

I'm pondering a species with caste/hierarchy-based polymorphism. Like, the grunt-laborers are biologically different from the merchants, are different from the governors, are different from the priest-figures, all tied together with either a Zerg-esque biomass absorbtion, or social mobility actually causing physiological changes in individuals. It needs work, but I like it.
When I saw the title, I had the most intense gasp of my life. I am interested in this. By Storm, I am so fucking interested in this, you have no idea.
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