Hidden 10 yrs ago Post by baskets
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Work_U_Dumb said
kumbayaaaa


oh my goodness
Hidden 10 yrs ago Post by Work_U_Dumb
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Check my new version. I made it perfect. XD
Hidden 10 yrs ago Post by Magnus
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Work_U_Dumb said
Found it. Edit: I made it perfect for the GameKehema my Lord, KehemaKehema my Lord, KehemaKehema my Lord, KehemaOh Lord, KehemaSomeone's singing Lord, KehemaSomeone's singing Lord, KehemaSomeone's singing Lord, KehemaOh Lord, Kehema Someone's laughing, Lord, KehemaSomeone's laughing, Lord, KehemaSomeone's laughing, Lord, KehemaOh Lord, Kehema Someone's crying, Lord, KehemaSomeone's crying, Lord, KehemaSomeone's crying, Lord, KehemaOh Lord, KehemaSomeone's praying, Lord, KehemaSomeone's praying, Lord, KehemaSomeone's praying, Lord, KehemaOh Lord, KehemaSomeone's sleeping, Lord, KehemaSomeone's sleeping, Lord, KehemaSomeone's sleeping, Lord, KehemaOh Lord, KehemaOh Lord, Kehema


*Just for future reference* In the world of Aerth, the ancient ruined city of Kehema was named after the Primordial god of Monsters about 4000-5000 years ago. It was a vast metropolis which expanded both high above and deep underground. Abandoned thousands of years ago for unknown reasons. So that song fits well lol.
Hidden 10 yrs ago Post by Work_U_Dumb
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I did something right. Yeah.
Hidden 10 yrs ago Post by Maengun
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Name:Gorrim Amberslag

Gender:Male

Age:250

Race:Dwarf

Class: Warrior

Appearance: carry's a battle Axe along witha with a mead horn that's hung so its at his side. He carry's a ruck sack filled with meat,cheese,bread, extra mead,flint and steel,rope, wet stone. A pipe in shape of a dragon with the bowl in the dragons mouth and the tail being the mouth piece and a tabacco pouch.

Personality: Gorrim is some what level headed. It takes a bit to make him blow his lid but watch out when he does because weather it be his fist or his mighty battle Axe he will knock your block off. He is always eating something he is know to go into battled have bread hanging out of his mouth or a hunk of cheese he will even take a swig from his mead horn while whirling is battle Axe one handed.

Background: Gorrim is the son of Yuri son of Wohrik brother to Yor of the clan Amberslag. Gorrim is a prince but also a great warrior but is second best to yor in fighting prowess but they are a force to be wreaken with if fighting side by side. Gorrim's father sent him and Yor to go aid in the quest to cleanse Kehema but seeing dwarves are greedy they also wanted the reward and to see if the secret weapon was of dwarven make.
Hidden 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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CHARACTER TEMPLATE
Name: Raoul de Costa
Gender: Male
Age: 30
Race: Human
Class: Warrior
Appearance:

He stands a confident 6'2, his body muscular and strong from years of fighting and training. His armor consists of hardened leather and iron, it has a hood which he will put up in inclement weather.

His weaponry consists of a steel longsword, which he has used for years, becoming quite proficient in taking down foes with it. He also carries a dagger, holstered on his right calf. He carries on him a canteen full of fresh water as well as sack of gold.

Personality: Raoul is sort of cocky, but he feels he has earned the right to be it since people in his profession don't tend to last as long as he has. He's not exactly kind, or merciful, and always puts himself ahead of others. If there's a way to get on top, then he'll take it. Some call him conniving, he prefers cunning. This doesn't mean he's not loyal, he is very loyal to his closest friends as well as those that pay him. He just treats everyone else with a cautious watchfulness. Money is the top thing on his mind, what pulled him into this group was the promise of riches from those that supported the investigation.

Background:
Raoul was born to a mother and father who made their living as traveling merchants. His parents were alot like him, they liked money alot, they always thought of ways to make themselves richer, this naturally led to people they ripped off getting angry and creating grudges. This lead to assassins getting sent after his parents when Raoul was only five years old, the five caravan guards who were in charge of guarding the merchants were then promptly bribed by these assassins, who were offering more than what Raoul's parents offered them, which wasn't alot to begin with. One of the guards shielded Raoul's eyes as his parents were murdered. The same guard then decided to take care of young Raoul, as the assassins would just leave him since they were only contracted to take out the parents.

This guard, Robert, never had children of his own so he treated Raoul like his son, teaching the child how to fight with swords as well as survive in the harsh lands of Aerth. He was tough to the child, yet only was this way to make Raoul tougher, Raoul realized this in his later years with Robert, and appreciated the way the man raised him. Robert gifted Raoul the same longsword he uses to this day on the child's sixteenth birthday. Robert was getting along in years and was lucky he had made it as far as he did in his life as a sellsword. The man died from an infected wound days after Raoul turned nineteen. So the newly christened man buried his adoptive caretaker, then moved on with his life, taking up a life as a mercenary.

Over the years he became stronger as well as wealthier. He bought a protective set of armor, the same which he wears now. He never settled down in one place, just following around wherever the money was the highest. He's been all over the place, stood on top of the highest hills and the most beautiful beaches. He ended up joining a team which was sent to investigate the mysterious rumors originating from ancient ruins to the south.
Hidden 10 yrs ago Post by Work_U_Dumb
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Wow. I feel like I did nothing compared to the other 2.
Hidden 10 yrs ago Post by Magnus
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That makes 1 thief and 2 warriors, will probably need a ranger of some sort maby a paladin and some other magic user.
Hidden 10 yrs ago Post by Uffizi
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Uffizi We Reap What / We Sow

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Name: Yor Amberslag

Gender: Male

Age: 255

Race: Dwarf

Class: Warrior

Appearance: Stout and robust, Yor Amberslag is your typical seasoned dwarf. He is carved with corded and knotted muscle, from upper to lower body, all four foot five inches of it. A solid gullet formed on the dwarf, which brings his weight to two-hundred fifty pounds, which is the result of many years indulging in ale-- but it certainly does not appear to hinder the ferocious-looking creature. A dark beard, black as coal covers the grim visage of Yor, and twists into two knotted braids that rest on his belly. Much like his beard, his hair is black as coal, and is pulled back into a ponytail that rests in the center of his back. A sinister hammer named Force of Amberslag is an extension of Yor's wrath. A well-tailored leather tunic bearing his clan's sigil, and leather trousers protect him from the elements. Obviously, a mead horn hangs at his side. A small, spidersilk pouch hangs at his opposite side, within is various dried meats, cheese, and bread.

Personality: Yor is temperamental, even for a dwarf. But, despite his temper, he is an expert tactician and seasoned warrior. Usually, he is stinking drunk, unless in battle; but maintains his inebriation quite well. He is foul-mouthed, and stubborn, if it does not appease his interest expect him to argue against it.

Background: Yor is the son of Yuri, son of Wohrik, brother to Gorrim of the clan Amberslag. Yor is a prince of clan Amberslag, one of seven clans in Errondur. Yor is the eldest of his brethren, Gorrim second eldest, and Graugen being the youngest. Two of the three princes of Amberslag were chosen by King Yuri, whom heard whispers of Kehema's revivial, to undertake a quest to cleanse the damned metropolis, and discover the secrets buried within.
Hidden 10 yrs ago Post by Magnus
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Good, only 2 characters left, keep in mind one of you will need to be a magic user, and/or ranger. As we have 3 warriors and a thief. :vD
The excitement grows :vP
Hidden 10 yrs ago Post by baskets
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I'm currently writing a mage, actually!
Hidden 10 yrs ago Post by Magnus
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baskets said
I'm currently writing a mage, actually!


Hurray!
Hidden 10 yrs ago Post by Heat
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Guess we're set for close range combat
Hidden 10 yrs ago Post by Magnus
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We still need a ranger though.
Hidden 10 yrs ago Post by Work_U_Dumb
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Sad thing is I almost made a Warrior.
Hidden 10 yrs ago Post by Uffizi
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A little blood and guts never hurt anyone. :)
Hidden 10 yrs ago Post by Work_U_Dumb
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XD. I thought you would of picked a thief as your signature shows an awesome looking one.
Hidden 10 yrs ago Post by baskets
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Name: Coriana Alaros
Gender: Female
Age: 112
Race: Elf
Class: Mage

Appearance:

At 5’7, Coriana is slightly above average height for an elf. The image speaks for the rest, really.
Beyond her simple robes and staff, Coriana has no other equipment to note.

Personality: Reserved, compassionate, and wise beyond her age, though with the potential for a great anger. Coriana does not pride herself in her abilities, rather letting her actions speak for themselves. Such actions are often motivated by a need to promote the greater good, rather than any significant personal gain.

Background: Born in one of many elven towns in the forests around Overna, Coriana showed signs of magical ability at a very young age. Under the tutelage of the village priests, Coriana focused on her talent, eventually matching her mentors in skill by the time she was in her mid-twenties. By 40, she was regarded as the most powerful mage of the elven villages. Hoping to hone her talent even further, the villages decided to send her off into the human world. She wandered from city to city, endlessly practicing her magic and absorbing knowledge.

Coriana spent much of her time from her fifties to her seventies around healers and priests, quickly mastering healing techniques and defensive spells. By this time, she had earned a small reputation as the “Wandering Mage of Overna,” as commonfolk gossiped of her power. Much of the rumors spread spoke of her gentle soul and kind demeanor, though often were accompanied by whispers of a destructive strength with no match. Coriana often laughed at such rumors; there was truth to them, though never to the extremes that she heard.

The most common (true) story told spoke of both extremes in the same incident. While travelling between cities, Coriana stumbled across a farming village suffering from bandit attacks and a severe shortage in crops. She stayed in the village for several weeks, “speaking” to the earth in an effort to bring food to the village. She ultimately found herself successful, though that only motivated the bandits to press the village harder for their supplies.

Both her compassion for the villagers and her pride over her weeks of work angered Coriana; within an hour of the beginning of the bandit attack, Coriana had defeated every last one of the attackers. Again, it came at a cost: her weeks of work followed by such an eruption of her energy sapped Coriana of all her remaining strength. She fell unconscious, and was comatose for nearly a month while her body recovered under the care of the villagers. Upon her revival, Coriana simply thanked the villagers for helping her recover before moving on before the villagers could give her any further thanks.

Naturally, Coriana heard the calls for adventurers to investigate the ruins to the south. Only further motivated by her interest in the mystery of the ruins and her qualification solidified by the rumors and stories about her, Coriana could not refuse.
Hidden 10 yrs ago Post by Magnus
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Haha,well, Ive got a physical map of Kehema, complete detail. So that's gonna be interesting while im GMing.
Hidden 10 yrs ago Post by Magnus
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ONE MORE SPOT OPEN FOR THE TEAM
Preferable a ranged class such as Ranger or other equivalent.
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