Hidden 10 yrs ago Post by Providence
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Providence

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Before joining this RP - Things you should know:


You've got to be able to check your PMs. Since this RP's going to be rather open ended as far as where your characters go and what they do, a lot of information about what you find will come through PMs from me or conversations with me. For some characters it won't be as much - so if you're afraid you're not going to be able to keep up with many, play a character who has little focus in research or spiritual sense.

You can really play what you want, but make it reasonable. If you're a 12-year-old, it's not likely you'll be able to act autonomously in any country. If for some reason you'd like to play an autonomous 12 year old, give me a good reason why that's the case. If you don't want it on your CS because you want to reveal it in the roleplay - you can just PM me your reasoning.

That said:


Because there's going to be a lot to manage in this RP - I need to limit how many people can be in at once. I'd love to open it up to everyone, but I'm just not going to be able to manage 30 people all PMing me on different topics. As such, I'm going to set a player limit at 10 for now. So:

Currently Accepting Character Sheets! Slots Taken: 5/10 Finished Characters: 5

Premise


This is a modern fantasy mystery RP focused on the supernatural. Each player will be playing the role of a paranormal investigator who is well-known enough in the field to get called in on investigations throughout the world. This doesn't necessarily mean that you, yourself have to be famous. If you aren't a well-known individual, however, it's likely you're part of a famous investigation team. This might seem restrictive, but the reason for this is to open the RP such that we can have cases located all over the world. The first case will have every investigator meeting each other (if they aren't already a team, you're certainly welcome to partner up while making your CS) and working to solve a case that has proven interesting to them. It's likely that by the next case, you'll all be getting called in and may as well be considered a team because of your work on the first. It's up to you guys if you actually do form an official investigation team, though.

As the GM, I will not be part of the team. I will be playing the role of the client - any important NPCs, and the haunt itself.
Cases




When I initially started this case up - I wrote a unique letter to each player. I then realized that it didn't really reveal anything that wouldn't be revealed in the first initial meeting anyhow.

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Rules + General flow of the roleplay


General way this roleplay will play out will be:

Each character brings their own expertise to the team. The tech guy might have cameras - emf readers - recorders - etc. The spiritualist might be able to sense spirits that aren't making themselves known yet. The researcher can gain far more knowledge on the history of the area/place/owner. The occultist knows about all kinds of rituals and curses that might be around, etc. Basically we're looking for a group of 6-8 people to play the main characters and to bring something unique. I myself will not be playing one of the team. Instead, I will be the clients and the spirits/whatever kind of haunt it is.

The flow will go something like:
-Characters meet each other + the client
-Client gives an overview of what's happening and a brief history
-Characters are given free reign of the area - I'm not going to force a linear path anywhere. You can talk to whoever whenever (so long as nobody else occupies the person/thing). I'll be making and putting maps in the OOC so you know the layout of the area - and you can choose to go wherever you want
-Characters (together or solo) work to solve the mystery of the area and get rid of whatever is there in one way or another
-Rinse/repeat for however long we want to go.

The Rules:


  • Some of the knowledge of each haunt will be delivered by PM. It is up to the player who recieves the PM what they divulge, whether it be everything or only parts. However, if the knowledge they withold is keeping up the RP, I will have it come out another way.

  • If you can't keep up with PMs very easily, you might want to make a character that won't get them often (example: if you're strictly an exorcist, most information would have to be gained on your own, asking those who would have done the research)

  • You CAN die in more violent haunts. I likely won't kill you on the spot super easily, but if your character does something incredibly risky without any form of attempting to protect themselves, I won't hesitate here. =P You can always alleviate risks by doing things like getting a charm made, or learning some spiritual stuff (albeit not as strong as someone who's been doing it their whole life) etc.

  • Don't get sexual here. Feel free to have a romance on the side or even make love triangles if you wish; but if you want to go any further than kissing/embracing just do it in pms on your own time.

  • Don't take control of another person's character, but feel free to if you've previously PM'd them and asked permission. Collaborative posts are encouraged, so don't be afraid to!

  • Don't double post. I may PM you new information though, and if I give you permission in that PM to double post, go ahead.

  • If you need to leave the RP for any reason, that's fine, just let me know so I can get someone else in! I'm totally fine with people dropping out, just don't disappear (however appropriate for the roleplay that would be).


Some notes about character roles/talents


Researcher


Those who've based their character about researching the haunt and the people/places involved:

Step 1 - Decide what you want to actually research. Maybe you're looking for something about the location's history (preliminary research on the case will always give some background, but never all of it, so you can choose to dig deeper). Maybe you're looking into past reports of hauntings. Maybe you want to know about a specific person who lived/frequented the location, etc. You can choose to do any of these. Note, the more specific you get, obviously the more focused your research will be so you're likely to find more on the topic (Ex: researching paranormal events in the area might get you a decent list of paranormal incidents, but researching a specific incident will get you juicier details.

Step 2 - Get your character in a position that they can research this. A laptop is fine, even, to see what you can pull up on certain things (and this is probably your best bet). But you might choose to sit part of the day out researching the location at the city records. If you do this - I'll try my best not to bore you there.

Step 3 - PM me what you're looking for as far as research goes.

Obviously, if two people look for the same thing, you'll get very similar answers, but at least we'll break up monotony this way.

Note: Anyone can research, realistically, so I'm allowing all characters to. But people who make a character based mostly on research know better channels to get information. Whether that be good contacts, seedier bars, etc. They'll get far more mileage from what they research.

Spiritualists/Psychics


Your job is easy. You're going to just be posting, wandering around the location, interacting, etc. I'll be PMing you periodically letting you know what you might feel/see. It's your choice how you reveal this information in your posts, or if you even tell the rest of the characters. You also might know warding magics, ways to exorcise/etc. List these in your character sheet and know you're the only ones who can combat violent spirits outside the occultists or hunters.

Occultists/Hunters


You guys are basically experts on the occult. You combat spirits, you know how to break curses, etc. You generally use more conventional means (rock salt, etc). You might have some latent psychic powers, too, in which case you have the same role as the psychics up there when it comes to seeing things. When it comes to this role, you can kind of think of Sam and Dean Winchester from Supernatural when it comes to how they solve things. You have tons of knowledge when it comes to curses and such, but you might not know what kind of curse or spirit/etc it is until it's been revealed to you.

Tech Guys/Gals


At the start of each investigation I'll be giving everyone a floor plan. You guys will be the ones deciding what equipment you're leaving and where. If you just say a certain room, I'll assume you get a good vantage point to see the entire room. However, if one of the researchers says something like "this mirror has had a ton of activity in the past" and you want to focus a camera or something on it - go for it, just let me know you're doing it in character. You guys also will decide distribution of equipment. So, you decide if someone is going to walk off with a recorder for EVPs/etc. Finally, you decide where base camp is - and you decide if you want to man it/not, or if you want to go out with some other character and do some recording or something.

Base Camp


This isn't entirely a role as much as it is something that anyone in the game can do at any point they feel like. There's gonna be a base camp set up somewhere and it's likely 2 people will be manning it at any given time. This will be somewhat like the spiritualist's job when it comes to play. When you see something on the monitors or any equipment you've left, I'll let you know. We're going to automatically assume you have temperature levels of each room as well, and that these cameras have sound pickup (which you can swap to with a headset to hear what's going on in a room if you wish). When a night ends - We'll just assume you go over the recordings/etc during the day and you can do it super fast (as to make sure you aren't occupied all day listening to recordings from the night before and thus bored in the RP). I'll let you know what you find on recordings around midday.

Any other kind of character


This roleplay's about freedom so if you have another kind of character you want to bring in, go ahead! We'll make up some rules that allow you to do things.
The Character Sheet


Template:

Name:

Gender:

Age: (You can go with any age, but you do need to be known in the supernatural scene. So be warned that you're probably not a normal highschooler if you're 17.)

Appearance: (Picture, text or both, up to you.)

Talent: (Lots of freedom here. Anything you do when it comes to your role and what special things your character can do.)

Background:

Tidbits: (Any extra stuff you want to add to the character sheet like what kind of person you get along with, a theme song, whatever you want, feel free. No big deal to me, here.)

If you have any questions making your character sheet, let me know.
Accepted Characters









Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

Member Seen 2 days ago

Hidden 10 yrs ago Post by Killer Queen
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Killer Queen

Member Seen 5 yrs ago

Hidden 10 yrs ago Post by sam4books
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sam4books

Member Offline since relaunch

Completed.

Hidden 10 yrs ago Post by FiroIV
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FiroIV The Wandering Recluse

Member Seen 3 yrs ago

Hidden 10 yrs ago Post by Naril
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Naril Tinker, builder, hacker, thief

Member Seen 9 hrs ago

I will have a character together by tomorrow afternoon - I'll probably have to PM her to you, Providence.
Hidden 10 yrs ago Post by FiroIV
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FiroIV The Wandering Recluse

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I just finished reading the other CS's and i realized that me and Killer Queen have nearly identical characters. I'll go make some edits.

If it won't work to have similar characters like that I think I can come up with a new one.

-EDIT-

I made some changes that should hopefully make him different enough, plus I made him younger so he's more inexperienced, I also took out some of the distinct places since I didn't know if most of the story took place in the US or somewhere else.
Hidden 10 yrs ago Post by Killer Queen
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Killer Queen

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FiroIV said
I just finished reading the other CS's and i realized that me and Killer Queen have nearly identical characters. I'll go make some edits.If it won't work to have similar characters like that I think I can come up with a new one.-EDIT-I made some changes that should hopefully make him different enough, plus I made him younger so he's more inexperienced,


Ah, I'm actually going to change my character and remove the whole Folklorist part of her back story. The more I thought about the more I didn't like that aspect about her and want her to be almost completely ignorant of supernatural happenings. Not to mention I feel like I took one too many roles (two) and am going to leave her just a tech/nerdy person.

I had to pull myself out of bed (it's midnight) to work on her since it was bothering me so much, but I'll make the complete changes tomorrow...Er, later today.
Hidden 10 yrs ago Post by FiroIV
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FiroIV The Wandering Recluse

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Killer Queen said
Ah, I'm actually going to change my character and remove the whole Folklorist part of her back story. The more I thought about the more I didn't like that aspect about her and want her to be almost completely ignorant of supernatural happenings. Not to mention I feel like I took one too many roles (two) and am going to leave her just a tech/nerdy person. I had to pull myself out of bed (it's midnight) to work on her since it was bothering me so much, but I'll make the complete changes tomorrow...Er, later today.


Well she is your character, but after revising Jo I feel like I kind of like him better this way so no harm done.
Hidden 10 yrs ago Post by Jester Acharis
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Jester Acharis Overlord

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I'm liking our cast so far, from what I've read (only had time to skim stuff though, damn six hour trains >>)
Hidden 10 yrs ago Post by Providence
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Providence

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Yeah, I'm actually really liking these characters!

Dead Cruiser - That certainly is a real CS. I'll probably have to work a bit with the story to give him some extra stuff to do - but I'll definitely have something.

FiroIV - The story can really take place anywhere in the world. First case is going to be in the UK - but the second case could be anywhere, really.

Everyone - Your CSes are accepted! If you want to make changes to your characters still, just let me know!
I should also note - the case in the OP says a month ago was the most recent incident. This is when you first got the letter and researched. It's likely been 2-3+ months by the time you actually arrive in order to coordinate travel times. I had a player ask me this in a PM last time as we started and almost forgot about it.
Hidden 10 yrs ago Post by FiroIV
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FiroIV The Wandering Recluse

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Perfect...when are we starting?
Hidden 10 yrs ago Post by Providence
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Providence

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FiroIV said
Perfect...when are we starting?


We'll probably start around thurs/fri if not - I'll definitely finish my map and the first post by sat.
Hidden 10 yrs ago Post by FiroIV
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FiroIV The Wandering Recluse

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My classes will start tomoroow.
Any word on this?
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