Achievements((Place these anywhere in your sheet.))
Nathaniel Hawthorne--
Mind on the Money: More often than not when Nathaniel takes a guess at where his objective or target is, he's spot on. (Increases odds of randomly finding whatever it is he's looking for.)
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The Chosen One: Having been touched by the ghostly touch of a very important figure, other listeners and enemies within the shadowzone tend to be more likely to listen and comply with Nathaniel's requests. (Bonuses to diplomacy with mutants of all kinds, intelligent or not.)
Daniel Ezekiel Anders--
Isaiah 13:13: "Therefore I will make the heavens tremble; and the earth will shake from its place at the wrath of the LORD Almighty, in the day of his burning anger." (Bonus to melee combat, blows hit slightly harder.)
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Returning Fury: Having lost his mech in battle, Daniel better understands how to deal with such mishaps in the future:
Dodge the wrench. (Bonus to mech survivability.)
Bruce "Brucey" McFoster--
Australia's Number One BBQ: Brucey is a damn fine frycook. Yes, oh yes, he most definitely is. So much so that he has tweaked his mech to ensure perfect tenderness in 0.5 seconds instead of 0.6. Mmm, extra crispy. (Bonus to flamethrower intensity.)
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Out of His shining light: Brucey has seen shit no man could ever wish to see, from his homeland, to the pacific theater, to the west coast, and across the barren central nightmare. Being the leader of his "church" for some time and having seen active duty, he can break his fellow non-mutants out of a panicked state simply by bellowing orders at them. (Can reform mentally broken allies, PC or NPC.)
James Wolff--
Eyes Everywhere: After an incident that nearly took his life, James has become aware to watch his own back, even when his eyes are peering through a scope. (Greater chance of detecting enemies sneaking up on him with sound if his sight is preoccupied.)
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The Key is More Nitroglycerine: James and explosives go together like sulfur, charcoal, and potassium nitrate. That is, he's spent time understanding how to make glorious plumes of fire. (Explosives tend to be more devastating against enemies and less effective against James and any nearby allies.)
Roman Cassidy--
The Warpath: Rain or snow, sun or moon, heaven or hell, Roman will find a way. (He always has an escape path and can find a way through ordinarily impassable terrain. It may not always be safe, and it may take him a minute, but he can always find a way.)
--
Cut The Head Off: Having taken the time to look for enemy weaknesses before and capitalizing on them to save his own life and countless others, Roman's grown an aptitude for instinctively firing at enemy weak points, whether he noticed them or not. (Greater chance of stumbling on enemy weaknesses, and hitting them successfully.)
Jenive Rousseau--
Ladybug: A woman with a deep interest in culture, and yet, who likes to fly given any opportunity. (Increased odds of evading harm while using jetpack.)
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Savior: Jenive goes out with ten soldiers. She comes home with ten soldiers. There are no exceptions in her mind. (Increased odds of success in actions if doing so to save an ally's life.)
Georgia Rhettland--
Toyland: Georgia has grown up her whole life building gizmos and putting them to good use. (She now keeps a small package of random material with which she can make nearly anything.)
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SPARKLY PLUG, WOOSH!: Faster, faster, faster, faster, faster, faster! (Georgia sprints faster and has a small defense boost while sprinting in the first few seconds of any dash.)
Junko Heizen--
Two in the Bush: Having struggled to shoot through the Shadowzone earlier, she's trained and adjusted her scope accordingly. (No penalties for shooting long distance in the Shadowzone. Bonuses for chances to cause debilitating injuries to mutants that are otherwise extremely hard to kill.)
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Juggernaut Killer: Junko has thought long and hard about the heavy armour that U-ARM soldier was using before... What a shame if it had failed him. (Greater chance to pierce heavy armour.)
Eira Mairwen--
Stabilize Or Die: Precarious situations demand precarious thought, after having experienced what falling through a building was like, Eira has practiced in her new mech how not to fall to her death. (Greater chance of recovering from a fall at a height in a mech, any grappling hook or similar might be used to keep her safe instinctively.)
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Returning Fury: Having lost her mech in battle, Eira better understands how to deal with such mishaps in the future:
Dodge the wrench. (Bonus to mech survivability.)
Kiku--
ARMed with Science!: Having had her arm amputated to save what was left, Kiku now has a mechanical arm. It isn't much stronger than a regular human limb, but it'll do. (Mechanical arm has obvious advantages, do I really need to list them?)
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Nightmare Fuel: Between her extreme disposition, mechanical arm, and morbid mutations, she can easily strike fear and terror into opponents she assaults. (Chance to cause enemies to panic and flee if charging them.)
Kai "Lupus" Aevephasa--
Get In, Get Out: In the tight, claustrophobic apartments, he learned the very valuable lesson of tucking and rolling and weaving from place to place. (When dashing short distances, moderately increased chance to avoid harm.)
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The Chosen One: Having been touched by the ghostly touch of a very important figure, other listeners and enemies within the shadowzone tend to be more likely to listen and comply with Kai's requests. (Bonuses to diplomacy with mutants of all kinds, intelligent or not.)
Matthew Fetcher--
Unfriendly Fire: Friend. Enemy. Not so many letters difference, is there? Apparently, there is. (If firing at an enemy where allies are ordinarily in the way, Matthew will usually hit the correct target. Usually.)
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Instinctive Shooting: Having blindly fired around a corner, and finding that it kept him alive, he's slowly gotten better at pointing his gun in the right direction before firing. Slowly. (Accuracy bonus for blind fire, though it's still best done in tight spaces.)
Peter Táo--
SUPPRESSING FIRE: Exactly as implied. (Greater chance of pinning enemies down when firing at them. Does stack with Full American Unload.)
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Concentrate Fire!: When firing at targets which allies are firing at there is a greater chance for both attacks to succeed. This also works for allies attacking your targets. (Accuracy and/or damage bonuses, depending on situation, when Peter is contributing to the damage against a target.)
Liam Grillod--
Savior: Liam goes out with ten soldiers. He comes home with ten soldiers. There are no exceptions in his mind. (Increased odds of success in actions if doing so to save an ally's life.)
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Watchman: Liam has spent most of his time not on the front line, but looking for enemies that might hope to attack the front line. (Greater chance of spotting ambushers.)
Marvin Walters--
Precision Shooting: In a mech, this is achievement worthy. (Bonuses to accuracy.)
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Supremely Uninteresting: Believe it or not, Marvin doesn't look like an appetizing target initially. That's a mistake the enemy doesn't get to make twice if Marvin has anything to say about it. (Until Marvin opens fire, enemies generally don't take interest in him.)
@Kadaeux:
Kadaeux said
1x: Shoulder Slot; Right Shoulder;
1x: Minigun (Mounted to Right Shoulder, head-tracking.)
1x: Extra Arm Slot; Left Arm;
1x: Chainfist (Mounted to Left Arm)
Acceptable, though may I quickly inquire what you mean by chainfist? I think I know, but lets just confirm here.
Aliquam Ignis Dei is also acceptable.
Raen Elvarasi said
Wow...So many people play XCOM here....Maybe we should start an XCOM Tournament.EDIT: If they have video games in the Bunker, maybe we could have an IRL tournament that translates into the RP. :P
I'd win by spamming cloaker telepaths and assassin drones. Multiplayer isn't balanced.
PCSutfin said
1. Can I only upgrade my main weapon (shotgun) as a Grunt, or can I upgrade my side pistol to make it more effective instead?
You can upgrade your side pistol in the arsenal system. Focus on the shotgun for now.
PCSutfin said
2. For clarification, every PC has their own apartment and they're all living in the same complex?
Correct.
PCSutfin said
3. What does my promotion mean in the story besides the gameplay element of being able to officially order NPC soldiers?
Other officers and factions in the Bunker are going to start revealing themselves to you and asking you for favours in exchange for favours. Expect a visit from the mysterious OTF and even possible U-ARM at some point. If you keep getting promoted, you'll have a shot at being able to decide which missions get greenlit and which ones don't, or even a chance to strike out at high level people.
PCSutfin said
4. Will promotions and rank in general play a major part in later missions?
Yes. There will be assaults where higher ranked PC's will be asked for input on where to devote resources prior to the battle starting. This could range from specialists such as Carolyn or Alyss, all the way up to tank battalions and infantry platoons.
Maxim said
1x Right Shoulder Slot (both shoulders if at all possible). Shifting the HE Missiles there.
Nope, only one shoulder.
Maxim said
Installing a .50 Calibur Mini Gun in the Right Arm
1x Torso Slot. Installing a Motion Detection Package.
1x Back or Torso Slot (not sure which I want to do)
Indeed. Could put more sensors in there. I'm sure you'll think of something.
Maxim said
1x Invented Item:
Drone Deployment and Control Center: This package, about the size of a small backpack, allows for the deployment of aerial drones, controlled by the pilot's glove. Drones are stored inside of it, which recharges their batteries and protects them from onslaught. It's current capacity is only one drone, but can be upgraded to hold more. Also comes with the programming make use of the cameras aboard the drones.
Accepted.
Maxim said
Speaking of the Drone...
... It is approved. Though fragile. Beware.
Jorick said
Balls, I was hoping TLB unique traits would be badass and kind of overpowered like in LoR. I'll go with just the accuracy then. Also, that random mutation is fucking perfect for Nathaniel, I love it.
Good, approved.
Also, big reason I can't let y'all have game breaking bonuses yet is because I need more time to cook up and develop the world. Unlike LoR 2 which has this huge developed background, TLB is getting on its feet and showing what it can do.
GreenGoat said
Brovo, would a Visor, or something that covers the eye(s) that gives a heads up display as a minor bonus and a motion detector as its main feature be acceptable?
Yes.
I will get to even more achievements and the like tomorrow. For now, a general idea of what the arsenal does.
#1: Lets you pick and choose research for extra gadgets and gear that will be added to the main list which you can equip. Promoted players get a greater share of votes. (To get promoted, do important things and protect your allies.)
#2: Lets you see intelligence files on your NPC allies, such as Carolyn, Colonel Black, and Ryan Dufont. It will also include files on enemies, though these obviously aren't likely to be as extensive.
There will be more addons to it in the future as players get promoted further.
Now to finish my laundry, have a shower, go to work, do things, come home from work, sleep, do more things, and hopefully reach the weekend in one piece. Because it's a long weekend. Because labour day.
OFF I GO!