It's like Florence + The Machine... only with more explosions.
I started a new career mode on Kerbal Space Program today. I'll share it with you guys for no earthly reason. I've got some mods installed, and if you're really very curious, I could tell you what all of them are.

KSP in a sentence or less: You make rockets and fly them around in a Sol-like system, if you can even make it out of Kerbin's atmosphere.
Career Mode: Instead of using any part you'd like, you only have access to certain parts, and have to do "Science" to unlock new parts.
After getting the science from collecting a sample of the launchpad, I decided to make a proper rocket.




With new parts available (I was especially excited about the new Science part [I also got some fins! Yay stability!]), I christened Rocket 2.





At this point, I was a little stuck. I didn't have the parts to easily get me near the Mun or Minmus (both moons of Kerbin), nor did I have the Science to get them. And I couldn't send another rocket into Kerbal orbit; I'd already mined all the science I could get from that. Then I had a brilliant idea. I'd send a robot probe outside of Kerbin's gravity well, and I only needed to point it straight up to do it.



[Not pictured: The mad stacks of Science that I got.]

With new, giant boosters, I could finally get near the Mun. So I designed Rocket 3 to do just that.




My parachutes deployed perfectly when I got back to Kerbin. And my landing site was a mountain! I hadn't done Science on a mountain yet! The only problem was that mountains are notoriously steep.




So I had to commission Rocket 4 to perform Rocket 3's job. Again.




And then the game wouldn't let me save, or get to the main menu, or quicksave (f5), or quick load (f9). So Rocket 4 may or may not get erased from all time.

With that cliffhanger, I leave you until my next update! Oh, and the first person to respond gets a rocket named after them.