Hidden 9 yrs ago Post by CourierSix
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Five hundred years ago, contact with Earth was lost. Investigations were launched far and wide by the Sovereign Colonies to find out what ha happened to their homeworld, but every such team never returned. In an emergency council meeting it was decided that the Colonies would leave Earth behind, forgetting about the event to avoid any further catastrophes in the name of finding answers.

Today, each of many select colonies have volunteered to send their single best individual to form a team. This team would be assigned the job of finding out what happened to Earth after all these years and to determine if it was safe to return. It is a dangerous mission, and all of the higher ups are aware of the fact that the smart ones would decline the opportunity- which is why they are not being given a choice. Like it or not, you are the only hope of reviving Earth, or leaving it permanently behind to collect dust in the history textbooks of the colonies.

Welcome to Return to Earth, a Sci-Fi survival RP designed to incorporate crossover ideas- to an extent. The basis is simple- you crashland on Earth and emerge from your totalled ship to find that many horrors have taken over the planet. Cliché zombies and similar creatures to massive barbaric extraterrestrials with apparet explanation as to how they got there. Not only are the possibilities for characters endless, but so are the possibilities for your next opponent.

Survive for as long as you can on the now-hostile birth planet to the only known race of intelligent beings, and attempt to either find a way off the planet, or put an end to the threat yourself once and for all.

RULES:

• Create a reasonable character. I'd prefer it if you created OC's, but if you want in alternate-universe version of your favorite TV show hero then make it as original as you can.

•Understand that the concept of multiverse theory does not come into play here. As such, we can't have any Doctors from Doctor Who meets Master Chief from Halo. BUT, the idea here is that you create an OC AND an original colony. The Sovereign Colonies are drastically different in cultural, technological, and ideological aspects, and as such you can have a character that is basically a SPARTAN II, or an antibioterrorist operative like Chris Redfield. But understand that it is highly improbable that your character is ACTUALLY a SPARTAN II or Chris Redfield. If you do, provide a solid reason.

•Regularly contribute. If it is not possible, let everyone know. I know it's difficult sometimes, but roleplays tend to die because one person can't post, then another, then another.

•Don't make a character who is a kick-butt lone wolf that everyone is scared of. Frankly, it's very cliché, hard to work with, and typically annoying.

•Have fun. Speak up if you are not. We don't want people losing interest.

•Keep it mostly sci-fi. I want to keep the fantasy stuff to a minimum, but I find that it is best to mix the two to a certain extent.

•Let's use this bullet as the one that says all of the generic rules against godmodding, arguing/fighting, mature content, etc. Just don't do it. If it's necessary, fade it to black or take it to PMs.

Feel free to ask questions!

Character Sheet Skeleton-

Name:
Gender: (Only absolutely necessary if one cannot distinguish the gender by reading the name or looking st the picture/reading the Appearance.)
Appearance: (Written or Image, either is perfectly fine.)
Personality: (A written plan for the personality is required, though it does not need to be changed if you plan to slightly defer from it in the IC. I just want to know you are making a decent character.)
Colony of Origin:
Colony Description: (Describe Culture, Technological advancements/utilized technology, government type, and etcetera.)
Weapons: (Brief description of weapons' effects and what they do. Pictures are fine for this as well, but no deep description of its appearance is necessary.)
Misc: (Anything I've forgotten or that you deem necessary for your character.)
Hidden 9 yrs ago Post by CourierSix
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Hidden 9 yrs ago Post by deadpixel101
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Name: Kihra La'sei (Key-raw La-see) Sometimes called "Kee-see" for short.

Gender: Neutral gendered (a trait of her race), looks feminine, and responds to either kind of pronouns.

Appearance: (An image may come at some point) Kihra is an average height for her race, standing at 4'7. She has a ashen grey skin that is speckled with freckles on the bridge of her nose, her shoulders and a good portion of her back. She has a relatively thin waist but some decent definition to her thighs and calves. Her chest is modest and her pointed chin adds to her delicate look. Her facial features are either sharp or soft, with little in-between. The characteristic round glossy eye of her race mismatch her straight pointy nose, and her curt eyebrows.She has long head of nearly black grey hair. The mix leaves her looking somewhat like a slightly displeased teenager at nearly all times. A long slender tail of vertebrae and bone like matter protrudes from her lower back, and would extend past her legs if it was not often coiled around her waist. Two other tails may extend from her wrists, though they are retractable, and often do not need to be out. The only definable wound on her body are two large slashes down her back. If in a casual situation, she usually wears the usual long shirt that reaches nearly her knees (red), and a pair of soft black pants. If formal she has a black and white dress styled to her culture, showing little skin, and having intricate laces.

Personality: Khira is a studious and sharp minded person. If she wishes to take something seriously she will often not diverge from that state, and remain somewhat col and calculating despite what others are acting like. Even when relaxing she has a tendency to remain factual, and can come off as a little up-tight, despite not meaning to. When it comes to meeting new people she is somewhat standoffish, in the sense that she struggles to introduce herself. Though actually talking with new people does not make her nervous, she often doubts her words in solitude afterwords. A sense of humor is something not unfamiliar to Khira, though she is not to actually make jokes herself, they only rise from her lips when she is truly comfortable with anyone in earshot. All in all Khira is a little off-putting, though she does not mean to be, and simply needs to be warmed up to. When it comes to battle situations, she is always in a dire mode. No witty banter will come fro her lips, and it would take a little time after action for her to cease being tense and on guard.

Colony of Origin: The Order of Gharaliee' (Gaw-raw-lee)

Colony Description: Gharaliee is a colony of fae like creatures. Known for being somewhat insect like having larval stages, they are sometimes called the "Critter colony", much to their resent. Holding a system of royalty, figureheads will hold some power, and are born into position. Most actual decisions are made by elected counsels, and communities may have some sway on political matters. Depending on how one develops in youth, and how one looks in older life, one may e higher on the social ladder. Wing patterns, eye and skin colors, and race all make up factors as to who is considered" noble" and who is considered "common". Using a mix of magic and technology, Gharaliee'n's are known for developing many crystal based engines. Using the small magic packed minerals as fuel sources they created proficient weapons ships and devices. Life in Gharaliee is made to be simple, know for exporting many different kinds of crops they sustain a large portion of themselves with farming, having plantations on different planets and having an armada of "green ships" made solely for spreading and growing crops in different locations.

Weapons: For combat Khira uses her natural ligaments, her bone-like tails as weapons. Trained in an ancient martial art to utilize such bodily functions. Couple this with a decently high knowledge in magical arts, and it is easy to see why Khira uses no weapon.There is really no need.

Misc: Khira is what most call a "Bone fairy" a light creature which feeds heavily off calcium based things and is known for fixing and expelling bones quite easily.

Alright so it was kinda just all made as I went, but I hope it's alright. Let me know what parts aren't up to snuff!
Hidden 9 yrs ago Post by CourierSix
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Everything seems to check out at the moment, but I'll look over it again when I am less bogged down.
Hidden 9 yrs ago Post by Izuriel
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I posted this in the interest check, but I'd like to post it here to make sure it gets seen...

I've some questions per my interest.

I would like to create a character that is less-human than the rest, if possible. I was thinking maybe a colony that has mingled with another intelligent race in order to form a new species of human in order to better help in reviving Earth. Would that be too off-topic for the storyline you had in mind? The race that would mingle with the colony I have in mind would be a race far more advanced than humans and would have offered their genetics to aid humans in recovering their planet, however, they would refrain from directly intervening on the revival by using their own technology/intelligence, etc. As a human-alien hybrid, the character would be able to perform several (but minor) psychic abilities which would range from telekinesis to reading psychic energies released from plants, animals, etc. As well as a few (but non-god-moddy) secretive abilities.

Whaddya say? :D
Hidden 9 yrs ago Post by CourierSix
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@Izuriel: I saw it in the interest Check but didn't have time to write up an andwer at that moment. I originally intended for this to be centered around humanity, with the group experiencing first contact on Earth with all sorts of strange races. Though I feel as though, if done right, your idea will add some nice contrast and conflict within the group, and therefore make things more interesting. I see nothing wrong with it.
Hidden 9 yrs ago Post by Izuriel
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Awesome! I was thinking of creating a bit of conflict with the idea as well. Maybe there could be a tension between said colony and the others full-blooded human races.

EDIT: ooo I'm getting lots of ideas about this now. Let me know if you want to bounce any of them off of you, otherwise I'm going to start my CS now. :)
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Name: Daial Aht'idnat (dye-ahl, ah-t'-idd-naht")

Race: Lumenian/Human (loo-men-ee-ann)

Gender: Male

Appearance: For a Humennial (the term for a half-Lumenian half-Human) Daial is noticably tall comparatively to Humans at around 6'7" with a slim, toneless build. Rough-cut blonde hair hangs over startling, reflective eyes. Hailing from the Padthal colony

How Daial/Lumenians/Padthali see him:



How other humans typically see Daial



Personality: Daial, like his Lumenian brothers, is a highly energetic spirit. Having lived in a sort of hive-mind his entire life, this will be the first time he will be this distant from any of his psychic brothers and sisters, though he has no fear of breaking said connection. His mind seems to flicker on and off from one moment to the next. His voice is emphatic and powerful though he lacks volume or pitch when he speaks. He is quite the empath, able to sense emotions of others at the drop of a hat or sooner. As a Humennial, his brain is overloaded with vast ideas of the universe, including space and time. Like all other Humennials, his body changes shape to fit most easily in the environment around him, like water, air, or light. Coming from such an intelligent race of non-humans, he has very little muscle mass but where he lacks in physical strength, he makes up for in mental. He is capable of speaking every language recorded in Padthali knowledgebases.

###I have to leave now, but I need to finish the personality, I might end up having to start it all over

Colony of Origin: Colony of Padthal (Padthali Colony)

Colony Description:

The Padthali Colony is a vastly different from the rest of the Sovereign Colonies. After 118 Earth-years in total silence from the rest of the colonies, the Padthali finally returned from their quiet existence back into the limelight of the Soverign colonies. Conveniently blaming their blackout on a nearby imploded star whose black-hole warped their transmissions.

Though unbeknownst to the rest of the Colonies, the Colony of Padthal spent over a thousand years circling a black hole where time, light, and space had no meaning. After sending wild distress signals for centuries, the colony was contacted by an intelligent race that called themselves the Lumenians. They were the first race that the Colony of Padthal had come in direct contact with since leaving Earth. Padthali learned that per Galactic Law, a developed race such as the Lumenians are not permitted to communicate with developing races or planets such as Earth and Earthlings, no matter how close to the verge of destruction they may be. Trapped in the time warp of the black hole, the Lumenians offered their aid in the form of genetics to the colony. And after over another 500 Padthali years, they were finally able to pull themselves from the pull of the black hole and regain communication with the other Sovereign Colonies.

The Padthali are not as technilogically advanced as some of the other colonies may consider them to be. They lack highly-developed, powerful weapons and military strength as they have not needed them since their flee from Earth. However, they excell in biological manipulation and warp-speed travel. The Humennials are the Colony's pilots, engineers, doctors, and scientists but do not serve as the Colony's leaders. All Humennials have innate psychic abilities which vary greatly from all aspects of consciousness. And psychic energy is often required to use the most advanced of Padthali technology rendering it useless to most life outside of the Colony. But remember, Hummenials are only a very small portion of the Colony of Padthal altogether.

Just as the Colony has created this new race, the Padthali also created a new form of government that is similar to the Lumenian's, though lacking in many aspects. Their idea of a family unit expands across the entire colony and blood relationships have little meaning compared to the psychic bonds that the Humans and Humennials build instead. Votes are sometimes held, although they are rarely needed due to their intimate web of psychic understanding felt throughout the entire population

On the other hand, the peaceful colony is not completely defenseless; they do use a variety of amplifiers to bring greater strength to their diluted Lumenian abilities as well as high-powered lasers and concentrated waves of sound and light. The amplifiers vary in size, shape, and usage though they all run off an electrical charge, typically provided by solar power. It is few and far between that the Colony of Padthal need to use weapons outside of their space stations, their psychic amplifiers often prove to be enough to protect their frail frames from most threats. A handful of tools have been developed for Daial's use on Earth.

Upon selecting Daial as their Lumenian-Human representative, the Colony revealed themselves to the others as ever-alive. And as instructed by the Lumenians, they kept their Human-Alien breeding secret and blamed their blackout on an unexpected imposion of a nearby star due to the taboo of the situation. However, To those who know their history, the Padthali Colony was known as the star-gazers and could predict the future of any star's activity down to the most minute of details. Prior to their flee, they were some of the greatest watchers of the cosmos.

Weapons:
Amplifiers
Wand - appears to be a simple tube of white metal is actually a Padthali gun. It's genetically tuned to Daial and his psychic tone. The wand is capable of concentrating powerful sound waves in a direction, creating powerful laser beams (at risk of depleting charge) and create waves of debilitating psychic waves emitted by the wielder.

Orbs - Tiny, clear, glass-like balls filled with a world of nanotechnology that reacts to intense psychic waves set off by its user. They come in three kinds: Alpha, Beta, and Delta. Alpha orbs are used like tiny grenades that electrify the air. Beta orbs are used for creating small housing units for a few hours or create a cloaking barrier making those within a small range invisible. Delta orbs are used to create a sonic boom starting from a 10-foot diameter in every direction. Each orb can only be used once before needing to be charged for a full twelve hours. Orbs cannot function with less than a full charge. All are highly unstable and rarely used except in the most dire of situations. Daial has two of each.

Chakram and Return - A thin, wiry disk with several multicolored lenses and a matching bracelet. Its uses are ever expanding as its user's consciousness expands. It's a typical tool for all Humennials to use to advance their psychic abilities. With it, a Humennial such as Daial can see far off into the distance or even backwards and forwards in time, though probable futures and pasts intermingle with his visions. Its possibilities are literally endless. They are also used to record data such as weather patterns, flora and fauna, and dowsing. The Chakram can be propelled by Daial's telekinetic powers and act as a way for Daial to remote-view/astral project while awake. Though it has little use in battle, it is quite effective all around for Daial.

** Please keep in mind that ALL of Daial's tools are powered by solar energy captured by the sun. Though their uses are bountiful, they are limited to a few uses per charge.

Misc: Lumenia history will go here later.
Hidden 9 yrs ago Post by Song Book
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Yep totally interested. And i have the perfect race. For a technology advanced race and all.
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Name: Melody Camero

Gender: Female

Appearance: Image maybe hand drawn by me sometime.

Her hair like many other girls in her colony is colored due to the atmosphere. Hers is a natural Deep purple with dyed in red streaks down the front.
melody has a piercing look with her greenish yellow eyes. She's 5,5 and weights 109 lbs. With a skinny body type she has custom fit under garments. Melody Wears tights with and ones of those long skirt with the slit down the sides. A red blouse with cufflets and a chest plate type corset. She also has custom fit boots.

Personality: Meody is a sing song person who likes to be optimistic when possible. She likes to also be serious and at some points the one in charge. She doesn't like people who betray her or show the warning signs of betrayal. She also doesn't like lier's and knows the signs that someone is lying. She Is pretty smart being schooled by her families best scholar.

Colony of Origin: Califum

Colony Description: Califum is based on a earth like planet know as Cali 580 to other Colonies. All of the other places on the small planet are completely overrun by a species of animals that are canivorus to anything human like in form. The Colony is walled off and impossible to get through the walls on either side so most things needed for the colony are imported. Califum is highly social Colony that has a great trade market. The colony is governed by A group of high social people who make the more serious decisions. As the least important are voted on by slightly lower social class. Most of their culture is revolved around their trade and that Cali 580 has a better rare metal deposites under the Colony than most other colonies. Most of the people here look the same though people mostly make or buy their own style. As to be an unique Colony it uses the tops of its Buildings as greenhouses planting gardens even giant mushrooms that when cut regrow in two too three weeks.
Their technology is highly developed, enough to have a few of the top ship makers and pilot's in the Cosmos residing in their city. Culture is also revoked around family units and is required for 1 girl and 1 boy in each family marry. No one is a single child for long. As the Caifum has a great inter galactic adoption system allowing chidden for other colonies to find a family. Music is also know to be high in the city, the type of music changes over generations but recycles after about 30- 40 years.

Weapons: Inside her cufflets she has a small blade that can be pulled out or used while still inside the cuff as a weapon. A perk with being vaccinated for a few hundred diseases she can carry a fungus that only needs a source of energy to produce the spores. This fungus is located in a vial in her boot and if you were not born near or were vaccinated for the fungus it can take over your body using it as a host. The energy it needs is from the heat coming from her leg, though most of the time she has the vial shut. (Brief description of weapons' effects and what they do. Pictures are fine for this as well, but no deep description of its appearance is necessary.)

Misc: She is the youngest of her siblings her older sister and brother were the ones forced to marry a person of their choosing. The fungus also doubles a food source, if harvested properly.
Hidden 9 yrs ago Post by CourierSix
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Both of you are good, though take this with a grain of salt as I may ask for some slight editing when all is said and done.
Hidden 9 yrs ago Post by 22xander
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Name: Vincent Fox

Race: Gamma Information

Gender: Male

Appearance: When he materializes he usually looks like a human teenager, with pale skin and brown hair. His eyes are Amber and he often has bags under them due to a lack of sleep. He wears a brown leather flight jacket, which looks like something out of WWII. He wears ripped Jeans and black army boots, and he wears gold rimed glasses. He can really materialize however he wants, but he prefers a few specific forms for convenience. Other then his human form, he particularly likes his weasel form for recon. In battle he will materialize a pair of silver colored M15 General Officer's Pistols, which seem to fire bullets with a variety of effects.

Colony of Origin: Mechanis, the cyber colony.

Colony Description: Machanis fell off the grid after being in operation for 10 years. When it was founded it was built because a great number of resources were found their, many of which were computer-like in nature. Shortly before the colony ended a report says they found a giant network of resources that looked like a natural computer. When they hooked into it they found that their virtual reality program, simple but effective, somehow interfaced with the computer. A brave security crew set off to check it out, and found that inside was what appeared to be a fully living world. Shortly after that, all connection with Machanis stopped.

Years latter a team of five scavengers landed on-planet, even though a quarantine had been initiated, and they found no trace of human life except a single skeleton in the power bay. But when they turned on the computers, they found what they believed to be the most complex AI system ever. Soon enough though, the beings that lived in those systems materialized in physical form among them. They introduced themselves as Alpha Information, the decedents of the planet's crew. They Said that the humans had figured out how to use the vary special energy that the planet ran on to allow the inhabitants, who were known as the Beta Information now, to materialize and dematerialize into the physical world. Soon they reversed it, and the entire crew began to stay longer and longer at a time in the other world. All except for one crew member, who bided his time until trapping all the others in the system by shutting down the interface, the computers.

Over time their was a third race that developed, the children of Alphas and Betas. This was bound to happen, because it seemed that thousands of years past in the system, not only a few. These were treated as blasphemy, especially when the exhibited an ability to shift between material and virtual worlds without the help of a device. Most of these Gamma's are treated like slaves, which is why many wish to leave Mechanis.

Weapons:

When he wishes to fight Vincent usually manifests a pair of silver colored M15 General Officer's Pistols. He doesn't need to reload because he just manifests more bullets in the gun, although this makes them useless to anyone else. Otherwise they seem to work the same as the real originals, not that many people would be able to recognize that in such antiqued weapons. He can only make them because he studied the specks extensively as the slave fore a kind hearted, if a bit gruff, master who wanted to recreate the FPS games he remembered. Vincent has a variety of different ammunition, which can take on effects that would normally be neigh on impossible to manufacture normally.

Amunitions:
  • Normal - Nothing special, just well penetrating and able to fly faster and straighter then ammunition that isn't perfectly manufactured.

  • Fire - Incendiary, uses chemicals you could never actualy carry to instantly light an enemy ablaze when it hits them.

  • Shocker - Uses an EMP to take out any electronics wear it hits and pumps enough electricity to shock them while passing through an arm or something on the way to the electronics.

  • Shrapnel - Normal amo with striations to make it fall apart in mid air.
  • Hidden 9 yrs ago Post by CourierSix
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    You'll need to give me time to think about that one... I'm pretty iffy on the whole materialization thing. For what it's worth though, it's well written and interesting.
    Hidden 9 yrs ago Post by Song Book
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    are you fallowing me?22xander I keep seeing you pop up.
    CourierSix said
    Both of you are good, though take this with a grain of salt as I may ask for some slight editing when all is said and done.

    Thanks oh and im working on a pic.
    Hidden 9 yrs ago Post by TheBoyBlunder
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    I've a few more ideas if this one doesn't work for you :)

    Name: Mac "The Captain" Carter
    Gender: Male
    Appearance:


    Personality: The youngest son of the decorated and respected General Carter, Mac had his military rank basically handed to him. This head-start has had a lasting effect on him, leaving him somewhat selfish and entitled. He is stubborn, unpredictable, short-tempered and seems to have no ability to plan ahead. A man who refuses to change his mind about anything, no matter what facts are set out before him. He is also exceptionally skilled in combat, which is extremely dangerous combined with his personality. He has so far refused to share the details of what lead to him being stripped of his rank and imprisoned on the Solana Prison Planet, with the only information being drawn was him placing the blame on his father. Although after experiencing his personality in person, most are able to come to a general conclusion for themselves.

    Colony of Origin: Originally of the Hudson Colony, Mac has spent the last 5 years on the Solana Prison Planet.

    Colony Description: The Hudson Colony is the home planet of the Sovereign Colony Military Corps. The planet is hospitable, and populated almost entirely by the SCMC and their families. The land is is almost barren, with almost the entire surface area of the planet having been terraformed to suit the needs of the SCMC. It is described as a fortress world, with towering walls and defenses surrounding all buildings.
    However, for the past 5 years, Mac has been imprisoned on the Solana Prison Planet, and seems to consider it his home. If Hudson was a fortress, this place exceeded far beyond that. Operating independently of all authority and other colonies, Solana is used to imprison the worst of the worst that any colony would wish to imprison there, for a fee of course. The state of the art prison technology makes it inescapable, and even if they could, they would surely die in the dark, desolate and harsh environment of the planet. Prisoners are put to work at mining and excavating the natural resources beneath the surface, with the profits made from this helping to fund the prison.
    Mac has been nothing but trouble for both, hence their eagerness to send him on such a mission.

    Weapons: Mac has only been provided with the most basic of SCMC equipment. One powerful pulse-action assault rifle (scoped, underslung grenade launcher), a handful of hand grenades, a handful of smoke/flash grenades, a motion tracker and a pistol. He keeps a wide variety of damage-dealing ammunition strapped to his person. However he is incredibly resourceful, and can usually get by with whatever is at hand should the worst happen (which it usually does.)
    Hidden 9 yrs ago Post by CourierSix
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    I love it, Boy Blunder. Simplistic yet solid- just the sort of thing I love in a survival setting. I would personally have given him a bit more in the way of his tools of death dealing, so if I ask for any edits I may have you try to bump him up a bit to meet the more OP characters in the middle. Otherwise, great.
    Hidden 9 yrs ago Post by TheBoyBlunder
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    I was going to use the skill/resourcefulness aspect to keep him in level with the rest, but I'll bump his kit up if it's what you would prefer.
    Hidden 9 yrs ago Post by CourierSix
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    S'pose I'llstart on my own CS. It'll be up either tonight or tomorrow, hopefully.
    Hidden 9 yrs ago Post by Song Book
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    Well im a horrible artist. SO the picture didn't work well.
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