Hidden 10 yrs ago Post by TheHangedMan
Raw
OP
Avatar of TheHangedMan

TheHangedMan One Week Wizard

Member Seen 2 mos ago

Yahoo~! A recreation of my old RP, which I never got around to remaking when the guild went up!

Anyhow, here are details that are specific on things for this RP:


  • Detailed magic system (but I won't be too strict on this)
  • Various and specific styles and branches of magic.
  • Teamwork, social-standing, and interaction is important.
  • A detailed back-story is essential. The reasons for your character learning magic is essential at some points.
  • Lots of random NPC's will pop-up to mess with your character (generally controlled by me, though you can do the same if necessary for character development)












Hidden 10 yrs ago Post by Sagittarius
Raw
Avatar of Sagittarius

Sagittarius The Archer

Member Seen 8 yrs ago

Yes.
Hidden 10 yrs ago Post by Wanderer of Philosophy
Raw
Avatar of Wanderer of Philosophy

Wanderer of Philosophy The Last, Glorious Dinosaur; Thesaurus

Member Seen 9 yrs ago

Would it be possible to run a practitioner of a secondary magical source and Mana? The iteration of a second source of energy, wielded correctly, would become something of a surrogate for the Mana to consume, therefore minimizing or outright removing the negative backlash of it's use?
Hidden 10 yrs ago Post by Zeroth
Raw
Avatar of Zeroth

Zeroth

Member Seen 4 days ago

Very interested, especially in the more Indian/Asian themes present here as opposed to the typical western fantasy setup. Are there any limitations on the elements used by Karma--for instance, only manipulating Earth, Fire, Air, and Water? Also, as physical movement is mentioned as a component of casting, should that be likened to the use of a staff or wand, or were you implying a system more like the Avatar series where the movement aspect was treated as sort of transferring one's energy and momentum--for instance, the Earthbenders using big stomping motions to push huge boulders around, while Waterbenders had to maintain a more gentle flow of energy?
Hidden 10 yrs ago Post by TheHangedMan
Raw
OP
Avatar of TheHangedMan

TheHangedMan One Week Wizard

Member Seen 2 mos ago

Thanks for your interest~! Now, on to answer some questions:

@Wanderer of Philosophy In theory, what you've described is possible, but ultimately it would be pointless. Whether you're using Mana itself or casting a spell (the two cannot happen together, as the existence of Mana itself destroys a spells composition) the two would cancel each other out. Not to mention that Mana has to be pulled from an outside source, and large quantities of Mana rarely exist in a single place.

There is a very, very, very rare case of people being born that are somehow able to produce Mana from their bodies, however those cases die in infancy, at most they live until five years old. Further details are a plot point, so I will stop here, if you don't mind :)

@Zeroth In terms of movement, I was thinking more Avatar but with less martial arts - think basketball or tennis motions. On staffs and wands; those are tools that exist to simplify movement and facilitate an easier transition of energy to the outside. The downside, however, is that wands and staves cannot be used to exhibit more complex spells, which require require a wider range of movement.
Hidden 10 yrs ago Post by Wanderer of Philosophy
Raw
Avatar of Wanderer of Philosophy

Wanderer of Philosophy The Last, Glorious Dinosaur; Thesaurus

Member Seen 9 yrs ago

Building off of Zeroth, would it be possible to use a staff or wand to act as a focus; a point to capture already formed arcane energy to allow the rapid movement to a more complex branch of magic, allowing the storage of portions of a spell to be delayed until the other fragments have been primed?

Also, how large a command can one have of the aetherical forces at work? You say that chanting is like a step by step instruction formula to cast a spell, a preset arrangement of magical force able to be fired simply by the chanting. Does this mean that certain words have a certain influence over certain aspects, that there is a magical 'language' that one can learn to control various aspects of aetherical flows?

I like to run a mage as something of a linguist, where the dissemination of the 'arcane language', as it were, is more about knowing the commands that influence than knowing the aetherical flows. Where knowing root words and adjectives can mean the alteration of a spell, where a well crafted spell is more of a speech than a mathematical formula. I just want to know how closely I can build my character in your canon.
Hidden 10 yrs ago Post by Zeroth
Raw
Avatar of Zeroth

Zeroth

Member Seen 4 days ago

So since there's a distinction between Magestrava, Sepcarim, and regular people, does that mean that magic ability is something one is born with, or can pretty much anyone do it if they learn and practice enough?
Hidden 10 yrs ago Post by TheHangedMan
Raw
OP
Avatar of TheHangedMan

TheHangedMan One Week Wizard

Member Seen 2 mos ago

@Wanderer of Philosophy On primed staffs/wands: Yes, that's possible, however that would severely limit it's already limited use - still, depending on the situation, it's not uncommon to have a staff primed with a spell already.

On how much you can command; generally, command and skill come with practice. To specify on the mechanics of chanting, it's a mnemonic; the words themselves follow a specific kind of alphabet that actually changes depending on location; the original alphabet for the present time spells were based on star patterns, and as the position of some stars varied and appeared for those locations, localized alphabets for chants were created - basically, there is no unified chanting system, and spells that work in one place might not work in another.

However, chanting is not the by-all-end-all when making a spell - it is still up to the caster to create its composition and direct its purpose. Knowing more of the alphabet (I will have to place a chart for this soon O3O ~) will simply make your control more efficient, as longer and more detailed chants become available to you.

@Zeroth Magestrava and Sepcarim are mutations in the population. The mutation is what allows them to be able to manipulate energy - basically, if you're not born one, then you can't be one.
Hidden 10 yrs ago Post by Zeroth
Raw
Avatar of Zeroth

Zeroth

Member Seen 4 days ago

Magestrava and Sepcarim are mutations in the population. The mutation is what allows them to be able to manipulate energy - basically, if you're not born one, then you can't be one.


Does this mean that there are bloodlines, clans, or families of Magestrava and being a magic user means being closely related to others, or can other members of the "lesser" population spontaneously produce offspring that have the mutation? I ask just because it seems like the kind of thing that would impact character backstories.

Also, since it's mentioned magic has a 5000 year history and you call it a mutation, does that mean that this world's setting/technology level is a little closer to modern than it is to the typical middle ages-style fantasy?
Hidden 10 yrs ago Post by TheHangedMan
Raw
OP
Avatar of TheHangedMan

TheHangedMan One Week Wizard

Member Seen 2 mos ago

@Zeroth Clans or families with long lines of Magestrava are more prone to having children that are, but it's not a given. Similarly, families with no history of magic can suddenly develop.

And no, it's a medieval-ish setting. I mean mutation in the same way albino's and red-heads appear. It's a natural genetic occurance, but rare and random.
Hidden 10 yrs ago Post by Zeroth
Raw
Avatar of Zeroth

Zeroth

Member Seen 4 days ago

Thanks for answering everything! It's obvious you've put a lot of thought into crafting this world, so I'm looking forward to it. How many people were you hoping to get interested?
Hidden 10 yrs ago Post by TheHangedMan
Raw
OP
Avatar of TheHangedMan

TheHangedMan One Week Wizard

Member Seen 2 mos ago

@Zeroth At least seven. I'm inviting other people, but it may take awhile.
Hidden 10 yrs ago Post by Zeroth
Raw
Avatar of Zeroth

Zeroth

Member Seen 4 days ago

Copy/pasting this interest check into the General Interest Checks section may help too, although you may have already thought of that.
Hidden 10 yrs ago Post by TheHangedMan
Raw
OP
Avatar of TheHangedMan

TheHangedMan One Week Wizard

Member Seen 2 mos ago

@Zeroth I have not. Thanks for the suggestion, and I've posted it already.
Hidden 10 yrs ago 10 yrs ago Post by Ruby Etra
Raw
Avatar of Ruby Etra

Ruby Etra

Member Seen 9 yrs ago

I'm particuraly intrested and am happy to express it i have two real ideas that work well.

The first being a alchemist/enchanter characte master of material magic and all that which is simple.all about the tricky

The second is a witch who made a contract with a demon/imp at around 11 and still looks like that. It's a funny quirk per say as they actually constantly act like a adult. vashneer her shadow/imp/demon is used to fight and is actually whatd be a parasite to most is completely symbioitic for her.

She would probably have a huge amount of one magic, but be completely sealed off from another as vashneer leaches it all. The key feel here with the character is symbiosis the two need eachother to overcome short comings.

Both characters have eqaul depth the second just takes more explanation.

EDIT
I made this in a rush so probably going to edit it. If you see it and have questions just ask.

Also i can change both characters to change the needso f the r-p/combine them as well.
Hidden 10 yrs ago Post by TheHangedMan
Raw
OP
Avatar of TheHangedMan

TheHangedMan One Week Wizard

Member Seen 2 mos ago

Bump~
Hidden 10 yrs ago Post by Zombehs
Raw
Avatar of Zombehs

Zombehs One clown circus

Member Seen 6 days ago

Heyo.
↑ Top
© 2007-2024
BBCode Cheatsheet