Hidden 9 yrs ago 9 yrs ago Post by Fell
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Fell

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So I'm thinking of trying an rp that is loosely, and I mean loosely, based around the Worm webfiction, meaning that it would probably be using the same classifications for powers, similar terms, and even staple characters (Legend, Eidolon, Alexandria) and organizations (the Protectorate, the Guild, the PRT and the Slaughterhouse Nine), though interaction with these individuals and organizations will probably be highly different, and come a long way down the line. I'm not sure how much Caldron/Scion this rp would deal with, which is why I'm saying loosely based, probably not too much into stuff with the shards or anything.

Depending on the number of players we get would change where the RP would be set, and I'm open to any ideas/suggestions, and can answer any and all questions! Just kind of fishing around for interest, and I have a loose character bio sheet for anyone who wants it.

For people who are unsure of what worm is, the basic idea that we would be running with in the rp is that in 1980 parahumans (people with super abilities) began appearing. Eventually parahumans or capes as they became known to the public, began to fall into one of three categories, either heroes (good guys), villains (bad guys), or rogues (neutral). The capes took on secret identities, and began playing a grown up version of cops and robbers, with the Protectorate, the Wards, and the Guild acting as the good guys, and any number of villain groups acting as the bad guys. The powers break down into special categories; Mover, Shaker, Brute, Breaker, Master, Tinker, Blaster, Thinker, Striker, Changer, Trump and Stranger.

Parahumans get their powers by being 'triggered'. This 'trigger event' is a situation that pushes them to the very limit of their flight or fight response and their bodies reaction gives them super powers.
Hidden 9 yrs ago 9 yrs ago Post by Dirty Dan
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Dirty Dan boo

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Interest. My character idea is that of a teenage boxer, whom's power was triggered during his debut match. His 'classification' would be Striker;; He has the ability of Kinetic Energy manipulation.
Hidden 9 yrs ago Post by Fell
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Sounds great, still hoping for a couple more people
Hidden 9 yrs ago Post by Sagittarius
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Sagittarius The Archer

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Sounds interesting, though I'll probably need a bit more detail as to what each category of power is before I decide to join.
Hidden 9 yrs ago Post by Fell
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I'll work on posting the info behind the power classifications right now! Though for the most part I would say figure out what power your character would have and then we can figure out where in the classifications it fits
Hidden 9 yrs ago Post by Fell
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These are all straight from the worm wiki, but it's pretty well detailed on what the different abilities are.

Mover- A mover has the ability to transport themselves and/or others to other locations, by means of enhanced speed, teleportation, flight, vehicles or the like. PRT typically appends the mover classification with the specific type of capability, eg Mover: Teleporter.

Shaker- A Shaker can affect a broader area, asserting some degree of control over the battlefield. May include gas, explosions, forcefields, and ambient or radiated effects. Most wide-area-effect, forcefield and spacetime manipulation powers fall under the Shaker classification.

Brute- A Brute classification typically indicates enhanced strength or durability, capes who are most dangerous in a melee and are typically very difficult to put down. While the execution may remain fairly stable, the source of this power can vary.

Breaker- A breaker is those who have some ability to ‘break’ the natural laws of the universe as far as those laws apply to them. This is frequently a side effect of powers to prevent them from harming their owners. They typically have the ability to alter themselves to a different state in which they maintain different abilities. Appends other powers, but only in this state. Can also include general altered states.

Master-A cape whose powers let them control others or create minions (be they humans, parahumans, animals or specific objects). Can range from ability to control simple insects all the way up to superhuman/projections. Varies from area (touch to long distance), number of beings affected (one being to nearly infinite), simple commands to absolute control and across a spectrum of time lengths and programming (short durations vs. indefinitely or programmed commands). Can be of pseudo-telepathic variety (there are no true telepaths except for the Simurgh) or require voice commands. The PRT typically designates Masters as the second-highest threat in any situation.

Tinker-Covers anyone with powers that give them an advanced grasp of science. Lets them make technology years ahead of its time. They can intuitively create or alter many devices beyond the usual restrictions of knowledge, resources and physics. Tinkers are less dangerous when removed from their gear, but should not be assumed to be harmless. A typical tinker can artificially assume any number of other classifications, depending on speciality. Speciality should be appended to the classification in every case possible. Many Tinker devices cannot be maintained or used safely by anyone except the Tinker in question.

Blaster- A cape with ranged, offensive attacks of some form. Can include blasts, thrown or moved objects, grenades. Not always damaging, but generally deleterious.

Thinker- Possesses enhanced knowledge, skills and/or perceptions beyond any reasonable norm. Includes clairvoyance, precognition, skill acquisition, enhanced hearing and enhanced sight.

Striker- A cape with the ability to apply some effect by touch or at point-blank range. Has a power that applies on physical contact. Often applies a changed state, like the breaker classification, but isn’t personal. Melee range, including strength only without any durability, else it is classified as a Brute power. The striker classification could include certain Breaker effects as they were applied to things other than the cape themselves, but not always. Other strikers included those who used energy weapons, those who had certain kinds of superstrength that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them.

Changer- Can alter their form, appearance, and/or natural abilities through some manipulation of their bodies. Does not include new powers beyond natural weapons, armor, or durability.

Trump- Can manipulate powers in some capacity, altering, granting, strengthening, weakening or removing them entirely, or has powers that interact solely with the powers of others. Can have different powers or effects based on circumstances.
Hidden 9 yrs ago Post by Sagittarius
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Sagittarius The Archer

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I think I'll probably be a Trump if I join.
Hidden 9 yrs ago Post by Fell
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Sounds awesome, if we can get maybe one or two more people interested I will get the OOC up! :)
Hidden 9 yrs ago Post by Jules_Watts
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Jules_Watts

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might be interested
Hidden 9 yrs ago Post by Weird Tales
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Weird Tales A Stranger from A Strange Outer Dimension

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I'm interested
Hidden 9 yrs ago Post by Lord Santa
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Lord Santa Body of a man, heart of a Chupacabra

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I might also be kind of interested... maybe
Hidden 9 yrs ago Post by Fell
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Fell

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Awesome!!! I'll post the OOC for everyone tomorrow!
Hidden 9 yrs ago 9 yrs ago Post by Micia
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Micia The Lorn Mother

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Greatly interested in this, planning on making a drone Tinker. Maybe have him cross over into Wet Tinker territory.

Maybe even Cancer/Ehwaz/King of Diamonds, if you get what I mean.
Hidden 9 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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interested
Hidden 9 yrs ago 5 yrs ago Post by McHaggis
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McHaggis

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.
Hidden 9 yrs ago 9 yrs ago Post by Avanhelsing
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I'm in! I'm in! I might make a tinker or a brute? I don't know. Either way. I'm good.
Yah I'm gonna go with a tinker who really should not be one. Like he was a fighter of some kind who suddenly gets more brains then brawn. He tries to use this to fight back in his neighborhood.
Hidden 9 yrs ago Post by Fell
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Alright I'm working on the OOC now, I kind of want a poll of what people want. So first question is who plans on being a hero and who plans on being a villain, and second question is what age range are the characters? This'll effect how I build the OOC.
Hidden 9 yrs ago Post by Micia
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Micia The Lorn Mother

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Personally, I was planning on making a villainous Tinker, preferably part of group. As for age range, leaning towards the Wards age range but would be more than happy with a different range.
Hidden 9 yrs ago 9 yrs ago Post by Dirty Dan
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Dirty Dan boo

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My character will be more neutral, than anything. He doesn't attack innocents, but he won't attack villains unless he sees a reason to;; IE if he sees them attacking innocents themselves.

Age-Range, I'm thinking around mid to late teens. Mainly because I can deal with younger characters more easily.
Hidden 9 yrs ago Post by Sagittarius
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Sagittarius The Archer

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I'm fine with any age range, and I'll join whichever side has less people.
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