Hidden 8 yrs ago 8 yrs ago Post by Chimera
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Name: Hope

Pokemon: Hoopa

Gender: Female

Age: 38

Hometown: Couriway Town, Kalos

Level: 30

Ability: Magician

Moves: Hyperspace Hole, Psychic, Fling, Destiny Bond, Double Team, Reflect

Legendary powers: Hope's power over space is beyond any common psychic, giving her a mastery over teleportation. With minimal effort, she can transport items through hyperspace holes, allowing her to seize virtually any treasure. In her unbound form, she was able to summon other legendary pokemon through portals all over the world, however since her transformation in to a human, her control over the world's space has diminished. Hope is still capable of teleporting other lifeforms, however it requires concentration, time, and energy.

Held item: Lum Berry

Appearance:


Personality: Hope is a natural trickster, who enjoys pulling pranks on unsuspecting victims, and playing hide and seek with their belongings. Seeking her own amusement above anything else, she often follows interesting individuals, and observes their adventures. Hope can be very friendly, and is innocently simple-minded at times, yet extremely protective over her personal belongings and whoever she cares about. Above all things, Hope tries to come off as unpredictable, since she loves to surprise people.

Backstory: Hope was the perfect choice for a host to the legendary pokemon, Hoopa. Coming from a family of gypsies, Hope's mother was a renown fortune teller across Kalos, whose predictions were appraised for their accuracy. Never having a home of her own, Hope learned to make the entire world her domain, and when she was old enough to travel on her own, she said farewell to her family. Along with her trusted Pokemon, Sableye, Hope wandered from city to city challenging various Pokemon gyms, entering competitions, and selling various goods she 'found' during her travels.

During the plague era, Hope watched as the world deteriorated, but never caught the sickness herself. Specializing in ghost and psychic types, Hope's goal was to one day run her own gym, and most of her pokemon, being ghosts, oddly never caught the power plague. Eventually, Hope began tapping in to new found psychic powers, which at first she attributed to her mother's lineage, however with further practice, she found herself capable of powers her family could only dream of possessing. Her psychic prowess grew beyond her mother's, she was able to start reading the thoughts of people with weak mental barriers, or harness her mental energies in to realistic shapes and forms.

Hoopa's voice reigned in one day, informing Hope of the disastrous truth of their world, and the fate of all Pokemon. The mythic pokemon's own mind could not be relinquished, and thus pushed its own agenda on to Hope.

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Nickname: Sableye

Species: Sableye

Gender: Female

Level: 25

Ability: Trickster

Moves: Recover, Detect, Will O' Wisp, Calm Mind, Dark Pulse, Dazzling Gleam

Held item: leftovers

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Species: Honedge

Gender: Male

Level: 29

Ability: No Guard

Moves: Shadow Sneak, Swords Dance, Pursuit, Slash, Autotomize, Protect

Held item: Eviolite
Hidden 8 yrs ago 8 yrs ago Post by Chimera
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UXUE
The Wisp

Background: Uxue is a forest fairy, who has survived the trials of the wilderness for a total of just over one hundred and twenty years, marking her age on that number. She was not always a wisp, however chose the path of a fire elemental in order to save her tribe from a raging forest fire. Inaugurating spicy flames in to her tiny lungs, and fusing her magical essence with the element marked a choice she could never turn back on. What remained of her physical shape burnt to a crisp, the transformation was the most painful thing Uxue would ever experience, and yet she endured it all in exchange for power, the kind to save lives, and acquire fame.

Personality: Tempered but motherly, Uxue is the kind of woman who will forget how dangerous she really is, in order to shower someone with affection. She is kind and warm hearted, and never once thought to partake in ritual idiot luring, like other will'o'wisps. Selfless at times, her soft spot lies in youth, young animals and people alike she has vowed her protection. Unfortunately, like every fire fairy, blood pressure means something entirely different, and a barbarian's rage might seem like a petty tantrum when compared to the wrath of perpetually living fire.

Appearance: As an elemental wisp, Uxue takes on the organic and ever changing form of her chosen element, the devouring fire. Tales of Will of the Wisp describe the general appearance of Uxue well, a blurry glow if not focused on properly, a floating ball of fire leading adventurers to their doom. Depending on how much flames are gathered around a wisp's body, they can change their size at will, however maintaining a large form is difficult, requiring constant feeding, thus most prefer to keep their proportions small. A pair of flaming fairy wings adorn Uxue's back, and though she is weightless, they allow her swift aerial maneuverability. She has two arms, and two legs, and might be considered humanoid, albeit being a tenth the size of any human normally.

Abilities:

Fireball:
↳ Firestorm:
↳ Pillar of Fire:
↳ Explosive Blitz:
↳ Flare Whip:

Heat Wave:
↳ Inferno:
↳ Lava Splash:

Will o' the Wisp:
↳ Soul Pyre:
↳ Solar Flare:
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IOLANTHE ADASTREIA
The Shining Hoplite

Background: Iolanthe's upbringing was a simple one, she was born in Athens, to a silk weaver of a mother, and a father who was an archer in the city state's army. War was commonplace in Greece, and engulfed much of the young girl's life. Even though Greece was solidified as a country before Iolanthe's time, frequent disputes between Athens, and its neighboring city states, such as Sparta, and Corinth, hardened the girl's outlook on life. At age nine, she lost her father, who died in battle during the Achaean-Roman wars, which ultimately resulted in a loss for Greece. During this time, Iolanthe was young, but she was much unlike the girls her age, many of which sought after boys, or tried their hands in the trades; perhaps it was because her father was Spartan, the desire to do battle ran deep in her blood, and vengeance was lustfully sought after. Young Iolanthe played stick fighting with the boys, and came home with many a bruise at the end of each day. Deeper in to the war, at age ten, Iolanthe realized she had a power unlike any other, the ability to see things that nobody else could, with a precision to mock the gods, she was blessed, and joined the Greek army as a scout. Iolanthe's teen years involved practicing swordplay with the local militia, who adored her spunk, and manning the country's beacon outposts, where she could properly utilize her vision.

Perhaps if Iolanthe was older, she might have been better able to help her country fend off the Romans. Word reached Athens of Corinth's fall, only years after the unity of Greek city states. She wanted to join in the army's march, but was not allowed, luckily, for they were defeated in battle. When the superpower that was Rome finally pushed onwards to Athens, there little the city could do. Iolanthe's teenage years were spent during Rome's domination of Greece.

At age twenty, Iolanthe's vengeful mind was mostly quelled, for life with the Romans wasn't so bad, love for the gods was shared across the empire, and there was little more than a language gap. Eventually, Iolanthe went on to become a priestess to the stars, assuming a religious life might quell her inner rage. She observed the stars, and marked many points on astrological charts, but years passed by in boredom, and she eventually fell in with old allies that fled the Corinthian war. The complete annihilation of Corinth caused enough backlash to give reason to the Greeks, to create a secret rebellion, of which Iolanthe joined, and fought back against the Romans.

During Iolanthe's third battle against the romans, she was met by a powerful adversary on the battlefield. She proved herself invaluable in battle, many a legionnaire flinched before her skill with the spear and aspis, however the Romans had a secret weapon, a man with a magic voice, who invoked this power upon the hoplites of Rome. Using his voice, he cursed and brainwashed the Greeks to serve Rome, and Iolanthe became the man's prize and joy. She was directly integrated in to the royal Legion, and her meddle was tested against the many artifacts seized by Rome - that is when they discovered the truth, she was Hyperion's champion.

Personality: Honour and virtue above all other things, Iolanthe's pride and pursuit of glory often compel and motivate her actions. In battle, she is tempered, but extremely analytic, her eyes of course being blessed by the divines. With ease, she can determine the motives of an individual simply by observing their physical gestures, making her seem very wise. Quick thinking has saved this hoplite more often than anything else, she is intelligent enough to convince hardened warriors of her usefulness, even in an age dominated by men.

Appearance: Beneath her helmet, Iolanthe is a beautiful woman, with rosy cheeks & lips, her eyes are a dark brown, just slightly darker than her long chestnut coloured hair. Her complexion is often marred by dirt, sweat, or bruises from battle, and her thin nose tilts slightly to her left. Standing upright, without shoes, Iolanthe is five feet, and ten inches tall. She is musclebound, with very large thighs and calves, and oddly squarish shoulders. She has smaller than average sized breasts, and a wide hip ratio.

Equipment:
↳ Hyperion: The legendary sword-lance, named after a titan god who fathered the sun, moon, and dawn; its blade is six feet long, its handle two. This weapon's shape and form changes depending on the time of day, and it is otherwise the most indestructible item in Iolanthe's armour. When the sun is high, the lance glows a bright gold, harmful to the naked eye if stared at for too long, in this state, the lance's blade becomes superheated, allowing it to melt through metals given enough time and force. Unlike most lances, Hyperion's spearhead is flat, and sharpened to act as both a slashing and piercing weapon. When the cowl of night looms overhead, Hyperion's Selenic form awakens, and it loses its glow, turning ice cold and invisible. At dawn, or dusk is when Hyperion is most deadly in battle, in its Eon form, the spear becomes ethereal; at dawn, it glows brightly, and burns whatever it passes through, at dusk, the reverse effect, anything struck by the incorporeal blade will be frozen.

↳ Aspis: Two large round shields are equipped to both of Iolanthe's arms, which she sports as her unique defensive fighting style. Both shields are made of steel, and gilded with bronze, weigh roughly twelve pounds each, and cover 2 feet in diameter. Most Greek Aspis are larger in size, however Iolanthe opted for a smaller variant, due to the constriction to her dexterity caused by brandishing one on each forearm.

↳ Gladius: Two short swords are equipped to Iolanthe's hip, one on each side. The swords are made of steel.

↳ Panoply: A full set of armour, comprising of both Greek and Roman crafts. A signature muscle cuirass, uniquely crafted for her, allowing room for her breasts, unlike most Greek armours which are made for men. A Legionnaire's helmet, signifying her service to the Roman legion. Bracers equipped to both her wrists, and shins. A metal plated skirt protects much of her legs and waist. Iolanthe wears no pauldrons, nor any plates for her joints, so her movements aren't that hindered.

Abilities:
↳ Hyperion's Blessing: Like most Greek gods, Hyperion has a favored champion, Iolanthe, his blessing upon her is the power to brandish his legendary spear without being burnt or frozen.

↳ First Principle: Iolanthe's eyes were blessed at birth, and throughout her life, she realized her true power was not a martial art, nor in the trades or crafts, but a scholarly prowess. Her observational skills are beyond human, proven so during her city state's war against Rome, where Iolanthe was able to spot the Roman army on the horizon, and calculate exactly how many men marched, as well as exactly what kind of weapons and siege engines they brought to the battlefield. Her visual prowess goes even beyond distance, fog, smoke, and darkness only vaguely disrupt her line of sight, she is capable of staring at the sun without burning her eyes, and her mind is exceptionally quick to react to anything she perceives as an immediate threat.

↳ Physicality: Unlike many other champions, Iolanthe lacks the upper body strength to push boulders, or wrestle minotaurs, however she does have her qualities. Her thigh and calve muscles are immense, and she is fully capable of enduring powerful impact attacks, if she blocks them with her shield, and channels the kinetic energy through her legs. It is difficult for even the strongest of champions to break Iolanthe's brace, due to the sheer power of her lower body. Her dashing speed is formidable, however the weight of her armour is cumbersome, she is well known for her short dashes, which add tremendous force to lance thrusts.
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