Head of House: Phantom-Monarch Ammanus Vendric, Patriarch of Yore and Archtyrant of Celest.

House Specialty: Men and women of the House of Vendric have always had a strange affinity of the magical. Often taking form early in accelerated learning, by the early teens a Vendrician child has already come far beyond their equals in terms of raw learning prowess, to the point where some have already begun studying the arts of the Magi. And whilst most Vendrics end their studies early, when they feel their minds completed and satisfied, some journey even further. It is therefore no question that many of the greatest mages of this continent are therefore of the line of Vendric, some even creating their own academies to learn out the arts to the masses, whilst still keeping some of the family's own magic beyond public hands.

House Ancestral Artifact: The Crown of Sylvester the Great. A fabled and well known heirloom across the entire continent of Ethica, the Crown of Sylvester the Great is most undoubtedly one of the most powerful magical mediums across the entire continent. So powerful, in fact, that the first to wear it after Sylvester the Great, Ammanus, lost his physical body to the object. Now his soul is, instead, entwined with the fate of this unearthly crown. According to the legends, it was gifted to Sylvester the Great by Yore, a God of the Sky Pantheon.


Important Members:

Phantom-Monarch Ammanus Vendric (aged 78) - Supreme Ruler of the Kingdom of Celest and Prime Patriarch of Yore, Ammanus Vendric has not only lived a long life, but also surmounted to much in his lifetime. Having lost his beloved to the wicked plays of politics many years ago, he locked not only himself out of the outside world, but also his kingdom. Whilst most of his expansive house are abroad or dealing with the hellish world that took his wife, Ammanus rules the now foggy kingdom of Celest from the Wicked Throne of Yore, the royal capital. A devoute Yorite worshipper even in his current madness.

Prince Abraille Vendric (aged 47) - Acting as the self-appointed Chief Ambassador of Celest, his Father's Kingdom, Abraille is a venerable man capable of respectable deeds and an even more respectable background. And whilst Celest is currently a secluded kingdom, it used to be a core-part of Imperial politics. Abraille is still by no means the best ambassador, but he is familiar with the arts of Imperial Backstabbery and the dark side of powerplay.

Prince Fernand Abrill Vendric (aged 43) - Fernand, the prodigal son. Well attributed with the arts of war and sorcery, Fernand quickly took off and was often the subject of many discussions between the noble families of Celest. Whilst the times of the country are now much darker, and Fernand much older, he still resembles his prodigal ways and now heads the Royal Celestian College of Magic.

Princess Elize Marie Vendric (aged 34) - Wife to Robben Gotthard, the head of House Gotthard and the Supreme Commander of all Celest military forces. Elize was always dear to Ammanus in her earlier years, and despite trying on multiple occations the past 10 years, she's been unable to dispell the hatred her father has for the outside world and the politics of the Empire. She remains steadfast, however, and hopes for a day where her father may rest in peace, knowing that the world had become something better.

Princess Antoine Elizabethe Vendric ( aged 24) - The last child of Antoinette Vendric, Ammanus' wife, and also the last child to yet reside within the Celest royal palace. Whilst she's almost entirely cut off from the world itself, she occationally flees through a hidden passage way Ammanus has yet to seal. What she speaks of the palace does not reach the ears of those beyond the country borders, but her commoner friend Liam hears of ghastly sightings and spooky screeches in the night. This isn't to say that the entire nation seems to have gone down that route over the last ten years. Much unlike her father, Antoine is a kemmite worshipper.




The Grand Kingdom of Celest

"From Ash to Steel"


Region/Color on Map: A darker grey.

Race Name: Cellites, namned after the Cell Tribe of Sylvester the Great.

Racial Appearance: The men and women of Cellite origin both share a very slender physique with remarkably pale complexion. And whilst the hair tends to carry with it a faint lilac colour there remains little else that differs them from others. Their women being exceptionally beautiful and their men being quite noble per default.

Racial Traits: The might of what made Celest great in the past lies mostly on the backs of it's diverse skillsets amongst the populous. Having been founded on generations of willful craftsmen, capable fishers, fruitful farmers, and skilled knights, Celest is a nation with a wide and diverse set of traits that, individually may not surmount to much, but together become the foundation for a strong nation and people. And whilst the Great Kingdom of Celest's almost total disconnection with the outside world leads the once powerful armies of the nation into the unknown, there remain many tales of what exactly is happening within the country, the crown prince unwilling to entertain anyone with them.

Capital: Yore, the Grand City.

Capital Population: 150 000

Other Major Settlements: Cerebraum (80 000), Glykon (34 000), Maver (20 000), Maverine ( 24 000).

Population: 1 800 000.

Culture: The strong pride which makes a Cellite what he is will remain in them even during times of great uncertainty. Even in these strange times where the kingdom itself is consumed by fog do people from across the world still look up to Celest and it's accomplishments. For what they have accomplished will forever overshine what they have become. Over the last ten years the people have become a scared bunch, huggling to their superstitions and gods so they may remain uninterrupted by what the fog may harbor. But beyond this there is a rather miniscule difference between the rest of Ethica and Celest.

Type of Government: Hereditary Absolute Monarchy.

Influence & Relations: Due to the nature of the semi-absolute isolation that Ammanus has issued over the country, there are very few remaining relations with the outside, the exception being that of great traders who gather to the only still active trade city of Celest; Cerebaum. Otherwise previous alliances have been dissolved and military pacts dismissed. That isn't to say the crown prince isn't doing his best to try and damage control the situation, and he's been doing an exceptional job thus far in the imperial capital.

Military:

Full Levy: 40 000

Normal Levy: 23 000 - 34 000.


Unit Demographics: The ever powerful and fabled armies of Celest have been a deciding factor in many a previous debates and issues. But whilst that remained even in Ammanus' reign, his insanity after the death of his wife has brought not only the kingdom, but this mighty force into almost absolute uncertainty. However, the unit roster will most definitely remain the same.(heavy infantry, marksman, etc and their equipment/training, remember no army in real life was ever able to field a fully rounded all capable army. Sometimes a lack of something makes it more interesting.)

Landscape: (What do your lands look like?)

Wildlife: (Optional)

Economy: (How well off is your county? Poor? Rich and prosperous? Somewhere in the middle?)

Religion: (As stated before Kammeth is the primary god of the Empire and will by default be what the majority of the people worship or follow *excluding special circumstances*. Worship of deities outside of the Sky pantheon is greatly discouraged IC. You can however, create a deity of your own making from within that Patheon, or if you feel ballsy, add in any minor cults that exist. Perhaps even your family secretly worships other gods not sectioned by the Empire? Be mindful that heresy is frowned upon by the Church and you might have the Inquisition breathing down your neck if they catch a whiff of heresy on you, but if you want to make a storyline in that direction go right ahead!) (Tip, don’t piss of whoever is the Arch Dawnbringer!!!)

History: (At least the past couple generations, include conflicts, major upheavals, wars, etc. You can overlook this part and fill it in as the Roleplay progresses in order to work with other players for maximum cohesion.)

Strengths: (Similar to House specialty, but often larger in scope, this could include an abundance of a resource, or the inability to field an army of much size. )

Weaknesses: (At least two, and they have to be real disadvantages, you can't really say you have a terrible navy if you're landlocked.)

Export: (Major goods that this region/nation provides, no more than five resource types to keep people from providing everything on their own)

Import: (No realm is totally self-sufficient, you surely need something ^^)[/hider]