Faction Sheet for The Ashen-Hammers
Name: Ashen-Hammers Graphic: Motto: Fire purifies all things.
Leader: Forge Maker Gortav Krokan, who had inherited the mantle of leader from Forge Maker Horln Jukta seventy five years ago. He leads the Ashen-Hammers in their quest to retake their homeland from the undead monsters that reside within.
Description: They are a reclusive bunch, these dwarves of fire and vengeance. On a regular day they patrol the wastes of what was once the territory of the Empire, hunting for the undead that infest its reaches. When they discover their lifelong enemy, they strike with utmost fury, swinging hammer and ax until the foe has been dispatched. Once dead again, the members of the Ashen-Hammer clan will set fire to the corpse, so that it will not rise again.
They hoard anything they can find that is related to their old days at the empire. Books, relics, they load it all onto their clockwork wagons, speeding off to their hold before they can be found. One can find them in groups of five or six, their official numbers are known, but it is estimated around one hundred to one hundred and fifty members. Mail armor and incendiary devices are their tools, their honor is their shield against the darkness that covers the land.
Besides the mail, they seem to wear mainly gray clothing, whether its made that way or its from all the ash, that's hard to say. From what's been seen of them they also seem to smear wet ash on their faces, creating intricate war paint for when they are about to dive head first into danger. Hard to tell which ones are male or female, since they both seem to sport beards.
Goals: To reclaim their home from the clutches of the undead and to rebuild their empire from the ashes of the old.
Unique Abilities: Tinkering- In their journey to moving past the ideals of their predecessors, the dwarves of the Ashen-Hammer clan have gone into the art of tinkering. Through this they are able to construct complex clockwork devices like horseless wagons and special incendiary grenades.
Territories: The Gray Halls of the Vvardingard-Volcanic chamber where a sect of religious dwarves live to hone their bodies and worship their fiery god. The Ashen-Hammer dwarves retreated here during the war to try and escape the worst of the fighting. Deep in the winding passageways, they lose most pursuers in the depths of the maze-like tunnels, for only they know the secret riddle which guides those who know the answer into the Gray Halls of Vvardingard. For all others, they must either find their way back, or die at the hands of starvation, madness, or the heat itself.
- Critical Point: The loss of their leader Forge Maker Krokan would be devastating for the Ashen-Hammers. Regularly their spirits are lifted due to the leadership of their master, and many of the sacred rites are not possible without a Forge Maker. He is the spiritual heart of the clan.
- Critical Point: The Gray Halls of Vvardingard are sacred to the Ashen-Hammers. Without it they have lost their headquarters and their only port in the storm.
- Critical Point: The Ashen-Hammer's ability to tinker is not vital to their mission, but without it they would have a significantly harder time trying to perform their hunts or duties.
Allies: None
Enemies: None
Members: (Your group's most important members. You need to provide a mention to each of these Roleplayer Guild members, then list their character or characters afterward. You must have at least five members, but cannot have more than ten.)
[@(Username)]'s Characters: (Your group's members who belong to this user.)
[@(Username)]'s Characters: (Your group's members who belong to this user.)
[@(Username)]'s Characters: (Your group's members who belong to this user.)
[@(Username)]'s Characters: (Your group's members who belong to this user.)
[@(Username)]'s Characters: (Your group's members who belong to this user.)