@PennyName Grace
Look Female, White, Dark Clothing
DemeanorMeek
Character StatsBlood: 1
Heart: 0
Mind: -1
Spirit: 1
Starting FactionsMortality: -1
Night: 1
Power: 0
Wild: 1
Who are you?...I was a student at the University. I went to a Job Interview to become a journalist, but...I didn't expect to be murdered at that particular event. I was murdered by the CEO...
How long have you been in the city?I've been in the city for all of my life, and my current afterlife.
Who do you still love?My childhood friend, Dante. We started dating before I died...
What makes your afterlife worth living?Knowing that I can do something as a ghost to help those who are victimized, more so than I could when I was alive, makes the afterlife worthwhile.
What do you desperately need?I need to bring my murderer to justice. If he killed me, then chances are he's going to keep on killing. Perhaps it's part of the ghosts' need for vengeance? But...I'm not going to stoop to his level and just kill him. I want the world to know what he did and ensure that his reputation is destroyed and he can't work anywhere ever again.
GearWhatever was on your person when you died, albeit spiritual versions of each
Debts*Someone, or someone’s progenitor, was involved in your death. They owe you a Debt.
*Someone is watching out for a family member of yours (Little Sister, Charity). You owe them 2 Debts.
*You are haunting someone and they know it. You owe them a Debt.
Spectre Moves[*] Manifest: Regular people can’t sense or interact with you unless you manifest. You manifest by spending a few quiet moments concentrating and choosing 2:
• You can be heard.
• You can be seen.
• You can touch and be touched by the physical world.
You may mark corruption to instead choose 1 or all 3.
[*] Won’t Be Ignored: When you get in the way of someone, treat your roll as a 10+ without rolling. If you distract an NPC, roll with Spirit instead of Mind.
[] Ghost Town: When you hit the streets with ghosts, take +1 on going to dealing with them.
[] Phantasm: Take +1 Spirit (max +3).
[*] “Wall? What Wall?”: You always have an opening to escape a situation.
You can choose an additional option off the list to bring someone with you. On a miss, you attract the attention of dangerous spirits and ghosts in the area.
[] Link: Something keeps you from passing on: a Link. When in the presence of your Link, advance let it out. When your Link is in danger, you have access to all your corruption moves until you see it to safety. If your Link is ever destroyed, so are you.
Drama MovesSpectre Corruption Move: When you witness a scene of victimization and do nothing, mark corruption.
Intimacy Move: When you share a moment of intimacy—physical or emotional—with another person, you hold 1. Whenever they get into trouble, you can spend your hold to be there.
End Move: When you fill up on harm, your corpus is scattered and dispersed. You’ll reform in a few days. When your spirit passes on permanently or you retire your character, any characters present gain +1 Spirit (max +3).
Standard AdvancesAdvances available at beginning of play:
[] +1 Blood (max +3)
[] +1 Mind (max +3)
[] +1 Spirit (max +3)
[] A new Spectre move
[] A new Spectre move
[] A move from another Archetype
[] A move from another Archetype
[] Change your Faction
[] Join or lead a body of ghosts
After 5 advances you may select:
[] +1 to any stat (max +3)
[] +1 any Faction (max +3)
[] Erase a scar
[] Erase a corruption advance b Erase a corruption advance b Advance 3 basic moves
[] Advance 3 basic moves
[] Move on through to the other side b Change to a new Archetype
Corruption Advances:
[] Take a corruption move
[] Take a corruption move
[] Take a corruption move
[] Take a corruption move from another Archetype
[] Retire your character. They may return as a Threat.
Corruption Moves[] Possession: Mark corruption to enter the mind of a weak-minded person (MC’s call) in your presence and control their movements and speech for a short time.
[] Telekinesis: You can move and lift small objects at a distance by concentrating. Mark corruption to move an object up to the size of a car.
[] Nightmare: Mark corruption to enter the dreams of someone sleeping
in your presence. While you’re there, you can interact with them and their dreams as if they were spirits.
[] Siphon: Mark corruption to reach into someone’s body, inflict 2-harm (ap) on them, and heal 1-harm of your corpus.