Inspiration:
Aura Y
Cascade Y
Flicker Y
Hammerhand N
Jørmund N
Plasm Y
Rala Y
Aura Y
Cascade Y
Flicker Y
Hammerhand N
Jørmund N
Plasm Y
Rala Y
• Remaining calm in situations where everyone else is losing their cool.
• Being curious about how things work and about what makes people tick.
• Devoting a great deal of time, energy, and/or resources to becoming better at what you do.
• Inquiring about things and being curious.
• Devoting a great deal of time, energy, and/or resources to your goal of becoming the greatest artisan in your guild
• Fighting for those who cannot fight for themselves.
• Getting distracted by the promise of information.
• Allowing your curiosity to put you in danger.
• Being curious about how things work and about what makes people tick.
• Devoting a great deal of time, energy, and/or resources to becoming better at what you do.
• Inquiring about things and being curious.
• Devoting a great deal of time, energy, and/or resources to your goal of becoming the greatest artisan in your guild
• Fighting for those who cannot fight for themselves.
• Getting distracted by the promise of information.
• Allowing your curiosity to put you in danger.
• Turning on the charm when someone has something you want.
• Harrying those who draw your ire with sarcasm and insults.
• Going out of your way to avoid conning poor people.
• Being paranoid about your nemesis.
• Going to horny jail.
• Harrying those who draw your ire with sarcasm and insults.
• Going out of your way to avoid conning poor people.
• Being paranoid about your nemesis.
• Going to horny jail.
• Working hard.
• Sketching and designing objects, especially boats.
• Advocating for teamwork and optimism.
• Spending large amounts of treasure on Zephyr.
• Repairing broken things.
• Hoarding.
• Staying up late and/or missing meals to sketch your ideas for elaborate inventions.
• Being dumb. (In humorous/entertaining ways, mind you. Not frustrating/cringe inducing ways.)
• Sketching and designing objects, especially boats.
• Advocating for teamwork and optimism.
• Spending large amounts of treasure on Zephyr.
• Repairing broken things.
• Hoarding.
• Staying up late and/or missing meals to sketch your ideas for elaborate inventions.
• Being dumb. (In humorous/entertaining ways, mind you. Not frustrating/cringe inducing ways.)
• Being vaguely annoyed by default.
• Cooking a tasty meal for people you care about.
• Exercising self-control.
• Contacting your old order for guidance.
• Allowing your fiery temper to burn out of control.
• Clamming up during moments of weakness and vulnerability.
• Cooking a tasty meal for people you care about.
• Exercising self-control.
• Contacting your old order for guidance.
• Allowing your fiery temper to burn out of control.
• Clamming up during moments of weakness and vulnerability.
• Laughing loud and often.
• Judging people by their actions.
• Using strength responsibly.
• Being attacked by cultists of Shargaas.
• Resorting to violence.
• Judging people by their actions.
• Using strength responsibly.
• Being attacked by cultists of Shargaas.
• Resorting to violence.
• Reserving judgement until you see how people act.
• Acting without thinking.
• Refusing to pretend to be something you're not when doing so would be beneficial.
• Placing a great deal of value in your tools.
• Drinking excessive amounts of alcohol.
• Acting without thinking.
• Refusing to pretend to be something you're not when doing so would be beneficial.
• Placing a great deal of value in your tools.
• Drinking excessive amounts of alcohol.
• Getting caught up in your thoughts and contemplations to the point of becoming oblivious to what is happening around you.
• Refusing to allow emotion to obscure morality, truth, and logic.
• Being tight-lipped about your discovery.
• Partying.
• Refusing to allow emotion to obscure morality, truth, and logic.
• Being tight-lipped about your discovery.
• Partying.
• Making contingency plans of questionable quality.
• Remaining calm in situations where everyone else is losing their cool.
• Putting your friends before people you don't know.
• Taking steps to make up for your terrible crime.
• Letting others take the fall for your misdeeds.
• Remaining calm in situations where everyone else is losing their cool.
• Putting your friends before people you don't know.
• Taking steps to make up for your terrible crime.
• Letting others take the fall for your misdeeds.