Hidden 8 yrs ago 8 yrs ago Post by Zelosse
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Zelosse The Entity

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In 2022, a Virtual Reality Massively Multiplayer Online Role-Playing Game (VRMMORPG) called Sword Art Online (SAO) is released. With the NerveGear, a helmet that stimulates the user's five senses via their brain, players can experience and control their in-game characters with their minds. On November 6, 10,000 players log into the SAO's mainframe cyberspace for the first time and discover that they are unable to log-out. They quickly discover from Akihiko Kayaba, the creator of SAO and NerveGear, they must reach the 100th floor of the game's castle and defeat the final boss if they wish to be free. Those who suffer in-game destruction or remove the NerveGear out-of-game will result in their real-life deaths.

While the main focus of the game is dominated entirely by the front line players, this adventure focuses on those who do not bask in the spotlight. They are shadows to the world but heroes in their own special ways.

We are trapped here, that is without question, but we overcome our fears and rise above it. Every step forward, every monster slain, every player helped, and every item crafted, is spit in the eyes of Akihiko Kayaba. Earn your right to stand in the survivors circle as you quest alongside your fellow players and dive into the treacherous dungeons along your way up. Progression is not limited solely to the front lines!

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In this RP, we clearly take the focus off the glamour of being saviors of the Front Line (though you can if you want to be. Just no interactions with the 'main characters')
There are large open areas to explore just like in the game, though I have not mapped out any of them. We are keeping very loosely to the set names of SAO towns since few of them were established or talked about on every single floor.

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Leveling up: Levels are normalized. With 100 floors, the top players could likely reach an astounding 200+ levels as none were ever really established. For the sake of this RP I say that your level should be quite low considering how it must stretch out. (Maybe two levels a FLOOR, if we're lucky.)
The first two floors are rich in levels, allowing players to get up to level 20 before leaving the very first stage. Establishing skills and builds is crucial in that time so be prepared.
Every consecutive floor you beat after that can give you anywhere from 1 - 3 levels. Entirely up to you (Do not go crazy here.)

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Items: This is pretty straight forward but lets establish it anyways.

PURPLE - Legendary item - This need not be a weapon or armor. Rings, necklaces, trinkets, armor flair, anything you can think of could be a purple quality item that gives stat bonuses or even bonus effects to attacks.

BLUE - Rare item - Rare items are not as hard to find as a legendary purple. These are unique items entirely, thus the difference. Rare items often give one-time uses ranging from a dramatic boost in damage for a short time, to reviving a dead player entirely!

Green - Set Item - Many items in the game are designed to be similar in appearance. But Green texted items are part of a set, an exclusive item series that grant bonuses depending on how many pieces. In some cases it is likely that a player with a strong level 20 set could be as strong as a player with equipment up to level 40. The odds of getting a set without trading for one are very slim, however.

Gold - Gold item - This is the 'advanced' version of a regular white item. Uncommon to find but not rare at all, these items are the backbone of any worthy player. Gold items always have higher base stats and a bonus to a random property on the item.

White - Basic item - Every trash mob you fight can drop a white, which can have a meager +skill attached but never anything substantial or likely beneficial to a player. Often these items are used as vendor trash for easy gold. All players start with white equipment.

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Combat - Smash and bash for extra cash

Piercing / Blunt: Bonus damage to armored units

Find weakness: Bonus damage against unarmored units

Enhanced aim: Accuracy bonus to bows

Precision: Weapons have higher critical chance

Cleave: Weapons strike additional targets behind original target

Unguarded: Bonus damage to 1-h weapons if not using a shield or offhand

Flame touched: Sword art skill uses fire damage
Sword art skill has passive cleave for duration

Thunder touched: Sword art skill uses Thunder damage
Sword art skill has a chance to cause [Paralysis]

Frost touched: Sword art skill uses Ice damage
Sword art skill slows attack speed / movement speed by 20%

Suppression: Sword art skill has a chance to cause [Paralysis]

Blade mastery: Bladed weapons deal more damage

Blunt mastery: Blunt weapons deal more damage

Vampirism: Sword art skills have lifesteal

Cold blooded: Party members gain increased damage

Efficient: Sword skills cost less SP

Veteran: Damage+ / critical+ / attack speed+ (Available at lvl 35)

Defensive - Take a hit and laugh it off

Iron fortress: Increased armor / reduced damage (25%)
(Only for tower shields)

Shield wall: Reduced damage from all attacks (15%)
(Usable with any shield)

Unbreakable: Reduced damage from piercing / blunt attacks

Thorns: Minor damage returned to attacker

Juggernaut: Increased health regeneration

Inspiring presence: Party members gain increased defense

Veteran (Defensive): Armor+ / movement speed+ / Damage reduction+ (Available at lvl 35)

Merchant - Money makin' here we come

Bargain: NPC vendor pays 10% more / sells 10% cheaper

Haggler: NPC vendor pays 15% more / sells 15% cheaper

Master Trader: NPC vendor pays 20% more / sells 20% cheaper

Legend: NPC Vendor pays 25% more / sells 25% cheaper

Gathering - (The bread and butter of crafters!)

Scavenger: More materials from Nodes

Lucky find: Chance to find rare material from mobs

Experienced: Double material from nodes

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Character Sheet

Username:

Age:

Level: (up to level 26)

Gender:

Physical Appearance: (I want a description of the character. Not your armor. That is for later.)

Primary Weapon: This is your go-to item

Secondary Weapon: Disadvantage with your main weapon? Have a backup!

Skills: Up to 6 combat OR defensive skills. More as you level up

Equipment / Add all +bonuses to your items in the specific slot.
Ex: +Speed bonus / +Attack speed bonus

Head slot -
Shoulders -
Chest -
Hands -
Leggings -
Boots -

Ring(s) - (You may have up to two)
Necklace - (Only one)
Trinket - (Non-combat trinkets only)

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Rules

- GM words are law.
- Law can be overruled, but not without good reason
- No killing players
- One-hitting monsters is a no-no

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Locations: THIS WILL BE ADDED AS WE GO!

Floor 1 - Bulls Run (Town) / Town of Beginnings (Main town)
Dungeons - Crystal Cavern / Forgotten Jungle
Basic Monsters type - Beast / Insect / Elemental
Bosses: Goretusk (boar) / Diamondback (Giant turtle) / Slipstream (Giant Snake) / Garthun (Obsidian Bear)

Floor 2 - unknown

Floor 3 - Unknown

Floor 4 - Unknown

Floor 5 - Unknown

Floor 6 - Unknown

Floor 7 - Unknown

(As I said, these will be filled in later, along with a list of monsters you can find. INCLUDING BOSSES)
Hidden 8 yrs ago Post by BlackPanther
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BlackPanther

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You are very sneaky @Zelosse
If I tweak my beast tamer would he still work here?
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Hidden 8 yrs ago Post by Tracyarmav
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Tracyarmav Aliit Or'dinii

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*Stabs a thing, loots a thing, sells a thing, buys a thing.* ... this seems oddly familiar... ^.^ I"m MIA for the week, but I'll take look at things when I get back.
Hidden 8 yrs ago Post by Zelosse
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Zelosse The Entity

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@BlackPanther Yeah go ahead
Hidden 8 yrs ago Post by BlackPanther
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BlackPanther

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@Zelosse
Awesome
Oh before I forget
What level should we start at and are beta testers going to be in this one?
Hidden 8 yrs ago Post by Zelosse
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Zelosse The Entity

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Same rules as before. There can be beta testers, but not everyone can be one obviously. As for levels? I'm starting us on floor 3 so lets put the level cap around 26.
Hidden 8 yrs ago Post by BlackPanther
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BlackPanther

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@Zelosse
Alright
Going to go ahead and reserve a beta tester spot in case my sheet isn't up today.
Hidden 8 yrs ago Post by KabenSaal
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KabenSaal

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The things with terrible Awesome names are self-crafted.

Username: Nenatalev

Age: 19

Level: 24

Gender: Female

Physical Appearance: Yes. She is a fox. That much is pretty obvious from the large bushy tail and ears that pop out of her head. The rest of her is pretty impressive as well, being rather tall, quite musucular, and with amble bosoms to smother most people with.

Primary Weapon: Gauntlets and Greaves

Secondary Weapon: Throwing Things!

Skills:
Find weakness: Bonus damage against unarmored units
Blunt mastery: Blunt weapons deal more damage
Wolf Swallows Moon: A defensive Sword Art, that locks the users pose once used, until they are hit. The damage from the hit is negated, and then can either be dispersed, or redirected with a follow-up skill. There is an upper limit to the damage that can be absorbed (increases with Player Level) and if this limit is exceeded, then the user will take all the damage without any negation.
Snake Ensnares Earth: The Follow-up to Wolf Swallows Moon. Instead of simply dispersing the damage negated by Wolf Swallows Moon, this technique allows the user to send it back, alone with their own attack damage, creating a strong counter-blow.
Fox's whispering forest - drop down in a low crouch before gaining a massive temporary boost in speed and dodge rating
:Bull's Goring Horns - Attack that deals extra damage based on the user's speed at the point of contact.

Equipment / Add all +bonuses to your items in the specific slot.
Ex: +Speed bonus / +Attack speed bonus

Head slot - Circlet of Ass-kicking (+ damage)
Shoulders - Pad-Things of Ass-kicking (+ Attack speed)
Chest - Mamory-Holders of Ass-kicking (+ Damage Reflect)
Hands - Undergloves of Ass-kicking (+damage)
Leggings - Leg-things of Ass-kicking (+speed)
Boots - Quant Shoes of Ass-kicking (+speed)

Ring(s) Ring of Awesome Being Aliveness (Increased Health)
Necklace -
Trinket - Anvil (Increased Blacksmithing)
Hidden 8 yrs ago Post by Zelosse
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Zelosse The Entity

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Swear to God me, if you bring her back there's no more of that insanity thing. Participation was ....................................................................................................................................................................................................................................................................................................................... difficult
Hidden 8 yrs ago Post by KabenSaal
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I'm pretty sure her mentality would have coughs stabalized by this point in time. She'll be the eccentic Fox Girl, rather than that nutty-bish.

But if you think that was bad, you really need to get out more and see some proper loony-bins. It's fun.
Hidden 8 yrs ago Post by KabenSaal
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Also, new theme song for her.
youtube.com/watch?v=NE1xrdZezKE
Hidden 8 yrs ago Post by Zelosse
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Zelosse The Entity

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But if you think that was bad, you really need to get out more and see some proper loony-bins. It's fun.


Not even going to begin to tell you why I say no. But.. No. It isn't.
Hidden 8 yrs ago 8 yrs ago Post by DiZL ReloadeD
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DiZL ReloadeD unimportant side character #2

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Looks interesting, mind if I cut in?
Don't know if this character is legitimate but lets give it a shot! (I guess we still go with the characters rl appearance right?)
note: slight changes might follow


Username: BlackRabbit

Age: 19

Level: 25

Gender: Male

Physical Appearance: short brown hair; brown eyes; lean; He's really nothing special, just your average gamer trying to escape the harsh reality.

Primary Weapon: Rapier

Secondary Weapon: Dagger

Skills:
  • Blade mastery: Bladed weapons deal more damage
  • Precision: Weapons have higher critical chance
  • Vampirism: Sword art skills have lifesteal
  • Thunder touched: Sword art skill uses Thunder damage
    Sword art skill has a chance to cause [Paralysis]
  • Daring Thrust: After charging for 2,5 seconds the user lunges forward, he stops at the first enemy hit and deals damage. This skill has a 100% crit chance.
  • Duelist: A passive skill that marks enemies hit by basic attacks. Marked enemies take +2,5% Damage and deal -2,5% Damage to the user. Only one enemy can be marked at a time. (+0,2% bonus damage and damage reduction per level)


Equipment / Add all +bonuses to your items in the specific slot.
Ex: +Speed bonus / +Attack speed bonus

Head slot - Musketeers hat (+Damage)
Shoulders - Duelists Leather Pauldron (+Parry Rate)
Chest - Duelists Jacket (+Damage)
Hands - Leather Halfgloves (+Parry Rate)
Leggings - Duelists Legwear (+Damage)
Boots - Leather boots (+Speed)

Ring(s) - Ring of the aristocrat (+Dodge Rate)
Necklace - (Only one)
Trinket - (Non-combat trinkets only)
Hidden 8 yrs ago Post by Zelosse
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Zelosse The Entity

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Just.. I'm sorry to say it, but Kabens fox thing I allow because it was already like that before. There are no other animal people.
Hidden 8 yrs ago Post by KabenSaal
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Also, Lunar Rabbit?

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Hidden 8 yrs ago 8 yrs ago Post by DiZL ReloadeD
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DiZL ReloadeD unimportant side character #2

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@Zelosse No problem, I'll just make some changes then

@KabenSaalbull's eye, also this needs a 2nd season!
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Hidden 8 yrs ago Post by KabenSaal
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Yes! It so needs a 2nd season!
Hidden 8 yrs ago Post by BlackPanther
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How is this @Zelosse? I thought I'd include the jackal's abilities this time so it doesn't look like I'm just pulling them out of nowhere
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Hidden 8 yrs ago Post by Zelosse
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Zelosse The Entity

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So far, all are accepted
Hidden 8 yrs ago Post by Lightbox
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Lightbox Box of lights

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I'll knock up a new CS a bit later since things are still going on and such. I don't suppose there are any sort of combat style roles we want particularly filled?
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