Name: Aro Danius Race: Elf Age: 78, Still young for an elf. Gender: Female
STR: 1 END: 2 DEX: 2 INT: 4 MAG: 1
Abilities: (You get 3 to begin with) Nimble Wanderer (She can locate wherever she is by using the places around her, excluding caves. She can also find food, water, and shelter for 3 other people.) Thief (She is adept at sneaking, stealing, and pickpocketing. Her best to "least" best is in that order.)
Inventory: Silver Rapier (Stolen) Dagger Short Bow & 20 Arrows Traveling Backpack: 7 Days Rations Full Water Skin Book ("Dealing With Griffins." (Sentimental)) Money Pouch: 2 Gold (Stolen) 7 Silver 3 Silver (Stolen) 50 Copper 25 Copper (Stolen)
Appearance: Three long claw marks that have yet to fade run along her back. Pale. Never smiles.
Biography: Aro used to be a spoiled, rich child, that was until a con-man took her family's wealth. Her parents had never been good with money management since they've always had more than enough. So when the day came and they lost everything, they didn't know what to do. They sold what little they had left and moved to the slums. Before she left on her own, they did everything they could to scrounge up enough to survive. There was even a point in time when, per request of her parents, Aro became a petty thief. She used to hide in the shadows of the night in her hometown, picking the pockets of those who were brave enough to be out past sunrise. Aro is still used to the thieving lifestyle, even though she doesn't need it. After decades of taking from the rich and giving to herself, she always has enough to get by, especially since her parents passing when she was 19. Aro still sticks around, searching for anything to line her pockets.
Name: Leo De Haven Race: Half-Elf Age: 25 Gender: Male
STR: 1 END: 3 DEX: 3 INT: 2 MAG: 1
Abilities: Tracking (DEX 2+, INT 2+): Leo has been trained to navigate and track targets
Scout’s Eye (DEX 3+, INT 2+): After training as a scout, Leo has developed a greater attention to detail. This makes him more accurate and more likely to notice what others don’t.
Agility (DEX 2+, END 2+): Leo moves quickly and quietly
Appearance: Leo is tall, standing at 193cm (6’ 4”). He has straight, dark brown, almost black, hair which which is cut short. His ears are slightly pointed. His almond shaped eyes are a dark, forest green and sit above a thin nose. He has a mischievous smile and a pointed chin. He has a thin, athletic build, he clearly looks like a runner.
He wears a maroon shirt which has sleeves that reach down to his elbow. He wears a grey linen sash that goes from his right shoulder down to his left. On this sash is a messenger’s bag, it is rectangular and is made from leather. His trousers are a dark, ashy grey colour. He wears a leather belt around his waist, on which are the scabbards for his daggers and a cloth pouch. His shoes are a pair of slightly worn boots. He wears a pair of grey cloth gloves. Over all of this is a mottled dark green cloak with a hood.
Biography:
Leo grew up in a city, the city was nowhere near the size of the kingdom’s capital but it was a centre for trade. His mother was an Elf and his father was a human. He had originally been born in a village in the mountains, but his family had decided to move to the city seeking their fortune. They had found this fortune in running an inn, called the Riverwater Inn.
As a child Leo would play in the courtyard of the inn, and when he got a bit older he would help out at the inn, often by helping to clean the place. Even from a young age, it was clear that he was an excellent runner. He would challenge his friends to a race, which he would usually win. He and his friends would pretend to a be guards and fight imaginary monsters with an imaginary blades. As he grew older, his parents encouraged him to apply to join the guards.
The problem was, he was no good at being a guard. It was much different to pretending. However, the captain of the guards did see some promise in the young man. Rather than work as a guard, he was sent to train to become a scout. He trained at the Royal Barracks in the capital.
A couple of years later he was a fully trained scout, although he did not have much field experience. He was trained to use his running skills to gather and carry vital information. He would occasionally carry messages to and from the various cities that dotted the landscape. Of course he had to defend the information he was trusted with. So in addition to relying on his agility to get him out of danger, he learnt to use daggers effectively. When he encountered a situation he couldn’t run from, he had a chance to fight his way out.
Word about the disappearances in Rosashire had reached the ears of captains. It was deemed to be of little interest, but someone had to be sent anyway. Leo was one of the few scouts available at the time and, even though he was still fairly inexperienced, he was selected to go and gather information.
Runic Magic (DEX 2+, MAG 3+): Markas studies Runic Magic. In this magic system, he can write what he wants to have happen in a specially enchanted pen in the Ancient Language, read it aloud, and the words will come off of the paper and cause whatever was written. He has knowledge of basic grammar- "Of", "The", "It", "They", etc., and knows how to structure a sentence, but he is limited in words of real use. The only ones that he knows of that have any sort of use currently are "Move", "Fire", and the terms for time, up to a half hour.
Translate (INT 2+): (Sorry for 'stealing' your skill, Total) Markus knows Common, Elven and a small amount of the Ancient Language. He can translate sentences between these three languages, although with more difficulty to and from the Ancient Language.
Stealth (DEX 3+): Markus is adept at hiding and moving stealthily through locations.
Inventory:
-(Ordinary) Paper -Magic Pen (Holds sentimental value to him as well as magical) -Longbow, Quiver and 25 Arrows -Two daggers -Backpack (Contains two meals worth of food at the moment) -Waterskin (Half-full) -One book detailing the basics of Runic Magic -One book written in the Ancient Language -Leather gloves -14 Silver, 200 Copper.
Appearance:
Without the swords.
Biography: Markus lived with a family seeking to make ends meet. This means that when he was old enough, he helped around the town with oddjobs for money, food or other necessities. His Elven father was concerned about Markus not knowing half of his heritage, but decided that there would be much time for him to meet other Elves once he grew up.
Markus was helping an old mage one day clean out his library. Anything that the mage hadn't already taken for himself off of the shelves was fair game to Markus, and he found a book talking about "Runes". The half-elf was 9 at the time, and didn't fully understand the book, but he knew it had something to do with magic. Markus knew of magic, but he never considered it within his reach until then- after all, anyone can learn a language and write, right?
However, he didn't have the necessary materials or resources to make it happen. The 'magically-attuned writing instrument', or anything enchanted for that matter was far out of reach for a family like his. He kept asking for resources on the Ancient Language described in the book, as well as the writing instrument. Unexpectedly, on his 13th birthday, Markus received a book written entirely in the Ancient Language. Apparently it was in a friend's attic, collecting dust, with no real value to anyone else.
Markus continued to study alongside his jobs, and hoarded his money to get an enchanted writing implement. He slowly learned the basic words and grammar of the language, practicing his pronunciation and handwriting religiously.
When he turned 16, Markus' father expressed a desire for him to meet other Elves. After a long talk with his mother, Markus decided to visit a village of Elves a few weeks away for a time. During the travels, Markus' father instructed him in basic culture for the Elves, and began teaching him Elvish. When they almost arrived, however, Markus was attacked by a bear. He nearly died before his father intervened, killed the bear and rushed them both to the village.
Once Markus was well enough, he engaged in the culture, and decided to take up training in weapons so that he could defend himself, alongside his studies into Runic Magic. Nine years passed in the blink of an eye, Markus never once thinking of home, until he got a letter. His mother was dying.
Markus and his father left that day and made it just in time to see Markus' mother in her last few moments. She'd overworked herself, through illness and injury she labored, all to save up money in order to enchant a pen for him. She gave him that pen, along with all the money she'd saved before she died.
Markus spent a few days reading the book of the Ancient Language, trying to force everything but it from his mind. Eventually the grief was unbearable, and he went- pen in hand- to the nearest enchanter. It wasn't easy handing over his mother's money. But it was what she wanted. What both of them wanted.
He spent the next two years training more, and casting his first spells. His father spent a year in town, before returning to the Elven village. He made sure Markus knew the way, just in case he ever wanted to visit. In the last year he slowly got a growing urge to explore, to jump from his nest and learn about the world. He prepared, and at age 27, set out to explore the world.
Name: Emma Miller Race: Human Age: 23 Gender: Female
Stats STR: 1 END: 1 DEX: 5 INT: 3 MAG: 0
Abilities: Mental Fortitude: Adds a bonus to resisting mental attacks due to her strong willpower.
Translate(INT 2+): Can translate another language due to her massive amounts of studying.
Identify(INT 1+): Somehow she has heard of this thing and can identify the object or being.
Nimble Feet(Dex+1): Allows her to move silently due to her light frame and careful footing.
Weak Frame: She has a weak frame that can be damaged easily by others.
Inventory: - 1 Silver and 50 bronze pieces - Small pocket knife - Satchel of food and water - Medium sized leather backpack - Various books - Magnifying glass - Pen and ink - Rolled up parchment paper
Appearance: Standing at 5 foot 7 is Emma Miller, a freckled redhead with determination and passion in her heart. Her eyes are a fierce green and freckles dot her cheeks. Her hair is braided and lays down her back a short length. Often sporting a pair of men's clothes she tends to avoid dresses. She has a small frame and is fairly lightweight and average looking. She often has her backpack hanging on her shoulder which is filled to the brim with supplies.
Biography: Emma was the daughter of John and Martha Miller. Her father was the town miller and her mother stayed at home taking care of Emma. Her childhood was standard for that age. She would dress as her mother told her and she learned how to sew and take care of chores around the house. As Emma grew into her teenage years she began to work with her father and ignored the duties her mother assigned her. Often she would challenge the view of what women should do and she would venture out and play with the boys whenever she could.
As she journeyed into her young adult years she began to become frustrated with her lack of magic powers while everyone else seemed to have some, even just a little. Emma had none and began to take an interest in books and anything that she could get her hands on that expanded her mind. She often borrowed her father's books and the books of the boys she grew up with. With time she grew interested in languages and other mediums of similarity. As the years passed she began to grow more and more learned and eventually became very familiar with several foreign languages and how they worked.
At the age of 22, she moved away from her home and began the nomadic lifestyle of traveling wherever the road took her. She took the occasional odd job to get by and managed to get by with very few coins. A year of this has left her experienced and cynical of the world. She found herself in a rut but, now at the age of 23 she has heard of the town of Rosashire and all the rumors floating around it. With the money, she has saved up and a new pair of boots Emma heads out toward the town in hopes of adventure and a shot at something great.
"I have never felt hate like I feel for my father..."
Race
A Dhampir is the offspring a human and a vampire. Key features of the race are as followed:
•They often retain the visual features of their vampire parent depending on the species of vampire. For example a more beastial species of vampire will result in offspring with that beastial appearance.
•In addition to appearance, they will inherit certain abilities of their vampire parent.
•Almost all offspring are a result of a male vampire and female human.
•The thirst is much more manageable and controllable for a dhampir than it is for a pure bred vampire. Animal blood and normal food can sustain them, however they require it in greater volumes than human blood.
•Most dhampir become vampire hunters, often out of a hatred from their father for making them what they are.
•Most will age as a human till 30 at which point they will cease ageing and retain their appearance, effectively becoming immortal.
•Dhampir must consume 1.5x more food than a normal human, 100ml of human blood or 500ml of animal blood on daily basis to keep the hunger at bay. Failure to do so will result in the Dhampir losing total control to their bloodlust, attacking everything and anything in it's way until the hunger is fed.
Age 32
Gender Male
STR: 3 END: 2 DEX: 4 INT: 1 MAG: 0
Abilities [Positive / Negative]
Unnatural Reactions - [DEX 4+] Seymour's father was from a species of vampire called Morgen, a species suited for martial combat. While lacking the strength of more feral species such as Strigoi, they are highly agile. They have exceptional reaction times.
Vampiric Strength - [STR 3+] Seymour is as strong as a very strong human albeit with a frame much more slight than a human of equivilant strength.
Regeneration - [Racial Ability] Small cuts are healed almost instantly. Stab wounds, gunshot wounds and the like heal after several hours. Dismembered limbs can grow back but depending on the point it is severed, takes at least a week.
Bloodsight - [Racial Ability] Bloodsight is the ability to hear nearby heartbeats and within ten metres, able to see the vascular system of that creature. When in range the entire vascular system of the creature appears to glow, giving away their position even in total darkness. Heartbeats can be heard through solid objects such as a building wall while the vascular system can only be seen through clothing. Creatures without circulatory systems or the undead are entirely immune to this.
The Hunger - [Racial Ability] As mentioned in the racial description, Dhampir must consume a certain amount of food, animal blood or human blood per day or risk succumbing to the hunger. If the hunger takes over he will lose all control and become a danger to friend and foe alike.
Survival •x5 Vials of Donated Human Blood •Canteen for Animal Blood [Empty] •20 Metre Rope
Miscellaneous •Mothers Pendant - Glows In Presence of Supernatural Entities With a Range of 5m.
Appearance
Biography Catherine was from the famous Von Carstein family, rich, popular and people who genuinely cared for those in their community. Their mansion sat atop a hill overlooking their township of Old Keep, a bustling and thriving community not far from Rosashire. The township was named after the crumbling keep that it was built around, the stonework construct left with nothing more than two walls and pile of rubble at it's base.
One night the town fell victim to an attack from a riotous mob of undead and vampires who tore the townsfolk apart and raided their stores. By time daylight rose it was shining on smouldering ashes, dried blood and rotting corpses. Many of the people of Old Keep died and not one remained who hadn't lost a loved one. For Catherine her experience was one of the worst, forced to watch her two siblings drunk dry by a vampire known as Caleb the Red. Once finished with her siblings he moved to drink her too, stopping short and subjected her to hours of torment. All that saved Catherine was the approaching sunlight, Caleb leaving her mansion, filling it with laughter.
As the months passed the town rebuilt, covering the damage inflicted upon it. What couldn't be concealed was the internal scars and vivid nightmares that the townsfolk had to deal with every day. Memories of friends and loved ones being taken from them taunted them all. After the night the once welcoming town turned sour and wary of any outsider, particularly non-humans. A wall was soon built and at times of particular worry the guards refuse entry to all but the towns populace. One thing that became evident as the wall was being built, was that Catherine was with child. She spent the remainder of the pregnancy locked away in the mansion, scared of what might happen to her and the child should they learn of it's conception. She knew that the offspring of a human and vampire was not guarenteed to grow up evil and regardless of how it came to pass, it was her child within her.
When the birth finally happened she named the child Seymour after her grandfather. His skin was pale and his ears turned up to points, inherited from his father. He was kept secret from the townsfolk for several years before word eventually made it out. Out of respect to Catherine and her family the town gave her the opportunity to leave with Seymour or to hand him over to them. Catherine's choice was easy and within a few days she was on the road with Seymour.
Years hurried by as Catherine and Seymour travelled around the country, not staying in any particular place longer than necessary. Eventually Catherine found a job working in a village tavern that gave her accomodation and food in lieu of pay. They were welcomed and accepted as residents of the village much like Old Keep once did for strangers. Growing up here gave Seymour a deep respect for the living and how they showed compassion for all living creatures, this is what helped stop him from becoming his father. He worked daily on a farm from a young age, whether in the fields or with the livestock.
When Seymour turned sixteen he became part of the town watch and was trained by a former monster hunter, Isiah. In addition to combat training, Isiah taught Seymour about the many creatures that inhabited the world, covering everything from racial traits to weaknesses. Given the responsibility that would be put upon him it was important he would be able to cope with whatever happened. After completing his training there was a period of calm for several years, until his father returned.
While patrolling in the dark of night Seymour heard cries from the far side of the village, within minutes the air was filled with nothing but screams. Along with the other members of the town watch, Seymour moved from house to house to find flesh torn corpses and horrified relatives inside. Any lingering creatures were swiftly dealt with by blade and fire, the group lucky enough to save some families from suffering any harm. Upon reaching the tavern Seymour and the others were witnesses to a slaughter as people ran in every direction only to be cut down and then feasted upon. In the middle of them all stood a cloaked figure who held his mother by the neck, his face lit by the glowing pendant she wore. Seymour called out to her, the attention of the figure switching to him. The figure revealed a toothy smile, his long fangs reaching over his bottom teeth. "My son..." the figure spoke before turning to Catherine, "Know this human, he will be just like his father."
Seymour charged forward with sword in hand but could only watch as the vampire closed his fist around his mothers neck, crushing her neck instantly. Her body fell in a heap on the floor as the vampire let out a monstrous laugh. Before he was able to speak, Seymour began wildly swinging his sword to cut him down. The vampire dodged the attacks with ease, taunting Seymour with each missed swing and stab. "Join with me...join your father and you can have whatever you want." Seymour's eyes poured with tears as he felt the anger rise within. "Your mother was nothing more than a human, we are much...much more." Seymour let out a bellowing roar, catching his father in the stomach with a solid knee. He followed up with an elbow to the back of his head, driving him into the dirt. As he swung his sword down for a finishing blow he felt his whole body freeze in place, unable to move. His father rose from the dirt, once again laughing in Seymour's face. "I am Caleb the Red...I am your father...You will act like my child or you will find yourself in the same state as that." Caleb gestured at the motionless Catherine, a smile stretching across his mouth. "Anyway...it is time for us to finish our business here..." Caleb swung his fist at Seymour, knocking him unconscious.
When Seymour awoke he found himself to be the only person left alive, even the cattle and sheep had been killed. For several hours Seymour mourned his mother before promising her to claim vengeance for her and those his father had slain. He spent the remainder of the day burying those that he could, leaving his mother till last. He buried her beneath a large oak tree but not before taking her pendant with him, it was all she owned that he could keep with him. Once he had finished his goodbyes he left the village and began the search for his father.
Up to the present day he has worked as a freelance monster hunter, his efficiency earning him a growing reputation in the region. He revelled in protecting the defenseless but it was all to better himself for the time he once again meets his father.
Other Theme
Notable Actions (IC related actions will go here as a record)