Hidden 2 yrs ago Post by Fading Memory
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@Neianna86

Feel free to do a little 'OOC' section to make your meta-actions more clear; This is Sacred Flame, so go ahead and roll damage. I'll make their Saving Throw and let you know if they suffer the damage.
Hidden 2 yrs ago Post by Neianna86
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@Fading Memory All right, added the attack roll to the post.
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Hidden 2 yrs ago Post by XxFellsingxX
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@Fading Memory A couple of things I want to clear up before I finish my post:
- How much HP does the swarm that Iris attacked still have? Because if she's either dealt with that swarm or close to finishing it off, Vigil wouldn't feel the need to help because he'd assume she had that covered.
- If I were to use Compelled Duel on the swarm that is further away, would that affect the entire swarm or like... a single member of that swarm? xD
Hidden 2 yrs ago Post by Fading Memory
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@XxFellsingxX

Dm Secret; Swarms are resistant to bludgeoning/piercing/slashing damage. And they tend to be small buckets of health that hit hard but have minimal bells and whistles. Tralaya are special and dangerous, but the big thing is ‘bucket of health that does a chunk of damage’ for Swarms.

For rules purposes the swarm is one ‘creature’. So go for it!
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Hidden 2 yrs ago 2 yrs ago Post by XxFellsingxX
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@XxFellsingxX

Dm Secret; Swarms are resistant to bludgeoning/piercing/slashing damage. And they tend to be small buckets of health that hit hard but have minimal bells and whistles. Tralaya are special and dangerous, but the big thing is ‘bucket of health that does a chunk of damage’ for Swarms.


Hmm...

How well known are Tralaya? Like would Vigil know that they are particularly tanky or dangerous? 'Cause that will affect whether he wants to aid Iris or not. If he doesn't know, he might just assume she's got this and attempt to engage the other swarm with Compelled Duel xD
Hidden 2 yrs ago Post by Fading Memory
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The general knowledge of Tralaya is that they eat people, ‘have the deathly touch of the Dreadlord Dykto’, and tend to come in swarms; more specific knowledge would require some suitable knowledge check (an action). In broad mythological terms and what he can see around him? He should probably help unless he believes himself to be more helpful ‘tanking’
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Hidden 2 yrs ago Post by XxFellsingxX
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The general knowledge of Tralaya is that they eat people, ‘have the deathly touch of the Dreadlord Dykto’, and tend to come in swarms; more specific knowledge would require some suitable knowledge check (an action). In broad mythological terms and what he can see around him? He should probably help unless he believes himself to be more helpful ‘tanking’


Alright, fair enough ^^ Thank you.
Hidden 2 yrs ago Post by Guardian Angel Haruki
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Hidden 2 yrs ago Post by XxFellsingxX
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15 and 19? 0_0


Either you posted in the wrong RP or you rolled on the wrong thing xD
Hidden 2 yrs ago Post by Guardian Angel Haruki
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Shoot. I rolled in the dice wrong thread. DX
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Hidden 2 yrs ago Post by Guardian Angel Haruki
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Those rolls were meant for this game. ^^”
Hidden 2 yrs ago Post by XxFellsingxX
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Those rolls were meant for this game. ^^”


It's fine. I'm always afraid I'm going to roll in the wrong dice thread one of these days xP
Hidden 2 yrs ago Post by Fading Memory
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@Guardian Angel Haruki

you have the wonderful choice of either...

Festering Wound. Your hit point maximum is reduced by 1 every 24 hours the wound persists. If your hit point maximum drops to 0, you die. The wound heals if you receive magical healing. Alternatively, someone can tend to the wound and make a DC 15 Wisdom (Medicine) check once every 24 hours. After ten successes, the wound heals.

or

Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Hidden 2 yrs ago Post by Guardian Angel Haruki
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@Guardian Angel Haruki

you have the wonderful choice of either...

Festering Wound. Your hit point maximum is reduced by 1 every 24 hours the wound persists. If your hit point maximum drops to 0, you die. The wound heals if you receive magical healing. Alternatively, someone can tend to the wound and make a DC 15 Wisdom (Medicine) check once every 24 hours. After ten successes, the wound heals.

or

Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.


Dang…!

Well. I think I’ll take the scar. ^^”
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Hidden 2 yrs ago Post by Fading Memory
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Thankfully, for the injuries, high = less bad. I may use a more customized table at some point but the collective groan people give off for even the basic DMG table is satisfying.
Hidden 2 yrs ago Post by XxFellsingxX
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Hmmm.... big question, now: attack the second swarm or use Lay On Hands to heal Amaryllis. Not sure what would be more helpful at this point xD
Hidden 2 yrs ago Post by Fading Memory
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In the whole ‘I’m being friendly with the simple initiative’ and letting you guys act in whatever order on ‘Players Turn’, if someone healed Amaryllis up I’d let Haruki take a proper turn. The ‘risk’ of snowballing Exhaustion is dangerous enough that I don’t feel compelled to ‘steal’ turns from my players because they chose to be fluffy.

Do as you will, but in general I will be ‘friendly’ with interpretations and activations like this. I’ll specify if something has Legendary actions and order matters.
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Hidden 2 yrs ago Post by XxFellsingxX
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@Fading Memory Also, if the Swarm attempts to attack Amaryllis or Iris in the next turn, can I use my reaction to give them Disadvantage on the attack roll, given I have the Defensive fighting style?
Hidden 2 yrs ago Post by Fading Memory
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Absolutely. Feel free to punch me and yell ‘Reaction’ if I ever accidentally jump over the dialogue; editing posts is easy.
Hidden 2 yrs ago Post by Guardian Angel Haruki
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@XxFellsingxX Thank you!!!! XD
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