Hidden 10 mos ago 10 mos ago Post by Lewascan2
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Lewascan2 "You've yee'd y'er last haw."

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So, do we have a map WIP or anything? Or is the current state of the world a blank slate?

Some good stuff to establish first is the "state of the world" in regard to major nations and territories. Need to figure out who the big players are. Classically, that'd perhaps be humans, dwarves and elves; they seem to be the most expansionist of the races, usually have the most legacy and prestige. But I think we could potentially throw in some other stuff.

What about a Dragonborn empire? Those guys could certainly stand to get some more representation.

What about gnomes? Are these ones still D&D flavor, and if so, how much has their Artificer-ing done to promote them in the world? Gnome empire mayhap?

Halflings usually remain pretty humble civilization-wise.

How about some of the big names like Dragons and Giants? Do they have any kind of remaining legacy or unity? Perhaps Dragons are involved in the aforementioned theoretical Dragonborn empire.

What about the goblinoid races? Goblins, Bugbears, Hobgoblins and Orcs. How much presence do they have? Are they still classically malevolent aside from rare cases? Are they united enough perhaps to have their own country that might be competing with or warring with the other "good" nations?

What about cosmology? Should we throw together a god pantheon?

Does anything like a classical "Adventurer's Guild" exist, and -if so- how expansive is it?

And, of course, in all this, we should figure out where the PCs are getting Battle Bus dropped.

I could go on. :)
Hidden 10 mos ago Post by Guardian Angel Haruki
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So, do we have a map WIP or anything? Or is the current state of the world a blank slate?

Some good stuff to establish first is the "state of the world" in regard to major nations and territories. Need to figure out who the big players are. Classically, that'd perhaps be humans, dwarves and elves; they seem to be the most expansionist of the races, usually have the most legacy and prestige. But I think we could potentially throw in some other stuff.

What about a Dragonborn empire?

What about gnomes? Are these ones still D&D flavor, and if so, how much has their Artificer-ing done to promote them in the world? Gnome empire mayhap?

Halflings usually remain pretty humble civilization-wise.

How about some of the big names like Dragons and Giants? Do they have any kind of remaining legacy or unity?

What about the goblinoid races? Goblins, Bugbears, Hobgoblins and Orcs. How much presence do they have? Are they still classically malevolent aside from rare cases? Are they united enough perhaps to have their own country that might be competing with or warring with the other "good" nations?

What about cosmology? Should we throw together a god pantheon?

Does anything like a classical "Adventurer's Guild" exist, and -if so- how expansive is it?

And, of course, in all this, we should figure out where the PCs are getting Battle Bus dropped.

I could go on. :)


Ooooh...!

My thought for world building would be to start with the Cosmology first. That way, not only can we get a pantheon, but we can get general beliefs from World Creation Myths. Plus, with a fantasy setting, we can establish some locations that are maybe considered Holy or Cursed.
Hidden 10 mos ago Post by Lewascan2
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<Snipped quote by Lewascan2>

Ooooh...!

My thought for world building would be to start with the Cosmology first. That way, not only can we get a pantheon, but we can get general beliefs from World Creation Myths. Plus, with a fantasy setting, we can establish some locations that are maybe considered Holy or Cursed.


I'm usually not too great at Cosmology, tbh, but a good starting guideline might be using the Cleric domains for inspiration.

Off the top of my head we need: Head God (domain ???), Life, Death/Underworld, Earth, Sky, Sea, Forge, Love, War, Trickery, Sun, Moon, Nature, and Magic.

If we wanted to condense this list more for simplicity, Death/underworld/Earth might be the same god or even Life/Nature/Earth. And for a twist, perhaps Love and War are also the same god. Trickery might be with Moon too. A domain of Fire could go with either the Forge, Sun or both, and Light might also belong to Sun.
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Hidden 10 mos ago Post by Guardian Angel Haruki
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<Snipped quote by Guardian Angel Haruki>

I'm usually not too great at Cosmology, tbh, but a good starting guideline might be using the Cleric domains for inspiration.

Off the top of my head we need: Head God (domain ???), Life, Death/Underworld, Earth, Sky, Sea, Forge, Love, War, Trickery, Sun, Moon, Nature, and Magic.

If we wanted to condense this list more for simplicity, Death/underworld/Earth might be the same god or even Life/Nature/Earth. And for a twist, perhaps Love and War are also the same god. Trickery might be with Moon too. A domain of Fire could go with either the Forge, Sun or both, and Light might also belong to Sun.


No worries. Generally, I don't think I'm very good at World-Building... (haven't done it enough...^^")

The Head God is typically of the Light Domain (in my opinion), like the Sun.
But we could do something different and maybe have the Head God be the God of Magic?

The only issue I see with a condensed list of gods and domains would be, for example, if someone wanted to play a Grave Cleric that basically accepts death and helps people move on, but fights against the undead (think Caduceus Clay from Critical Role Campaign 2), they would probably find issue with finding that the only god they can worship is an Evil Death God who promotes murdering innocent lives.
Hidden 10 mos ago 10 mos ago Post by Lewascan2
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<Snipped quote by Lewascan2>

No worries. Generally, I don't think I'm very good at World-Building... (haven't done it enough...^^")

The Head God is typically of the Light Domain (in my opinion), like the Sun.
But we could do something different and maybe have the Head God be the God of Magic?

The only issue I see with a condensed list of gods and domains would be, for example, if someone wanted to play a Grave Cleric that basically accepts death and helps people move on, but fights against the undead (think Caduceus Clay from Critical Role Campaign 2), they would probably find issue with finding that the only god they can worship is an Evil Death God who promotes murdering innocent lives.


Never implied the death god was evil. The "underworld" part is meant to imply a more benevolent type, like Hades. No reason Grave couldn't also be in there. Also means that for the purposes of "balancing" influence, "Earth" can go to the Life/Nature god, and Death/Underworld will have Grave too.
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Hidden 10 mos ago Post by Guardian Angel Haruki
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<Snipped quote by Guardian Angel Haruki>

Never implied the death god was evil. The "underworld" part is meant to imply a more benevolent type, like Hades. No reason Grave couldn't also be in there.


Very true! Hades was cool enough to let Eurydice go back to Earth with Orpheus. Too bad Orpheus couldn't do that one thing Hades instructed him though. XD

Still, my point is making sure that the deity list allows for every possible cleric. ^^"
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Hidden 10 mos ago Post by Letter Bee
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@Guardian Angel Haruki, will we be having a Discord? Also, do you have a Discord name?
Hidden 10 mos ago Post by Guardian Angel Haruki
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@Guardian Angel Haruki, will we be having a Discord? Also, do you have a Discord name?


I was not thinking of establishing a discord. ^^"
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<Snipped quote by Letter Bee>

I was not thinking of establishing a discord. ^^"


Ah; that's a bit of a bummer.
Hidden 10 mos ago Post by Timemaster
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Loads of ideas.

We can go worldbuilding in multiple ways. Random by asking ChatGBT to create some gods for us and then we edit them OR each player makes their own 3 or so divinities.

As a head of the pantheon I suggest we go away from Light is at the top trope. What if this time we'd have a Time deity? Time has, after all, control over everything in a way or the other. We could also go for like Chaos as the leader. Not evil, not good.

Giants would be awesome to have their own empire but as well the "smaller races". The Goblins, the slimes, kobolds etc. It's been bugging me for a long time that the minor races were always seen as tribal/monster like.
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Hidden 10 mos ago Post by Letter Bee
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Hmm, a Goblin Empire has a surprising amount of logic in it.
Hidden 10 mos ago 10 mos ago Post by Lewascan2
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Alright, here's my pitch for some world-building, retaining some 5e lore.

Enclosed between two rumbling titans, the Realm trembles in fear and anticipation, as mighty relics encroach once more.





I admit, I'm struggling to come up with an actual proper name for this possible dragon empire. Something with "Imperial" in it maybe.
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Hidden 10 mos ago 10 mos ago Post by Guardian Angel Haruki
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@Lewascan2 Really cool!

How about..."The Imperial Empire of Iriamar!"?

Or..."The Empire of the Imperial Iriamar!"

EDIT: Just found this...I wonder what this Cosmology's "Unfortunately, [insert text here]" will be.

https://youtube.com/shorts/HBsHtA2ZsNQ?feature=share
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Hidden 10 mos ago Post by CaptainManbeard
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I didn't have a WIP map yet, but I had been toying with the idea of just making it a fantasy version of Earth so that we could use Google Maps for travel times and geography and stuff and then use real-world mythologies and kingdoms to an extent. Greek Gods, Norse Gods, Egyptian Gods, etc. As for the nations, I was thinking of things like a version of the Roman Empire that is modeled after the Targaryens in Old Valyria and has Dragonborn citizens as the ruling elite; Scotland as a Dwarf kingdom; Ireland as a Wood Elf kingdom with Druids as the ruling class; England and Wales as joint High Elf/Human kingdoms; America as an open land with the different states belonging to different races (Humans control the New England states, Elves control the Pacific Northwest, Dwarves control the Rocky Mountains, etc); Humans, Dwarves, Half-Orcs, and Goliaths control Scandinavia with Barbarians/Vikings as the ruling class; Half-Giant Fighters and Barbarians control Sparta, etc.

Since I won't be very involved in the RP (if at all), it's up to you guys what you want to do, but if you want to go the route mentioned above, I will at least flesh out the world and the lore some to help you guys out. I can also still write the intro post where everyone ends up in the new world.
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Hidden 10 mos ago Post by Timemaster
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@CaptainManbeard Oooo! Now that's an original idea. Our world but transformed into fantasy. Now that's awesome.



If someone has any talent at drawing the above, have at it. I can make maps in Inkarnate if needed, not the best at it but I've done a few in the past.
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Hidden 10 mos ago 10 mos ago Post by Timemaster
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And because I got bored, I made this homebrew class:



Criticism is always welcome 😊

And I'm currently working on a Jack of all trades type of class. Just trying to make it balanced.
Hidden 10 mos ago Post by Letter Bee
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Hmm, I honestly feel that 'Our World, but Fantasy', is a little lazy, but I get the logic of not wanting to reuse maps.

Hidden 10 mos ago 10 mos ago Post by Lewascan2
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Hmm, I honestly feel that 'Our World, but Fantasy', is a little lazy, but I get the logic of not wanting to reuse maps.


More like, from what I can see, not so much "our world but fantasy", but the same geography, just like magic and such caused it to never really leave a medieval age. The history is rather vastly different I would assume.

Though, honestly, I'm semi in agreement that something about the concept itches at me. I think, primarily, it's the scale. It feels like everything is so spread out that the PCs will have trouble experiencing every corner of the world. Then again, this could be mitigated by such things as an organized teleportation circle system to certain places or something, but I guess I'm a little surprised by the size of it all. And admittedly, I don't really like the idea of limiting where races/nations go based on what's the most culturally equivalent; feels like it shoehorns the global/national state. Though, I'm open to being convinced otherwise.

It's just, I think, hard to make certain crises feel relevant if everything is so spread out, makes it harder for PCs to get to and address things if they feel like (or alternatively, have no choice but to get dragged into them). Like, for example, this broad concept I threw down -if you're reading between the lines- for "Giant v Dragon War: The Revengance, the Sequel, the Return". To make it feel more "urgent", ideally, this possible plot would rely on whatever nation the PCs are in/primarily established being sandwiched between the two forces. But on the other hand, I can think of a few ways to sorta adjust it to an Earth map.
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Hidden 10 mos ago Post by Letter Bee
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<Snipped quote by Letter Bee>

More like, from what I can see, not so much "our world but fantasy", but the same geography, just like magic and such caused it to never really leave a medieval age. The history is rather vastly different I would assume.

Though, honestly, I'm semi in agreement that something about the concept itches at me. I think, primarily, it's the scale. It feels like everything is so spread out that the PCs will have trouble experiencing every corner of the world. Then again, this could be mitigated by such things as an organized teleportation circle system to certain places or something, but I guess I'm a little surprised by the size of it all. And admittedly, I don't really like the idea of limiting where races/nations go based on what's the most culturally equivalent; feels like it shoehorns the global/national state. Though, I'm open to being convinced otherwise.

It's just, I think, hard to make certain crises feel relevant if everything is so spread out, makes it harder for PCs to get to and address things if they feel like (or alternatively, have no choice but to get dragged into them). Like, for example, this broad concept I threw down -if you're reading between the lines- for "Giant v Dragon War: The Revengance, the Sequel, the Return". To make it feel more "urgent", ideally, this possible plot would rely on whatever nation the PCs are in/primarily established being sandwiched between the two forces. But on the other hand, I can think of a few ways to sorta adjust it to an Earth map.


You said it better than I can; I'd prefer a single continent, or two at the very most.
Hidden 10 mos ago Post by Timemaster
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@Lewascan2 We could always play it out as Pangeea. One continent, linked together. That way we'll have a massive contient that, we can explore if we want and it's still based on Earth's geography albeit a very old one.
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