Hidden 10 yrs ago Post by StarWight
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StarWight Rising from the Burrow Downs

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here's where I will post all my Char Sheets and the RPs to which they belong.





Extra SPECIAL thanks to Carantathraiel for drawing this for me xD xD

Race: Human

Age: 19

Profession: Scientist/wanderer (explained further in bio)

Main Skills: Doctor, Science, Repair

Weapons: Plasma Rifle and Plasma Pistol

Attire: White labcoat worn over merc adventurer outfit. Long black boots, belt, and tied to the handle of her plasma pistol is a pink ribbon that belonged to her sister (more on this in the bio)

Equipment: Microscope, a few petri dishes and test-tubes, 3 stimpacks, a small notebook containing some *interesting* material (more on this in bio), as well as one vial containing an orange serum. She also has some sort of holodisk that would fit perfectly into a computer terminal or pip boy....In terms of food, she has little left; a couple Salisbury Steaks she salvaged in the Wastes, plus some Iguanna bits, and 1 full cantine of water. She also has 3 clips worth of Micro-fusion Cells and 5 clips worth of Small Energy Cells. (pretty sure that would fit in a backback; you'd be surprised how much I stuffed into my own backpack ).

History: (I am splitting this into different "segments" separated by hiders for neatness and inconvenience. Each hider represents a different stage of Arianna's life up until the RP starts. It is long, but well worth the read, as it is very detailed.

The Early Years

Arianna Lahar grew up in a loving family, with both parents and an older sister, Kara. If it sounds like there should be a catch, there is; she was raised in Chicago, as a member of the Enclave. Her father was an Enclave scientist, her mother a soldier in the Enclave. Kara and Arianna were about as close as two sisters could be, even though Kara was 5 years older. The two got along wonderfully, always playing together, sharing secrets,

From an early age, Arianna took to reading and books. She would often slip into her father's lab when he wasn't looking, and read his journals and biology books; she became enamored with science. One day her father discovered her reading his books--ones that would be frustratingly difficult even for an adult to comprehend, let alone a young child JUST old enough to read. Not only could she read these books, she had remarkable understanding for being so young; she was able to pick up on things pretty fast. Her father quickly discovered that Arianna was beyond gifted. To say she was a scientific prodigy would be closer to the truth, much like Einstein or Isaac Newton. It just came naturally to her; she loved science and she loved biology. As such, she became really close to her father; this isn't to say she and her mother didn't get along, but she was a daddy's girl through and through. [/hider]

Yin and Yang What Arianna is to science, Kara was to soldiering. If Ari was talented beyond belief in all things scientific, Kara picked up all things combat with ease. She was agile, she was fast, she was brilliant; able to memorize and execute tactics with precision and skill. She also took to guns very quickly; energy weapons and standard firearms alike. While Arianna was developing into the greatest scientist the Enclave had ever seen, Kara was beginning to show promise as an outstanding soldier (and possibly officer).

Ari was so gifted in science that she ended up helping her father in the lab at an astonishingly young age. At 10 years old, she was already helping her father, even to the point of designing her own hypothesis and experiments. She took to genetics like a tic takes to blood; it was just in her nature, it seemed. As she grew older, she had more and more responsibilities in the lab; she seemed like a sponge, absorbing everything she was taught. Likewise, her sister was making incredible progress; she was making a name for herself as one of the best Marksmen (if not THE best) in the Enclave. quick on the draw, accurate, and able to use most anything with a trigger--that was Kara Lahar.

Two Tigers Meet

Kara, as she flew through the ranks of the Enclave with her brilliance, marksmanship, and natural leadership, would later meet another soldier of scary talent. It would be some time before the two really got together and spoke; this man, named Victor Lance, seemed hell-bent on proving himself to be better than her. For Kara's part, she hadn't really been trying to outdo the guy in nearly everything they did together. She just had a gift, she was a natural born soldier who excelled in her training without having to really give any special effort--so focused as she was, she tended to leave others in the dust; it never occurred to her that others might compare themselves to her. She was just a soldier, trying to prove herself a capable officer.

That said, Kara and Victor did end up talking to eachother during their free time; Kara found him to be a very nice, driven, and determined person. She really did want him to succeed; she'd have loved the chance for them to fight side-by-side together in the field. As they grew to know eachother, Kara eventually introduced him to her parents and her sister. They all got along rather well--in fact, Arianna seemed to take a liking to Victor right away.

As time went on, Kara and Victor grew closer, and their rivalry became almost friendly in nature. Realizing that Victor liked to push himself, Kara began purposfully making sure she always bested him, just to ensure that she could give him that extra push to go a little farther.

All Good Things

...must come to an end. Ari's world would be turned upside down at 11 years old, with the death of her beloved father and mother. Both were assigned field duty; a handful of soldiers and scientists were picked to go out in the field, collect various samples of things, and bring them back. While Kara was not among them, both their father and mother were. And, unfortunately, they ran into a Brotherhood of Steel patrol--they were ambushed and every last one of them were killed. Arianna and Kara never even had a body to bury; they were just informed of the death of their parents.

11 year old Ari was hit the hardest. She'd always been the sensitive, emotional one. Her parents deaths upset her a great deal, throwing the 11 year old girl into a grave depression. Kara, sad though she was, had to be strong for her little sister. She kept a strong front, not hiding her sadness exactly, but not letting Ari see how wounded she really was. Ironically, when something is lost, something is usually gained, and the two sisters became even closer because of their parent's death. Ari and Kara began to bond, strengthening their already strong relationship. All they had was eachother now; well, that and the Enclave.

As the years would go on, however, Kara would begin to get more and more disgruntled over the Enclave. She found it harder and harder to justify the things they had done; kidnapping, murder, experimenting on innocent people...it began to get harder and harder for Kara to accept this from the group she grew up with, was born into. Loyal though she was, she began to question things. She began to question them a great deal, in fact. And then, questions began to turn into a deep seeded hate; she began to realize the atrocities that the Enclave were committing--and her part in them. Three seperate times she asked her sister Arianna to defect with her, to desert the Enclave. All 3 times, Arianna declined, citing such things as loyalty and referring to the Enclave as "family." While Ari never reported Kara, this slightly strained their relationship; not enough to break them apart, but enough to disturb Ari greatly.

Scientific Persuits

Even with the death of their parents, Ari and Kara still remained on friendly terms with Victor. In fact, Victor often helped Ariana by gethering supplies for her when he was out in the field. Sometimes she'd ask him directly, specifying certain computer components or biological materials; other times, she'd tell Kara what she needed and Kara would, in turn, help Victor find such things when they happened to be together out in the field.

She never said anything, but Arianna was very fond of Victor's visits; she always loved it when he'd show up in her lab to drop something off, or see if she needed anything from the field for her research. Still, much as she liked him, she never told him about her top-secret research into mind control or FEV. One reason is that she wasn't allowed to; but even more, she wasn't sure she could really confide in him about that. Her sister was one thing; Kara had already shown herself to have anti-Enclave sentiments by asking her to leave with her. But Victor had never blatantly shown anything of the sort. Because of this, confiding in Victor at worst seemed a fatal idea--at best, a dangerous one.

Trouble in Chicago

So, despite her growing disturbance at her research, she treaded on, always looking forward to those times when Victor would pop in. But then, one day, he would stop coming into the lab. It would seem that the man just vanished. When she asked her sister about it, Kara seemed to have no idea what was going on either. Feeling rather hurt, she inquired about Victor's strange absense, and learned that a small handful of Enclave soldiers had been sent away to tend to a "special project." In short, she was told that while she had black clearance, it wasn't quite black enough to know what was going on.
She was still recovering from the death of her parents, and now her only real friend was gone too; and she had no idea if she'd ever even see the man again. Ari voiced these concerns with her sister; Kara, also was concerned. She, too, liked Victor, and really wanted to see him succeed--but at the same time, she wondered just what project he was involved with. But, the two sisters were destined to never get their answers--neither of them ever learned of his involvement with the special forces team known as CHRONOS; in fact, they would never even hear the name, as it was kept under wraps.

Ari Defects

Ari was very loyal to the Enclave; she viewed them as family. But, her sister often made great arguments against them. And, the things Ari had seen....after her father died, Ari began to get involved with FEV research. The Enclave wanted her to perfect the virus, so that they could use it to bring about whatever mutations they wanted. As it stands, FEV is very unstable; what mutations occur and when cannot really be predicted with any degree of accuracy. Ari was to solve this problem. At the young age of 13 she began her FEV research. One year later, at 14, she would be given a second assignment; it would take priority even above FEV. It would also be the final straw for her. The Enclave wanted her to conduct research into mind control. Specifically, they wanted to use the orbiting satellite system as a vehicle for mind control; in this way, they could effectively control every person in the wasteland. They wouldn't need FEV if they could accomplish this. As it turned out, Ari was the right girl for the job too. Having access to old Vault-Tech research, she discovered one that used white noise as a form of mind control. Granted, it all went to hell real fast, but the concept of using what amounted to a variance in sound frequency was what she had been interested in.

Ari discovered that she could disperse a specific frequency into the atmosphere that would render humans into a drone-like, highly suggestible state--in effect, creating mindless zombies that would do as told. The only catch was that it effected all humans. The Enclave couldn't use this because they, too, would be rendered into such a state for as long as the frequency was broadcast into the atmosphere. Ari discovered that this could be easily countered with a chip implanted into the brain, to compensate for the sudden frequency being picked up. In this way, the Enclave themselves could be immune to the effects, while enslaving the rest of the wasteland.

It was this research that ultimately lead to Arianna finally seeing the light. She could not justify taking everyone's free will, making them slaves to one group of people. Everything her sister had said began to make sense. Truth was, it always had--she'd just been in denial. So one night, Ariana and her sister got together and began planning to flee the Chicago base. Where would they go? Neither was sure of that, but they would get as far away from the Enclave as they could. After 3 attempts to get her to desert the Enclave, Kara finally had her little sister on board with her.

Ari's Flight

Arianna knew that even if she fled, other scientists would take up her research and finish it. THIS, she could not allow. One advantage she had was that nobody really knew how to accomplish what she planned. Not yet, anyway. So she devised a plan. Her sister Kara would don full power armor (minus the helmet, she hated those stuffy helms), along with her trusty plasma rifle. Arianna would releas a virus into the computer mainframe that would permanently and irreversibly destroy anything pertaining to her FEV and mind control research. Both sisters did their part, Arianna releasing the virus and taking all of her own journals regarding the FEV and Mind control (this kept in a small leatherbound notebook); she also copied all of the data in the computer systems to a holodisk (also in her pack), and then let her virus do the work.

Arianna had intended for her and Kara to be long gone by the time the Enclave discovered what was happening. But Enclave security systems are not to be taken lightly. Just 20 minutes after the Virus was in the system, it was discovered. Their best techs were unable to stop it from destroying her research data, but it did alert them to the fact that she was now on the run. Kara and Ari hadn't even made it off the base when the alarm sounded. Luckily for them, Kara was so skilled in firearms. Ari, no slouch with energy weapons herself, was still nothing compared to the tactical genius that her sister was when it came to combat. Fighting their way out of the Enclave's Chicago base, they took off into the wilderness, followed by several squads of Enclave in persuit--plus a young Colonel named Zane Lozen.

Kara's Last Stand

Ari and Kara fled, but pursuit was hot on their heels. After a couple of hours treading through the wastelands, Kara turned to her sister. They had a heated argument where Kara told Ari she had to go. They were on a mountainside, just a stones throw away from an old highway overpass; Ari could make it if she jumped. Maybe. After several minutes arguing, Ari finally (grudgingly) agreed to allow Kara to hold their pursuers off while Ari made her escape. Kara said that one of them needs to make it, and she wanted it to be Ari. There wasn't much time to argue at length. With one last embrace, Kara sent Ari to the overpass, and prepared herself for battle.

It worked like a charm. The squads of soldiers, lead by Colonel Lozen, arrived minutes later where Kara stood, alone. Facing eachother, they gave her a chance to surrender--and tell them where Ari was. What Kara never knew was that Arianna never left. she was hiding behind the ruins of an old car on the overpass, watching. With just a Plasma pistol for a weapon, she couldn't help from so far away; she was helpless as Kara stood her ground, refusing to give Ari's location away--or to surrender. Then, with speed that would rival Billy the Kid, she drew her rifle, and fired. She killed 7 Enclave soldiers with perfectly aimed plasma blasts to the head--and mortally injured Colonel Lozen. The victory was short-lived, however--because though she fought valiantly, she was herself cut down by dozens of plasma shots.

With Lozen so badly injured, and no idea where Ari had gone, they opted to get their colonel back to the base instead of continue pursuit. They would pay for this decision later, as a high ranking General (incredibly pissed off that Arianna had escaped, not only crippling their research into mind control and FEV, but also taking copies of top secret research) would punish them severely--in some cases stripping them of rank, in other cases serving time in the stockade. Lozen himself would die 3 days later from his injuries, the last kill Kara would be credited for.

Ari Says Goodbye

Arianna saw what happened. The second the Enclave had left, Ari dashed to her sister's side. She held Kara in her arms, devastated at her big sisters death. She spent the entire day and night holding Kara, crying over her dead body. She never got to tell her how much she loved her; or to apologize for what she perceived as failure on her part--if her virus had gone unnoticed, Ari reasoned, Kara wouldn't be dead. This weighing heavily on her mind, she dug a shallow grave for Kara, surrounded by stones and otherwise unmarked. Kara was known for wearing a pink ribbon in her hair; Ari took this ribbon, as well as Kara's Plasma Rifle and holotags. She tied the ribbon around her own Plasma pistol holstered as her waist. Then, with a final kiss to Kara's forehead, Ari put her in the ground, and walked away. She has never returned since. She was 16 years old at this time, just 3 years prior to the start of the RP.

As the start of the RP, Ari has been wandering the wastelands for 3 years. She's been keeping a low profile, moving from one location to the next. Realizing the devastation her research caused--including other FEV and genetic research she'd been directly involved in or headed, she is of the mind that she needs to make up for her mistakes. Blaming herself for Kara's death, among other things, she began to research something that could benefit the world. She began to research a cure for ghouls. This being difficult to do on the move, she hasn't made a LOT of progress in this area--though she may well have invented a serum that might restore a Feral Ghoul's memories! This is a start at least, and she's hoping if this works, it will lead to a cure for their condition; restoring ghouls to their pre-ghoul state. After all, if she can cure the mind of ferals, then she should be able to restore the looks of "normal" ghouls.

She's 19 now, and wandering the area of New Vegas, looking for Feral Ghouls to test her serum. She needs a makeshift lab for this sort of work, however--and has not found a suitable location nore the necessary materials. She's heard rumors of a town called Independence, where your past is your past, and your future is what you make it. Not being under NCR or Brotherhood control, she wouldn't have to fear being executed (as the NCR even to this day kill any known Enclave members). She would still have to worry about Enclave hit squads searching for her, but would they find her in a town like independence? At the start of the RP, she is heading for this little town, hoping to make her future--even if she herself still clings to the past.

Other: Ari wears her holotags, along with Kara's, around her neck. However, she keeps them hidden beneath her blouse, so that only the chain is visible; to any observer, it would appear as if she's wearing a necklace of some sort. She wears her labcoat open, revealing the Merc Adventurer outfit beneath. On the right shoulder, one can see the very faint outline where there was once a patch with the Enclave's insignia. It is a slight outline, a barely noticeable discoloration in the fabric. One, paying close attention, can see there was a patch there, but probably wouldn't know what it was.
[/hider]
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StarWight Rising from the Burrow Downs

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Reviving this since I'm back again. Gonna be posting some more characters soon!
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name: Nixie* Rellia
Age: 12
Height: 4’ 10”
Weight: 77
Eye Color: Bright green
Hair Color: shoulder length, Auburn/red
District: 3
District Job:
N/A
District Token: Her district is an old computer chip hanging from a chain. It was a fun little toy her father gave her to wear--the components on the chip from her initials N.A.R (her middle initial stands for Alana).
How character name is related to district: Nixie is named after a type of light bulb known as a Nixie Tube.
Physical Description: Long, blazing, shoulder length red hair, bright green eyes, very pale complexion. She usually wears brown slacks and a plain white blouse. She is short, even for her age, and quite thin, as her family has a hard time affording food. What she lacks in muscle, she makes up for in ingenuity.
Character Portrait:


How Many times your name is in the Hunger Games: 3
Volunteer or “naturally” reaped?: Naturally reaped. What can I say, she has really bad luck!
5 positive personality traits: (note that since she is suffering from deep depression, her positive traits don’t show as often as they used to).
- Good sense of humor (on the rare occasion she expresses it)
- Very kind, caring of others
- Selfless--she puts others’ needs over her own
- “Innocent”
- Easy to get along with
5 negative personality traits:
- Withdrawn
- Depressed
- Perhaps cares -too much- about other people
- easily intimidated by those who are more domineering
- Tends to be somewhat anti-social

History: Nixie's parents had absolutely nothing to do with the uprising or the rebels. In fact, despite the tyranny of the Capitol, her family were upstanding citizens who never dared speak out against the capital at all. Her father, an engineer who worked largely with the Capitol's computer systems for their hovercraft, was electrocuted to death 3 years before, working on one of their Force-Field generators. Her mother is just a simple technician, and barely makes enough money to squeak by--and that's skipping meals for sometimes days at a time.

Nixie used to be a very outgoing girl, despite her hardships--that is, until her father died. She became very withdrawn after that, to the point of curling up in bed and refusing to eat. Twice her mother had to take Nixie to the local healer for treatment. Though she is a little better now, she still spends most of her time in a deep, dark depression. During the reaping, while her mother was sick with worry, Nixie herself accepted her name being drawn just as she's accepted most everything for the last three years: with complete indifference.

Though Nixie is only 12, she is something of a genius. She already knows a great deal about electronics and just seems to "get" how things work. She genuinely used to love working on various components, and making brand new things out of junk parts. However, this side of her as almost ceased to exist with the death of her father. The real question is, can she make use of her brilliance, or will the depths of her depression lead to her death in the arena?

Weapon specialty: None (yet)
Skill speciality: Computer science, Electronics (installation and maintenance), Improvisation with electric devices. Due to her stature, she is quite agile.
Threat Level: To Be Determined
Relationships: She was once very close to her mother, but ever since her father’s death she has pretty much stopped caring about life in general. She loves her mother, but has pushed away, withdrawing somewhere inside herself.

Name: Farro Amaranth
Age: 16
Height: 5’ 8”
Weight: 152
Eye Color: Grey
Hair Color: Short, Black, mussy
Physical description: Though short, Farro has a good bit of muscle, despite the fact that he is slowly starving in District 9. Typically wears worn faded jeans and a stained, torn, brown T-shirt that has clearly seen better days.
Character portrait:


District: 9
District Job: Plows the fields for harvest
District Token: A locket that has a picture of Kasha and him together on one side, and a picture of Quinoa and him together on the other side. It is engraved “to my big brother; may the stars watch over you, as you have watched over me.”
How character name is related to district: Farrow is named entirely after a type of grain. Two types, really as is last name stems from yet *another* type of grain.
How Many times your name is in the Hunger Games: 25
Volunteer or “naturally” reaped?: Volunteered for his best friends brother
5 positive personality traits:
- Strong sense of honor and loyalty, especially to friends and family
- Generally cares about the wellbeing of others
- Outgoing personality
- creative
- daring
5 negative personality traits:
- VERY much a smartass (his mouth often gets him into scraps)
- Tends to speak his mind (it’s a wonder he hasn’t been executed yet)
- A prankster (think Fred and George from Harry Potter)
- Though not quick to anger, when he does it is explosive
- Tends to act on impulse, rather than planning things out
Weapon specialty: Being from a farming district, he is very skilled using scythe’s and sickles. He also has excellent hand-eye coordination.
Skill speciality: Farming; Farro knows how to grow food, how to harvest. Gardening, making things grow, is his specialty. He also has superb hand-eye coordination.
Threat Level: To Be Determined
Relationships: Very close to his parents, and his two brothers and sister. He also has a best friend, Quinoa Oryz.
Bio: When Farro was nine years old, he watched the very first Hunger Games. Mandatory viewing for everyone in the districts. A young woman from district 4, Coral, was the very first victor. But it was the man from his very own district that had impressed him most. A rebel, a freedom fighter--forced to fight in the Games. It was better than execution, because he stood a chance of survival. He almost made it too, but Coral would prove too much for him. Harrow Eldridge, male tribute from District 9. Fell in love, and was betrayed (in a manner of speaking) by his fellow tribute, Anastasia. The heartache may have, in the end, been what caused him to fail in that last battle. Harrow’s fierce loyalty, undying love for Anastasia, and strong heart resonated with Farro. He would come to idolize the fallen tribute, seeing him symbolically. Maybe because Farri could strongly identify with the man,

Farro himself is close to his mother and 3 siblings--two brothers and one sister. He would do anything for them, and that includes taking Tesserae every year since he was 12. He didn’t want his siblings to have to take Tesserae, and made damn sure they didn’t have to. Though he loves his entire family, he has special love for his younger sister, 14 year old Kasha. The two can always be seen together when Farro isn’t out plowing the fields, usually tagging along with his best friend Quinoa (who, Farro suspects, has a thing for Kasha).

Farro would end up volunteering as tribute, when Quinoa’s brother, Kani, was actually reaped as the district 9 male. As soon as Kani’s name was called, Farro knew that Quinoa would volunteer. But he couldn’t let that happen. He wants Kasha to be happy. He wants his best friend to be happy. Loyal to the end--that’s his ideal. Knowing that Kasha and Quinoa really do care a lot for each other, Farro stepped up, volunteering before Quinoa had a chance.

But Farro has no intention of dying in the arena. He loves his family enough to try to come back to them; even if it means getting his hands dirty. After all, Harrow was willing to take lives--so why shouldn’t he. Especially if it means his family gets to see him again.
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Name: My name is Alexander (Alex) Navarro White.
Age: I’m 16, my 6th year at Hogwarts. Why are you asking me all of these questions?
House: In my first year, I was sorted into Ravenclaw. I was damn near sure I’d be put into Slytherin. I’d have killed myself, just sayin.
Wand Type/length: My wand is a rigid Cypress, with a Doxywing and Dragon Heartstring core. It’s 10 and a half inches. And I love it.

Wand:


Image:


Bio: First off, I’m a Mudblood. And proud of it. So if you’ve anything to say, maybe I can give you a taste of Dark magic. Grew up with a wonderful family, a loving mother, a kind (albeit ignorant at times) father who knew as much about magic as I do about space travel and astrophysics. Which is to say absolutely nothing. I also had two sisters and a brother…

I’ll get back to that. To understand what happened, the *why* behind it, you need to know how I grew up. Which was in a muggle town. My mother thought it’d be good for me to live among muggles so I can better appreciate the magic that a lot of wizards and witches take for granted every day, So I was raised in a muggle community.

Problem is, I didn’t fit in. I always felt ostracised from everyone. I was different. I could do things nobody else could. I couldn’t tell anyone either. I just didn’t belong. I never had any friends. Maybe an associate or two, but that’s about it. I never let anyone close, because I didn’t feel I belonged.

I was ecstatic when I got the letter from Hogwarts. FINALLY, I’d get to be with people just like me. And I loved it. My first year went fantastically. I ended up sorted into Ravenclaw (thank Merlin), and started making friends. People who could understand me. That first year when I was 11 years old was probably the happiest of my life. Because my life went to shit in the second year.

My second year is when I lost everything. I still don’t even know how it happened...I can’t...Do you realize how hard this is for me, to be telling this story? Somehow...the muggles discovered that my mother was a witch, that I a wizard. They feared us. Called us spawns of Satan. Called us Demonic. Said we were dangerous. They tried to get us to leave, but my parents refused. It’d cost them everything. One night, there was a fire. Arson. I’m not sure exactly how it was started, but I didn’t wake up until the flames were so high I thought I was going to be engulfed in fires as hot and hellish as the afterlife I wish upon those who did this.

I was lucky. I remembered a couple of charms we were taught in my first year, and was able to keep the flames at bay just long enough to get out. I knew my parents, my sisters, my brother would be safe. They were all magical, right? Well, except Dad but…

They never made it out. I don’t understand how or why. They should have survived. Did they just not wake up? Were they drugged somehow? I don’t know. I can’t understand, to this day, how my entire family was burned to death in a fire they should have been able to easily thwart. My mother had been in Ravenclaw herself. Very smart, very good with magic. How did a pissed off judgemental muggle kill her by simply setting our house on fire? I guess I’ll never know.

But I lost everything. Everyone I cared about and loved, gone. I ended up throwing myself into my studies at Hogwarts. Especially Defense against the Dark Arts. And I won’t lie, the Dark Arts themselves are appealing to me. Why should we not learn the arts of our enemy? But that is a discussion for another day and preferably NOT with the headmaster.

The friends i’d been making the first year...I pushed them away. All of them. I thought I just needed space, but in the end I realized..I was afraid they would die somehow too. My family, the only people I loved were ripped away from me. I wasn’t going to let anyone get that close again. Instead I would choose to bury myself in books, focus on learning, become the epitome of the “wise Ravenclaw.” Did I succeed? I don’t know. I do know that nobody has any idea I’ve been sneaking books out of the restricted section. I do know that I know more about the Dark Arts than probably even most of the instructors. Except Albus Dumbledore of course. I don’t think anyone could understand the Dark Arts more than him, except possibly He Who Must not be Named. Even so, I’m thinking I might know more than even he does.

It’s not that I want to use the Dark Arts for evil. I mean, not entirely. I want to understand them, to know how to fight fire with fire. We are too merciful to Death Eaters and Dark Lords. We should use their own tactics against them. Fight evil with their own madness and make them FEAR just as much as they make everyone else fear. THAT is how you hurt them. Why should WE be the only ones afraid of a cruciatus curse or the killing curse? One day I will help stomp every Death Eater into the ground, and ya know what? I’ll show no mercy. People like that deserve neither mercy nor forgiveness.

I’m in my 6th year now. War is brewing. Darkness is in the air. And if it calls for more darkness to destroy it, then so be it. Let it rain darkness until the light can shine again.
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