Hidden 10 yrs ago Post by Captain Jenno
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Captain Jenno Waltzing for Zizi

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It’s 1924, only a year after the bloodiest war this world had ever seen had finally come to its end.
The decade long conflict that gripped the planet came as a surprise to most, if not all, of its inhabitants: Even its hosts, in the now desolated desert nation of Orre.
In the times before, Orre had been renowned for its idyllic countryside, and vast, prepossessing views…
However, beneath its verdant fields, and hoary august mountain ranges, it harboured more than simply aesthetic value: Massive, fruitful veins of exceedingly rare ores, for which the region had been named, lay un-excavated and in slumber, left intentionally untouched, for Orre had no native inhabitants of which to speak, and those who had settled there- in an attempt to escape the industrial revolution that had claimed the civilised world of the 1800s- had deemed the land far too captivating to soil.
And this, in the end, made little difference: The people to which Orre played host were simple ones, who cared for little more than to live their lives in peace.

That is until the year 1904, in which the nation of Sinnoh- a region which, until then, had held the honours of being both the planet’s most technologically advanced country, and it’s most prominent mining nation- announced to the rest of the world that it was suffering a severe shortage of the rarer ores, such as gold, silver and platinum.
As such, they were willing to offer the denizens of Orre a lucrative and generous series of payments in order to acquire the rights to mine beneath their virgin land.
Orre’s citizens- a conservationist people- refused, much to the chagrin of the Sinnohan powers.

However, refusing Sinnoh was no task done with confidence, and shortly after negotiations between those two regions collapsed, Orre- lacking its own substantial military of which to speak- sought the protection of others, in anticipation of what they perceived to be an inevitable war.
And they found this protection in the world’s oldest allies: Kanto & Johto, the lands from which most of Orre’s inhabitants hailed.
An entente was formed, between these three nations: An agreement, which guaranteed the support of the Kantonese-Johto alliance, in the event that Sinnoh- or indeed, any other power- should attempt to lay claim to Orre’s soil.
Unbeknownst to this tripartite, however, Sinnoh had summoned the leaders of a fifth nation, Hoenn, with the hopes of striking a similar- albeit, more furtive- alliance.

Sinnoh desired the support of Hoenn’s venerable naval fleet, the size of which had established it as the leading maritime power of its day, in the hopes of attacking Orre’s Eastern shore from the ocean, enabling them to take the continent by surprise.
It was storied, and vaster than any sea-based force before it: In its genesis, it had ensured strong trade routes with nations so far as Kanto, but now served only as a means of defence, should any tempest batter it’s harbours, or alien ships advance on its shores.
And a defensive fleet it would remain.
To the irritation of Sinnohan ambassadors, the equatorial power of Hoenn had insisted on abstaining from the conflict, having forged a loyalty with the “classical” continents that now swore their combined military might to Orre’s service: As such, they would offer no naval support towards Sinnoh, no matter how many pokédollars they were willing to pay in order to acquire it.
Following these tense negotiations, which had begun in 1905 and ended the following year, Hoenn alerted the tripartite to Sinnoh’s intentions, leading to the peaceful occupation of Orre’s East, effectively barricading it from Sinnohan advancement.

This wasn’t to stop this particular mining superpower, however: If Hoenn wouldn’t lend Sinnoh its ships, then Sinnoh would construct its own maritime fleet.
By 1910, a sizeable marine armada had been constructed upon it’s distant shores, and almost as soon as it had been completed, it was launched with the intentions of waging a war.
However, Sinnohan generals knew that, even with superior firepower, they stood no chance if they struck the (more lucrative) Eastern shores of Orre, and so instead launched an alternative, stealthy approach on the Western coast, where the verdurous mountain forests would provide them with cover.
And perhaps this would have worked, had the employees of a newly established greenwood pokémon laboratory, investigating the migration of bug-types to the equatorial territories of Hoenn, not detected them.
One small disturbance in the behavioural patterns of nearby pokémon- whom, it is fabled, could sense impending disasters, sometimes even years in advance- alerted the scientists present to the existence of antagonistic forces on the horizon…

The allies were promptly informed, albeit without the knowledge of the Sinnohan fleet, and quickly arranged a naval blockade at Orre’s most prominent Western ports, most significantly the region’s trade capital, Gateon.
This caught Sinnoh’s water-based forces by surprise, and they retaliated poorly, resulting in the tripartite alliance of Orre, Kanto and Johto claiming the port in early 1911.
1911, however, is also the year that the shooting started.

Kantonese special forces sent to investigate the presence of Sinnohan soldiers in the western forests were caught off-guard by the willingness of Sinnoh’s ground-forces to resort to guerrilla tactics, and were resultantly flanked from all sides: Although they fought valiantly, they were no match for the enemy’s tactical advantages, and were killed in a violent and virulent firefight.
Gateon Port having been won by speed, those lost in the “Battle of Verdes Forest” were the first casualties of what would, in years to come, be known as “The Great War.”

This wound to the entente was punctuated further by the rapid expansion and advancement of Sinnoh’s military throughout the region.
Although Gateon was held fiercely, even after the gunfire began (following the events of Verdes Forest, in late 1911), frequent and thorough air-strikes orchestrated by Sinnohan bird pokémon made the area totally unliveable for the likes of the tripartite soldiers, and too risky and expensive to be worth maintaining.
In June 1913, the port was finally lost in “The Battle of Gateon”, which saw one of the bloodiest battles of the early war. The wounds would remain, even as a decade passed by.
This loss was a significant turning point in favour of Sinnoh, as it provided them the ability to mobilise troops from overseas with great ease.

Having rescinded orders to attempt to retake Gateon, the Kantonese/Johto alliance focused instead on two other areas of significance: The largely defenceless, massively rural territories of Agata (which consisted almost solely of farmlands), and the region’s capital city of Phenac, the “Jewel of the East.”
In order to ensure Agata’s protection from the approaching Sinnohan invasion, a third of the Kantonese-Johto alliance’s infantry, consisting mainly of Kantonese Rangers, were stationed in the dense woodlands of Agata Forest (1914), in the hopes of doing to Sinnoh what Sinnoh had to them, back in 1911.
The other two thirds were distributed between the capital (a protective force constructed almost solely of Kantonese/Johto infantrymen and officers), and the neighbouring “Pyrite Mountains” in November of 1914, amongst which they constructed a small shanty-town in the hopes of flanking any advancing forces from the West as they approached Phenac.
Those who inhabited this newly established ‘Pyrite Town’ were mainly Johto Rangers, although some Kantonese and Orrean soldiers who’d proven skilful on the battlefield were selected in order to bolster their numbers, which were dwindling following their defeat at Gateon.

Both strategies were tactical successes in their own rights.
When Sinnoh began to mobilise their footmen from Gateon and Verdes Forest in 1915, and attempted to march upon sylvan Agata, they were fiercely combatted by the Kantonese Rangers that lay in wait there.
The suddenness of the resistance, combined with ill-prepared and quickly-trained troops on the part of Sinnoh, meant that territories such as Agata Forest and the surrounding villages were seemingly preordained victories for the Kanto/Johto alliance.
This fortune stretched only to the inhabited regions, however: The Agata Valley and the surrounding mountains were quickly won on behalf of Sinnoh, and used in order to ensure that the entente’s soldiers remained inside of the territory they’d been protecting, rendering them effectively incapable of being called to assist other troops in Phenac or Pyrite.

Following this, Sinnoh’s forces advanced towards the capital, and- as ordered by their commanding officers- began to enforce a scorched earth policy, charring the country beneath them black as they advanced past Agata’s borders, and moved steadily into the wake of The Pyrite Mountains.
This was done so that, in the event their defences stationed in Agata’s mountains faltered, and the Kantonese soldiers present there escaped, they would be incapable of living off of the land if they attempted to launch a fringe attack on the soldiers advancing eastwards.
Furthermore, it would make the inevitable mining of the territory far easier.
The country they scalded would never recover: In the years to come, it would become a barren desert, inhabited by few and loved by none.

The resultant flames were not well concealed, though, alerting the tripartite military to Sinnoh’s presence in their territories days before their arrival.
The flanking manoeuvre conceived in Pyrite Town was, much like the defence of rural Agata, a massive success, as the Johto Rangers caught Sinnoh’s advancing infantrymen totally by surprise (as it’d been presumed that all of their available forces had been sent to reinforce Phenac City), and thinning their numbers substantially in the ensuing conflict (“Operation Hush, 1917.”)
This wasn’t enough to halt the progress of Sinnoh’s invasion force, though: Although it bought Phenac City a week or so of extra time, in which those involved in Operation Hush assisted in the thickening of the city’s walls, and helped establish guard-towers and medical bays, the halting of Kanto’s best soldiers in Agata meant that there was nobody to suppress Sinnoh’s importing of troops in Orre’s west.

By May 1917, the siege of Phenac City had begun.

Although the six-year battle has been described in many words, soldiers on all sides concur that the “Sacking of Phenac City” was a disastrous campaign, fraught with needless bloodshed and violence.
Despite having been well prepared for the attack, the allied forces were little match for Sinnoh’s army, which- whilst inferior in training- was superior by means of technology and pure numbers.
The Sinnohan special forces moved around Pyrite- fearing another stab in the back awaited them otherwise- and arrived at Phenac’s Eastern entrance on the same day as their regular soldiers arrived on the West, and all the while they’d been scorching the landscape black.
This gesture chocked allied trade routes- meaning supplies needed to be dropped with great inaccuracy and infrequency by quickly trained flying type pokémon- and the destruction of the environment also ensured that the entente could produce no food of its own on the battlefield.

Attacked on both sides, the Kantonese/Johto alliance quickly evacuated the citizens of Orre, sending them to safety along with Orre’s anaemic armed forces, in order to find refuge in Johto: More often than not, these evacuees would escape on the back of an alliance soldier’s flying type pokémon, and- upon returning- that pokémon would be shot down.
They were forced into a series of small trenches and segregated camps established within Phenac City’s walls, and from there they valiantly fought the onslaught until 1920, at which point Sinnoh pushed its way through the city gates, and seized the South-Eastern quarter.

As the battle continued, their territory grew as the alliance’s dwindled: Once revered sandstone artistry was turned to concrete dust before men’s eyes, brothers were parted by hot lead, or the cool graze of wartime pokémon’s claws, and the “Jewel of the East”, Orre’s political and economic capital, was reduced to naught more than a crimson, dusty crater in heart of a motionless black desert.

By 1922, most of the Kantonese armed forces had been killed in action, and what remained of Johto’s military might was rapidly moving in the same direction.
They controlled only the North-Eastern corner of the city, and even that was subject to sudden change whenever a night-watchman who’d already done three shifts that week grew too weary to focus.
By this point, it was clear: The war was lost, and Sinnoh had left very little country worth saving.
By 1923, the Kantonese/Johto alliance officially surrendered, withdrawing their troops from Phenac, and- after lengthy negotiations- finally freeing the Kantonese Rangers from their internment from Agata (which, as part of a post-war contract, Sinnoh swore to leave untouched.)

And that, truly, was the bloodiest war this world had ever seen.
Even now, in the year 1924, it persists in some forms: Those of Orre’s inhabitants who didn’t flee to Johto when the war turned sour remain, fighting a lengthy revolution against the imposing Sinnohan military.
But that is not our story.

Goldenrod City was once a beacon of hope for the struggling nations of “The Great War.”
It boasted the title of being the largest city in the world, and flaunted such contemporary attractions as the world’s first radio station (built upon war-time technology), and a series of spacious and resourceful department buildings…
And one mustn’t forget the powerful steam engines manufactured there, which could journey as far as Kanto in less than three days, and had been paramount in bringing the two nations together, into a close and secure partnership founded upon economics, advancement and a truly vibrant shared history, as the hosts of the world’s oldest ruins and cultures.
But, whilst these things may have been designed to bring the regions together, all good things can be corrupted.

Following the escalation of the war in 1913, all able-bodied men between the ages of 18 and 25 were asked to step up and fight for their countries: It was, in some senses, a voluntary conscription.
Then, following the events of the battle of Agata, 1914, Johto and Kanto’s governments grew desperate to replenish the numbers now imprisoned within the forest’s borders, which resulted in a large portion (as much as 75%) of law enforcers and medical professionals being drafted to fight on the battlefield.
By the time the war reached its peak in 1920, it’s theorised that there was only around 7% of Johto’s original police force still working.

This sudden loss of law enforcement in a city as large as Goldenrod, when combined with the amount of money- generated by tourists, and wealthy residents- flowing through the city’s streets, and the sudden ability to speak to the whole world in unison (as of the advent of radio) ensured the birth of a power struggle throughout Johto.
Petty street gangs, made up of crooks and thieves, began to grow more prominent in an effort to fill the vacuum the police had left behind: They grew confident, and cocky. None more-so than Team Rocket, a nefarious group of pokémon thieves, and, if they weren’t given their way, terrorists.
The roads ran rampant with pokémon theft, and the city was clutched by the pale hand of fear.
Would they ask for protection money today? Who knew? Would they take it seriously, even if you paid them?
Those who said yes were still vandalised: Those who said no, brutalised.
Times were dark all over, battlefield or no.

And in desperate times, people vote for desperate measures.
Enter Giovanni, a charming and sociable political advocate who swore to end the age of oppression Team Rocket had laid down across not just Goldenrod, but Johto as a whole.
He was a veteran of the war- having served from 1913 until 1917- and, on top of that, a reformed gangster himself.
A man who knew how their minds worked, but had- he claimed- seen the errors of his ways, and opted instead to live the life of a good man.
His face was trustworthy, his voice smooth and his promises, music to their ears.
So of course, when mayoral elections arose in 1919, he was their primary candidate, and won by a landslide.

If only, then, he’d been telling the truth.
In all actuality, he was Team Rocket’s founder, their father and tutor: A manipulative soul, who played the role of the invisible puppet master, and pulled at their tangled, chaotic strings whilst he himself kept his gloves without scuff nor scrape.
Make no mistake, Giovanni was a plane dealing villain.

Upon his election, the police force increased in numbers, but those who were recruited often turned out to be crooked, working from some personal angle, if not for Team Rocket themselves.
Furthermore, those who suspected Giovanni- as, indeed, his inaction in Team Rocket’s dealings elicited some serious criticisms- were promptly silenced by bands of marauding thugs, who instilled a chilling effect that ensured nobody would ever dare challenge his role in office.
They even enforced a prohibition, of a kind: All bars and taverns would sell only the cheap, knock-off rotgut that Rocket themselves brewed, no ales or spirits that belonged to any other brewery.
If you were caught running an establishment that sold anything but Rocket’s brand- of course, known as “Giovanni’s Own” and only unofficially supported by Team Rocket’s leaders- you could guarantee your bar would mysteriously catch alight one evening, whether you were inside or not, and that some strangers you’d never seen nor heard of will have claimed the insurance long before you.

These days, the world looks dark.
The steam engines that had once brought Kanto and Johto together are now idle and lifeless, and the glorious Goldenrod Train Station they’d belonged to, decimated by a terror attack in the fall of 1923.
The radio that once broadcast thoughts to the world now just spouts political jingoisms, in between repetitive musical renditions of pre-war classics, and messages reminding Goldenrod’s citizens to throw a silent ‘thank you’ Giovanni’s way.
Men and women continue with their daily lives- as indeed, they must- but do so knowing that they are under Team Rocket’s thumb.
The police try to enforce law, but this is a lawless town at heart: The Jennies (as they are colloquially known) have tried remorselessly to stir Mayor Giovanni into actions, but he feigns innocence, ignorance, and assures them that he’s doing all he can.

If we continue on this path, Team Rocket will destroy this great city.
Something must be done.

Welcome to Pokémon Noir! The region of Johto has grown restless and uneasy in these two years since the great war drew to its close: Now, trainers and soldiers alike live under the manipulative fingers of Giovanni.

You’ll be living in this world, and either fighting against it, or to preserve it. But first, some ground rules.

  • No pokémon, moves or items that came after generation IV. In this roleplay, Unova and Kalos are none-existent, and by extension, so are their pokémon.

  • Battles are to be decided based on good, honest roleplaying. Just try to have fun! Don’t be afraid of losing, it’ll happen inevitably!

  • Under no circumstances are you to kill another roleplayer’s character or pokémon unless sanctioned to by them personally.

  • You must play an adult of some description, you cannot be a ten year old just starting out on your journey.

  • This game predates gym badges, TMs and HMs, and is specific to Goldenrod: You will not be roaming around trying to win gym badges.

  • Your pokémon can’t know moves it would learn post-level 50, and can only know a HM move if it makes sense for it to know such (i.e. a flying type knowing “Fly”, but specifically a flying type that looks like a bird, as opposed to Gyarados.)

  • There is no fairy type. And by extension, no fairy type moves.

  • You can only start with four pokémon, and none in storage. You will start with only two pokéballs.


  • [Character Sheets!

    Trainer’s Papers
    Trainer name:
    Gender:
    Date of Birth [Age]:
    Region of Origin:
    Physical description:
    Occupation during war:
    Post-War Occupation:
    Brief Biography:
    Legal alignment: (Lawful/Unlawful)

    Player Inventory: (Can contain no elemental stones or key items. Two pokéball maximum to start with, no pokégear.)
    Pokémon’s Papers
    (Limited to a party of four, none in storage: Your primary Pokémon will be the most skilled, and your fourth will be the least experienced.)

    First Pokémon (primary partner)
    Name:
    Species:
    Gender:
    Type:
    Physical description: [No shiny/coloured Pokémon, however physically defining traits are permitted.]
    Met: [Location/Time]
    Brief personality description:
    Relationship with trainer: [Quality, significant events in their shared history]
    Move Set: (No moves post-Gen IV.)
    [First Move] [Second Move]
    [Third Move][Fourth Move]

    Second Pokémon (secondary partner)
    Name:
    Species:
    Gender:
    Type:
    Physical description: [No shiny/coloured Pokémon, however physically defining traits are permitted.]
    Met: [Location/Time]
    Brief personality description:
    Relationship with trainer: [Quality, significant events in their shared history]
    Move Set: (No moves post-Gen IV.)
    [First Move] [Second Move]
    [Third Move][Fourth Move]

    Third Pokémon
    Name:
    Species:
    Gender:
    Type:
    Physical description: [No shiny/coloured Pokémon, however physically defining traits are permitted.]
    Met: [Location/Time]
    Brief personality description:
    Relationship with trainer: [Quality, significant events in their shared history]
    Move Set: (No moves post-Gen IV.)
    [First Move] [Second Move]
    [Third Move][Fourth Move]

    Fourth Pokémon
    Name:
    Species:
    Gender:
    Type:
    Physical description: [No shiny/coloured Pokémon, however physically defining traits are permitted.]
    Met: [Location/Time]
    Brief personality description:
    Relationship with trainer: [Quality, significant events in their shared history]
    Move Set: (No moves post-Gen IV.)
    [First Move] [Second Move]
    [Third Move][Fourth Move]

    So without further ado, go wild!
    Hidden 10 yrs ago Post by Pumpkin Prince
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    Pumpkin Prince Actually A Princess

    Member Seen 9 yrs ago









    Hidden 10 yrs ago Post by Captain Jenno
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    Captain Jenno Waltzing for Zizi

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    Trainer’s Papers

    Trainer name: Shawn Wesley Caster

    Gender: Male

    Date of Birth [Age]: 12/5/93

    Region of Origin: Kanto

    Physical description: Being a farm-boy in both breed and behaviour, Shawn stands at an imposing six feet, with broad, squared shoulders.
    His facial features are sharp and defined, boasting a square jaw and high cheek bones, but are softened significantly by the presence of his eyes, which are a hazy grey embellished with a yellow ring of sorts in each.
    Although his clothes regularly circulate, he tends always to wear a black leather jacket, slightly worn with age but embellished by the presence of a golden Pidgeotto's silhouette on the left shoulder, which marks the rank of a Kantonese Ranger.

    Occupation during war: A front-line Kanto Ranger

    Post-War Occupation: The barman at a speak easy called “The Houndoors of War.”

    Brief Biography: Shawn was born shortly after his older brother, Elroy, to a simple farming family living far off of the beaten path of route 14.
    They were a good family: Proud of their good morals, and even more-so of their farm, which boasted the densest population of Miltanks ever to have been settled in Kanto’s south (after being imported from Johto, of course.)
    Because of this, he was raised a good, honest farm boy: He did his workload each day, helped around the house, respected his elders profusely and, once a month, took the milk the Miltank’s produced to Fuschia City, to be sold in the local Pokémarts.

    With this in mind, then, nobody was quite sure how he and Elroy ended up moonlighting as petty crooks.
    The story goes that, during one ordinary journey to the city, when he and his brother were young adults, the pair came across a representative of Team Rocket, who- noting their strong builds, and simple country sensibilities- enticed them into a life of light crime as one of Team Rocket’s local grunts.
    And of course, being young, impressionable and keen to do something new after spending their lives on a farm, they were more than willing.

    Thus began their new lives as small-time thugs.
    Elroy and he would do all sorts: Threaten shopkeepers for protection money, and- failing that- shoplift the equivalent price’s worth in goods, or simply demand that younger kids hand over their Pokémon- as they were, after all, equipped with twelve Miltanks at the time- and all other manners of despicable (but relatively none-violent) crime.
    Elroy had always had a better eye for it than Shawn did, however, and it showed.

    After a few years- and against the boisterous wishes of his parents- Elroy was promoted from a Rocket Grunt to a local captain...
    And it all went downhill from there.

    Captains were expected to perform far more violence-indulgent jobs on behalf of Giovanni (who, it is fabled, had taken a liking to Elroy), such as attacking “peoples of interest”, and robbing moving cargo trucks.
    And whilst Shawn- still a grunt- began to cower away from the life his brother had begun making, Elroy thrived on it.
    He loved the adrenaline, the freedom and the sensation of power it gave him…
    Right up until the end, when Team Rocket attempted to invade and empty the safari zone: Elroy had gotten himself into a scuffle with an armed squad of Jennies (the colloquial term for police officers), and- without a firearm of his own- had been totally blown away.
    Team Rocket didn’t care. Giovanni didn’t even offer to pay for a funeral.

    But Shawn cared.

    The news gave him an epiphany, and shortly after the ceremony (held on the family farm), Shawn denounced Team Rocket, and swore that he’d become a force of good, to counter the evils of both himself and his brother.
    A fond believer in the cosmic balance of the universe, Shawn threw himself totally into his farm work- almost to a worrying degree, as if it were his coping mechanism- until the year 1911 arrived: And with it, the war.

    Shawn was one of the first Kantonese soldiers to sign up to fight in the alliance. Horror stories regarding Sinnoh’s attack on Orre’s west had chilled him to the bone, but something had told him that this was his chance for redemption.
    Both of their chances.

    He was deployed in Gateon Port the following year, as a member of a preliminary protection force, in the event that Sinnoh’s forces should continue their attack from the west.
    And whilst that was a naval success, the ground-based battle was a catastrophe: Gateon Port was lost in 1913 to Sinnoh air-strikes, and then rebuilt by the occupying army for the sake of importing more soldiers.

    Next, he was transferred to the mountains surrounding Pyrite Town, in the hopes of flanking any invasion force attempting to take Phenac City.
    This movement was a success, as the Kantonese foot-forces took Sinnoh’s by surprise shortly before the invasion began.
    However, that was all that went right with the plan.
    Using superior weaponry, the Sinnoh armed forces ensured that the fall of Phenac was a lengthy and painful one: Save for encountering a few new friends, the entire campaign was a total failure for Shawn.

    He was returned to Kanto only a few years before the war’s conclusion, and took with him an orphaned Growlithe he encountered during the sacking of Phenac City.
    Having tasted the outside world, however, he found himself weary of farm-life, and decided instead to move to the “big city.”
    Having heard that the city of Goldenrod was filled with vacant jobs during a scheduled trip to Vermillion City in order to negotiate the trade of his family’s milk, he caught the soonest train he could for the adjacent region.

    It was Goldenrod, or bust.

    Legal alignment: Lawful

    Trainer Inventory: Two pokéballs.
    A service revolver, circa 1911.
    A wallet.
    A map of Goldenrod city.
    Three boxes of pokémon treats.
    An umbrella.

    Pokémon’s Papers







    Hidden 10 yrs ago Post by Blandman
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    Blandman

    Member Seen 4 yrs ago

    Trainer’s Papers

    Trainer name: Terrance Hammond (aka Terry)

    Gender: Male

    Date of Birth [Age]: 23/02/1895 (29)

    Region of Origin: Kanto

    Physical description: Standing at a not-at-all unreasonable height, Terry's rough dark hair is kept tucked underneath a tatty old flat cap, which also shades his narrow brown eyes and thick eyebrows. He wears a simple khaki-coloured woolen-overcoat, a pair of fingerless gloves and some sturdy boots, along with the other usual fare of clothing.

    Occupation during war: Kanto Ranger

    Post-War Occupation: Unemployed

    Brief Biography: Born to a family farmer's, Terry was destined for the simple life. Or so he would have been had war not come their way. His father was too old to fight, and Terry too young. But that wasn't about to stop him. He lied about his age to the recruitment office, and was swiftly bundled away along with his trusty Houndour, whom had already had for three years, raising and training the Pokemon himself. Having good knowledge of terrain and some rudimentary hunting skills, Terry was trained as a Kanto Ranger. Once finished he was two years older and gained a new Pokemon, his Pidgeotto.

    His first, and only, deployment was to Agata Forest, where soon the horrors of war set in. Far from being the glorious duel he had imagined it to be, Terry soon discovered it was horrendous. People he had trained with died around him, and although their strike against the Sinnoh forces was successful, Terry still found himself a little shaken. After their initial successes, however, the Kanto Rangers were cut off and surrounded in the forest. Whilst Terry and the others took part in sporadic raids on Sinnoh patrols or supply lines, there was no way for them to break out.

    When war finally ended, all those who were drafted after the war and therefore not considered career soldiers were demobilised. That included Terry. But the years had worn on him. 13 years of fighting will do that. Whilst he did initially return home, to much fanfare, the man found himself restless. He could not re-settle into the life of a farmer. He needed more. To keep busy, to keep his mind off of the war. So he set off for Goldenrod City, following the mostly disused railway tracks by foot and taking his two trusty Pokemon with him.

    There he will seek his fortune.

    Legal alignment: Lawful

    Player Inventory: Two Pokeballs, a burlap sack tied to a stick, a bundle of extra socks, some loose coins and notes in his pockets, a multi-tool pocket knife, two cans of beans and a pack of matches.

    Pokémon’s Papers





    Hidden 10 yrs ago Post by Bigg Slamm
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    Bigg Slamm The Biggest Fish in the Sea

    Member Seen 1 yr ago

    Trainers papers

    Name: Benjamin Teague
    Gender: Male
    Date of Birth (age): 5/6/00 (23)
    Region of Origin: Johto
    Physical Description: 6 foot tall around 190 pounds pretty buff for a kid his age. Still usually wears his uniform around from the military but when he don’t he puts on a jacket and tie for work. Has brown hair still cut into a high and tight but his facial hair is coming in quite heavily due to everyday shaving while serving.
    Occupation during War: PFC in Military Police of Kanto/Johto Alliance
    Post War Occupation: Security Guard at Goldenrod Shopping Center
    Brief Biography: Born and raised in Azalea Town. He joined the Military at 18 to protect and serve his region and family. His family at first resisted not wanting to lose their only boy. He saw where they were coming from, but he argued that something had to be done. That what if they needed that one more person to be the deciding factor in the field. He could be that one person. He originally wanted to be an Airman but it turned out he was to tall. So they made him a MP. He soon found out it wasn’t as boring as he thought it was going to be. Drunk infantrymen can be tough to handle. Then as fast as it came it went and the war was over. They sent him home and he moved to Goldenrod City.
    Legal Alignment: Lawful

    Pokemon papers

    First Pokemon

    Name: Lockjaw
    Species: Croconaw
    Gender: Male
    Type: Water
    Physical Description: Typical Croconaw besides his missing tail spike. Wears a pair of Aviators.
    Met: Issued as a Totodile to him when he graduated boot camp.
    Brief Personality description: Bold, outspoken, and tough.
    Relationship with trainer: They argue like school girls one minute then as if nothing happened they’re best friends again the next. Despite their disagreements most of the time they trust each other whole heartedly.
    Moveset: Scary Face, Ice Fang, Crunch, Aqua Tail

    Second Pokemon

    Name: Spike
    Species: Nidorino
    Gender: Male
    Type: Poison
    Physical Description: A tiny bit on the small side for a Nidorino but other than that nothing to unusual. Wears a green sweatband on its right forelimb.
    Met: On the outskirts of Phenac city as a Nidoran a year or so after deployment.
    Brief Personality description: Bipolar to say the least. Willing to take on the world at a moments notice. Can’t stand to hear a person cry though. Poor bloke turns into Niagara falls.
    Relationship with trainer: Protective. Might even say more so than Lockjaw. Completely loyal to Benjamin. Some could maybe say dangerously so.
    Moveset: Double Kick, Horn Attack, Flatter, Poison Jab

    Third Pokemon

    Name: Thommi
    Species: Mothim
    Gender: Male
    Type: Bug/Flying
    Physical Description: Actually quite large for a Mothim.
    Met: Confiscated from a Sinnoh conspirator about a year before the end of the war.
    Brief Personality description: Shy and quiet. Wants to trust others but is quick to judge.
    Relationship with trainer: Doesn’t quite completely trust Benjamin but none the less feels the need to listen to his commands knowing fairly well he has its best interest in heart.
    Moveset: Protect, Bug Bite, Confusion, Gust
    Hidden 10 yrs ago Post by Captain Jenno
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    Alright guys, you're all approved! One more person and I'll make a roster and get to work on the IC opening post.
    Hidden 10 yrs ago Post by Hallowed Mind
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    Trainer’s Papers
    Trainer name: Anne Sandria Marie
    Gender: Female
    Date of Birth [Age]: March 2, 1898
    Region of Origin: Sunnyshore City, Sinnoh
    Physical description: Few people strike such a figure as Anne. First off, she's tall. REAL tall. Talking 6'1" tall and built like a redwood, tall and strong. Then there's the hair. Long, black, and ragged, wild even. As if it's visual indicator of all that she's lived through. The skin, her skin, her pale, white skin. White as the ash from the death of a fire. But perhaps, perhaps, perhaps the most noticeable, the most striking thing about her is a long scar across her face. Starting at the right side of her lips and crossing across her cheek, her entire face has been split open and then sewn as close to closed as possible. It's still open, and the skin is still raw, even though the wound itself has sealed the best it could. The result is someone who is fully aware of the effect of her appearance.

    Occupation during war: Travelling singer
    Post-War Occupation: Info Broker
    Brief Biography: The war. That great terrible war. There were many casualties. One such casualty in the conflicts outside of the capital was a travelling singer from Hoenn who had come in search of inspiration for an anti-war album. Those that saw the damage to her face as a result of the conflict she ended up being harmed by often asked what caused it. She hasn’t said, though the most common theory is shrapnel from an explosion.
    She was one of the lucky ones to have been at the edges of the conflict when she was wounded and not in the capital. She was taken away to Agata fr treatment. When she recovered enough to be released, she left and virtually disappeared off the radar. Theories abound about what happened to her, considered she was something of a rising star. Some say that she could no longer sing, and thus she retired to a quieter life. Others say she went back into the conflict and died there. Others, among other things, suggest that what she saw and suffered broke her faith and man and she hid in the shadows.
    In 1920, a woman arrived in the city in the late hours and set up shop in the underground. For those who knew how to find her and could pay her fee, she was a source of information both of the outside and of the chaos in the city. A vendor of knowledge with no allegiance, both sides came to her, but never at the same time. She sold her information to whoever bought it, whoever wanted it, but no one thought that there may slight twists to that knowledge. Slight, small chances to encourage both the law and the Rockets into conflict with each other. Why would they, when she had built up a reputation for being both reliable and honest in her dealings, with her information rarely being bad.

    From the shadows, the woman smiled a smile made too long by split of her cheek. She smiled and dealt her knowledge.

    Legal alignment: UNLAWFUL

    Pokémon’s Papers
    (Limited to a party of four, none in storage: Your primary Pokémon will be the most skilled, and your fourth will be the least experienced.)

    First Pokémon (primary partner)
    Name: Elizabeth
    Species: Chatot
    Gender: Female
    Type: Normal/Flying
    Physical description: Nothing special here. Eli's a pretty standard Chatot in looks, it's her training's that's special.
    Met: Anne's first 'Mon, caught right off Sunnyshore. Constant companion since.
    Brief personality description: Eli is more observant and intelligent than she puts on. Observant Eli often keeps an eye out for her trainer's mood, trying to remind her that the entire world ain't gone to hell yet. As such, when she's not off flying around, she can be found near a radio, listening to what's broadcast.
    Relationship with trainer: Eli is Anne's oldest companion, and by this point, the two of them are thicker than hardened mud.
    Move Set: (No moves post-Gen IV.)
    Sing/Chatter
    Roost/Hyper Voice

    Second Pokémon (secondary partner)
    Name: Sketch
    Species: Smeargle
    Gender: Male
    Type: Normal
    Physical description: Pretty standard Smeargle, tail paint color tends to change.
    Met: Sinnoh's Route 212, 1913
    Brief personality description: Sketch is always watching people and places. Often, the best way to find out Anne's location is to look for Sketch, because she's often not too far away. If Sketch ain't looking for a subject, he's painting his current ones with startling accuracy.
    Relationship with trainer: Loyal, partly because Anne treats him well, even now. And partly because there's always something for him to paint with her.
    Move Set: (No moves post-Gen IV.)
    Camouflage / Tailwind
    Teleport / Last Resort

    Third Pokémon
    Name: Chark
    Species: Torkoal
    Gender: Male
    Type: Fire
    Physical description: Nothing terribly standouty about Chark, save that his shell is a little cracked from tanking some heavy blows.
    Met: Fiery Path 1917
    Brief personality description: Probably the calmest of Anne's team. Chark serves as a reminder to Anne to not always rush forward.That said, he's probably the quickest to get people out of her presence, generally by smoking 'em out.
    Relationship with trainer: They trust each other, after all, they've been companions for some years. Chark is generally Anna's muscle on the team.
    Move Set: (No moves post-Gen IV.)
    Iron Defense / Smoke Screen
    Heat Wave / Body Slam
    Hidden 10 yrs ago Post by Captain Jenno
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    Fantastic, good stuff! Alright then, with the fifth member of our cast in place, I'll set to work on the OP!

    Just so everyone's up to speed, your first couple of posts will actually be taking place a year before the modern day (it's 1924, this'll be in 1923) during the attack on Goldenrod train station.
    This is partially just to show how much of a threat TR actually are, but if you're feeling up to it, you might be able to show just how the war's end has affected your characters over the years.
    Hidden 10 yrs ago Post by Captain Jenno
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    Hey there boys and ghouls, a wee bit of bad news.
    Last night the hinges of my laptop broke, which effectively means I can't use it until they're repaired without risking more damage. And that just sucks on so many levels, because it means that I can't actively participate in roleplays for, at the very least, a week.

    So I'm going to be disappearing for a little while. But don't you go disappearing, you hear? I'm hoping to work some magic and be around for this time on Thursday, but in the event that doesn't happen I'll find some means of making my return. See you guys around!
    Hidden 10 yrs ago Post by Bigg Slamm
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    Bigg Slamm The Biggest Fish in the Sea

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    Good luck Jenno. I'll be waiting for sure.
    Hidden 10 yrs ago Post by Captain Jenno
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    And so, The Captain makes his return! And immediately sits down to start clacking out his opening post.
    Hidden 10 yrs ago Post by Bigg Slamm
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    nice. back just as promised. good on you man. :D
    Hidden 10 yrs ago Post by Captain Jenno
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    Neither hell nor high water will keep a Captain down.
    Faulty laptops however...
    Hidden 10 yrs ago Post by Captain Jenno
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    Whoa, look at that. A post!
    Hidden 10 yrs ago Post by Pumpkin Prince
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    Pumpkin Prince Actually A Princess

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    And another one! What luck we have!

    On a related note, just wanted to drop by and say that Giovanni is 100% played by Captain, and he also basically wrote most of the flashback scene in my post! Thank you very much Jenno! (he did a much better job than i did in the first draft)
    Hidden 10 yrs ago Post by Bigg Slamm
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    Bigg Slamm The Biggest Fish in the Sea

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    good on you again Cap'n i was about to write this one off as dead. Hell of an introduction too. expect post soon. if not by the end of the night tonight definately around midday tommarow.
    Hidden 10 yrs ago Post by Captain Jenno
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    Glorious!
    Hidden 10 yrs ago Post by Bigg Slamm
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    unfortunately you wont be getting that post anytime soon. im just to out of touch to write anything of significance right now. sorry but i must resign from my character. my sincerest apologies for the inconvenience.
    Hidden 10 yrs ago Post by Captain Jenno
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    Ah. That's problematic, as it sort of leaves our cast even more anemic than it already had been...
    Still, I understand! I wish you the best of luck in the future, Bigg Slamm.
    Hidden 10 yrs ago Post by Captain Jenno
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    I hope the rest of you are still here, though.
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