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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Synthorian said
I see, so my character could come from another cluster?


Absolutely!
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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-not a bump
Hidden 10 yrs ago Post by Synthorian
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Gotta ask. What kind of FTL travel do peeps use?
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Synthorian said
Gotta ask. What kind of FTL travel do peeps use?


Alcubierre's drive engines, though other methods would technically be possible for more advanced races. But thats the standard.
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What about lagrange points? Do peeps use jumpgates to travel from system to system or some kind of capsule drive?
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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There's no organised jump gates, not after the Empire was not around to fund and maintain them. There are some wormhole networks that have documented routes, like in the case of Starfall, but there are few. Inter-system travel is achieved through said Alcubierre's drive on ships that are fitted with such.
Hidden 10 yrs ago Post by Synthorian
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Just how fast is Alcubierre's drive?
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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As fast as the amount of energy you put into it. Given we're looking at 1000 or so years int the future, we will be able to dump a fair bit of power into them. I can't give an exact figure, but it'll be somewhere in the realm of: a lightyear every few seconds at standard output.
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3153576824193 km/s
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Yes, that.
God, I love Alcubierre's drive. Though technically, you're not moving at all.
Hidden 10 yrs ago Post by Synthorian
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Is it based on the Futurama Dark Matter Drive? :D
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Synthorian said
Is it based on the Futurama Dark Matter Drive? :D


As much as i'd love to say yes, it's not based on it, but it does work on the same principle of moving the universe around the ship instead of propelling the ship through the universe
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Ha, I thought so. Well my CS is coming along nicely. Just hope to see more interest here. You should a big ACCEPTING in the thread title if you can edit it.
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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I'm certainly hoping. I'm just going to keep telling myself that people are making CS' before posting. But yeah, I look forward to reading your sheet!
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I have interest. My interest is largely based on using a character from a race that I created, would such be possible?
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Wing the race by me, though i'm sure in all likelihood it'll be fine.
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I sent you a pm with the information
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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It all checks out! Very original and I like it!
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Name/s: Elizabeth Colt, Liz, Thalos
Race: Human. (With some cybernetic enhancements)
Physical Characteristics and Appearance:



Thalos is 5 foot 10 female human with an athletic body build and several visible cybernetic enhancements, which include; Cybernetic arms, cybernetic legs, Dermal Skin and a full Military Grade CyberOptik package in her skull. The cyber-limbs are top of the line custom built prosthetics with a smooth and seamless design, replicating her original human limbs, as such, they not really noticeable even when looked at closely. The most stand out feature however, are her eyes, or the CyberOptik package. The irises of the artificial eyes tend to glow with a faint crimson red hue, which is easily noticeable in dark areas. She has medium length black hair that is normally tied tightly into a ponytail, and a spiked wire tattoo that spans the whole diameter of her neck.

Background Information:


Thalos? Elizabeth Colt? You askin' about the one and only, huh...? Sure I flew with her, I was one of her crack pilots. Wasn't anywhere close to her kind of talent though. The BEST pilot in the Reach that girl is, no doubt about it. Flying just seemed like a second nature to her...

Hmm? How she got into the not-so-glamorous showbiz of space piracy? Well, I'll make this short...

In a large cluster of stars called the Badlands, now known as the Reach, for various reasons, was a system called Orion's Wake, and within Orion's orbit, was a mining city, built right into a split planetoid, Orion's Gap. There, a miner's daughter was born, a Spacer Kid, that miner was Adrian Colt. A poor indentured laborer, worked to the very soles of his heels by the Mega-Corporate titanium fist. Let's skip about 12 years, in fact, right to the day of her 12th birthday, she had already been flying a small utility ship for 4 years. That was the day her father died, killed by Caleb Solan, the successor to Solan Corp, for a debt that Adrian paid off 3 times over already. And Liz, was thrown into a Maximum Security Penitentiary. Her sentence? 80 years. Her crimes? Reluctance to pay the debt. Assaulting an upstanding citizen, AKA Caleb. And Attempted Property Theft, stuff that actually belonged to her dad. How could a corp pass judgement like that? The Reach was ran by Mega-Corporations, they were the law back then, unlike now.

But anyway, they dumped her in The Slammer, and that's where she met me. I looked out for her, brought her up, taught her to fight, and shoot straight. It was about 8 years later when our escape plan came to fruition. Liz managed to build up a motley crew of cell buddies by then, and those guys were the ones who got out with us, and became part of our unsavory lot. Of course the escape didn't go without mishaps. We ended up with this old arse Spider-class Tug. Slow hunk of junk, but Liz flew it out of there like it was one of those fancy Navy Interceptors. But we couldn't sit around in the damn thing and wait for the cops to show up, we needed a place to hide.

Luckily, Liz knew of a place hidden in a nebula called The Effrit. That place turned out to be an old Empire Bio-Bomber. Probably veered off course looking for worlds to terraform after the destruction of Earth, and got lost in the Nebula. That old hulk was a fortress, 20 launch tubes, 4 cargo bays, a fully functional machine shop, living quarters... That thing was like a naval carrier, except for it's terraforming capabilities. I have no idea how she found that thing or when, but at least we had a home. That's pretty much when we started our piracy operations. Made a lot of credits back then...

The Independence War? We were a part of that. When the League dragged us into it, we weren't mere pirates anymore. We were heroes. Don't really see myself as one, Liz was the real hero of it all. Man, that war made her a legend in the Reach. And it didn't take long for the other clusters to hear about her either. Not only did she kick ass in deep space, but also on solid ground too.

As to what she does now or even where she is, I don't know... Just hope she's still alive and kickin'.

- Exo Gast, Tilonan Conkfederaht Squadron Commander, Independence War veteran, former criminal.


Equipment:

Special Weapon

- Advanced PatCom Aero-Space Gunship, AKA The Iron Hulk:



The Advanced PatCom is the warhorse of the Independence Navy within the Reach, one of the most advanced human fighter/gunships in the cluster group. It's quad-wing design vastly increases the ship's maneuverability over smaller, yet faster fighters, in addition to adding a massive amount of fire power into the mix. It can even be retrofitted with a cargo module to act as a light dropship. Couple that with it's titanium hull armor and Navy Aggressor Shield, and you have yourself a very dangerous assault craft.

Ranged Weapon

- Armax Assault Bolter:



The infamous Assault Bolter. The weapon that tore up the Maas Convention (An expanded Geneva Convention-esque document in the Reach cluster) and tossed it out the airlock.

The Assault Bolter is a Semi-Automatic Penetration Rifle developed by Armax Weapons Research. It fires 17mm superheated bolts specifically designed to damage Synthetics, but the weapon has been known to be used against organic targets, like humans, and it's effects are devastating. It comes with 10 bolt magazines, but can also be loaded with 25 bolt drum magazines.

Sidearm

- Armax N-94 Plasma Pistol:



The N-94 is one of the first plasma pistols ever made since the demise of the Empire, and it still holds up as one of the most powerful energy handcannons to date. It's older flip up loading system makes it harder and slower to reload. Another feature it has is a manual activation block for the plasma pack, just pull it back and blast away. It will cause the pack to overheat however. It fires 6 shots before needing a reload.

Close Combat Weapon

- Tiger Claws:



Elizabeth's close quarters alternative to her fists.

Physical Enhancements

See Physical Abilities.

Armor and Defences

None

Unique Abilities:

CyberOptik: This cyber-optical package offers a full HUD that can be integrated with both ship and weapons systems wirelessly in order to achieve maximum combat efficiency both in flight and on the ground. This also includes vital organ status data as well as environmental data. The auto-targeting module makes her pinpoint accurate with both ship cannons and firearms.

Cybernaught: Liz's strength and endurance rivals that of Synthetics due to her cybernetic limbs and dermal skin. She can easily take small arms fire without too much damage, but heavy weapons will surely kill her.

Skillset:

- Elite War Pilot
- Markwoman with almost any weapon (Thanks to her CyberOptik Targeting System)
- Capable CQC fighter
- Experienced contraband fencer

Combat Role: Liz's combat role is mixed, and can be adapted based on necessity.

Weaknesses: EMP's are her weakness. Her cyberlimbs are protected from EMP blasts, but her eyes are not. As such, should she get hit with an EMP, her CyberOptik Implant completely shuts down and sets itself into Recovery Mode to make sure it doesn't short circuit. But it leaves Thalos completely blind for a full minute.
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Good sir, I applaud you. Definitely accepted!
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