Hidden 10 yrs ago Post by Honored Brother
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Gud en' diz, more gitz for me to fight.
:D
Hidden 10 yrs ago Post by Omega
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Ships will be roughly 3 battleships and 12 cruisers. This is not a hard rule but a rule of thumb and naturally with the variety of cruisers just try to not overly excede that firepower level. So if you want you can sacrifice cruisers and start with say 5 or even 6 battleships as your only capitol class ships. Since everyone having the exact same ships in the same numbers is boring I expect people to mix things up, like 1 battleship 2 grand cruisers, 4 battlecruisers, 4 cruisers, and 6 light cruisers could be your fleet for example. Just be reasonable.

Current rule of thumb that may change is that for primarily fleet based factions for example a fleet based chapter that has only recently taken a world or merged with a faction that has a world that would be something like 1.5x ship bumbers and if you start entirely fleet based more like 2x ship numbers since an established world is a major boon just as a handful of vessels are.

I also plan to basically reserve the main Tau nation, but allow breakaways, the Ultramarines, and the Black Templars as NPC major powers. The reason they have such potential to be superpowers should be mostly apparent and I will use them to drive the story onwards.
Hidden 10 yrs ago Post by caliban22
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oh alright cool. Not to rush things but hows it coming on the NS/CS?
Hidden 10 yrs ago Post by Honored Brother
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Omega said
Ships will be roughly 3 battleships and 12 cruisers. This is not a hard rule but a rule of thumb and naturally with the variety of cruisers just try to not overly excede that firepower level. So if you want you can sacrifice cruisers and start with say 5 or even 6 battleships as your only capitol class ships. Since everyone having the exact same ships in the same numbers is boring I expect people to mix things up, like 1 battleship 2 grand cruisers, 4 battlecruisers, 4 cruisers, and 6 light cruisers could be your fleet for example. Just be reasonable.Current rule of thumb that may change is that for primarily fleet based factions for example a fleet based chapter that has only recently taken a world or merged with a faction that has a world that would be something like 1.5x ship bumbers and if you start entirely fleet based more like 2x ship numbers since an established world is a major boon just as a handful of vessels are.I also plan to basically reserve the main Tau nation, but allow breakaways, the Ultramarines, and the Black Templars as NPC major powers. The reason they have such potential to be superpowers should be mostly apparent and I will use them to drive the story onwards.


How 'bout the orks using space hulks. Those things don't exactly have the capability of fighting back....
Hidden 10 yrs ago Post by Omega
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OOC is up soon
Honored Brother said
How 'bout the orks using space hulks. Those things don't exactly have the capability of fighting back....


Do not be excessive with them given their massive size and ability to move lots of people while being difficult to stop.

OOC will be up in not too long, here is the current sheet.

Name of Faction:
Species:
Leadership:
Planets:
- Name
- Type
- Population
- Industry
- PDF
- Garrison
Fleet:
Army:
- Numbers
- Hardware
Background
Hidden 10 yrs ago Post by Ollumhammersong
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What if I wanted no battleships? How many extra cruisers does that potentially buy me?
Hidden 10 yrs ago Post by gowia
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Just to be clear, what is the difference between the PDF (I am assuming Planetary Defence Force) and garrison?
Hidden 10 yrs ago Post by Omega
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gowia said
Just to be clear, what is the difference between the PDF (I am assuming Planetary Defence Force) and garrison?


ya I forgot to explain that, PDF are basically your militia guys drawn up from the local populace while Garrison would be standing forces like Imperial Guard, Space Marines, Aspect Warriors, etc.

Edit; if anyone has any reccomendations for adding to the sheet go ahead and voice them.
Hidden 10 yrs ago Post by caliban22
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How about like a hero or something?
Hidden 10 yrs ago Post by Templar Knight
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Got any room for another player? I'm in a toss-up on what faction to mark myself with though, I was thinking of either a section of the Adeptus Mechanicus, a splinter-group of the Inquisition, an Eldar Craftworld, or a Cult of Tzeentch with Thousand Sons ties. Any idea on what i should lean towards?
Hidden 10 yrs ago Post by caliban22
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Join chaos. There will be two fighting for favor from the dark gods.
Hidden 10 yrs ago Post by Templar Knight
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Hahahaha. Perhaps, though its tempting with that prospect, because I'm not sure what to go with now, whether I want to stick with a Thousand Sons linked group, or go for Word Bearers. Tzeentch, or Chaos Undivided? Second thoughts are a bitch.
Hidden 10 yrs ago Post by caliban22
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Well i am word bearers so why not makea War band or something?
Hidden 10 yrs ago Post by Templar Knight
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Ah, well that solves it then. If I DO pick Chaos, I'll go with the original plan.
Hidden 10 yrs ago Post by caliban22
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I would go for chaos or Eldar, just cause e have Tau,chaos,ork, space marine. Oh peaking of i ldeas i Was considering to be. Rouge marine chapter that Does not worship chaos that ok?
Hidden 10 yrs ago Post by caliban22
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I would go for chaos or Eldar, just cause e have Tau,chaos,ork, space marine. Oh peaking of i ldeas i Was considering to be. Rouge marine chapter that Does not worship chaos that ok?
Hidden 10 yrs ago Post by Templar Knight
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Yeah, I'm thinking Chaos or Eldar as well. May make a coin toss by the time the OOC starts.
Hidden 10 yrs ago Post by caliban22
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caliban22 King of the badgers

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Just take into Account relations with other factions
Hidden 10 yrs ago Post by Omega
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Thinking Craftworld Eldar, Dark Eldar, corsairs, maiden world, etc?

Eldar took a decent hit from the pyschic blast since it was on about the same level as wehn Slaanesh was born and also the Golden Throne is tied to the webway so Comorragh was hit hard as well.

The Eldar were more prepared for it this time having built defenses to shield themselves from Slaanesh and all but still those closest to the blast zones would be hurt.
Hidden 10 yrs ago Post by Honored Brother
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By the way, how would the psychic blast affect the orks?
I know they rely on each other for their psychic abilities (the WAAAGH) but is there any possible effects the Emperor's death might have caused them?
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